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676 lines
16 KiB
676 lines
16 KiB
15 years ago
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#include <stdlib.h>
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#include <kapplication.h>
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#include <qlayout.h>
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#include <qpainter.h>
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#include "Editor.h"
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#include "prefs.h"
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#include <kmessagebox.h>
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#include <klocale.h> // Needed to use KLocale
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#include <kiconloader.h> //
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#include <kstandarddirs.h>
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#include <ktoolbarradiogroup.h>
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#define ID_TOOL_NEW 100
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#define ID_TOOL_LOAD 101
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#define ID_TOOL_SAVE 102
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#define ID_TOOL_ADD 103
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#define ID_TOOL_DEL 104
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#define ID_TOOL_MOVE 105
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#define ID_TOOL_SELECT 106
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#define ID_TOOL_CUT 107
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#define ID_TOOL_COPY 108
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#define ID_TOOL_PASTE 109
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#define ID_TOOL_LEFT 110
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#define ID_TOOL_RIGHT 111
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#define ID_TOOL_UP 112
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#define ID_TOOL_DOWN 113
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#define ID_TOOL_STATUS 199
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#define ID_META_EXIT 201
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// When we assign a tile to draw in a slot we do it in order from te following
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// table, wrapping on the tile number. It makes the tile layout look more
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// random.
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Editor::Editor
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(
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QWidget* parent,
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const char* name
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)
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:
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QDialog( parent, name, true, 0 ), tiles(false)
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{
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clean= true;
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numTiles=0;
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mode = insert;
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int sWidth = (BoardLayout::width+2)*(tiles.qWidth());
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int sHeight =( BoardLayout::height+2)*tiles.qHeight();
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sWidth += 4*tiles.shadowSize();
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drawFrame = new FrameImage( this, "drawFrame" );
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drawFrame->setGeometry( 10, 40 ,sWidth ,sHeight);
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drawFrame->setMinimumSize( 0, 0 );
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drawFrame->setMaximumSize( 32767, 32767 );
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drawFrame->setFocusPolicy( QWidget::NoFocus );
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drawFrame->setBackgroundMode( QWidget::PaletteBackground );
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drawFrame->setFrameStyle( 49 );
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drawFrame->setMouseTracking(true);
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// setup the tool bar
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setupToolbar();
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QVBoxLayout *layout = new QVBoxLayout(this, 1);
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layout->addWidget(topToolbar,0);
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layout->addWidget(drawFrame,1);
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layout->activate();
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resize( sWidth+60, sHeight+60);
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setMinimumSize( sWidth+60, sHeight+60);
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setMaximumSize( sWidth+60, sHeight+60);
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QString tile = Prefs::tileSet();
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tiles.loadTileset(tile);
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// tell the user what we do
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setCaption(kapp->makeStdCaption(i18n("Edit Board Layout")));
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connect( drawFrame, SIGNAL(mousePressed(QMouseEvent *) ),
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SLOT(drawFrameMousePressEvent(QMouseEvent *)));
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connect( drawFrame, SIGNAL(mouseMoved(QMouseEvent *) ),
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SLOT(drawFrameMouseMovedEvent(QMouseEvent *)));
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statusChanged();
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update();
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}
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Editor::~Editor()
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{
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}
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// ---------------------------------------------------------
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void Editor::setupToolbar()
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{
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KIconLoader *loader = KGlobal::iconLoader();
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topToolbar = new KToolBar( this, "editToolBar" );
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KToolBarRadioGroup *radio = new KToolBarRadioGroup(topToolbar);
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// new game
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topToolbar->insertButton(loader->loadIcon("filenew", KIcon::Toolbar),
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ID_TOOL_NEW, true, i18n("New board"));
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// open game
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topToolbar->insertButton(loader->loadIcon("fileopen", KIcon::Toolbar),
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ID_TOOL_LOAD, true, i18n("Open board"));
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// save game
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topToolbar->insertButton(loader->loadIcon("filesave", KIcon::Toolbar),
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ID_TOOL_SAVE, true, i18n("Save board"));
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topToolbar->setButtonIconSet(ID_TOOL_SAVE,loader->loadIconSet("filesave", KIcon::Toolbar));
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#ifdef FUTURE_OPTIONS
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// Select
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topToolbar->insertSeparator();
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topToolbar->insertButton(loader->loadIcon("rectangle_select", KIcon::Toolbar),
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ID_TOOL_SELECT, true, i18n("Select"));
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topToolbar->insertButton(loader->loadIcon("editcut", KIcon::Toolbar),
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ID_TOOL_CUT, true, i18n("Cut"));
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topToolbar->insertButton(loader->loadIcon("editcopy", KIcon::Toolbar),
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ID_TOOL_COPY, true, i18n("Copy"));
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topToolbar->insertButton(loader->loadIcon("editpaste", KIcon::Toolbar),
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ID_TOOL_PASTE, true, i18n("Paste"));
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topToolbar->insertSeparator();
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topToolbar->insertButton(loader->loadIcon("move", KIcon::Toolbar),
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ID_TOOL_MOVE, true, i18n("Move tiles"));
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#endif
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topToolbar->insertButton(loader->loadIcon("pencil", KIcon::Toolbar),
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ID_TOOL_ADD, true, i18n("Add tiles"));
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topToolbar->insertButton(loader->loadIcon("editdelete", KIcon::Toolbar),
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ID_TOOL_DEL, true, i18n("Remove tiles"));
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topToolbar->setToggle(ID_TOOL_ADD);
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topToolbar->setToggle(ID_TOOL_MOVE);
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topToolbar->setToggle(ID_TOOL_DEL);
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topToolbar->toggleButton(ID_TOOL_ADD);
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radio->addButton(ID_TOOL_ADD);
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#ifdef FUTURE_OPTIONS
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radio->addButton(ID_TOOL_MOVE);
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#endif
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radio->addButton(ID_TOOL_DEL);
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// board shift
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topToolbar->insertSeparator();
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topToolbar->insertButton(loader->loadIcon("back", KIcon::Toolbar),
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ID_TOOL_LEFT, true, i18n("Shift left"));
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topToolbar->insertButton(loader->loadIcon("up", KIcon::Toolbar),
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ID_TOOL_UP, true, i18n("Shift up"));
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topToolbar->insertButton(loader->loadIcon("down", KIcon::Toolbar),
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ID_TOOL_DOWN, true, i18n("Shift down"));
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topToolbar->insertButton(loader->loadIcon("forward", KIcon::Toolbar),
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ID_TOOL_RIGHT, true, i18n("Shift right"));
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topToolbar->insertSeparator();
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topToolbar->insertButton(loader->loadIcon("exit", KIcon::Toolbar),
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ID_META_EXIT, true, i18n("Exit"));
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// status in the toolbar for now (ick)
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theLabel = new QLabel(statusText(), topToolbar);
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int lWidth = theLabel->sizeHint().width();
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topToolbar->insertWidget(ID_TOOL_STATUS,lWidth, theLabel );
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topToolbar->alignItemRight( ID_TOOL_STATUS, true );
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//addToolBar(topToolbar);
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connect( topToolbar, SIGNAL(clicked(int) ), SLOT( topToolbarOption(int) ) );
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topToolbar->updateRects(0);
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topToolbar->setFullSize(true);
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topToolbar->setBarPos(KToolBar::Top);
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// topToolbar->enableMoving(false);
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topToolbar->adjustSize();
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setMinimumWidth(topToolbar->width());
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}
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void Editor::statusChanged() {
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bool canSave = ((numTiles !=0) && ((numTiles & 1) == 0));
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theLabel->setText(statusText());
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topToolbar->setItemEnabled( ID_TOOL_SAVE, canSave);
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}
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void Editor::topToolbarOption(int option) {
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switch(option) {
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case ID_TOOL_NEW:
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newBoard();
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break;
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case ID_TOOL_LOAD:
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loadBoard();
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break;
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case ID_TOOL_SAVE:
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saveBoard();
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break;
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case ID_TOOL_LEFT:
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theBoard.shiftLeft();
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repaint(false);
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break;
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case ID_TOOL_RIGHT:
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theBoard.shiftRight();
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repaint(false);
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break;
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case ID_TOOL_UP:
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theBoard.shiftUp();
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repaint(false);
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break;
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case ID_TOOL_DOWN:
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theBoard.shiftDown();
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repaint(false);
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break;
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case ID_TOOL_DEL:
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mode=remove;
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break;
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case ID_TOOL_MOVE:
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mode=move;
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break;
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case ID_TOOL_ADD:
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mode = insert;
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break;
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case ID_META_EXIT:
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close();
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break;
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default:
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break;
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}
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}
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QString Editor::statusText() {
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QString buf;
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int x=currPos.x;
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int y=currPos.y;
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int z= currPos.e;
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if (z == 100)
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z = 0;
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else
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z=z+1;
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if (x >=BoardLayout::width || x <0 || y >=BoardLayout::height || y <0)
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x = y = z = 0;
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buf = i18n("Tiles: %1 Pos: %2,%3,%4").arg(numTiles).arg(x).arg(y).arg(z);
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return buf;
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}
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void Editor::loadBoard() {
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if ( !testSave() )
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return;
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KURL url = KFileDialog::getOpenURL(
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NULL,
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i18n("*.layout|Board Layout (*.layout)\n"
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"*|All Files"),
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this,
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i18n("Open Board Layout" ));
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if ( url.isEmpty() )
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return;
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theBoard.loadBoardLayout( url.path() );
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repaint(false);
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}
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// Clear out the contents of the board. Repaint the screen
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// set values to their defaults.
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void Editor::newBoard() {
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if (!testSave())
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return;
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theBoard.clearBoardLayout();
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clean=true;
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numTiles=0;
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statusChanged();
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repaint(false);
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}
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bool Editor::saveBoard() {
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// get a save file name
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KURL url = KFileDialog::getSaveURL(
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NULL,
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i18n("*.layout|Board Layout (*.layout)\n"
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"*|All Files"),
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this,
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i18n("Save Board Layout" ));
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if( url.isEmpty() ) return false;
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if( !url.isLocalFile() )
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{
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KMessageBox::sorry( this, i18n( "Only saving to local files currently supported." ) );
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return false;
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}
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if ( url.isEmpty() )
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return false;
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QFileInfo f( url.path() );
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if ( f.exists() ) {
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// if it already exists, querie the user for replacement
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int res=KMessageBox::warningContinueCancel(this,
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i18n("A file with that name "
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"already exists. Do you "
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"wish to overwrite it?"),
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i18n("Save Board Layout" ), KStdGuiItem::save());
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if (res != KMessageBox::Continue)
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return false;
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}
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bool result = theBoard.saveBoardLayout( url.path() );
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if (result==true){
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clean = true;
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return true;
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} else {
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return false;
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}
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}
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// test if a save is required and return true if the app is to continue
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// false if cancel is selected. (if ok then call out to save the board
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bool Editor::testSave()
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{
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if (clean)
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return(true);
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int res;
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res=KMessageBox::warningYesNoCancel(this,
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i18n("The board has been modified. Would you "
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"like to save the changes?"),QString::null,KStdGuiItem::save(),KStdGuiItem::dontSave());
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if (res == KMessageBox::Yes) {
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// yes to save
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if (saveBoard()) {
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return true;
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} else {
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KMessageBox::sorry(this, i18n("Save failed. Aborting operation."));
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}
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} else {
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return (res != KMessageBox::Cancel);
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}
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return(true);
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}
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// The main paint event, draw in the grid and blit in
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// the tiles as specified by the layout.
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void Editor::paintEvent( QPaintEvent* ) {
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// first we layer on a background grid
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QPixmap buff;
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QPixmap *dest=drawFrame->getPreviewPixmap();
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buff.resize(dest->width(), dest->height());
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drawBackground(&buff);
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drawTiles(&buff);
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bitBlt(dest, 0,0,&buff, 0,0,buff.width(), buff.height(), CopyROP);
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drawFrame->repaint(false);
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}
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void Editor::drawBackground(QPixmap *pixmap) {
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QPainter p(pixmap);
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// blast in a white background
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p.fillRect(0,0,pixmap->width(), pixmap->height(), QColor(white));
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// now put in a grid of tile quater width squares
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int sy = (tiles.height()/2)+tiles.shadowSize();
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int sx = (tiles.width()/2);
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for (int y=0; y<=BoardLayout::height; y++) {
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int nextY=sy+(y*tiles.qHeight());
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p.drawLine(sx, nextY,sx+(BoardLayout::width*tiles.qWidth()), nextY);
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}
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for (int x=0; x<=BoardLayout::width; x++) {
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int nextX=sx+(x*tiles.qWidth());
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p.drawLine(nextX, sy, nextX, sy+BoardLayout::height*tiles.qHeight());
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}
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}
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void Editor::drawTiles(QPixmap *dest) {
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QPainter p(dest);
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QString tile1 = Prefs::tileSet();
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tiles.loadTileset(tile1);
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int xOffset = tiles.width()/2;
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int yOffset = tiles.height()/2;
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short tile = 0;
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// we iterate over the depth stacking order. Each successive level is
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// drawn one indent up and to the right. The indent is the width
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// of the 3d relief on the tile left (tile shadow width)
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for (int z=0; z<BoardLayout::depth; z++) {
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// we draw down the board so the tile below over rights our border
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for (int y = 0; y < BoardLayout::height; y++) {
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// drawing right to left to prevent border overwrite
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for (int x=BoardLayout::width-1; x>=0; x--) {
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int sx = x*(tiles.qWidth() )+xOffset;
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int sy = y*(tiles.qHeight() )+yOffset;
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if (theBoard.getBoardData(z, y, x) != '1') {
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continue;
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}
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QPixmap *t;
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tile=(z*BoardLayout::depth)+
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(y*BoardLayout::height)+
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(x*BoardLayout::width);
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// if (mode==remove && currPos.x==x && currPos.y==y && currPos.e==z) {
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// t = tiles.selectedPixmaps(44));
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// } else {
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t = tiles.unselectedPixmaps(43);
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// }
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// Only one compilcation. Since we render top to bottom , left
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// to right situations arise where...:
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// there exists a tile one q height above and to the left
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// in this situation we would draw our top left border over it
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// we simply split the tile draw so the top half is drawn
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// minus border
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if ((x>1) && (y>0) && theBoard.getBoardData(z,y-1,x-2)=='1'){
|
||
|
|
||
|
bitBlt( dest,
|
||
|
sx+tiles.shadowSize(), sy,
|
||
|
t, tiles.shadowSize() ,0,
|
||
|
t->width()-tiles.shadowSize(),
|
||
|
t->height()/2, CopyROP );
|
||
|
|
||
|
|
||
|
bitBlt( dest, sx, sy+t->height()/2,
|
||
|
t, 0,t->height()/2,t->width(),t->height()/2,CopyROP);
|
||
|
} else {
|
||
|
|
||
|
bitBlt( dest, sx, sy,
|
||
|
t, 0,0, t->width(), t->height(), CopyROP );
|
||
|
}
|
||
|
|
||
|
|
||
|
tile++;
|
||
|
tile = tile % 143;
|
||
|
}
|
||
|
}
|
||
|
xOffset +=tiles.shadowSize();
|
||
|
yOffset -=tiles.shadowSize();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// convert mouse position on screen to a tile z y x coord
|
||
|
// different to the one in kmahjongg.cpp since if we hit ground
|
||
|
// we return a result too.
|
||
|
|
||
|
void Editor::transformPointToPosition(
|
||
|
const QPoint& point,
|
||
|
POSITION& MouseClickPos,
|
||
|
bool align)
|
||
|
{
|
||
|
|
||
|
short z = 0; // shut the compiler up about maybe uninitialised errors
|
||
|
short y = 0;
|
||
|
short x = 0;
|
||
|
MouseClickPos.e = 100;
|
||
|
|
||
|
// iterate over z coordinate from top to bottom
|
||
|
for( z=BoardLayout::depth-1; z>=0; z-- )
|
||
|
{
|
||
|
// calculate mouse coordiantes --> position in game board
|
||
|
// the factor -theTiles.width()/2 must keep track with the
|
||
|
// offset for blitting in the print zvent (FIX ME)
|
||
|
x = ((point.x()-tiles.width()/2)-(z+1)*tiles.shadowSize())/ tiles.qWidth();
|
||
|
y = ((point.y()-tiles.height()/2)+ z*tiles.shadowSize()) / tiles.qHeight();
|
||
|
|
||
|
|
||
|
// skip when position is illegal
|
||
|
if (x<0 || x>=BoardLayout::width || y<0 || y>=BoardLayout::height)
|
||
|
continue;
|
||
|
|
||
|
//
|
||
|
switch( theBoard.getBoardData(z,y,x) )
|
||
|
{
|
||
|
case (UCHAR)'3': if (align) {
|
||
|
x--;
|
||
|
y--;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case (UCHAR)'2': if (align)
|
||
|
x--;
|
||
|
break;
|
||
|
|
||
|
case (UCHAR)'4': if (align)
|
||
|
y--;
|
||
|
break;
|
||
|
|
||
|
case (UCHAR)'1': break;
|
||
|
|
||
|
default : continue;
|
||
|
}
|
||
|
// if gameboard is empty, skip
|
||
|
if ( ! theBoard.getBoardData(z,y,x) )
|
||
|
continue;
|
||
|
|
||
|
// here, position is legal
|
||
|
MouseClickPos.e = z;
|
||
|
MouseClickPos.y = y;
|
||
|
MouseClickPos.x = x;
|
||
|
MouseClickPos.f = theBoard.getBoardData(z,y,x);
|
||
|
break;
|
||
|
}
|
||
|
if (MouseClickPos.e == 100) {
|
||
|
MouseClickPos.x = x;
|
||
|
MouseClickPos.y = y;
|
||
|
MouseClickPos.f=0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// we swallow the draw frames mouse clicks and process here
|
||
|
void Editor::drawFrameMousePressEvent( QMouseEvent* e )
|
||
|
{
|
||
|
|
||
|
POSITION mPos;
|
||
|
transformPointToPosition(e->pos(), mPos, (mode == remove));
|
||
|
|
||
|
switch (mode) {
|
||
|
case remove:
|
||
|
if (!theBoard.tileAbove(mPos) && mPos.e < BoardLayout::depth && theBoard.isTileAt(mPos) ) {
|
||
|
theBoard.deleteTile(mPos);
|
||
|
numTiles--;
|
||
|
statusChanged();
|
||
|
drawFrameMouseMovedEvent(e);
|
||
|
repaint(false);
|
||
|
}
|
||
|
break;
|
||
|
case insert: {
|
||
|
POSITION n = mPos;
|
||
|
if (n.e == 100)
|
||
|
n.e = 0;
|
||
|
else
|
||
|
n.e += 1;
|
||
|
if (canInsert(n)) {
|
||
|
theBoard.insertTile(n);
|
||
|
numTiles++;
|
||
|
statusChanged();
|
||
|
repaint(false);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void Editor::drawCursor(POSITION &p, bool visible)
|
||
|
{
|
||
|
int x = (tiles.width()/2)+(p.e*tiles.shadowSize())+(p.x * tiles.qWidth());
|
||
|
int y = (tiles.height()/2)-(p.e*tiles.shadowSize())+(p.y * tiles.qHeight());
|
||
|
int w = tiles.width();
|
||
|
int h = tiles.height();
|
||
|
|
||
|
|
||
|
if (p.e==100 || !visible)
|
||
|
x = -1;
|
||
|
drawFrame->setRect(x,y,w,h, tiles.shadowSize(), mode-remove);
|
||
|
drawFrame->repaint(false);
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// we swallow the draw frames mouse moves and process here
|
||
|
void Editor::drawFrameMouseMovedEvent( QMouseEvent* e ){
|
||
|
|
||
|
|
||
|
POSITION mPos;
|
||
|
transformPointToPosition(e->pos(), mPos, (mode == remove));
|
||
|
|
||
|
if ((mPos.x==currPos.x) && (mPos.y==currPos.y) && (mPos.e==currPos.e))
|
||
|
return;
|
||
|
currPos = mPos;
|
||
|
|
||
|
statusChanged();
|
||
|
|
||
|
switch(mode) {
|
||
|
case insert: {
|
||
|
POSITION next;
|
||
|
next = currPos;
|
||
|
if (next.e == 100)
|
||
|
next.e = 0;
|
||
|
else
|
||
|
next.e += 1;
|
||
|
|
||
|
drawCursor(next, canInsert(next));
|
||
|
break;
|
||
|
}
|
||
|
case remove:
|
||
|
drawCursor(currPos, 1);
|
||
|
break;
|
||
|
|
||
|
case move:
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// can we inser a tile here. We can iff
|
||
|
// there are tiles in all positions below us (or we are a ground level)
|
||
|
// there are no tiles intersecting with us on this level
|
||
|
|
||
|
bool Editor::canInsert(POSITION &p) {
|
||
|
|
||
|
|
||
|
if (p.e >= BoardLayout::depth)
|
||
|
return (false);
|
||
|
if (p.y >BoardLayout::height-2)
|
||
|
return false;
|
||
|
if (p.x >BoardLayout::width-2)
|
||
|
return false;
|
||
|
|
||
|
POSITION n = p;
|
||
|
if (p.e != 0) {
|
||
|
n.e -= 1;
|
||
|
if (!theBoard.allFilled(n)) {
|
||
|
return(false);
|
||
|
}
|
||
|
}
|
||
|
int any = theBoard.anyFilled(p);
|
||
|
return(!any);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#include "Editor.moc"
|