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/*
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This file is part of the TDE games library
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Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __KGAMELCD_H
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#define __KGAMELCD_H
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#include <tqlcdnumber.h>
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#include <tqvaluevector.h>
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#include <tdemacros.h>
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class TQLabel;
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class TQTimer;
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//-----------------------------------------------------------------------------
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/**
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* This class is a visually enhanced @ref TQLCDNumber:
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* <ul>
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* <li> It can show an additional string before the integer being
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* displayed.</li>
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* <li> Its foreground and background colors can easily be modified. </li>
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* <li> It can be highlighted for a short time. </li>
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* </ul>
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*
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* @since 3.2
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*/
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class TDE_EXPORT KGameLCD : public TQLCDNumber
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{
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TQ_OBJECT
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public:
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KGameLCD(uint nbDigits, TQWidget *parent = 0, const char *name = 0);
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~KGameLCD();
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/**
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* Set the default background color.
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*/
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void setDefaultBackgroundColor(const TQColor &color);
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/**
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* Set the default foreground color.
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*/
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void setDefaultColor(const TQColor &color);
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/**
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* Set highlight color.
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*/
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void setHighlightColor(const TQColor &color);
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/**
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* Set the string that will be displayed before the integer number to be
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* displayed. By default this string is null.
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*/
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void setLeadingString(const TQString &s);
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/**
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* Set the highlight duration in milliseconds. The default value is
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* 800 milliseconds.
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*/
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void setHighlightTime(uint time);
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/**
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* Reset the foreground color to the default one.
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*/
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void resetColor();
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/**
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* Set the foreground color.
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*/
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void setColor(const TQColor &color);
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public slots:
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/**
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* Highlight the LCD with the TQColorGourp::HighlightedText color
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* for a small time (setHighlightTime).
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*/
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void highlight();
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/**
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* Display the given integer with the (optionnal) leading string.
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*
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* Note: we cannot use display(int) since TQLCDNumber::display is
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* not virtual... And you cannot use TQLCDNumber::intValue() to retrieve
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* the given value.
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*/
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void displayInt(int value);
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private slots:
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void timeout() { highlight(false); }
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private:
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TQColor _fgColor, _hlColor;
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TQString _lead;
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uint _htime;
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TQTimer *_timer;
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class KGameLCDPrivate;
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KGameLCDPrivate *d;
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void highlight(bool light);
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};
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//-----------------------------------------------------------------------------
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/**
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* This class is a digital clock widget. It has a maximum duration of
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* 3599 seconds (one hour) and it gets updated every second.
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*
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* @since 3.2
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*/
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class TDE_EXPORT KGameLCDClock : public KGameLCD
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{
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TQ_OBJECT
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public:
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KGameLCDClock(TQWidget *parent = 0, const char *name = 0);
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~KGameLCDClock();
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/**
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* @return the total number of seconds elapsed.
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*/
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uint seconds() const;
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/**
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* @return the time as a string to be displayed: "mm:ss".
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*/
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TQString pretty() const;
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/**
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* Set the time.
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*/
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void setTime(uint seconds);
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/**
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* Set the time (format should be "mm:ss").
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*/
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void setTime(const TQString &s);
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public slots:
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/**
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* Stop the clock and reset it to zero.
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*/
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virtual void reset();
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/**
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* Stop the clock but do not reset it to zero.
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*/
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virtual void stop();
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/**
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* Start the clock from the current time.
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*/
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virtual void start();
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protected slots:
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virtual void timeoutClock();
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private:
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TQTimer *_timerClock;
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uint _sec, _min;
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class KGameLCDClockPrivate;
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KGameLCDClockPrivate *d;
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void showTime();
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};
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//-----------------------------------------------------------------------------
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/**
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* This widget holds a list of @ref TQLCDNumber arranged in a vertical layout.
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* It also shows a label at the top of the list.
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*
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* @since 3.2
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*/
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class TDE_EXPORT KGameLCDList : public TQWidget
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{
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TQ_OBJECT
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public:
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/**
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* Constructor.
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*
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* @param title is the content of the top label.
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* @param parent passed to the TQWidget constructor
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* @param name passed to the TQWidget constructor
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*/
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KGameLCDList(const TQString &title,
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TQWidget *parent = 0, const char *name = 0);
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KGameLCDList(TQWidget *parent = 0, const char *name = 0);
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~KGameLCDList();
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/**
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* Append a TQLCDNumber at the bottom of the list.
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* The TQLCDNumber should have the KGameLCDList as parent.
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*/
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void append(TQLCDNumber *lcd);
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/**
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* Append a TQLCDNumber at the bottom of the list.
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* The TQLCDNumber should have the KGameLCDList as parent.
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*/
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void append(const TQString &leading, TQLCDNumber *lcd);
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/**
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* Delete all @ref TQLCDNumber and clear the list.
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*/
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void clear();
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/**
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* @return the title label.
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*/
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TQLabel *title() const { return _title; }
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/**
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* @return the TQLCDNumber at index @param i
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*/
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TQLCDNumber *lcd(uint i) const { return _lcds[i]; }
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/**
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* @return the number of TQLCDNumber in the list.
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*/
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uint size() const { return _lcds.size(); }
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private:
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TQLabel *_title;
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TQValueVector<TQLCDNumber *> _lcds;
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class KGameLCDListPrivate;
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KGameLCDListPrivate *d;
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void init(const TQString &title);
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};
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#endif
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