/* * Copyright (C) 2003 by Unai Garro * Copyright (C) 2004 by Enrico Ros * Copyright (C) 2004 by Stephan Kulow * Copyright (C) 2004 by Oswald Buddenhagen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KDMITEM_H #define KDMITEM_H #include #include #include #include class KdmItem; class KdmLayoutBox; class KdmLayoutFixed; class TQPainter; class TQLayoutItem; /** class KdmItem * @short Base class for every kdmthemes' element. * * This class provides methods for arranging it and its children to the * screen (see note below), painting the whole area or a sub-region using * an opened painter, handling mouse events or events in general dispatching * them to children and sending some signals to the root (for example on * mouse click). * * KdmItem sits in a hierarchical top to bottom tree with signals that * traverse the tree back from leafs (or inner nodes) to the root. * * To implement a KdmItem only a few virtual protected methods must be * reimplemented, other virtual functions are there for convenience only - * the default implementation should satisfy your needs. */ /** * A note on layouting - how does it work? * - setgeometry is called by parent (passing the new geometry) * - item changes its geometry * - if item embeds a widget, reposition it too * - call children's box manager. box->update( my geom ) * - sum up the whole space taken by children (via *hint calls) if * needed for box width / height computation. note that the computed * geometry should be equal or similar to parent's geometry. * - pad the rectangle bounding box' contents * - for every child * - if vertical * ( use a top-to-bottom insertion, spacing insertion lines by * children's individual height ) * - set up a zero height Parent (placed at the insertion line's * position) and get Geom = child->placementHint( p ) * - set up child's Size using Parent's width and Geom's height. * - call to child->setGeometry( Parent.topLeft, Size ) * - if horizontal * - flows like the vertical one but uses a left-to-right insertion * and insertion entry points are vertical lines * - call to children's fix manager. fixed->update( my geom ) * - for every child * - S = get child's geometry hint (and we'll give item the whole * space it needs, without constraints) * - call to child->setGeometry( S ) * - TODO: send a selective redraw signal also merging children's areas */ class KdmItem : public TQObject { Q_OBJECT friend class KdmThemer; public: /** * Item constructor and destructor */ KdmItem( KdmItem *parent, const TQDomNode &node = TQDomNode(), const char *name = 0 ); KdmItem( TQWidget *parent, const TQDomNode &node = TQDomNode(), const char *name = 0 ); // for the root virtual ~KdmItem(); /** * Fixup the geometry of an item and its children (even if fixed * or boxed ones). Note that this will generate tqrepaint signals * when needed. The default implementation should fit all needs. */ virtual void setGeometry( const TQRect &newGeometry, bool force ); /** * Paint the item and its children using the given painter. * This is the compositing core function. It buffers paint operations * to speed up rendering of dynamic objects. */ void paint( TQPainter *painter, const TQRect &boundaries ); /** * Update representation of contents and tqrepaint. */ virtual void update(); /** * Handle mouse motion and dispatch events to children. This * leads to items prelighting, activation() on click and more.. */ void mouseEvent( int x, int y, bool pressed = false, bool released = false ); /** * Similar to sizeHint(..), this returns the area of the item * given the @p parentGeometry. The default implementation * takes into account geometric constraints and layoutings. * @param parentGeometry the geometry of the caller item or a * null rect if the geometry of the parent is not yet defined. */ virtual TQRect placementHint( const TQRect &parentGeometry ); /** * Create the box layout manager; next children will be * managed by the box layouter */ void setBoxLayout( const TQDomNode &node = TQDomNode() ); /** * Create the fixed layout manager; next children will be * in fixed position relative to this item */ void setFixedLayout( const TQDomNode &node = TQDomNode() ); TQString type() const { return itemType; } void setType( const TQString &t ) { itemType = t; } void setBaseDir( const TQString &bd ) { basedir = bd; } TQString baseDir() const { if (basedir.isEmpty() && parent()) return static_cast( parent()->qt_cast( "KdmItem" ) )->baseDir(); return basedir; } KdmItem *findNode( const TQString &id ) const; virtual void setWidget( TQWidget *widget ); TQWidget *widget() const { return myWidget; } virtual void setLayoutItem( TQLayoutItem *item ); virtual void hide( bool force = false ); virtual void show( bool force = false ); bool isHidden() const { return isShown != Shown; } bool isExplicitlyHidden() const { return isShown == ExplicitlyHidden; } TQRect rect() const { return area; } TQWidget *parentWidget() const; TQString getId() const { return id; } signals: void needUpdate( int x, int y, int w, int h ); void activated( const TQString &id ); protected slots: void widgetGone(); void layoutItemGone(); protected: /** * Returns the optimal/minimal size for this item. * This should be reimplemented in items like label and pixmap. * @return (-1,-1) if no size can be determined (so it should * default to parent's size). */ virtual TQSize sizeHint(); /** * Low level graphical function to paint the item. * All items must reimplement this function to draw themeselves * (or a part of) into the @p image keeping inside the @p rect . * Try to do this as fast as possible. * @param painter the painter to draw the item with * @param region the part of the the image to render */ virtual void drawContents( TQPainter *painter, const TQRect ®ion ) = 0; /** * Called when item changes its 'state' variable. This must * handle item's tqrepaint. */ virtual void statusChanged(); /** * emits needUpdate( int, int, int, int ) with the full widget area. */ void needUpdate(); // This enum identifies in which state the item is enum ItemState { Snormal, Sactive, Sprelight } state; static KdmItem *currentActive; // This struct can be filled in by derived items struct { bool incrementalPaint; } properties; // This is the placement of the item TQRect area; // This struct is filled in by KdmItem base class enum DataType { DTnone, DTpixel, DTnpixel, DTpercent, DTbox }; struct { enum DataType xType, yType, wType, hType; int x; int y; int width; int height; TQString anchor; } pos; /* For internal use ONLY * Add a child item. This function is called automatically * when constructing an @p item with this as the parent. */ void addChildItem( KdmItem *item ); /* For internal use ONLY * Parse type and value of an attribute (pos tag), a font or a * color. */ void parseAttribute( const TQString &, int &, enum DataType & ); void parseFont( const TQString &, TQFont & ); void parseColor( const TQString &, TQColor & ); void inheritFromButton( KdmItem *button ); void init( const TQDomNode &node = TQDomNode(), const char *name = 0 ); TQString itemType, id; TQValueList m_children; int m_backgroundModifier; // Layouting related variables enum { MNone = 0, MFixed = 1, MBox = 2 } currentManager; KdmLayoutBox *boxManager; KdmLayoutFixed *fixedManager; // Compositing related variables TQImage *image; // defines the directory the theme is in (may be present in the parent) TQString basedir; TQWidget *myWidget; TQLayoutItem *myLayoutItem; enum { InitialHidden, ExplicitlyHidden, Shown } isShown; KdmItem *buttonParent; }; #endif