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// Copyright (C) 2002 Dominique Devriese <devriese@kde.org>
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301, USA.
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#ifndef KIG_MISC_ARGSPARSER_H
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#define KIG_MISC_ARGSPARSER_H
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#include "../objects/common.h"
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#include <string>
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class ObjectImpType;
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/**
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* This class is meant to take care of checking the types of the
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* parents to ObjectCalcer's, and to put them in the correct order.
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* An ObjectType should construct an ArgsParser with a specification
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* of the arguments it wants. This specification is given as an array
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* of ArgsParser::spec structs. This struct tqcontains a pointer to an
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* ObjectImpType ( which is the type you want the argument to have ),
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* a string ( which is an I18N_NOOP'd string describing what you will
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* be using the argument for ) and a boolean ( which says whether the
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* constructed object is by construction on the curve argument ( if
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* the constructed object is a point ), or whether the constructed
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* object is by construction through the point argument ( if the
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* constructed object is a curve ) ).
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*
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* An ObjectType using an ArgsParser to take care of the various
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* things that it can handle ( impRequirement, the sortArgs functions
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* and the isDefinedOnOrThrough stuff ), should inherit from
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* ArgsParserObjectType, which takes care of calling the ArgsParser
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* for these things... It also allows you to use a convenient
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* ObjectConstructor for your type.
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*
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* E.g., let's see what CircleBCPType has for its arguments spec:
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* here's some code:
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* \code
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* static const ArgsParser::spec argsspecTranslation[] =
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* {
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* { ObjectImp::stype(), I18N_NOOP("Translate this object"), false },
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* { VectorImp::stype(), I18N_NOOP("Translate by this vector"), false }
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* };
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*
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* TranslatedType::TranslatedType()
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* : ArgsParserObjectType( "Translation", argsspecTranslation, 2 )
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* {
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* }
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*
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* ObjectImp* TranslatedType::calc( const Args& args, const KigDocument& ) const
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* {
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* if ( ! margsparser.checkArgs( args ) ) return new InvalidImp;
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*
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* Coordinate dir = static_cast<const VectorImp*>( args[1] )->dir();
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* Transformation t = Transformation::translation( dir );
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*
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* return args[0]->transform( t );
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* }
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* \endcode
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*
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* As you can see above, the argsspec can be declared right in the
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* cpp-file. The usetexts explain to the user what the argument in
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* question will be used for. The boolean says that in this case, the
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* constructed object is not by construction on or through one of its
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* arguments. In the constructor, you simply call the
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* ArgsParserObjectType with the argsspec struct you defined, and the
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* number of arguments in the argsspec ( in this case 2 ).
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*
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* In the calc function, you can rely on the arguments already being
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* in the correct order ( the same order as you put them in in the
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* arguments spec. You should use the checkArgs function to check if
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* all the arguments are valid, and if they aren't return a
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* InvalidImp. All objects can always become invalid ( e.g. an
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* intersection point of two non-intersecting conics can become valid
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* again when the conics move ), and you should always check for this.
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*
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* An interesting to note here is that the first argument is of a more
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* general type than the second. A VectorImp is *also* an ObjectImp.
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* In general, when this happens, you should put the more general type
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* first, as in general this produces the results that the user
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* expects. I have no formal proof for this, just talking from
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* experience. It might be that you experience different things, but
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* unless you're sure of the results, put the more general type first.
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*
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* This class uses a pretty basic algorithm for doing the parsing (
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* e.g. if a match fails in one order, it does not try a different
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* order, which could perhaps be necessary in the case of having more
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* general argument types in the same argument spec ). However, the
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* current algorithm works in all the situation where I've tested it,
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* and I don't feel the need to change it. Feel free to do so if you
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* like, but even if you do, I'm not sure if I will include it in
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* mainline Kig.
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*/
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class ArgsParser
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{
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public:
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/**
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* this are some enum values that we return from some functions.
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*/
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enum { Invalid = 0, Valid = 1, Complete = 2 };
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struct spec { const ObjectImpType* type; std::string usetext; std::string selectstat; bool onOrThrough;};
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private:
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/**
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* the args spec..
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*/
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std::vector<spec> margs;
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spec findSpec( const ObjectImp* o, const Args& parents ) const;
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public:
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ArgsParser( const struct spec* args, int n );
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ArgsParser( const std::vector<spec>& args );
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ArgsParser();
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~ArgsParser();
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void initialize( const std::vector<spec>& args );
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void initialize( const struct spec* args, int n );
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/**
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* returns a new ArgsParser that wants the same args, except for the
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* ones of the given type..
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*/
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ArgsParser without( const ObjectImpType* type ) const;
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// checks if os matches the argument list this parser should parse..
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int check( const Args& os ) const;
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int check( const std::vector<ObjectCalcer*>& os ) const;
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/**
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* returns the usetext for the argument that o would be used for,
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* if sel were used as parents..
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* \p o should be in \p sel ...
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*/
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std::string usetext( const ObjectImp* o, const Args& sel ) const;
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/**
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* returns the select statement for the next selectable argument
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* when the given args are selected.
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*/
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std::string selectStatement( const Args& sel ) const;
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// this reorders the objects or args so that they are in the same
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// order as the requested arguments..
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Args parse( const Args& os ) const;
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std::vector<ObjectCalcer*> parse( const std::vector<ObjectCalcer*>& os ) const;
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/**
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* returns the minimal ObjectImp ID that \p o needs to inherit in order
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* to be useful.. \p o should be part of \p parents .
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*/
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const ObjectImpType* impRequirement( const ObjectImp* o, const Args& parents ) const;
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/**
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* Supposing that \p parents would be given as parents, this function
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* returns whether the returned ObjectImp will be, by construction,
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* on \p o ( if \p o is a curve ), or through \p o ( if \p o is a point ).
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*/
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bool isDefinedOnOrThrough( const ObjectImp* o, const Args& parents ) const;
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// Checks the args according to this args specification. If the
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// objects should never have occurred, then an assertion failure
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// will happen, if one of the args is invalid, then false will be
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// returned, if all is fine, then true is returned..
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// assert that the objects are of the right types, and in the right
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// order as what would be returned by parse( os ).. If minobjects
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// is provided, then not all objects are needed, and it is enough if
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// at least minobjects are available.. Use this for object types
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// that can calc a temporary example object using less than the
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// required args. These args need to be at the end of argsspec +
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// anyobjsspec. If minobjects is not provided, then it is assumed
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// that all args are necessary.
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bool checkArgs( const std::vector<ObjectCalcer*>& os ) const;
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bool checkArgs( const std::vector<ObjectCalcer*>& os, uint minobjects ) const;
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bool checkArgs( const Args& os ) const;
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bool checkArgs( const Args& os, uint minobjects ) const;
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};
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#endif
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