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/*
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This file is part of the TDE games library
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Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef KCANVASROOTPIXMAP_H
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#define KCANVASROOTPIXMAP_H
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#include <krootpixmap.h>
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#include <tdemacros.h>
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class TQCanvasView;
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/**
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* Implement KRootPixmap for a TQCanvasView.
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*
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* The pixmap will be set as the background of the
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* TQCanvas associated with the view :
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* <ul>
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* <li>for correct positioning of the background pixmap, the given
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* TQCanvasView should be positioned at the origin of the canvas.</li>
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* <li>no other view of the same canvas should use KCanvasRootPixmap.</li>
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* <li>other views of the canvas will have the same background pixmap.</li>
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* </ul>
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*/
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class TDE_EXPORT KCanvasRootPixmap : public KRootPixmap
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{
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TQ_OBJECT
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public:
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/**
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* Constructor.
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*/
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KCanvasRootPixmap(TQCanvasView *view, const char *name = 0);
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private slots:
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void backgroundUpdatedSlot(const TQPixmap &);
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private:
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TQCanvasView *_view;
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class KCanvasRootPixmapPrivate;
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KCanvasRootPixmapPrivate *d;
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};
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#endif
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