diff --git a/compton.c b/compton.c index 090bae83e..289cd0422 100755 --- a/compton.c +++ b/compton.c @@ -463,7 +463,7 @@ presum_gaussian(conv *map) { static XImage * make_shadow(Display *dpy, double opacity, - int width, int height) { + int width, int height, Bool clear_shadow) { XImage *ximage; unsigned char *data; int ylimit, xlimit; @@ -500,8 +500,8 @@ make_shadow(Display *dpy, double opacity, // later will be filled) could entirely cover the area of the shadow // that will be displayed, do not bother filling other pixels. If it // can't, we must fill the other pixels here. - if (!(opts.clear_shadow && opts.shadow_offset_x <= 0 && opts.shadow_offset_x >= -cgsize - && opts.shadow_offset_y <= 0 && opts.shadow_offset_y >= -cgsize)) { + /* if (!(clear_shadow && opts.shadow_offset_x <= 0 && opts.shadow_offset_x >= -cgsize + && opts.shadow_offset_y <= 0 && opts.shadow_offset_y >= -cgsize)) { */ if (cgsize > 0) { d = shadow_top[opacity_int * (cgsize + 1) + cgsize]; } else { @@ -509,7 +509,7 @@ make_shadow(Display *dpy, double opacity, opacity, center, center, width, height); } memset(data, d, sheight * swidth); - } + // } /* * corners @@ -572,7 +572,9 @@ make_shadow(Display *dpy, double opacity, } } - if (opts.clear_shadow) { + assert(!clear_shadow); + /* + if (clear_shadow) { // Clear the region in the shadow that the window would cover based // on shadow_offset_{x,y} user provides int xstart = normalize_i_range(- (int) opts.shadow_offset_x, 0, swidth); @@ -587,18 +589,20 @@ make_shadow(Display *dpy, double opacity, memset(&data[y * swidth + xstart], 0, xrange); } } + */ return ximage; } static Picture -shadow_picture(Display *dpy, double opacity, int width, int height) { +shadow_picture(Display *dpy, double opacity, int width, int height, + Bool clear_shadow) { XImage *shadow_image = NULL; Pixmap shadow_pixmap = None, shadow_pixmap_argb = None; Picture shadow_picture = None, shadow_picture_argb = None; GC gc = None; - shadow_image = make_shadow(dpy, opacity, width, height); + shadow_image = make_shadow(dpy, opacity, width, height, clear_shadow); if (!shadow_image) return None; @@ -1466,7 +1470,7 @@ paint_preprocess(Display *dpy, win *list) { if (w->shadow && !w->shadow_pict) { w->shadow_pict = shadow_picture(dpy, 1, - w->widthb, w->heightb); + w->widthb, w->heightb, False); } w->shadow_alpha_pict = get_alpha_pict_d(w->shadow_opacity); @@ -1672,8 +1676,13 @@ paint_all(Display *dpy, XserverRegion region, win *t) { XFixesIntersectRegion(dpy, reg_paint, reg_paint, w->extents); } else { - reg_paint = region; + reg_paint = reg_tmp; + XFixesIntersectRegion(dpy, reg_paint, region, w->extents); } + // Clear the shadow here instead of in make_shadow() for saving GPU + // power and handling shaped windows + if (opts.clear_shadow) + XFixesSubtractRegion(dpy, reg_paint, reg_paint, w->border_size); // Detect if the region is empty before painting if (region == reg_paint || !is_region_empty(dpy, reg_paint)) { @@ -1885,11 +1894,7 @@ map_win(Display *dpy, Window id, #endif // Detect if the window is shaped or has rounded corners - if (opts.shadow_ignore_shaped) { - w->bounding_shaped = wid_bounding_shaped(dpy, w->id); - if (w->bounding_shaped && opts.detect_rounded_corners) - win_rounded_corners(dpy, w); - } + win_update_shape(dpy, w); // Get window name and class if we are tracking them if (opts.track_wdata) { @@ -2144,6 +2149,30 @@ determine_fade(Display *dpy, win *w) { w->fade = opts.wintype_fade[w->window_type]; } +/** + * Update window-shape related information. + */ +static void +win_update_shape(Display *dpy, win *w) { + if (shape_exists && (opts.shadow_ignore_shaped /* || opts.clear_shadow */)) { + // Bool bounding_shaped_old = w->bounding_shaped; + + w->bounding_shaped = wid_bounding_shaped(dpy, w->id); + if (w->bounding_shaped && opts.detect_rounded_corners) + win_rounded_corners(dpy, w); + + // Shadow state could be changed + determine_shadow(dpy, w); + + /* + // If clear_shadow state on the window possibly changed, destroy the old + // shadow_pict + if (opts.clear_shadow && w->bounding_shaped != bounding_shaped_old) + free_picture(dpy, &w->shadow_pict); + */ + } +} + /** * Determine if a window should have shadow, and update things depending * on shadow state. @@ -3130,14 +3159,7 @@ ev_shape_notify(XShapeEvent *ev) { } // Redo bounding shape detection and rounded corner detection - if (opts.shadow_ignore_shaped) { - w->bounding_shaped = wid_bounding_shaped(dpy, w->id); - if (w->bounding_shaped && opts.detect_rounded_corners) - win_rounded_corners(dpy, w); - - // Shadow state could be changed - determine_shadow(dpy, w); - } + win_update_shape(dpy, w); } /** diff --git a/compton.h b/compton.h index 6ae31814b..a987da235 100644 --- a/compton.h +++ b/compton.h @@ -740,10 +740,11 @@ presum_gaussian(conv *map); static XImage * make_shadow(Display *dpy, double opacity, - int width, int height); + int width, int height, Bool clear_shadow); static Picture -shadow_picture(Display *dpy, double opacity, int width, int height); +shadow_picture(Display *dpy, double opacity, int width, int height, + Bool clear_shadow); static Picture solid_picture(Display *dpy, Bool argb, double a, @@ -922,6 +923,9 @@ set_focused(Display *dpy, win *w, Bool focused) { static void determine_fade(Display *dpy, win *w); +static void +win_update_shape(Display *dpy, win *w); + static void determine_shadow(Display *dpy, win *w);