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tdegames/atlantik/client/selectconfiguration_widget.cpp

190 lines
5.9 KiB

// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <iostream>
#include <qcheckbox.h>
#include <qradiobutton.h>
#include <kdebug.h>
#include <kdialog.h>
#include <klocale.h>
#include <kiconloader.h>
#include <kmessagebox.h>
#include <kstandarddirs.h>
#include <atlantic_core.h>
#include <configoption.h>
#include <game.h>
#include <player.h>
#include "selectconfiguration_widget.moc"
SelectConfiguration::SelectConfiguration(AtlanticCore *atlanticCore, QWidget *parent, const char *name) : QWidget(parent, name)
{
m_atlanticCore = atlanticCore;
m_game = 0;
m_mainLayout = new QVBoxLayout(this, KDialog::marginHint());
Q_CHECK_PTR(m_mainLayout);
// Game configuration.
m_configBox = new QVGroupBox(i18n("Game Configuration"), this, "configBox");
m_mainLayout->addWidget(m_configBox);
// Player buttons.
QHBoxLayout *playerButtons = new QHBoxLayout(m_mainLayout, KDialog::spacingHint());
playerButtons->setMargin(0);
playerButtons->addItem(new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum));
// Vertical spacer.
m_mainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
// Server buttons.
QHBoxLayout *serverButtons = new QHBoxLayout(m_mainLayout, KDialog::spacingHint());
serverButtons->setMargin(0);
m_backButton = new KPushButton(SmallIcon("back"), i18n("Leave Game"), this);
serverButtons->addWidget(m_backButton);
connect(m_backButton, SIGNAL(clicked()), this, SIGNAL(leaveGame()));
serverButtons->addItem(new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum));
m_startButton = new KPushButton(SmallIconSet("forward"), i18n("Start Game"), this);
serverButtons->addWidget(m_startButton);
m_startButton->setEnabled(false);
connect(m_startButton, SIGNAL(clicked()), this, SIGNAL(startGame()));
Player *playerSelf = m_atlanticCore->playerSelf();
playerChanged(playerSelf);
connect(playerSelf, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *)));
emit statusMessage(i18n("Retrieving configuration list..."));
}
void SelectConfiguration::initGame()
{
emit statusMessage(i18n("Game started. Retrieving full game data..."));
}
void SelectConfiguration::addConfigOption(ConfigOption *configOption)
{
// FIXME: only bool types supported!
QCheckBox *checkBox = new QCheckBox(configOption->description(), m_configBox, "checkbox");
m_configMap[(QObject *)checkBox] = configOption;
m_configBoxMap[configOption] = checkBox;
checkBox->setChecked( configOption->value().toInt() );
checkBox->setEnabled( configOption->edit() && m_atlanticCore->selfIsMaster() );
checkBox->show();
connect(checkBox, SIGNAL(clicked()), this, SLOT(changeOption()));
connect(configOption, SIGNAL(changed(ConfigOption *)), this, SLOT(optionChanged(ConfigOption *)));
}
void SelectConfiguration::gameOption(QString title, QString type, QString value, QString edit, QString command)
{
// Find if option exists in GUI yet
if (QCheckBox *checkBox = dynamic_cast<QCheckBox *>(m_checkBoxMap[command]))
{
checkBox->setChecked(value.toInt());
checkBox->setEnabled(edit.toInt());
return;
}
// Create option
if (type == "bool")
{
QCheckBox *checkBox = new QCheckBox(title, m_configBox, "checkbox");
m_optionCommandMap[(QObject *)checkBox] = command;
m_checkBoxMap[command] = checkBox;
checkBox->setChecked(value.toInt());
checkBox->setEnabled(edit.toInt());
checkBox->show();
connect(checkBox, SIGNAL(clicked()), this, SLOT(optionChanged()));
}
// TODO: create options other than type=bool
// TODO: Enable edit for master only
}
void SelectConfiguration::changeOption()
{
ConfigOption *configOption = m_configMap[(QObject *)QObject::sender()];
if (configOption)
{
kdDebug() << "checked " << ((QCheckBox *)QObject::sender())->isChecked() << endl;
emit changeOption( configOption->id(), QString::number( ((QCheckBox *)QObject::sender())->isChecked() ) );
}
}
void SelectConfiguration::optionChanged(ConfigOption *configOption)
{
QCheckBox *checkBox = m_configBoxMap[configOption];
if (checkBox)
{
checkBox->setText( configOption->description() );
checkBox->setChecked( configOption->value().toInt() );
checkBox->setEnabled( configOption->edit() && m_atlanticCore->selfIsMaster() );
}
}
void SelectConfiguration::optionChanged()
{
QString command = m_optionCommandMap[(QObject *)QObject::sender()];
if (QCheckBox *checkBox = m_checkBoxMap[command])
{
command.append(QString::number(checkBox->isChecked()));
emit buttonCommand(command);
}
}
void SelectConfiguration::slotEndUpdate()
{
emit statusMessage(i18n("Retrieved configuration list."));
}
void SelectConfiguration::playerChanged(Player *player)
{
kdDebug() << "playerChanged" << endl;
if (player->game() != m_game)
{
kdDebug() << "playerChanged::change" << endl;
if (m_game)
disconnect(m_game, SIGNAL(changed(Game *)), this, SLOT(gameChanged(Game *)));
m_game = player->game();
if (m_game)
connect(m_game, SIGNAL(changed(Game *)), this, SLOT(gameChanged(Game *)));
}
}
void SelectConfiguration::gameChanged(Game *game)
{
m_startButton->setEnabled( game->master() == m_atlanticCore->playerSelf() );
for (QMapIterator<ConfigOption *, QCheckBox *> it = m_configBoxMap.begin() ; it != m_configBoxMap.end() ; ++it)
(*it)->setEnabled( it.key()->edit() && m_atlanticCore->selfIsMaster() );
}