/* * Copyright (c) 2002 Stephan Binner * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software */ #include #include #include "main.h" #include "lookandfeeltab_kcm.moc" #include "lookandfeeltab_impl.h" #include #include #include LookAndFeelConfig::LookAndFeelConfig(TQWidget *parent, const char *name) : KCModule(parent, name) { TDEAboutData *about = new TDEAboutData(I18N_NOOP("kcmkicker"), I18N_NOOP("TDE Panel Control Module"), 0, 0, TDEAboutData::License_GPL, I18N_NOOP("(c) 1999 - 2001 Matthias Elter\n(c) 2002 Aaron J. Seigo")); about->addAuthor("Matthias Elter", 0, "elter@kde.org"); about->addAuthor("Aaron J. Seigo", 0, "aseigo@olympusproject.org"); setAboutData( about ); KickerConfig::initScreenNumber(); TQVBoxLayout *layout = new TQVBoxLayout(this, 0, KDialog::spacingHint()); lookandfeeltab = new LookAndFeelTab(this); layout->addWidget(lookandfeeltab); layout->addStretch(); connect(lookandfeeltab, TQT_SIGNAL(changed()), TQT_SLOT(configChanged())); load(); } void LookAndFeelConfig::configChanged() { emit changed(true); } void LookAndFeelConfig::load() { lookandfeeltab->load(); emit changed(false); } void LookAndFeelConfig::save() { lookandfeeltab->save(); emit changed(false); // Tell kicker about the new config file. KickerConfig::notifyKicker(); } void LookAndFeelConfig::defaults() { lookandfeeltab->defaults(); emit changed(true); } TQString LookAndFeelConfig::quickHelp() const { return i18n("

Panel

Here you can configure the TDE panel (also" " referred to as 'kicker'). This includes options like the position and" " size of the panel, as well as its hiding behavior and its looks.

" " Note that you can also access some of these options directly by clicking" " on the panel, e.g. dragging it with the left mouse button or using the" " context menu on right mouse button click. This context menu also offers you" " manipulation of the panel's buttons and applets."); }