// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
# include <errno.h>
# include <tqcolor.h>
# include <tqdatetime.h>
# include <tqlineedit.h>
# include <tqscrollview.h>
# include <tqpopupmenu.h>
# include <tdeaboutapplication.h>
# include <tdeaction.h>
# include <tdeapplication.h>
# include <tdecmdlineargs.h>
# include <tdeconfig.h>
# include <tdelocale.h>
# include <tdemessagebox.h>
# include <knotifyclient.h>
# include <knotifydialog.h>
# include <kstatusbar.h>
# include <kstdgameaction.h>
# include <kstdaction.h>
# include <tdetoolbar.h>
# include <tdeversion.h>
# undef KDE_3_2_FEATURES
# if defined(TDE_MAKE_VERSION)
# if TDE_VERSION >= TDE_MAKE_VERSION(3,2,0)
# define KDE_3_2_FEATURES
# endif
# endif
# include <kdebug.h>
# include <atlantic_core.h>
# include <auction.h>
# include <estate.h>
# include <player.h>
# include <trade.h>
# include "atlantik.moc"
# include <atlantik_network.h>
# include <board.h>
# include <trade_widget.h>
# include "eventlogwidget.h"
# include "main.h"
# include "selectserver_widget.h"
# include "selectgame_widget.h"
# include "selectconfiguration_widget.h"
LogTextEdit : : LogTextEdit ( TQWidget * parent , const char * name ) : TQTextEdit ( parent , name )
{
# ifdef KDE_3_2_FEATURES
m_clear = KStdAction : : clear ( TQT_TQOBJECT ( this ) , TQT_SLOT ( clear ( ) ) , 0 ) ;
# else
m_clear = new TDEAction ( i18n ( " Clear " ) , " clear " , NULL , TQT_TQOBJECT ( this ) , TQT_SLOT ( clear ( ) ) , static_cast < TDEActionCollection * > ( 0 ) , " clear " ) ;
# endif
m_selectAll = KStdAction : : selectAll ( TQT_TQOBJECT ( this ) , TQT_SLOT ( selectAll ( ) ) , 0 ) ;
m_copy = KStdAction : : copy ( TQT_TQOBJECT ( this ) , TQT_SLOT ( copy ( ) ) , 0 ) ;
}
LogTextEdit : : ~ LogTextEdit ( )
{
delete m_clear ;
delete m_selectAll ;
delete m_copy ;
}
TQPopupMenu * LogTextEdit : : createPopupMenu ( const TQPoint & )
{
TQPopupMenu * rmbMenu = new TQPopupMenu ( this ) ;
m_clear - > plug ( rmbMenu ) ;
rmbMenu - > insertSeparator ( ) ;
m_copy - > setEnabled ( hasSelectedText ( ) ) ;
m_copy - > plug ( rmbMenu ) ;
m_selectAll - > plug ( rmbMenu ) ;
return rmbMenu ;
}
Atlantik : : Atlantik ( )
: TDEMainWindow ( ) ,
m_runningGame ( false )
{
// Read application configuration
readConfig ( ) ;
// Toolbar: Game
// KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new");
m_showEventLog = new TDEAction ( i18n ( " Show Event &Log " ) /*, "atlantik_showeventlog"*/ , CTRL + Key_L , TQT_TQOBJECT ( this ) , TQT_SLOT ( showEventLog ( ) ) , actionCollection ( ) , " showeventlog " ) ;
KStdGameAction : : quit ( TQT_TQOBJECT ( kapp ) , TQT_SLOT ( closeAllWindows ( ) ) , actionCollection ( ) , " game_quit " ) ;
// Toolbar: Settings
KStdAction : : preferences ( TQT_TQOBJECT ( this ) , TQT_SLOT ( slotConfigure ( ) ) , actionCollection ( ) ) ;
KStdAction : : configureNotifications ( TQT_TQOBJECT ( this ) , TQT_SLOT ( configureNotifications ( ) ) , actionCollection ( ) ) ;
// Initialize pointers to 0L
m_configDialog = 0 ;
m_board = 0 ;
m_eventLogWidget = 0 ;
m_selectServer = 0 ;
m_selectGame = 0 ;
m_selectConfiguration = 0 ;
m_atlantikNetwork = 0 ;
// Game and network core
m_atlanticCore = new AtlanticCore ( TQT_TQOBJECT ( this ) , " atlanticCore " ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( Player * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newPlayer ( Player * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( removeGUI ( Player * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( removeGUI ( Player * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( Trade * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newTrade ( Trade * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( removeGUI ( Trade * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( removeGUI ( Trade * ) ) ) ;
initEventLog ( ) ;
initNetworkObject ( ) ;
// Menu,toolbar: Move
m_roll = KStdGameAction : : roll ( TQT_TQOBJECT ( this ) , TQT_SIGNAL ( rollDice ( ) ) , actionCollection ( ) ) ;
m_roll - > setEnabled ( false ) ;
m_buyEstate = new TDEAction ( i18n ( " &Buy " ) , " atlantik_buy_estate " , CTRL + Key_B , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( buyEstate ( ) ) , actionCollection ( ) , " buy_estate " ) ;
m_buyEstate - > setEnabled ( false ) ;
m_auctionEstate = new TDEAction ( i18n ( " &Auction " ) , " auction " , CTRL + Key_A , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( auctionEstate ( ) ) , actionCollection ( ) , " auction " ) ;
m_auctionEstate - > setEnabled ( false ) ;
m_endTurn = KStdGameAction : : endTurn ( TQT_TQOBJECT ( this ) , TQT_SIGNAL ( endTurn ( ) ) , actionCollection ( ) ) ;
m_endTurn - > setEnabled ( false ) ;
m_jailCard = new TDEAction ( i18n ( " Use Card to Leave Jail " ) /*, "atlantik_move_jail_card"*/ , 0 , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( jailCard ( ) ) , actionCollection ( ) , " move_jailcard " ) ;
m_jailCard - > setEnabled ( false ) ;
m_jailPay = new TDEAction ( i18n ( " &Pay to Leave Jail " ) , " jail_pay " , CTRL + Key_P , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( jailPay ( ) ) , actionCollection ( ) , " move_jailpay " ) ;
m_jailPay - > setEnabled ( false ) ;
m_jailRoll = new TDEAction ( i18n ( " Roll to Leave &Jail " ) /*, "atlantik_move_jail_roll"*/ , CTRL + Key_J , TQT_TQOBJECT ( this ) , TQT_SIGNAL ( jailRoll ( ) ) , actionCollection ( ) , " move_jailroll " ) ;
m_jailRoll - > setEnabled ( false ) ;
// Mix code and XML into GUI
TDEMainWindow : : createGUI ( ) ;
applyMainWindowSettings ( TDEGlobal : : config ( ) , " AtlantikMainWindow " ) ;
TDEMainWindow : : statusBar ( ) - > insertItem ( " Atlantik " ATLANTIK_VERSION_STRING , 0 ) ;
TDEMainWindow : : statusBar ( ) - > insertItem ( TQString ( ) , 1 ) ;
connect ( statusBar ( ) , TQT_SIGNAL ( released ( int ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( statusBarClick ( int ) ) ) ;
// Main widget, containing all others
m_mainWidget = new TQWidget ( this , " main " ) ;
m_mainWidget - > show ( ) ;
m_mainLayout = new TQGridLayout ( m_mainWidget , 3 , 2 ) ;
setCentralWidget ( m_mainWidget ) ;
//Qt::Vertical view area for portfolios.
m_portfolioScroll = new TQScrollView ( m_mainWidget , " pfScroll " ) ;
m_mainLayout - > addWidget ( m_portfolioScroll , 0 , 0 ) ;
m_portfolioScroll - > setHScrollBarMode ( TQScrollView : : AlwaysOff ) ;
m_portfolioScroll - > setResizePolicy ( TQScrollView : : AutoOneFit ) ;
m_portfolioScroll - > setFixedHeight ( 200 ) ;
m_portfolioScroll - > hide ( ) ;
m_portfolioWidget = new TQWidget ( m_portfolioScroll - > viewport ( ) , " pfWidget " ) ;
m_portfolioScroll - > addChild ( m_portfolioWidget ) ;
m_portfolioWidget - > show ( ) ;
m_portfolioLayout = new TQVBoxLayout ( m_portfolioWidget ) ;
m_portfolioViews . setAutoDelete ( true ) ;
// Nice label
// m_portfolioLabel = new TQLabel(i18n("Players"), m_portfolioWidget, "pfLabel");
// m_portfolioLayout->addWidget(m_portfolioLabel);
// m_portfolioLabel->show();
// Text view for chat and status messages from server.
m_serverMsgs = new LogTextEdit ( m_mainWidget , " serverMsgs " ) ;
m_serverMsgs - > setTextFormat ( TQTextEdit : : PlainText ) ;
m_serverMsgs - > setReadOnly ( true ) ;
m_serverMsgs - > setHScrollBarMode ( TQScrollView : : AlwaysOff ) ;
m_serverMsgs - > setMinimumWidth ( 200 ) ;
m_mainLayout - > addWidget ( m_serverMsgs , 1 , 0 ) ;
// LineEdit to enter commands and chat messages.
m_input = new TQLineEdit ( m_mainWidget , " input " ) ;
m_mainLayout - > addWidget ( m_input , 2 , 0 ) ;
m_serverMsgs - > setFocusProxy ( m_input ) ;
connect ( m_input , TQT_SIGNAL ( returnPressed ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotSendMsg ( ) ) ) ;
// Set stretching where we want it.
m_mainLayout - > setRowStretch ( 1 , 1 ) ; // make m_board+m_serverMsgs stretch vertically, not the rest
m_mainLayout - > setColStretch ( 1 , 1 ) ; // make m_board stretch horizontally, not the rest
// Check command-line args to see if we need to connect or show Monopigator window
TDECmdLineArgs * args = TDECmdLineArgs : : parsedArgs ( ) ;
TQCString host = args - > getOption ( " host " ) ;
TQCString port = args - > getOption ( " port " ) ;
if ( ! host . isNull ( ) & & ! port . isNull ( ) )
m_atlantikNetwork - > serverConnect ( host , port . toInt ( ) ) ;
else
showSelectServer ( ) ;
}
void Atlantik : : readConfig ( )
{
// Read configuration settings
TDEConfig * config = kapp - > config ( ) ;
// General configuration
config - > setGroup ( " General " ) ;
m_config . chatTimestamps = config - > readBoolEntry ( " ChatTimeStamps " , false ) ;
// Personalization configuration
config - > setGroup ( " Personalization " ) ;
m_config . playerName = config - > readEntry ( " PlayerName " , " Atlantik " ) ;
m_config . playerImage = config - > readEntry ( " PlayerImage " , " cube.png " ) ;
// Board configuration
config - > setGroup ( " Board " ) ;
m_config . indicateUnowned = config - > readBoolEntry ( " IndicateUnowned " , true ) ;
m_config . highliteUnowned = config - > readBoolEntry ( " HighliteUnowned " , false ) ;
m_config . darkenMortgaged = config - > readBoolEntry ( " DarkenMortgaged " , true ) ;
m_config . animateTokens = config - > readBoolEntry ( " AnimateToken " , false ) ;
m_config . quartzEffects = config - > readBoolEntry ( " QuartzEffects " , true ) ;
// Meta server configuation
config - > setGroup ( " Monopigator " ) ;
m_config . connectOnStart = config - > readBoolEntry ( " ConnectOnStart " , false ) ;
m_config . hideDevelopmentServers = config - > readBoolEntry ( " HideDevelopmentServers " , true ) ;
// Portfolio colors
config - > setGroup ( " WM " ) ;
TQColor activeDefault ( 204 , 204 , 204 ) , inactiveDefault ( 153 , 153 , 153 ) ;
m_config . activeColor = config - > readColorEntry ( " activeBackground " , & activeDefault ) ;
m_config . inactiveColor = config - > readColorEntry ( " inactiveBlend " , & inactiveDefault ) ;
}
void Atlantik : : newPlayer ( Player * player )
{
initBoard ( ) ;
m_board - > addToken ( player ) ;
addPortfolioView ( player ) ;
// Player::changed() is not connected until later this method, so
// we'd better force an update.
playerChanged ( player ) ;
connect ( player , TQT_SIGNAL ( changed ( Player * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
connect ( player , TQT_SIGNAL ( gainedTurn ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( gainedTurn ( ) ) ) ;
connect ( player , TQT_SIGNAL ( changed ( Player * ) ) , m_board , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
KNotifyClient : : event ( winId ( ) , " newplayer " ) ;
}
void Atlantik : : newEstate ( Estate * estate )
{
initBoard ( ) ;
m_board - > addEstateView ( estate , m_config . indicateUnowned , m_config . highliteUnowned , m_config . darkenMortgaged , m_config . quartzEffects ) ;
}
void Atlantik : : newTrade ( Trade * trade )
{
TradeDisplay * tradeDisplay = new TradeDisplay ( trade , m_atlanticCore , 0 , " tradeDisplay " ) ;
m_tradeGUIMap [ trade ] = tradeDisplay ;
tradeDisplay - > show ( ) ;
}
void Atlantik : : newAuction ( Auction * auction )
{
initBoard ( ) ;
m_board - > addAuctionWidget ( auction ) ;
}
void Atlantik : : removeGUI ( Player * player )
{
// Find and remove portfolioview
PortfolioView * portfolioView = findPortfolioView ( player ) ;
if ( portfolioView )
m_portfolioViews . remove ( portfolioView ) ;
if ( m_board )
m_board - > removeToken ( player ) ;
}
void Atlantik : : removeGUI ( Trade * trade )
{
if ( TradeDisplay * tradeDisplay = m_tradeGUIMap [ trade ] )
delete tradeDisplay ;
}
void Atlantik : : showSelectServer ( )
{
if ( m_selectServer )
return ;
m_selectServer = new SelectServer ( m_config . connectOnStart , m_config . hideDevelopmentServers , m_mainWidget , " selectServer " ) ;
m_mainLayout - > addMultiCellWidget ( m_selectServer , 0 , 2 , 1 , 1 ) ;
m_selectServer - > show ( ) ;
if ( m_selectGame )
{
delete m_selectGame ;
m_selectGame = 0 ;
}
m_atlanticCore - > reset ( true ) ;
initNetworkObject ( ) ;
connect ( m_selectServer , TQT_SIGNAL ( serverConnect ( const TQString , int ) ) , m_atlantikNetwork , TQT_SLOT ( serverConnect ( const TQString , int ) ) ) ;
connect ( m_selectServer , TQT_SIGNAL ( msgStatus ( const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgStatus ( const TQString & ) ) ) ;
m_selectServer - > slotRefresh ( m_config . connectOnStart ) ;
}
void Atlantik : : showSelectGame ( )
{
if ( m_selectGame )
return ;
m_selectGame = new SelectGame ( m_atlanticCore , m_mainWidget , " selectGame " ) ;
m_atlanticCore - > emitGames ( ) ;
m_mainLayout - > addMultiCellWidget ( m_selectGame , 0 , 2 , 1 , 1 ) ;
m_selectGame - > show ( ) ;
// Reset core and GUI
if ( m_board )
{
m_board - > hide ( ) ;
m_board - > reset ( ) ;
// delete m_board;
// m_board = 0;
// m_portfolioViews.clear();
m_atlanticCore - > reset ( ) ;
}
if ( m_selectServer )
{
delete m_selectServer ;
m_selectServer = 0 ;
}
if ( m_selectConfiguration )
{
delete m_selectConfiguration ;
m_selectConfiguration = 0 ;
}
connect ( m_selectGame , TQT_SIGNAL ( joinGame ( int ) ) , m_atlantikNetwork , TQT_SLOT ( joinGame ( int ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( newGame ( const TQString & ) ) , m_atlantikNetwork , TQT_SLOT ( newGame ( const TQString & ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( leaveServer ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( showSelectServer ( ) ) ) ;
connect ( m_selectGame , TQT_SIGNAL ( msgStatus ( const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgStatus ( const TQString & ) ) ) ;
}
void Atlantik : : showSelectConfiguration ( )
{
if ( m_selectConfiguration )
return ;
if ( m_selectGame )
{
delete m_selectGame ;
m_selectGame = 0 ;
}
m_selectConfiguration = new SelectConfiguration ( m_atlanticCore , m_mainWidget , " selectConfiguration " ) ;
m_mainLayout - > addMultiCellWidget ( m_selectConfiguration , 0 , 2 , 1 , 1 ) ;
m_selectConfiguration - > show ( ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( ConfigOption * ) ) , m_selectConfiguration , TQT_SLOT ( addConfigOption ( ConfigOption * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameOption ( TQString , TQString , TQString , TQString , TQString ) ) , m_selectConfiguration , TQT_SLOT ( gameOption ( TQString , TQString , TQString , TQString , TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameInit ( ) ) , m_selectConfiguration , TQT_SLOT ( initGame ( ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( startGame ( ) ) , m_atlantikNetwork , TQT_SLOT ( startGame ( ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( leaveGame ( ) ) , m_atlantikNetwork , TQT_SLOT ( leaveGame ( ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( changeOption ( int , const TQString & ) ) , m_atlantikNetwork , TQT_SLOT ( changeOption ( int , const TQString & ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( buttonCommand ( TQString ) ) , m_atlantikNetwork , TQT_SLOT ( writeData ( TQString ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( iconSelected ( const TQString & ) ) , m_atlantikNetwork , TQT_SLOT ( setImage ( const TQString & ) ) ) ;
connect ( m_selectConfiguration , TQT_SIGNAL ( statusMessage ( const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgStatus ( const TQString & ) ) ) ;
}
void Atlantik : : initBoard ( )
{
if ( m_board )
return ;
m_board = new AtlantikBoard ( m_atlanticCore , 40 , AtlantikBoard : : Play , m_mainWidget , " board " ) ;
m_board - > setViewProperties ( m_config . indicateUnowned , m_config . highliteUnowned , m_config . darkenMortgaged , m_config . quartzEffects , m_config . animateTokens ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( displayDetails ( TQString , bool , bool , Estate * ) ) , m_board , TQT_SLOT ( insertDetails ( TQString , bool , bool , Estate * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( addCommandButton ( TQString , TQString , bool ) ) , m_board , TQT_SLOT ( displayButton ( TQString , TQString , bool ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( addCloseButton ( ) ) , m_board , TQT_SLOT ( addCloseButton ( ) ) ) ;
connect ( m_board , TQT_SIGNAL ( tokenConfirmation ( Estate * ) ) , m_atlantikNetwork , TQT_SLOT ( tokenConfirmation ( Estate * ) ) ) ;
connect ( m_board , TQT_SIGNAL ( buttonCommand ( TQString ) ) , m_atlantikNetwork , TQT_SLOT ( writeData ( TQString ) ) ) ;
}
void Atlantik : : showBoard ( )
{
if ( m_selectGame )
{
delete m_selectGame ;
m_selectGame = 0 ;
}
if ( m_selectConfiguration )
{
delete m_selectConfiguration ;
m_selectConfiguration = 0 ;
}
if ( ! m_board )
initBoard ( ) ;
m_runningGame = true ;
m_mainLayout - > addMultiCellWidget ( m_board , 0 , 2 , 1 , 1 ) ;
m_board - > displayDefault ( ) ;
m_board - > show ( ) ;
PortfolioView * portfolioView = 0 ;
for ( TQPtrListIterator < PortfolioView > it ( m_portfolioViews ) ; * it ; + + it )
if ( ( portfolioView = dynamic_cast < PortfolioView * > ( * it ) ) )
portfolioView - > buildPortfolio ( ) ;
}
void Atlantik : : freezeBoard ( )
{
if ( ! m_board )
showBoard ( ) ;
m_runningGame = false ;
// TODO: m_board->freeze();
}
void Atlantik : : slotNetworkConnected ( )
{
}
void Atlantik : : slotNetworkError ( int errnum )
{
TQString errMsg ( i18n ( " Error connecting: " ) ) ;
switch ( m_atlantikNetwork - > status ( ) )
{
case IO_ConnectError :
if ( errnum = = ECONNREFUSED )
errMsg . append ( i18n ( " connection refused by host. " ) ) ;
else
errMsg . append ( i18n ( " could not connect to host. " ) ) ;
break ;
case IO_LookupError :
errMsg . append ( i18n ( " host not found. " ) ) ;
break ;
default :
errMsg . append ( i18n ( " unknown error. " ) ) ;
}
serverMsgsAppend ( errMsg ) ;
// Re-init network object
initNetworkObject ( ) ;
}
void Atlantik : : networkClosed ( int status )
{
switch ( status )
{
case TDEBufferedIO : : involuntary :
slotMsgStatus ( i18n ( " Connection with server %1:%2 lost. " ) . arg ( m_atlantikNetwork - > host ( ) ) . arg ( m_atlantikNetwork - > port ( ) ) , TQString ( " connect_no " ) ) ;
showSelectServer ( ) ;
break ;
default :
if ( ! m_atlantikNetwork - > host ( ) . isEmpty ( ) )
slotMsgStatus ( i18n ( " Disconnected from %1:%2. " ) . arg ( m_atlantikNetwork - > host ( ) ) . arg ( m_atlantikNetwork - > port ( ) ) , TQString ( " connect_no " ) ) ;
break ;
}
}
void Atlantik : : slotConfigure ( )
{
if ( m_configDialog = = 0 )
m_configDialog = new ConfigDialog ( this ) ;
m_configDialog - > show ( ) ;
connect ( m_configDialog , TQT_SIGNAL ( okClicked ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotUpdateConfig ( ) ) ) ;
}
void Atlantik : : showEventLog ( )
{
if ( ! m_eventLogWidget )
m_eventLogWidget = new EventLogWidget ( m_eventLog , 0 ) ;
m_eventLogWidget - > show ( ) ;
}
void Atlantik : : configureNotifications ( )
{
KNotifyDialog : : configure ( this ) ;
}
void Atlantik : : slotUpdateConfig ( )
{
TDEConfig * config = kapp - > config ( ) ;
bool optBool , configChanged = false ;
TQString optStr ;
optBool = m_configDialog - > chatTimestamps ( ) ;
if ( m_config . chatTimestamps ! = optBool )
{
m_config . chatTimestamps = optBool ;
configChanged = true ;
}
optStr = m_configDialog - > playerName ( ) ;
if ( m_config . playerName ! = optStr )
{
m_config . playerName = optStr ;
m_atlantikNetwork - > setName ( optStr ) ;
}
optStr = m_configDialog - > playerImage ( ) ;
if ( m_config . playerImage ! = optStr )
{
m_config . playerImage = optStr ;
m_atlantikNetwork - > setImage ( optStr ) ;
}
optBool = m_configDialog - > indicateUnowned ( ) ;
if ( m_config . indicateUnowned ! = optBool )
{
m_config . indicateUnowned = optBool ;
configChanged = true ;
}
optBool = m_configDialog - > highliteUnowned ( ) ;
if ( m_config . highliteUnowned ! = optBool )
{
m_config . highliteUnowned = optBool ;
configChanged = true ;
}
optBool = m_configDialog - > darkenMortgaged ( ) ;
if ( m_config . darkenMortgaged ! = optBool )
{
m_config . darkenMortgaged = optBool ;
configChanged = true ;
}
optBool = m_configDialog - > animateToken ( ) ;
if ( m_config . animateTokens ! = optBool )
{
m_config . animateTokens = optBool ;
configChanged = true ;
}
optBool = m_configDialog - > quartzEffects ( ) ;
if ( m_config . quartzEffects ! = optBool )
{
m_config . quartzEffects = optBool ;
configChanged = true ;
}
optBool = m_configDialog - > connectOnStart ( ) ;
if ( m_config . connectOnStart ! = optBool )
{
m_config . connectOnStart = optBool ;
configChanged = true ;
}
optBool = m_configDialog - > hideDevelopmentServers ( ) ;
if ( m_config . hideDevelopmentServers ! = optBool )
{
m_config . hideDevelopmentServers = optBool ;
if ( m_selectServer )
m_selectServer - > setHideDevelopmentServers ( optBool ) ;
configChanged = true ;
}
config - > setGroup ( " General " ) ;
config - > writeEntry ( " ChatTimeStamps " , m_config . chatTimestamps ) ;
config - > setGroup ( " Personalization " ) ;
config - > writeEntry ( " PlayerName " , m_config . playerName ) ;
config - > writeEntry ( " PlayerImage " , m_config . playerImage ) ;
config - > setGroup ( " Board " ) ;
config - > writeEntry ( " IndicateUnowned " , m_config . indicateUnowned ) ;
config - > writeEntry ( " HighliteUnowned " , m_config . highliteUnowned ) ;
config - > writeEntry ( " DarkenMortgaged " , m_config . darkenMortgaged ) ;
config - > writeEntry ( " AnimateToken " , m_config . animateTokens ) ;
config - > writeEntry ( " QuartzEffects " , m_config . quartzEffects ) ;
config - > setGroup ( " Monopigator " ) ;
config - > writeEntry ( " ConnectOnStart " , m_config . connectOnStart ) ;
config - > writeEntry ( " HideDevelopmentServers " , m_config . hideDevelopmentServers ) ;
config - > sync ( ) ;
if ( configChanged & & m_board )
m_board - > setViewProperties ( m_config . indicateUnowned , m_config . highliteUnowned , m_config . darkenMortgaged , m_config . quartzEffects , m_config . animateTokens ) ;
}
void Atlantik : : slotSendMsg ( )
{
m_atlantikNetwork - > cmdChat ( m_input - > text ( ) ) ;
m_input - > setText ( TQString ( ) ) ;
}
void Atlantik : : slotMsgInfo ( TQString msg )
{
serverMsgsAppend ( msg ) ;
}
void Atlantik : : slotMsgError ( TQString msg )
{
serverMsgsAppend ( " Error: " + msg ) ;
}
void Atlantik : : slotMsgStatus ( const TQString & message , const TQString & icon )
{
TDEMainWindow : : statusBar ( ) - > changeItem ( message , 1 ) ;
m_eventLog - > addEvent ( message , icon ) ;
}
void Atlantik : : slotMsgChat ( TQString player , TQString msg )
{
if ( m_config . chatTimestamps )
{
TQTime time = TQTime : : currentTime ( ) ;
serverMsgsAppend ( TQString ( " [%1] %2: %3 " ) . arg ( time . toString ( " hh:mm " ) ) . arg ( player ) . arg ( msg ) ) ;
}
else
serverMsgsAppend ( player + " : " + msg ) ;
KNotifyClient : : event ( winId ( ) , " chat " ) ;
}
void Atlantik : : serverMsgsAppend ( TQString msg )
{
// Use append, not setText(old+new) because that one doesn't wrap
m_serverMsgs - > append ( msg ) ;
m_serverMsgs - > ensureVisible ( 0 , m_serverMsgs - > contentsHeight ( ) ) ;
}
void Atlantik : : playerChanged ( Player * player )
{
PortfolioView * portfolioView = findPortfolioView ( player ) ;
if ( ! portfolioView )
portfolioView = addPortfolioView ( player ) ;
Player * playerSelf = m_atlanticCore - > playerSelf ( ) ;
if ( player = = playerSelf )
{
// We changed ourselves..
PortfolioView * portfolioView = 0 ;
for ( TQPtrListIterator < PortfolioView > it ( m_portfolioViews ) ; * it ; + + it )
if ( ( portfolioView = dynamic_cast < PortfolioView * > ( * it ) ) )
{
// Clear all portfolios if we're not in game
if ( ! player - > game ( ) )
portfolioView - > clearPortfolio ( ) ;
// Show players in our game, hide the rest
Player * pTmp = portfolioView - > player ( ) ;
if ( pTmp - > game ( ) = = playerSelf - > game ( ) )
portfolioView - > show ( ) ;
else
portfolioView - > hide ( ) ;
}
if ( ! player - > game ( ) )
showSelectGame ( ) ;
else
{
if ( ! m_board | | m_board - > isHidden ( ) )
showSelectConfiguration ( ) ;
}
m_roll - > setEnabled ( player - > canRoll ( ) ) ;
m_buyEstate - > setEnabled ( player - > canBuy ( ) ) ;
m_auctionEstate - > setEnabled ( player - > canAuction ( ) ) ;
// TODO: Should be more finetuned, but monopd doesn't send can_endturn can_payjail can_jailroll yet
m_endTurn - > setEnabled ( player - > hasTurn ( ) & & ! ( player - > canRoll ( ) | | player - > canBuy ( ) | | player - > inJail ( ) ) ) ;
m_jailCard - > setEnabled ( player - > canUseCard ( ) ) ;
m_jailPay - > setEnabled ( player - > hasTurn ( ) & & player - > inJail ( ) ) ;
m_jailRoll - > setEnabled ( player - > hasTurn ( ) & & player - > inJail ( ) ) ;
}
else
{
// Another player changed, check if we need to show or hide
// his/her portfolioView.
if ( playerSelf )
{
if ( player - > game ( ) = = playerSelf - > game ( ) )
portfolioView - > show ( ) ;
else
portfolioView - > hide ( ) ;
}
else if ( ! player - > game ( ) )
portfolioView - > hide ( ) ;
}
}
void Atlantik : : gainedTurn ( )
{
KNotifyClient : : event ( winId ( ) , " gainedturn " , i18n ( " It is your turn now. " ) ) ;
}
void Atlantik : : initEventLog ( )
{
m_eventLog = new EventLog ( ) ;
}
void Atlantik : : initNetworkObject ( )
{
if ( m_atlantikNetwork )
{
m_atlantikNetwork - > reset ( ) ;
return ;
}
m_atlantikNetwork = new AtlantikNetwork ( m_atlanticCore ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgInfo ( TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgInfo ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgError ( TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgError ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgStatus ( const TQString & , const TQString & ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgStatus ( const TQString & , const TQString & ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( msgChat ( TQString , TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotMsgChat ( TQString , TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( connectionSuccess ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotNetworkConnected ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( connectionFailed ( int ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( slotNetworkError ( int ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( closed ( int ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( networkClosed ( int ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( receivedHandshake ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( sendHandshake ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameConfig ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( showSelectConfiguration ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameInit ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( initBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameRun ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( showBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( gameEnd ( ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( freezeBoard ( ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( newEstate ( Estate * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newEstate ( Estate * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( newAuction ( Auction * ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( newAuction ( Auction * ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( clientCookie ( TQString ) ) , TQT_TQOBJECT ( this ) , TQT_SLOT ( clientCookie ( TQString ) ) ) ;
connect ( m_atlantikNetwork , TQT_SIGNAL ( networkEvent ( const TQString & , const TQString & ) ) , m_eventLog , TQT_SLOT ( addEvent ( const TQString & , const TQString & ) ) ) ;
connect ( this , TQT_SIGNAL ( rollDice ( ) ) , m_atlantikNetwork , TQT_SLOT ( rollDice ( ) ) ) ;
connect ( this , TQT_SIGNAL ( buyEstate ( ) ) , m_atlantikNetwork , TQT_SLOT ( buyEstate ( ) ) ) ;
connect ( this , TQT_SIGNAL ( auctionEstate ( ) ) , m_atlantikNetwork , TQT_SLOT ( auctionEstate ( ) ) ) ;
connect ( this , TQT_SIGNAL ( endTurn ( ) ) , m_atlantikNetwork , TQT_SLOT ( endTurn ( ) ) ) ;
connect ( this , TQT_SIGNAL ( jailCard ( ) ) , m_atlantikNetwork , TQT_SLOT ( jailCard ( ) ) ) ;
connect ( this , TQT_SIGNAL ( jailPay ( ) ) , m_atlantikNetwork , TQT_SLOT ( jailPay ( ) ) ) ;
connect ( this , TQT_SIGNAL ( jailRoll ( ) ) , m_atlantikNetwork , TQT_SLOT ( jailRoll ( ) ) ) ;
}
void Atlantik : : clientCookie ( TQString cookie )
{
TDEConfig * config = kapp - > config ( ) ;
if ( cookie . isNull ( ) )
{
if ( config - > hasGroup ( " Reconnection " ) )
config - > deleteGroup ( " Reconnection " , true ) ;
}
else if ( m_atlantikNetwork )
{
config - > setGroup ( " Reconnection " ) ;
config - > writeEntry ( " Host " , m_atlantikNetwork - > host ( ) ) ;
config - > writeEntry ( " Port " , m_atlantikNetwork - > port ( ) ) ;
config - > writeEntry ( " Cookie " , cookie ) ;
}
else
return ;
config - > sync ( ) ;
}
void Atlantik : : sendHandshake ( )
{
m_atlantikNetwork - > setName ( m_config . playerName ) ;
m_atlantikNetwork - > setImage ( m_config . playerImage ) ;
// Check command-line args to see if we need to auto-join
TDECmdLineArgs * args = TDECmdLineArgs : : parsedArgs ( ) ;
TQCString game = args - > getOption ( " game " ) ;
if ( ! game . isNull ( ) )
m_atlantikNetwork - > joinGame ( game . toInt ( ) ) ;
}
void Atlantik : : statusBarClick ( int item )
{
if ( item = = 0 )
{
TDEAboutApplication dialog ( kapp - > aboutData ( ) , this ) ;
dialog . exec ( ) ;
}
else if ( item = = 1 )
showEventLog ( ) ;
}
PortfolioView * Atlantik : : addPortfolioView ( Player * player )
{
PortfolioView * portfolioView = new PortfolioView ( m_atlanticCore , player , m_config . activeColor , m_config . inactiveColor , m_portfolioWidget ) ;
m_portfolioViews . append ( portfolioView ) ;
if ( m_portfolioViews . count ( ) > 0 & & m_portfolioScroll - > isHidden ( ) )
m_portfolioScroll - > show ( ) ;
connect ( player , TQT_SIGNAL ( changed ( Player * ) ) , portfolioView , TQT_SLOT ( playerChanged ( ) ) ) ;
connect ( portfolioView , TQT_SIGNAL ( newTrade ( Player * ) ) , m_atlantikNetwork , TQT_SLOT ( newTrade ( Player * ) ) ) ;
connect ( portfolioView , TQT_SIGNAL ( kickPlayer ( Player * ) ) , m_atlantikNetwork , TQT_SLOT ( kickPlayer ( Player * ) ) ) ;
connect ( portfolioView , TQT_SIGNAL ( estateClicked ( Estate * ) ) , m_board , TQT_SLOT ( prependEstateDetails ( Estate * ) ) ) ;
m_portfolioLayout - > addWidget ( portfolioView ) ;
portfolioView - > show ( ) ;
return portfolioView ;
}
PortfolioView * Atlantik : : findPortfolioView ( Player * player )
{
PortfolioView * portfolioView = 0 ;
for ( TQPtrListIterator < PortfolioView > it ( m_portfolioViews ) ; ( portfolioView = * it ) ; + + it )
if ( player = = portfolioView - > player ( ) )
return portfolioView ;
return 0 ;
}
void Atlantik : : closeEvent ( TQCloseEvent * e )
{
Game * gameSelf = m_atlanticCore - > gameSelf ( ) ;
Player * playerSelf = m_atlanticCore - > playerSelf ( ) ;
int result = KMessageBox : : Continue ;
if ( gameSelf & & ! playerSelf - > isBankrupt ( ) & & m_runningGame )
result = KMessageBox : : warningContinueCancel ( this , i18n ( " You are currently part of an active game. Are you sure you want to close Atlantik? If you do, you forfeit the game. " ) , i18n ( " Close & Forfeit? " ) , i18n ( " Close && Forfeit " ) ) ;
if ( result = = KMessageBox : : Continue )
{
if ( m_atlantikNetwork )
m_atlantikNetwork - > leaveGame ( ) ;
saveMainWindowSettings ( kapp - > config ( ) , " AtlantikMainWindow " ) ;
TDEMainWindow : : closeEvent ( e ) ;
}
}