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#include <tqlayout.h>
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#include <tdeapplication.h>
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#include <tdelocale.h>
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#include <kpushbutton.h>
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#include <kstdguiitem.h>
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#include "scoredlg.h"
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ScoreDlgListViewItem::ScoreDlgListViewItem(TQListView *parent, TQString s1, TQString s2, TQString s3, TQString s4, TQString s5, TQString s6) : TQListViewItem(parent, s1, s2, s3, s4, s5, s6)
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{
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}
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int ScoreDlgListViewItem::compare(TQListViewItem *i, int col, bool) const
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{
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if (col == 0)
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{
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if (text(col) > i -> text(col)) return 1;
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else if (text(col) < i -> text(col)) return -1;
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else return 0;
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}
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else
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{
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if (text(col).toInt() > i -> text(col).toInt()) return 1;
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else if (text(col).toInt() < i -> text(col).toInt()) return -1;
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else return compare(i, 0, true);
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}
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}
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ScoreDlg::ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players )
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: TQDialog(parent, "ScoreDlg", true ), plrList(players)
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{
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setCaption( kapp->makeStdCaption(title) );
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scoreTable = new TDEListView( this, 0 );
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scoreTable->addColumn(i18n("Player"));
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scoreTable->addColumn(i18n("Ships Built"));
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scoreTable->addColumn(i18n("Planets Conquered"));
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scoreTable->addColumn(i18n("Fleets Launched"));
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scoreTable->addColumn(i18n("Fleets Destroyed"));
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scoreTable->addColumn(i18n("Ships Destroyed"));
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scoreTable->setMinimumSize( scoreTable->sizeHint() );
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KPushButton *okButton = new KPushButton( KStdGuiItem::ok(), this );
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okButton->setMinimumSize( okButton->sizeHint() );
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okButton->setDefault(true);
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TQVBoxLayout *layout1 = new TQVBoxLayout( this );
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TQHBoxLayout *layout2 = new TQHBoxLayout;
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layout1->addWidget( scoreTable, 1 );
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layout1->addLayout( layout2 );
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layout2->addStretch( 2 );
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layout2->addWidget( okButton );
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layout2->addStretch( 2 );
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connect( okButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(accept()) );
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init();
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resize( 580, 140 );
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}
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void
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ScoreDlg::init()
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{
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Player *curPlayer;
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PlayerListIterator itr( *plrList );
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for( ;(curPlayer = itr()); )
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new ScoreDlgListViewItem(scoreTable,
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curPlayer->getName(),
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TQString("%1").arg(curPlayer->getShipsBuilt()),
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TQString("%1").arg(curPlayer->getPlanetsConquered()),
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TQString("%1").arg(curPlayer->getFleetsLaunched()),
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TQString("%1").arg(curPlayer->getEnemyFleetsDestroyed()),
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TQString("%1").arg(curPlayer->getEnemyShipsDestroyed()));
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}
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