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=begin
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This is a ruby version of Jim Bublitz's pytde program, translated by Richard Dale
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=end
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=begin
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This template constructs an application with menus, toolbar and statusbar.
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It uses KDE classes and methods that simplify the task of building and
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operating a GUI. It is recommended that this approach be used, rather
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than the primitive approach in menuapp1.py
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=end
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=begin
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Copyright 2003 Jim Bublitz
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Terms and Conditions
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Except as contained in this notice, the name of the copyright holder shall
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not be used in advertising or otherwise to promote the sale, use or other
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dealings in this Software without prior written authorization from the
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copyright holder.
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=end
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retquire 'Korundum'
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class MainWin < KDE::MainWindow
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STATUSBAR_LEFT = 1
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STATUSBAR_MIDDLE = 2
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STATUSBAR_RIGHT = 3
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slots 'slotFake()', 'slotNew()', 'slotOpen()', 'slotSave()', 'slotSaveAs()', 'slotPrint()', 'slotRadio()',
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'slotQuit()', 'slotUndo()', 'slotRedo()', 'slotCut()', 'slotCopy()', 'slotPaste()', 'slotFind()',
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'slotFindNext()', 'slotReplace()', 'slotSpecial()', 'slotToggle2()', 'slotZoomIn()', 'slotZoomOut()'
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def initialize(*args)
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super
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initActions()
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setGeometry(0, 0, 350, 200)
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# The second arg of createGUI needs to be 0(or false)
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# to enable XMLGUI features like ActionList(in 'dynamicActions')
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# If the default is used(true), the dynamic actions will not
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# appear in the menus
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uifilebase = Dir.getwd + '/xmlmenudemoui.rc'
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createGUI(uifilebase, false)
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dynamicActions()
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# Can't do this until the toolBar has been created in createGUI
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stretchlbl = TQt::Label.new("", toolBar())
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toolBar().setStretchableWidget(stretchlbl)
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initStatusBar()
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@saveAction.setEnabled(false)
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@saveAsAction.setEnabled(false)
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end
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def initActions()
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# This is used in all of the KDE::Action/KDE::StdAction constructors --
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# Seems more efficient to only do the call once
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acts = actionCollection()
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# "File" menu items
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newAction = KDE::StdAction.openNew(self, SLOT('slotNew()'), acts)
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openAction = KDE::StdAction.open(self, SLOT('slotOpen()'), acts)
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@saveAction = KDE::StdAction.save(self, SLOT('slotSave()'), acts)
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@saveAsAction = KDE::StdAction.saveAs(self, SLOT('slotSaveAs()'), acts)
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printAction = KDE::StdAction.print(self, SLOT('slotPrint()'), acts)
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quitAction = KDE::StdAction.quit(self, SLOT('slotQuit()'), acts)
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# "Edit" menu items
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undoAction = KDE::StdAction.undo(self, SLOT('slotUndo()'), acts)
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redoAction = KDE::StdAction.redo(self, SLOT('slotRedo()'), acts)
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cutAction = KDE::StdAction.cut(self, SLOT('slotCut()'), acts)
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copyAction = KDE::StdAction.copy(self, SLOT('slotCopy()'), acts)
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pasteAction = KDE::StdAction.paste(self, SLOT('slotPaste()'), acts)
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findAction = KDE::StdAction.find(self, SLOT('slotFind()'), acts)
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findNextAction = KDE::StdAction.findNext(self, SLOT('slotFindNext()'), acts)
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replaceAction = KDE::StdAction.replace(self, SLOT('slotReplace()'), acts)
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# NOTE!!!! You must specify a parent and name for the action object in its constructor
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# Normally in a constructor like
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#
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# someObject(TQt::Widget *parent = 0, const char *name = 0)
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#
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# the parent may or may not be assigned, but widgets usually ignore the
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# name argument. For an action of *any* type(other than KDE::StdAction),
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# the 'name' argument is what is used to load the action into the menus
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# and toolBar(in the line below, "specialActionName"). The XMLGUI mechanism
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# has no way to find out about the action objects except through their
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# object names - the variable the object is assigned to('specialAction')
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# has no meaning in XNLGUI terms except through the objects 'name' member value
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specialAction = KDE::Action.new(i18n("Special"), KDE::Shortcut.new(0), self, SLOT('slotSpecial()'), acts, "specialActionName")
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# Demo menu items
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# KDE::ToggleAction has an isChecked member and emits the "toggle" signal
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toggle1Action = KDE::ToggleAction.new("Toggle 1", KDE::Shortcut.new(0), acts, "toggle1Action")
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toggle2Action = KDE::ToggleAction.new("Toggle 2", KDE::Shortcut.new(0), self, SLOT('slotToggle2()'), acts, "toggle2Action")
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# A separator - create once/use everywhere
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separateAction = KDE::ActionSeparator.new(acts, "separateAction")
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# Font stuff in menus or toolbar
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fontAction = KDE::FontAction.new("Font", KDE::Shortcut.new(0), acts, "fontAction")
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fontSizeAction = KDE::FontSizeAction.new("Font Size", KDE::Shortcut.new(0), acts, "fontSizeAction")
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fontAction.setComboWidth(150)
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fontSizeAction.setComboWidth(75)
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# Need to assign an icon to actionMenu below
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icons = KDE::IconLoader.new()
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iconSet = TQt::IconSet.new(icons.loadIcon("viewmag", KDE::Icon::Toolbar))
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# Nested menus using KDE::Actions.new(also nested on toolbar)
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actionMenu = KDE::ActionMenu.new("Action Menu", acts, "actionMenu")
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actionMenu.setIconSet(iconSet)
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# By using KDE::StdAction here, the XMLGUI mechanism will automatically
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# create a 'View' menu and insert "Zoom In" and "Zoom Out" objects
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# in it. This happens because before parsing our *ui.rc file,
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# the standard KDE::DE file config/ui/ui_standards.rc is parsed, and
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# then our *ui.rc file is merged with the result - this gives KDE::DE
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# menus and toolBars a standard "look" and item placement(including
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# separators). Creating the KDE::StdActions alone is sufficient - you
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# could delete their references from the *ui.rc file and the menu
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# items would still be created via ui_standards.rc
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actionMenu.insert(KDE::StdAction.zoomIn(self, SLOT('slotZoomIn()'), acts))
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actionMenu.insert(KDE::StdAction.zoomOut(self, SLOT('slotZoomOut()'), acts))
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radio1Action = KDE::RadioAction.new("Radio 1", KDE::Shortcut.new(0), self, SLOT('slotRadio()'), acts, "radio1")
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radio1Action.setExclusiveGroup("Radio")
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radio1Action.setChecked(true)
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radio2Action = KDE::RadioAction.new("Radio 2", KDE::Shortcut.new(0), self, SLOT('slotRadio()'), acts, "radio2")
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radio2Action.setExclusiveGroup("Radio")
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radio3Action = KDE::RadioAction.new("Radio 3", KDE::Shortcut.new(0), self, SLOT('slotRadio()'), acts, "radio3")
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radio3Action.setExclusiveGroup("Radio")
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end
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def initStatusBar()
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statusBar().insertItem("", STATUSBAR_LEFT, 1000, true)
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statusBar().insertItem("", STATUSBAR_MIDDLE, 1000, true)
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statusBar().insertItem("", STATUSBAR_RIGHT, 1000, true)
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end
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def dynamicActions()
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# This creates something like a 'recent files list' in the 'File' menu
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# (There is a KDE::RecentFilesAction that probably should be used instead,
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# but this demos the use of action lists)
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# The code here corresponds to the <ActionList name="recent"/> entry
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# in the rc file
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# Just fake some filenames for now
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fakeFiles = ["kaction.sip", "kxmlguiclient.sip"]
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# Clear the old entries, so we don't end up accumulating entries in the menu
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unplugActionList("recent");
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dynamicActionsList = []
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# Create a KDE::Action for each entry and store the KDE::Actions in a list
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# Use 'nil' for the KDE::ActionCollection argument in the KDE::Action constructor
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# in this case only
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(0...fakeFiles.length).each do |i|
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act = KDE::Action.new(i18n(" &#{i.to_s} #{fakeFiles[i]}"), KDE::Shortcut.new(0),
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self, SLOT('slotFake()'), nil, fakeFiles[i].sub(/.sip$/,'') + "open")
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dynamicActionsList << act
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end
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# Update the menu with the most recent KDE::Actions
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plugActionList("recent", dynamicActionsList)
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end
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#-------------------- slots -----------------------------------------------
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def slotFake()
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# sender() should be called before anything else
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# (including "notImpl") so the correct sender
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# value is returned
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sender = sender().name()
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notImpl("Recent files(#{sender})")
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end
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# 'id' is for toolbar button signals - ignored for menu signals
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def slotNew(id = -1)
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notImpl("New")
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end
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def slotOpen(id = -1)
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notImpl("Open")
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end
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def slotSave(id = -1)
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notImpl("Save")
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end
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def slotSaveAs()
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notImpl("Save As")
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end
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def slotPrint()
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notImpl("Print")
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end
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def slotQuit()
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notImpl("Quit")
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end
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def slotUndo()
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notImpl("Undo")
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end
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def slotRedo()
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notImpl("Redo")
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end
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def slotCut(id = -1)
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notImpl("Cut")
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end
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def slotCopy(id = -1)
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notImpl("Copy")
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end
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def slotPaste(id = -1)
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notImpl("Paste")
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end
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def slotFind()
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notImpl("Find")
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end
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def slotFindNext()
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notImpl("Find Next")
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end
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def slotReplace()
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notImpl("Replace")
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end
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def slotSpecial()
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notImpl("Special")
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end
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def slotToggle2()
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notImpl("Toggle")
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end
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def slotZoomIn()
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notImpl("Zoom In")
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end
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def slotZoomOut()
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notImpl("Zoom Out")
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end
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def slotRadio()
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sender = sender().name()
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notImpl("Radio #{sender}")
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end
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def notImpl(item = "Feature")
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statusBar().changeItem("#{item} not implemented", STATUSBAR_LEFT)
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KDE::MessageBox.error(self, "#{item} not implemented", "Not Implemented")
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statusBar().changeItem("", STATUSBAR_LEFT)
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end
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end
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#-------------------- main ------------------------------------------------
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description = "A basic application template"
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version = "1.0"
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# The appName(xmlmenudemo - first argument) is retquired
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# if the program is to automatically locate it *ui.rc file
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aboutData = KDE::AboutData.new("xmlmenudemo", "xmlmenudemo",
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version, description, KDE::AboutData::License_GPL,
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"(C) 2003 whoever the author is")
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aboutData.addAuthor("author1", "whatever they did", "email@somedomain")
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aboutData.addAuthor("author2", "they did something else", "another@email.address")
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# mainpath = os.path.dirname(os.path.abspath(sys.argv[0]))
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KDE::CmdLineArgs.init(ARGV, aboutData)
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KDE::CmdLineArgs.addCmdLineOptions([["+files", "File to open", ""]])
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app = KDE::Application.new()
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mainWindow = MainWin.new(nil, "main window")
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mainWindow.show
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app.exec
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