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237 lines
5.5 KiB
237 lines
5.5 KiB
/* This file is proposed to be part of the KDE libraries.
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* Copyright (C) 2003 Laur Ivan <laurivan@eircom.net>
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*
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* Many thanks to:
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* - Tim Jansen <tim@tjansen.de> for the API updates and fixes.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License version 2 as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __FX_DATA
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#define __FX_DATA
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#include <kdemacros.h>
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#define SHADOW_CONFIG_ENTRY QString("ShadowParameters")
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#define SHADOW_TEXT_COLOR QString("ShadowTextColor")
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#define SHADOW_TEXT_BACKGROUND QString("ShadowTextBackground")
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// fallback configuration string
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#define DEFAULT_SHADOW_CONFIGURATION QString("0,0,4.0,120.0,2,1,1,0,0,0")
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/**
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* This class is the implementation of a structure for the
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* various parameters required by the shadow class.
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*
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* One may afford this implementation since the shadow class is
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* designed to be used as singleton for an application.
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* @see KShadowEngine
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* @author laur.ivan@corvil.com
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* @since 3.2
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*/
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class KDE_EXPORT KShadowSettings
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{
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public:
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/**
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* Specifies the order of the options.
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* @see fromString
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*/
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enum ConfigurationOrder
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{
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OFFSET_X = 0,
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OFFSET_Y = OFFSET_X + 1,
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MULTIPLICATION_FACTOR = OFFSET_Y + 1,
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MAX_OPACITY = MULTIPLICATION_FACTOR + 1,
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THICKNESS = MAX_OPACITY + 1,
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ALGORITHM = THICKNESS + 1,
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SELECTION_TYPE = ALGORITHM + 1
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};
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public:
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/**
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* The algorithm used.
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*/
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enum Algorithm
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{
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DefaultDecay = 1, ///< the default AXIS/DIAGONAL_FACTOR based alg
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DoubleLinearDecay, ///< decay factor is 1/dx+dy
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RadialDecay, ///< decay factor is 1/sqrt(dx*dx + dy*dy)
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NoDecay ///< decay factor is 1 always
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};
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/**
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* The selected method used.
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*/
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enum SelectionType
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{
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InverseVideoOnSelection = 0, ///< when selected, the halo is on I/Video
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SelectionColorsOnSelection ///< the halo is made w/ selected colors
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};
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/**
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* The default constructor.
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* Creates an object with default settings for all the variabless.
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*/
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KShadowSettings();
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// load/save methods
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/**
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* Loads the configuration from a string.
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* @param the string to load from (comma-separated values)
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* @see ConfigurationOrder
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*/
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virtual void fromString(const QString &s);
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/**
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* Saves the configuration to a string.
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* @return the configuration (comma-separated values)
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* @see ConfigurationOrder
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*/
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virtual QString toString() const;
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// get methods
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/**
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* Returns the x offset of the shadow.
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* @return the x offset
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*/
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int offsetX() const;
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/**
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* Returns the y offset of the shadow.
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* @return the y offset
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*/
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int offsetY() const;
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/**
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* Returns the multiplication factor.
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* @return the multiplication factor
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*/
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double multiplicationFactor() const;
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/**
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* Returns the maximum opacity of the shadow.
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* @return the maximum opacity
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*/
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double maxOpacity() const;
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/**
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* Returns the thickness.
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* @return the thickness
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*/
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int thickness() const;
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/**
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* Returns the used algorithm.
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* @return the algorithm used
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*/
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Algorithm algorithm() const;
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/**
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* Returns the selection type used.
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* @return the selection type
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*/
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SelectionType selectionType() const;
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// set methods
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/**
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* Sets default values.
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*/
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virtual void setDefaults();
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/**
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* Sets the used algorithm.
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* @param a the algorithm used
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*/
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virtual void setAlgorithm(Algorithm a);
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/**
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* Sets the multiplication factor.
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* @param mf the multiplication factor
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*/
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virtual void setMultiplicationFactor(double mf);
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/**
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* Sets the maximum opacity of the shadow.
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* @param mo the maximum opacity
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*/
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virtual void setMaxOpacity(double mo);
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/**
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* Sets the x offset of the shadow.
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* @param x the x offset
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*/
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virtual void setOffsetX(int x);
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/**
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* Sets the y offset of the shadow.
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* @param y the y offset
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*/
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virtual void setOffsetY(int y);
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/**
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* Sets the thickness.
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* @param t the thickness
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*/
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virtual void setThickness(int t);
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/**
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* Sets the selection type used.
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* @param s the selection type
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*/
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virtual void setSelectionType(SelectionType s);
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private:
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/*
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* The employed algorithm (see fxshadow.h)
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*/
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Algorithm _algorithm;
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/**
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* This is the multiplication factor for the resulted shadow
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*/
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double _multiplicationFactor;
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/**
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* The maximum permitted opacity for the shadow
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*/
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double _maxOpacity;
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/*
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* offsetX and offsetY are the x/y offsets of the shadow with
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* the mention that 0,0 is a centered shadow.
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*/
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int _offsetX;
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int _offsetY;
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/*
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* The shadow thickness:
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* shadow is this many pixels thicker than the text.
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*/
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int _thickness;
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/*
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* If the value is InverseVideoOnSelection, then the fg/bg
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* colours are swapped when the element is selected.
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* Otherwise, the selected fg/bg colors are used for text
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* as well
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*/
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SelectionType _selectionType;
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void *d;
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};
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#endif
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