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292 lines
8.0 KiB
292 lines
8.0 KiB
/**
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This file is part of Kig, a KDE program for Interactive Geometry...
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Copyright (C) 2002-2003 Dominique Devriese <devriese@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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**/
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#ifndef KIGPAINTER_H
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#define KIGPAINTER_H
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#include "coordinate.h"
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#include "rect.h"
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#include "screeninfo.h"
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#include <tqpainter.h>
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#include <tqcolor.h>
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#include <vector>
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class KigWidget;
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class TQPaintDevice;
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class CoordinateSystem;
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class ObjectHierarchy;
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class ConicPolarData;
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class CubicCartesianData;
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class LineData;
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class CurveImp;
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class KigDocument;
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class ObjectHolder;
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/**
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* KigPainter is an extended TQPainter.
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*
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* Currently the only difference is that it translates coordinates
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* from and to the internal coordinates/ the widget coordinates...
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*
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* It calls KigWidget::appendOverlay() for all of the places it draws in...
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*/
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class KigPainter
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: public Qt
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{
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protected:
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// don't blaim me for this mutable hack. It's TT that hasn't got
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// its consts correctly...
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mutable TQPainter mP;
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TQColor color;
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PenStyle style;
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int pointstyle;
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int width;
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BrushStyle brushStyle;
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TQColor brushColor;
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const KigDocument& mdoc;
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ScreenInfo msi;
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bool mNeedOverlay;
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int overlayenlarge;
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public:
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/**
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* construct a new KigPainter:
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* the ScreenInfo is used to map the document coordinates to the
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* widget coordinates. This is done transparently to the objects.
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* needOverlay sets whether we try to remember the places we're
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* drawing on using the various overlay methods. @see overlay()
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*/
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KigPainter( const ScreenInfo& r, TQPaintDevice* device, const KigDocument& doc,
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bool needOverlay = true );
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~KigPainter();
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/**
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* what rect are we drawing on ?
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*/
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Rect window();
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TQPoint toScreen( const Coordinate p ) const;
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TQRect toScreen( const Rect r ) const;
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TQRect toScreenEnlarge( const Rect r ) const;
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Coordinate fromScreen( const TQPoint& p ) const;
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Rect fromScreen( const TQRect& r ) const;
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// colors and stuff...
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void setStyle( const PenStyle c );
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void setColor( const TQColor& c );
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/**
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* setting this to -1 means to use the default width for the object
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* being drawn.. a point -> 5, other objects -> 1
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*/
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void setWidth( const int c );
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void setPointStyle( const int p );
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void setPen( const TQPen& p );
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void setBrushStyle( const BrushStyle c );
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void setBrush( const TQBrush& b );
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void setBrushColor( const TQColor& c );
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TQColor getColor() const;
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bool getNightVision( ) const;
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double pixelWidth();
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/**
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* this is called by some drawing functions that modify the 'entire'
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* screen, i.e. they do so many changes that it's easier to just
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* update the entire screen, or else i have been to lazy to
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* implement an appropriate overlay function ;)
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* it clears mOverlay, and sets it to the entire widget...
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*/
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void setWholeWinOverlay();
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/**
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* draw an object ( by calling its draw function.. )
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*/
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void drawObject( const ObjectHolder* o, bool sel );
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void drawObjects( const std::vector<ObjectHolder*>& os, bool sel );
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template<typename iter>
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void drawObjects( iter begin, iter end, bool sel )
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{
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for ( ; begin != end; ++begin )
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drawObject( *begin, sel );
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}
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/**
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* draw a generic curve...
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*/
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void drawCurve( const CurveImp* curve );
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/**
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* draws text in a standard manner, convenience function...
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*/
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void drawTextStd( const TQPoint& p, const TQString& s );
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/**
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* draws a rect filled up with a pattern of cyan lines...
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*/
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void drawFilledRect( const TQRect& );
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/**
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* draw a rect..
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*/
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void drawRect( const Rect& r );
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/**
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* overload, mainly for drawing the selection rectangle by
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* KigWidget...
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*/
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void drawRect( const TQRect& r );
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/**
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* draw a circle...
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*/
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void drawCircle( const Coordinate& center, const double radius );
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/**
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* draw a segment...
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*/
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void drawSegment ( const Coordinate& from, const Coordinate& to );
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void drawSegment( const LineData& d );
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/**
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* draw a ray...
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*/
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void drawRay( const Coordinate& a, const Coordinate& b );
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void drawRay( const LineData& d );
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/**
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* draw a line...
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*/
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void drawLine ( const Coordinate& p1, const Coordinate& p2 );
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void drawLine( const LineData& d );
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/**
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* draw a point... This means a single point, as in
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* TQPainter::drawPoint(), unlike drawFatPoint()...
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*/
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void drawPoint( const Coordinate& p );
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/**
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* draw a thick point.. This is what the user sees when he draws a
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* point. In fact it isn't a point, but a filled circle of a
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* certain radius...
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*/
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void drawFatPoint( const Coordinate& p );
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/**
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* draw a polygon defined by the points in pts...
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*/
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void drawPolygon( const std::vector<TQPoint>& pts, bool winding = false, int index = 0, int npoints = -1 );
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void drawPolygon( const std::vector<Coordinate>& pts, bool winding = false, int index = 0, int npoints = -1 );
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/**
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* draw an area defined by the points in pts filled with the set
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* color...
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*/
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void drawArea( const std::vector<Coordinate>& pts, bool border = true );
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/**
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* draw the angle with center point, with size angle, starting
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* at the angle startAngle.. Angles should be in radians.
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*/
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void drawAngle( const Coordinate& point, const double startangle,
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const double angle );
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/**
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* draw the arc ( a part of a circle ), of the circle with center
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* center, radius radius, with size angle, starting at the angle
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* startAngle.. Angles should be in radians..
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*/
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void drawArc( const Coordinate& center, const double radius,
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const double startangle, const double angle );
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/**
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* draw a vector ( with an arrow etc. )
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*/
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void drawVector( const Coordinate& a, const Coordinate& b );
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/**
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* draw text...
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* \see TQPainter::drawText()
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*/
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void drawText( const Rect r, const TQString s, int textFlags = 0,
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int len = -1);
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void drawText( const Coordinate p, const TQString s,
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int textFlags = 0, int len = -1);
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void drawSimpleText( const Coordinate& c, const TQString s );
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void drawTextFrame( const Rect& frame, const TQString& s, bool needframe );
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const Rect boundingRect( const Rect& r, const TQString s,
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int f = 0, int l = -1 ) const;
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const Rect boundingRect( const Coordinate& c, const TQString s,
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int f = 0, int l = -1 ) const;
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const Rect simpleBoundingRect( const Coordinate& c, const TQString s );
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void drawGrid( const CoordinateSystem& c, bool showGrid = true, bool showAxes = true );
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const std::vector<TQRect>& overlay() { return mOverlay; }
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protected:
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/**
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* adds a number of rects to mOverlay so that the rects entirely
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* contain the circle...
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* \see mOverlay
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*/
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void circleOverlay( const Coordinate& centre, double radius );
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// this works recursively...
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void circleOverlayRecurse( const Coordinate& centre, double radius, const Rect& currentRect );
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/**
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* adds some rects to mOverlay, so that they cover the segment p1p2
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* completely...
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* \see Object::getOverlay()
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*/
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void segmentOverlay( const Coordinate& p1, const Coordinate& p2 );
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/**
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* ...
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*/
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void pointOverlay( const Coordinate& p1 );
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/**
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* ...
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* \see drawText(), TQPainter::boundingRect()
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*/
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void textOverlay( const TQRect& r, const TQString s, int textFlags, int len );
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/**
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* the size we want the overlay rects to be...
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*/
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double overlayRectSize();
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std::vector<TQRect> mOverlay;
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};
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#endif
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