You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
4.1 KiB
122 lines
4.1 KiB
require 'lcdrange.rb'
|
|
require 'cannon.rb'
|
|
|
|
class GameBoard < TQt::Widget
|
|
|
|
slots 'fire()', 'hit()', 'missed()', 'newGame()'
|
|
|
|
def initialize()
|
|
super
|
|
quit = TQt::PushButton.new('&Quit', self, 'quit')
|
|
quit.setFont(TQt::Font.new('Times', 18, TQt::Font::Bold))
|
|
|
|
connect(quit, TQ_SIGNAL('clicked()'), $qApp, TQ_SLOT('quit()'))
|
|
|
|
angle = LCDRange.new( 'ANGLE', self, 'angle' )
|
|
angle.setRange( 5, 70 )
|
|
|
|
force = LCDRange.new( 'FORCE', self, 'force' )
|
|
force.setRange( 10, 50 )
|
|
|
|
box = TQt::VBox.new( self, 'cannonFrame' )
|
|
box.setFrameStyle( TQt::Frame::WinPanel | TQt::Frame::Sunken )
|
|
@cannonField = CannonField.new( box, 'cannonField' )
|
|
|
|
connect( angle, TQ_SIGNAL('valueChanged(int)'),
|
|
@cannonField, TQ_SLOT('setAngle(int)') )
|
|
connect( @cannonField, TQ_SIGNAL('angleChanged(int)'),
|
|
angle, TQ_SLOT('setValue(int)') )
|
|
|
|
connect( force, TQ_SIGNAL('valueChanged(int)'),
|
|
@cannonField, TQ_SLOT('setForce(int)') )
|
|
connect( @cannonField, TQ_SIGNAL('forceChanged(int)'),
|
|
force, TQ_SLOT('setValue(int)') )
|
|
|
|
connect( @cannonField, TQ_SIGNAL('hit()'),
|
|
self, TQ_SLOT('hit()') )
|
|
connect( @cannonField, TQ_SIGNAL('missed()'),
|
|
self, TQ_SLOT('missed()') )
|
|
|
|
shoot = TQt::PushButton.new( '&Shoot', self, 'shoot' )
|
|
shoot.setFont( TQt::Font.new( 'Times', 18, TQt::Font::Bold ) )
|
|
|
|
connect( shoot, TQ_SIGNAL('clicked()'), TQ_SLOT('fire()') )
|
|
connect( @cannonField, TQ_SIGNAL('canShoot(bool)'),
|
|
shoot, TQ_SLOT('setEnabled(bool)') )
|
|
|
|
restart = TQt::PushButton.new( '&New Game', self, 'newgame' )
|
|
restart.setFont( TQt::Font.new( 'Times', 18, TQt::Font::Bold ) )
|
|
|
|
connect( restart, TQ_SIGNAL('clicked()'), self, TQ_SLOT('newGame()') )
|
|
|
|
@hits = TQt::LCDNumber.new( 2, self, 'hits' )
|
|
@shotsLeft = TQt::LCDNumber.new( 2, self, 'shotsleft' )
|
|
hitsL = TQt::Label.new( 'HITS', self, 'hitsLabel' )
|
|
shotsLeftL = TQt::Label.new( 'SHOTS LEFT', self, 'shotsleftLabel' )
|
|
|
|
accel = TQt::Accel.new( self )
|
|
accel.connectItem( accel.insertItem( TQt::KeySequence.new(Key_Enter) ),
|
|
self, TQ_SLOT('fire()') )
|
|
accel.connectItem( accel.insertItem( TQt::KeySequence.new(Key_Return) ),
|
|
self, TQ_SLOT('fire()') )
|
|
accel.connectItem( accel.insertItem( TQt::KeySequence.new(CTRL+Key_Q) ),
|
|
$qApp, TQ_SLOT('quit()') )
|
|
|
|
grid = TQt::GridLayout.new( self, 2, 2, 10 )
|
|
grid.addWidget( quit, 0, 0 )
|
|
grid.addWidget( box, 1, 1)
|
|
grid.setColStretch( 1, 10 )
|
|
|
|
leftBox = TQt::VBoxLayout.new()
|
|
grid.addLayout( leftBox, 1, 0 )
|
|
leftBox.addWidget( angle )
|
|
leftBox.addWidget( force )
|
|
|
|
topBox = TQt::HBoxLayout.new()
|
|
grid.addLayout( topBox, 0, 1 )
|
|
topBox.addWidget( shoot )
|
|
topBox.addWidget( @hits )
|
|
topBox.addWidget( hitsL )
|
|
topBox.addWidget( @shotsLeft )
|
|
topBox.addWidget( shotsLeftL )
|
|
topBox.addStretch( 1 )
|
|
topBox.addWidget( restart )
|
|
|
|
angle.setValue( 60 )
|
|
force.setValue( 25 )
|
|
angle.setFocus()
|
|
|
|
newGame()
|
|
end
|
|
|
|
def fire()
|
|
if @cannonField.gameOver() || @cannonField.isShooting()
|
|
return
|
|
end
|
|
@shotsLeft.display( @shotsLeft.intValue() - 1 )
|
|
@cannonField.shoot()
|
|
end
|
|
|
|
def hit()
|
|
@hits.display( @hits.intValue() + 1 )
|
|
if @shotsLeft.intValue() == 0
|
|
@cannonField.setGameOver()
|
|
else
|
|
@cannonField.newTarget()
|
|
end
|
|
end
|
|
|
|
def missed()
|
|
if @shotsLeft.intValue() == 0
|
|
@cannonField.setGameOver()
|
|
end
|
|
end
|
|
|
|
def newGame()
|
|
@shotsLeft.display( 15.0 )
|
|
@hits.display( 0 )
|
|
@cannonField.restartGame()
|
|
@cannonField.newTarget()
|
|
end
|
|
end
|