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Richard Grenville 0fa155f566 Feature: #183 custom window shader & #193 --no-fading-destroyed-argb
- Add --glx-fshader-win, which specifies a custom fragment shader for
  painting windows. compton-default-fshader-win.glsl is the shader with
  default behavior, and compton-fake-transparency-fshader-win.glsl
  provides a template of fake transparency. (#183)

- Add --force-win-blend to force all windows to be painted with
  blending.

- Add --no-fading-destroyed-argb, as a workaround of bugs in some WMs.
  (#193)
11 years ago
c2.c Bug fix #191: Add rounded-corners detection to --unredir-if-possible 11 years ago
c2.h Bug fix #191: Add rounded-corners detection to --unredir-if-possible 11 years ago
common.h Feature: #183 custom window shader & #193 --no-fading-destroyed-argb 11 years ago
compton.c Feature: #183 custom window shader & #193 --no-fading-destroyed-argb 11 years ago
compton.h Feature: #183 custom window shader & #193 --no-fading-destroyed-argb 11 years ago
dbus.c Misc: --write-pid-path & small changes 11 years ago
dbus.h Misc: --write-pid-path & small changes 11 years ago
opengl.c Feature: #183 custom window shader & #193 --no-fading-destroyed-argb 11 years ago
opengl.h Bug fix #181: Add --xrender-sync{,-fence} 11 years ago