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tdegames/kgoldrunner/src/kgrconsts.h

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/***************************************************************************
* kgrconsts.h - description *
* ------------------- *
* Copyright (C) 2003 by Ian Wadham and Marco Kr<EFBFBD>ger *
* email : See menu "Help, About KGoldrunner" *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef KGRCONSTS_H
#define KGRCONSTS_H
enum Owner {SYSTEM, USER};
const char FREE = ' ';
const char ENEMY = 'E';
const char HERO = 'R';
const char BETON = 'X';
const char BRICK = 'M';
const char FBRICK = 'F';
const char HLADDER = 'Z';
const char LADDER = 'H';
const char NUGGET = 'N';
const char POLE = 'T';
const char HOLE = 'O';
const char USEDHOLE= 'U';
const char CANWALKLEFT = 0x1;
const char CANWALKRIGHT = 0x2;
const char CANWALKUP = 0x4;
const char CANWALKDOWN = 0x8;
const char VISITED = 0x10;
const char FIELDWIDTH = 28;
const char FIELDHEIGHT = 20;
const char VERTIKAL = 0;
const char HORIZONTAL = 1;
/* Action times ... */
#define NSPEED 12
#define MAXSPEED NSPEED * 2
#define MINSPEED NSPEED / 4
#define BEGINSPEED NSPEED / 2
#define NOVICESPEED (3 * NSPEED) / 4
#define CHAMPSPEED (3 * NSPEED) / 2
typedef struct {
int hwalk;
int hfall;
int ewalk;
int efall;
int ecaptive;
int hole;
} Timing;
const int DIGDELAY = 200;
const int STEP = 4;
const double DROPNUGGETDELAY = 70.0; // Enemy holds gold for avg. 12.5 cells.
enum Position {RIGHTWALK1,RIGHTWALK2,RIGHTWALK3,RIGHTWALK4,
LEFTWALK1,LEFTWALK2,LEFTWALK3,LEFTWALK4,
RIGHTCLIMB1,RIGHTCLIMB2,RIGHTCLIMB3,RIGHTCLIMB4,
LEFTCLIMB1,LEFTCLIMB2,LEFTCLIMB3,LEFTCLIMB4,
CLIMB1,CLIMB2,
FALL1,FALL2};
enum Status {STANDING,FALLING,WALKING,CLIMBING,CAPTIVE};
enum Direction {RIGHT,LEFT,UP,DOWN,STAND};
enum SearchStrategy {LOW,MEDIUM,HIGH};
// Keyboard action codes
enum KBAction {KB_UP, KB_DOWN, KB_LEFT, KB_RIGHT,
KB_DIGLEFT, KB_DIGRIGHT, KB_STOP};
// Action codes when selecting a level or game for play or editing.
enum SelectAction {SL_START, SL_ANY, SL_CREATE, SL_UPDATE, SL_SAVE,
SL_MOVE, SL_DELETE, SL_CR_GAME, SL_UPD_GAME};
#endif // KGRCONSTS_H