Improvement: --resize-damage

- Add --resize-damage to enlarge/shrink repaint region by a specific
  number of pixels, used for solving the line corruption issue with
  blur. Thanks to Nuck and jerri in #104 for reporting.

- Fix the memory leak of blur shader string.
pull/2/head
Richard Grenville 11 years ago
parent 74d91eb385
commit 5775cefe97

@ -403,6 +403,8 @@ typedef struct {
/// Whether to paint on X Composite overlay window instead of root
/// window.
bool paint_on_overlay;
/// Resize damage for a specific number of pixels.
int resize_damage;
/// Whether to unredirect all windows if a full-screen opaque window
/// is detected.
bool unredir_if_possible;

@ -4235,6 +4235,11 @@ usage(void) {
" --blur-kern '7,7,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.001723,0.059106,0.493069,0.493069,0.059106,0.001723,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003'\n"
"--blur-background-exclude condition\n"
" Exclude conditions for background blur.\n"
"--resize-damage integer\n"
" Resize damaged region by a specific number of pixels. A positive\n"
" value enlarges it while a negative one shrinks it. Useful for\n"
" fixing the line corruption issues of blur. May or may not\n"
" work with --glx-no-stencil. Shrinking doesn't function correctly.\n"
"--invert-color-include condition\n"
" Specify a list of conditions of windows that should be painted with\n"
" inverted color. Resource-hogging, and is not well tested.\n"
@ -4861,6 +4866,7 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
{ "glx-swap-method", required_argument, NULL, 299 },
{ "fade-exclude", required_argument, NULL, 300 },
{ "blur-kern", required_argument, NULL, 301 },
{ "resize-damage", required_argument, NULL, 302 },
// Must terminate with a NULL entry
{ NULL, 0, NULL, 0 },
};
@ -5089,6 +5095,9 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
free(ps->o.blur_kern);
if (!(ps->o.blur_kern = parse_matrix(ps, optarg)))
exit(1);
case 302:
// --resize-damage
ps->o.resize_damage = atoi(optarg);
break;
default:
usage();
@ -5952,6 +5961,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
.synchronize = false,
.detect_rounded_corners = false,
.paint_on_overlay = false,
.resize_damage = 0,
.unredir_if_possible = false,
.dbus = false,
.benchmark = 0,
@ -6577,6 +6587,7 @@ session_run(session_t *ps) {
if (!ps->redirected)
free_region(ps, &ps->all_damage);
resize_region(ps, ps->all_damage, ps->o.resize_damage);
if (ps->all_damage && !is_region_empty(ps, ps->all_damage, NULL)) {
static int paint = 0;
paint_all(ps, ps->all_damage, t);

@ -850,19 +850,69 @@ get_screen_region(session_t *ps) {
return XFixesCreateRegion(ps->dpy, &r, 1);
}
/**
* Resize a region.
*/
static inline void
resize_region(session_t *ps, XserverRegion region, short mod) {
if (!mod || !region) return;
int nrects = 0, nnewrects = 0;
XRectangle *newrects = NULL;
XRectangle *rects = XFixesFetchRegion(ps->dpy, region, &nrects);
if (!rects || !nrects)
goto resize_region_end;
// Allocate memory for new rectangle list, because I don't know if it's
// safe to write in the memory Xlib allocates
newrects = calloc(nrects, sizeof(XRectangle));
if (!newrects) {
printf_errf("(): Failed to allocate memory.");
exit(1);
}
// Loop through all rectangles
for (int i = 0; i < nrects; ++i) {
int x1 = max_i(rects[i].x - mod, 0);
int y1 = max_i(rects[i].y - mod, 0);
int x2 = min_i(rects[i].x + rects[i].width + mod, ps->root_width);
int y2 = min_i(rects[i].y + rects[i].height + mod, ps->root_height);
int wid = x2 - x1;
int hei = y2 - y1;
if (wid <= 0 || hei <= 0)
continue;
newrects[nnewrects].x = x1;
newrects[nnewrects].y = y1;
newrects[nnewrects].width = wid;
newrects[nnewrects].height = hei;
++nnewrects;
}
// Set region
XFixesSetRegion(ps->dpy, region, newrects, nnewrects);
resize_region_end:
cxfree(rects);
free(newrects);
}
/**
* Dump a region.
*/
static inline void
dump_region(const session_t *ps, XserverRegion region) {
int nrects = 0, i;
XRectangle *rects = XFixesFetchRegion(ps->dpy, region, &nrects);
if (!rects)
return;
int nrects = 0;
XRectangle *rects = NULL;
if (!rects && region)
rects = XFixesFetchRegion(ps->dpy, region, &nrects);
for (i = 0; i < nrects; ++i)
printf_dbgf("(%#010lx): %d rects\n", region, nrects);
if (!rects) return;
for (int i = 0; i < nrects; ++i)
printf("Rect #%d: %8d, %8d, %8d, %8d\n", i, rects[i].x, rects[i].y,
rects[i].width, rects[i].height);
putchar('\n');
fflush(stdout);
cxfree(rects);
}

@ -246,6 +246,7 @@ glx_init_blur(session_t *ps) {
#endif
}
ps->glx_frag_shader_blur = glx_create_shader(GL_FRAGMENT_SHADER, shader_str);
free(shader_str);
}
if (!ps->glx_frag_shader_blur) {

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