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#include "golf.h"
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#include <tdelocale.h>
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#include "deck.h"
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#include <kdebug.h>
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#include "cardmaps.h"
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HorRightPile::HorRightPile( int _index, Dealer* parent)
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: Pile(_index, parent)
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{
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}
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TQSize HorRightPile::cardOffset( bool _spread, bool, const Card *) const
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{
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if (_spread)
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return TQSize(+hspread(), 0);
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return TQSize(0, 0);
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}
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//-------------------------------------------------------------------------//
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Golf::Golf( TDEMainWindow* parent, const char* _name)
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: Dealer( parent, _name )
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{
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const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
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const int pile_dist = 10 + 3 * cardMap::CARDY();
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deck = Deck::new_deck( this);
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deck->move(10, pile_dist);
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connect(deck, TQ_SIGNAL(clicked(Card*)), TQ_SLOT(deckClicked(Card*)));
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for( int r = 0; r < 7; r++ ) {
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stack[r]=new Pile(1+r, this);
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stack[r]->move(10+r*dist_x,10);
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stack[r]->setAddFlags( Pile::addSpread | Pile::disallow);
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stack[r]->setCheckIndex( 1 );
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}
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waste=new HorRightPile(8,this);
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waste->move(10 + cardMap::CARDX() * 5 / 4, pile_dist);
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waste->setTarget(true);
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waste->setCheckIndex( 0 );
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waste->setAddFlags( Pile::addSpread);
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setActions(Dealer::Hint | Dealer::Demo);
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}
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//-------------------------------------------------------------------------//
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bool Golf::checkAdd( int checkIndex, const Pile *c1, const CardList& cl) const
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{
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if (checkIndex == 1)
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return false;
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Card *c2 = cl.first();
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kdDebug(11111)<<"check add "<< c1->name()<<" " << c2->name() <<" "<<endl;
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if ((c2->rank() != (c1->top()->rank()+1)) && (c2->rank() != (c1->top()->rank()-1)))
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return false;
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return true;
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}
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bool Golf::checkRemove( int checkIndex, const Pile *, const Card *c2) const
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{
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if (checkIndex == 0)
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return false;
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return (c2 == c2->source()->top());
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}
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//-------------------------------------------------------------------------//
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void Golf::restart()
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{
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deck->collectAndShuffle();
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deal();
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}
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void Golf::deckClicked(Card *)
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{
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if (deck->isEmpty()) {
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return;
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}
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Card *c = deck->nextCard();
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waste->add(c, true, true);
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int x = int(c->x());
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int y = int(c->y());
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c->move(deck->x(), deck->y());
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c->flipTo(x, y, 8);
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}
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//-------------------------------------------------------------------------//
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void Golf::deal()
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{
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for(int r=0;r<7;r++)
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{
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for(int i=0;i<5;i++)
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{
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stack[r]->add(deck->nextCard(),false,true);
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}
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}
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waste->add(deck->nextCard(),false,false);
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}
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Card *Golf::demoNewCards()
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{
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deckClicked(0);
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return waste->top();
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}
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bool Golf::cardClicked(Card *c)
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{
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if (c->source()->checkIndex() !=1) {
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return Dealer::cardClicked(c);
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}
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if (c != c->source()->top())
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return false;
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Pile*p=findTarget(c);
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if (p)
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{
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CardList empty;
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empty.append(c);
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c->source()->moveCards(empty, p);
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canvas()->update();
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return true;
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}
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return false;
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}
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bool Golf::isGameLost() const
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{
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if( !deck->isEmpty())
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return false;
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bool onecard = false;
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for( int r = 0; r < 7; r++ ) {
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if( !stack[r]->isEmpty()){
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onecard = true;
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CardList stackTops;
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stackTops.append(stack[r]->top());
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if(this->checkAdd(0,waste,stackTops))
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return false;
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}
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}
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return onecard;
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}
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static class LocalDealerInfo13 : public DealerInfo
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{
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public:
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LocalDealerInfo13() : DealerInfo(I18N_NOOP("Go&lf"), 12) {}
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virtual Dealer *createGame(TDEMainWindow *parent) { return new Golf(parent); }
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} ldi13;
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//-------------------------------------------------------------------------//
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#include "golf.moc"
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//-------------------------------------------------------------------------//
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