Improvement: Defer shadow picture generation

- Defer shadow picture generation to minimize interactions with X,
  hoping to boost performance.

- Fix a rendering issue caused by clip_changed in configure_win().
  Remove clip_changed altogether.

- Split generation of shadow picture from calculating its geometry.

- Cache width/height including borders in struct _win as it's frequently
  used.
pull/2/head
Richard Grenville 12 years ago
parent e7ba091ccc
commit be3451e097

@ -30,7 +30,6 @@ Picture cshadow_picture;
Picture dim_picture = 0;
Picture root_tile;
XserverRegion all_damage;
Bool clip_changed;
#if HAS_NAME_WINDOW_PIXMAP
Bool has_name_pixmap;
#endif
@ -276,16 +275,6 @@ run_fades(Display *dpy) {
determine_mode(dpy, w);
if (w->shadow_pict) {
XRenderFreePicture(dpy, w->shadow_pict);
w->shadow_pict = None;
free_region(dpy, &w->extents);
/* rebuild the shadow */
w->extents = win_extents(dpy, w);
}
/* Must do this last as it might
destroy f->w in callbacks */
if (need_dequeue) dequeue_fade(dpy, f);
@ -577,8 +566,7 @@ make_shadow(Display *dpy, double opacity,
}
static Picture
shadow_picture(Display *dpy, double opacity,
int width, int height, int *wp, int *hp) {
shadow_picture(Display *dpy, double opacity, int width, int height) {
XImage *shadow_image;
Pixmap shadow_pixmap;
Picture shadow_picture;
@ -616,8 +604,6 @@ shadow_picture(Display *dpy, double opacity,
dpy, shadow_pixmap, gc, shadow_image, 0, 0, 0, 0,
shadow_image->width, shadow_image->height);
*wp = shadow_image->width;
*hp = shadow_image->height;
XFreeGC(dpy, gc);
XDestroyImage(shadow_image);
XFreePixmap(dpy, shadow_pixmap);
@ -881,39 +867,24 @@ paint_root(Display *dpy) {
root_width, root_height);
}
/**
* Get a rectangular region a window (and possibly its shadow) occupies.
*
* Note w->shadow and shadow geometry must be correct before calling this
* function.
*/
static XserverRegion
win_extents(Display *dpy, win *w) {
XRectangle r;
r.x = w->a.x;
r.y = w->a.y;
r.width = w->a.width + w->a.border_width * 2;
r.height = w->a.height + w->a.border_width * 2;
r.width = w->widthb;
r.height = w->heightb;
if (win_type_shadow[w->window_type]) {
if (w->shadow) {
XRectangle sr;
w->shadow_dx = shadow_offset_x;
w->shadow_dy = shadow_offset_y;
if (!w->shadow_pict) {
double opacity = shadow_opacity;
if (w->mode != WINDOW_SOLID) {
opacity = opacity * get_opacity_percent(dpy, w);
}
if (HAS_FRAME_OPACITY(w)) {
opacity = opacity * frame_opacity;
}
w->shadow_pict = shadow_picture(
dpy, opacity,
w->a.width + w->a.border_width * 2,
w->a.height + w->a.border_width * 2,
&w->shadow_width, &w->shadow_height);
}
sr.x = w->a.x + w->shadow_dx;
sr.y = w->a.y + w->shadow_dy;
sr.width = w->shadow_width;
@ -953,12 +924,10 @@ border_size(Display *dpy, win *w) {
* instead of an invalid XID.
*/
set_ignore(dpy, NextRequest(dpy));
border = XFixesCreateRegionFromWindow(
dpy, w->id, WindowRegionBounding);
/* translate this */
set_ignore(dpy, NextRequest(dpy));
XFixesTranslateRegion(dpy, border,
w->a.x + w->a.border_width,
w->a.y + w->a.border_width);
@ -1109,11 +1078,6 @@ paint_all(Display *dpy, XserverRegion region) {
printf(" %#010lx", w->id);
#endif
if (clip_changed) {
free_region(dpy, &w->border_size);
free_region(dpy, &w->extents);
}
if (!w->border_size) {
w->border_size = border_size(dpy, w);
}
@ -1147,6 +1111,28 @@ paint_all(Display *dpy, XserverRegion region) {
w->frame_opacity_cur = w->frame_opacity;
}
// Calculate shadow opacity
if (w->frame_opacity)
w->shadow_opacity = shadow_opacity * w->frame_opacity;
else
w->shadow_opacity = shadow_opacity * get_opacity_percent(dpy, w);
// Rebuild shadow_pict if necessary
if (w->flags & WFLAG_SIZE_CHANGE)
free_picture(dpy, &w->shadow_pict);
if (w->shadow
&& (!w->shadow_pict
|| w->shadow_opacity != w->shadow_opacity_cur)) {
free_picture(dpy, &w->shadow_pict);
w->shadow_pict = shadow_picture(dpy, w->shadow_opacity,
w->widthb, w->heightb);
w->shadow_opacity_cur = w->shadow_opacity;
}
// Reset flags
w->flags = 0;
w->prev_trans = t;
t = w;
}
@ -1166,8 +1152,8 @@ paint_all(Display *dpy, XserverRegion region) {
#if HAS_NAME_WINDOW_PIXMAP
x = w->a.x;
y = w->a.y;
wid = w->a.width + w->a.border_width * 2;
hei = w->a.height + w->a.border_width * 2;
wid = w->widthb;
hei = w->heightb;
#else
x = w->a.x + w->a.border_width;
y = w->a.y + w->a.border_width;
@ -1429,6 +1415,19 @@ map_win(Display *dpy, Window id,
w->a.map_state = IsViewable;
w->window_type = determine_wintype(dpy, w->id, w->id);
// Window type change could affect shadow
{
Bool shadow_old = w->shadow;
determine_shadow(dpy, w);
if (w->shadow != shadow_old) {
calc_shadow_geometry(dpy, w);
if (w->extents) {
free_region(dpy, &w->extents);
w->extents = win_extents(dpy, w);
}
}
}
#ifdef DEBUG_WINTYPE
printf("map_win(): window %#010lx type %s\n",
w->id, wintype_name(w->window_type));
@ -1508,8 +1507,6 @@ finish_unmap_win(Display *dpy, win *w) {
free_picture(dpy, &w->picture);
free_region(dpy, &w->border_size);
free_picture(dpy, &w->shadow_pict);
clip_changed = True;
}
#if HAS_NAME_WINDOW_PIXMAP
@ -1605,16 +1602,6 @@ set_opacity(Display *dpy, win *w, opacity_t opacity) {
w->opacity = opacity;
determine_mode(dpy, w);
if (w->shadow_pict) {
XRenderFreePicture(dpy, w->shadow_pict);
w->shadow_pict = None;
free_region(dpy, &w->extents);
/* rebuild the shadow */
w->extents = win_extents(dpy, w);
}
}
/**
@ -1683,6 +1670,37 @@ calc_dim(Display *dpy, win *w) {
}
}
/**
* Determine if a window should have shadow.
*/
static void
determine_shadow(Display *dpy, win *w) {
w->shadow = win_type_shadow[w->window_type];
}
/**
* Update cache data in struct _win that depends on window size.
*/
static void
calc_win_size(Display *dpy, win *w) {
w->widthb = w->a.width + w->a.border_width * 2;
w->heightb = w->a.height + w->a.border_width * 2;
calc_shadow_geometry(dpy, w);
w->flags |= WFLAG_SIZE_CHANGE;
}
/**
* Calculate and update geometry of the shadow of a window.
*/
static void
calc_shadow_geometry(Display *dpy, win *w) {
w->shadow_dx = shadow_offset_x;
w->shadow_dy = shadow_offset_y;
w->shadow_width = w->widthb + gaussian_map->size;
w->shadow_height = w->heightb + gaussian_map->size;
}
/**
* Mark a window as the client window of another.
*
@ -1749,10 +1767,12 @@ add_win(Display *dpy, Window id, Window prev, Bool override_redirect) {
new->damage = XDamageCreate(dpy, id, XDamageReportNonEmpty);
}
new->shadow = False;
new->shadow_pict = None;
new->border_size = None;
new->extents = None;
new->shadow = False;
new->shadow_opacity = 0.0;
new->shadow_opacity_cur = 0.0;
new->shadow_pict = None;
new->shadow_dx = 0;
new->shadow_dy = 0;
new->shadow_width = 0;
@ -1779,6 +1799,10 @@ add_win(Display *dpy, Window id, Window prev, Bool override_redirect) {
new->client_win = 0;
new->flags = 0;
calc_win_size(dpy, new);
new->next = *p;
*p = new;
@ -1898,12 +1922,15 @@ configure_win(Display *dpy, XConfigureEvent *ce) {
free_pixmap(dpy, &w->pixmap);
free_picture(dpy, &w->picture);
#endif
free_picture(dpy, &w->shadow_pict);
}
w->a.width = ce->width;
w->a.height = ce->height;
w->a.border_width = ce->border_width;
if (w->a.width != ce->width || w->a.height != ce->height
|| w->a.border_width != ce->border_width) {
w->a.width = ce->width;
w->a.height = ce->height;
w->a.border_width = ce->border_width;
calc_win_size(dpy, w);
}
if (w->a.map_state != IsUnmapped && damage) {
XserverRegion extents = win_extents(dpy, w);
@ -1912,7 +1939,9 @@ configure_win(Display *dpy, XConfigureEvent *ce) {
add_damage(dpy, damage);
}
clip_changed = True;
// Window extents and border_size may have changed
free_region(dpy, &w->extents);
free_region(dpy, &w->border_size);
}
w->a.override_redirect = ce->override_redirect;
@ -1932,7 +1961,6 @@ circulate_win(Display *dpy, XCirculateEvent *ce) {
}
restack_win(dpy, w, new_above);
clip_changed = True;
}
static void
@ -2016,7 +2044,6 @@ damage_win(Display *dpy, XDamageNotifyEvent *de) {
&& w->damage_bounds.y <= 0
&& w->a.width <= w->damage_bounds.x + w->damage_bounds.width
&& w->a.height <= w->damage_bounds.y + w->damage_bounds.height) {
clip_changed = True;
if (win_type_fade[w->window_type]) {
set_fade(dpy, w, 0, get_opacity_percent(dpy, w),
fade_in_step, 0, True, True);
@ -2935,7 +2962,6 @@ main(int argc, char **argv) {
}
all_damage = None;
clip_changed = True;
XGrabServer(dpy);
XCompositeRedirectSubwindows(
@ -2986,7 +3012,6 @@ main(int argc, char **argv) {
paint++;
XSync(dpy, False);
all_damage = None;
clip_changed = False;
}
}
}

@ -47,6 +47,11 @@ extern struct timeval time_start;
#define WINDOW_TRANS 1
#define WINDOW_ARGB 2
// Window flags
// Window size is changed
#define WFLAG_SIZE_CHANGE 0x0001
/**
* Types
*/
@ -95,12 +100,17 @@ typedef struct _win {
Picture picture;
XserverRegion border_size;
XserverRegion extents;
Bool shadow;
Picture shadow_pict;
int shadow_dx;
int shadow_dy;
int shadow_width;
int shadow_height;
// Type of the window.
wintype window_type;
/// Whether the window is focused.
Bool focused;
Bool destroyed;
/// Cached width/height of the window including border.
int widthb, heightb;
unsigned int left_width;
unsigned int right_width;
unsigned int top_width;
unsigned int bottom_width;
/// Current window opacity.
opacity_t opacity;
@ -111,24 +121,38 @@ typedef struct _win {
/// Alpha mask Picture to render window with opacity.
Picture alpha_pict;
/// Current window frame opacity.
/// Current window frame opacity. Affected by window opacity.
double frame_opacity;
/// Opacity of current frame_alpha_pict.
opacity_t frame_opacity_cur;
/// Alpha mask Picture to render window frame with opacity.
Picture frame_alpha_pict;
/// Whether a window has shadow. Affected by window type.
Bool shadow;
/// Opacity of the shadow. Affected by window opacity and frame opacity.
double shadow_opacity;
/// Opacity of current shadow_pict.
double shadow_opacity_cur;
/// X offset of shadow. Affected by commandline argument.
int shadow_dx;
/// Y offset of shadow. Affected by commandline argument.
int shadow_dy;
/// Width of shadow. Affected by window size and commandline argument.
int shadow_width;
/// Height of shadow. Affected by window size and commandline argument.
int shadow_height;
/// Alpha mask Picture to render shadow. Affected by window size and
/// shadow opacity.
Picture shadow_pict;
/// Whether the window is to be dimmed.
Bool dim;
wintype window_type;
/// Whether the window is focused.
Bool focused;
/// Window flags. Definitions above.
int_fast16_t flags;
unsigned long damage_sequence; /* sequence when damage was created */
Bool destroyed;
unsigned int left_width;
unsigned int right_width;
unsigned int top_width;
unsigned int bottom_width;
Bool need_configure;
XConfigureEvent queue_configure;
@ -409,8 +433,7 @@ make_shadow(Display *dpy, double opacity,
int width, int height);
static Picture
shadow_picture(Display *dpy, double opacity,
int width, int height, int *wp, int *hp);
shadow_picture(Display *dpy, double opacity, int width, int height);
static Picture
solid_picture(Display *dpy, Bool argb, double a,
@ -502,6 +525,15 @@ calc_opacity(Display *dpy, win *w, Bool refetch_prop);
static void
calc_dim(Display *dpy, win *w);
static void
determine_shadow(Display *dpy, win *w);
static void
calc_win_size(Display *dpy, win *w);
static void
calc_shadow_geometry(Display *dpy, win *w);
static void
mark_client_win(Display *dpy, win *w, Window client);

Loading…
Cancel
Save