Imp: Multi-pass blur & D-Bus fading control

- Add multipass blur support. Note GLX Framebuffer support is required.
  My benchmark shows multipass blur brings 5% performance boost for X
  Render backend (3x3box). On GLX backend it brings 10% performance
  boost for 5x5box but negatively affects performance for 3x3box. Thanks
  to jrfonseca for advice. (#107)

- GLX backend: Cache blur texture for each window, for a 12% performance
  boost.

- Add D-Bus fading control. Thanks to yulan6248 for testing. (#112)

- Fix FAQ link in README.md. Thanks to lorenzos for report. (#111)

- Correctly deinitialize VSync on on-the-fly VSync method switch.

- X Render backend: Normalize blur kernel.

- Code clean-up.

- Known issue: Linear corruption on border of a window may appear with X
  Render multi-pass blur. Possible to fix but probably not worthwhile.
pull/2/head
Richard Grenville 11 years ago
parent 2b0dfa9b96
commit 1bdd035974

@ -26,6 +26,10 @@
// #define DEBUG_FRAME 1
// #define DEBUG_LEADER 1
// #define DEBUG_C2 1
// #define DEBUG_GLX 1
// #define DEBUG_GLX_GLSL 1
// #define DEBUG_GLX_ERR 1
// #define DEBUG_GLX_MARK 1
// #define MONITOR_REPAINT 1
// Whether to enable PCRE regular expression support in blacklists, enabled
@ -40,8 +44,12 @@
// #define CONFIG_LIBCONFIG_LEGACY 1
// Whether to enable DRM VSync support
// #define CONFIG_VSYNC_DRM 1
// Whether to enable OpenGL VSync support
// Whether to enable OpenGL support
// #define CONFIG_VSYNC_OPENGL 1
// Whether to enable GLX GLSL support
// #define CONFIG_VSYNC_OPENGL_GLSL 1
// Whether to enable GLX FBO support
// #define CONFIG_VSYNC_OPENGL_FBO 1
// Whether to enable DBus support with libdbus.
// #define CONFIG_DBUS 1
// Whether to enable condition support.
@ -96,7 +104,7 @@
// libGL
#ifdef CONFIG_VSYNC_OPENGL
#ifdef CONFIG_VSYNC_OPENGL_GLSL
#if defined(CONFIG_VSYNC_OPENGL_GLSL) || defined(CONFIG_VSYNC_OPENGL_FBO)
#define GL_GLEXT_PROTOTYPES
#endif
@ -183,6 +191,9 @@
/// @brief Maximum OpenGL buffer age.
#define CGLX_MAX_BUFFER_AGE 5
/// @brief Maximum passes for blur.
#define MAX_BLUR_PASS 5
// Window flags
// Window size is changed
@ -343,6 +354,32 @@ struct _glx_texture {
};
#endif
#ifdef CONFIG_VSYNC_OPENGL_GLSL
typedef struct {
/// Fragment shader for blur.
GLuint frag_shader;
/// GLSL program for blur.
GLuint prog;
/// Location of uniform "offset_x" in blur GLSL program.
GLint unifm_offset_x;
/// Location of uniform "offset_y" in blur GLSL program.
GLint unifm_offset_y;
/// Location of uniform "factor_center" in blur GLSL program.
GLint unifm_factor_center;
} glx_blur_pass_t;
typedef struct {
/// Framebuffer used for blurring.
GLuint fbo;
/// Textures used for blurring.
GLuint textures[2];
/// Width of the textures.
int width;
/// Height of the textures.
int height;
} glx_blur_cache_t;
#endif
typedef struct {
Pixmap pixmap;
Picture pict;
@ -501,7 +538,7 @@ typedef struct {
/// Background blur blacklist. A linked list of conditions.
c2_lptr_t *blur_background_blacklist;
/// Blur convolution kernel.
XFixed *blur_kern;
XFixed *blur_kerns[MAX_BLUR_PASS];
/// How much to dim an inactive window. 0.0 - 1.0, 0 to disable.
double inactive_dim;
/// Whether to use fixed inactive dim opacity, instead of deciding
@ -614,6 +651,8 @@ typedef struct {
/// Current GLX Z value.
int glx_z;
#endif
// Cached blur convolution kernels.
XFixed *blur_kerns_cache[MAX_BLUR_PASS];
/// Reset program after next paint.
bool reset;
@ -702,16 +741,7 @@ typedef struct {
/// FBConfig-s for GLX pixmap of different depths.
glx_fbconfig_t *glx_fbconfigs[OPENGL_MAX_DEPTH + 1];
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/// Fragment shader for blur.
GLuint glx_frag_shader_blur;
/// GLSL program for blur.
GLuint glx_prog_blur;
/// Location of uniform "offset_x" in blur GLSL program.
GLint glx_prog_blur_unifm_offset_x;
/// Location of uniform "offset_y" in blur GLSL program.
GLint glx_prog_blur_unifm_offset_y;
/// Location of uniform "factor_center" in blur GLSL program.
GLint glx_prog_blur_unifm_factor_center;
glx_blur_pass_t glx_blur_passes[MAX_BLUR_PASS];
#endif
#endif
@ -908,6 +938,8 @@ typedef struct _win {
/// Do not fade if it's false. Change on window type change.
/// Used by fading blacklist in the future.
bool fade;
/// Override value of window fade state. Set by D-Bus method calls.
switch_t fade_force;
/// Callback to be called after fading completed.
void (*fade_callback) (session_t *ps, struct _win *w);
@ -950,6 +982,11 @@ typedef struct _win {
/// Whether to blur window background.
bool blur_background;
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/// Textures and FBO background blur use.
glx_blur_cache_t glx_blur_cache;
#endif
} win;
/// Temporary structure used for communication between
@ -1749,6 +1786,9 @@ force_repaint(session_t *ps);
bool
vsync_init(session_t *ps);
void
vsync_deinit(session_t *ps);
#ifdef CONFIG_VSYNC_OPENGL
/** @name GLX
*/
@ -1788,9 +1828,13 @@ glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
void
glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg);
#ifdef CONFIG_VSYNC_OPENGL_GLSL
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
GLfloat factor_center,
XserverRegion reg_tgt, const reg_data_t *pcache_reg,
glx_blur_cache_t *pbc);
#endif
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
@ -1812,7 +1856,78 @@ glx_create_shader(GLenum shader_type, const char *shader_str);
GLuint
glx_create_program(const GLuint * const shaders, int nshaders);
#endif
/**
* Free a GLX texture.
*/
static inline void
free_texture_r(session_t *ps, GLuint *ptexture) {
if (*ptexture) {
assert(ps->glx_context);
glDeleteTextures(1, ptexture);
*ptexture = 0;
}
}
/**
* Free a GLX Framebuffer object.
*/
static inline void
free_glx_fbo(session_t *ps, GLuint *pfbo) {
#ifdef CONFIG_VSYNC_OPENGL_FBO
if (*pfbo) {
glDeleteFramebuffers(1, pfbo);
*pfbo = 0;
}
#endif
assert(!*pfbo);
}
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/**
* Free data in glx_blur_cache_t on resize.
*/
static inline void
free_glx_bc_resize(session_t *ps, glx_blur_cache_t *pbc) {
free_texture_r(ps, &pbc->textures[0]);
free_texture_r(ps, &pbc->textures[1]);
pbc->width = 0;
pbc->height = 0;
}
/**
* Free a glx_blur_cache_t
*/
static inline void
free_glx_bc(session_t *ps, glx_blur_cache_t *pbc) {
free_glx_fbo(ps, &pbc->fbo);
free_glx_bc_resize(ps, pbc);
}
#endif
#endif
/**
* Free a glx_texture_t.
*/
static inline void
free_texture(session_t *ps, glx_texture_t **pptex) {
glx_texture_t *ptex = *pptex;
// Quit if there's nothing
if (!ptex)
return;
#ifdef CONFIG_VSYNC_OPENGL
glx_release_pixmap(ps, ptex);
free_texture_r(ps, &ptex->texture);
// Free structure itself
free(ptex);
*pptex = NULL;
#endif
assert(!*pptex);
}
/**
* Add a OpenGL debugging marker.
@ -1846,29 +1961,6 @@ glx_mark_frame(session_t *ps) {
#endif
}
static inline void
free_texture(session_t *ps, glx_texture_t **pptex) {
#ifdef CONFIG_VSYNC_OPENGL
glx_texture_t *ptex = *pptex;
// Quit if there's nothing
if (!ptex)
return;
glx_release_pixmap(ps, ptex);
// Free texture
if (ptex->texture) {
glDeleteTextures(1, &ptex->texture);
ptex->texture = 0;
}
// Free structure itself
free(ptex);
*pptex = NULL;
#endif
}
///@}
/** @name DBus handling
@ -1912,6 +2004,9 @@ cdbus_ev_win_focusin(session_t *ps, win *w);
void
win_set_shadow_force(session_t *ps, win *w, switch_t val);
void
win_set_fade_force(session_t *ps, win *w, switch_t val);
void
win_set_focused_force(session_t *ps, win *w, switch_t val);
@ -1920,6 +2015,9 @@ win_set_invert_color_force(session_t *ps, win *w, switch_t val);
void
opts_init_track_focus(session_t *ps);
void
opts_set_no_fading_openclose(session_t *ps, bool newval);
//!@}
#endif

@ -70,6 +70,14 @@ static int (* const (VSYNC_FUNCS_WAIT[NUM_VSYNC]))(session_t *ps) = {
#endif
};
/// Function pointers to deinitialize VSync.
static void (* const (VSYNC_FUNCS_DEINIT[NUM_VSYNC]))(session_t *ps) = {
#ifdef CONFIG_VSYNC_OPENGL
[VSYNC_OPENGL_SWC ] = vsync_opengl_swc_deinit,
[VSYNC_OPENGL_MSWC ] = vsync_opengl_mswc_deinit,
#endif
};
/// Names of root window properties that could point to a pixmap of
/// background.
const static char *background_props_str[] = {
@ -1276,13 +1284,11 @@ win_paint_shadow(session_t *ps, win *w,
}
/**
* Create an alternative picture for a window.
* Create an picture.
*/
static inline Picture
win_build_picture(session_t *ps, win *w, XRenderPictFormat *pictfmt) {
const int wid = w->widthb;
const int hei = w->heightb;
xr_build_picture(session_t *ps, int wid, int hei,
XRenderPictFormat *pictfmt) {
if (!pictfmt)
pictfmt = XRenderFindVisualFormat(ps->dpy, ps->vis);
@ -1299,6 +1305,73 @@ win_build_picture(session_t *ps, win *w, XRenderPictFormat *pictfmt) {
return tmp_picture;
}
/**
* @brief Blur an area on a buffer.
*
* @param ps current session
* @param tgt_buffer a buffer as both source and destination
* @param x x pos
* @param y y pos
* @param wid width
* @param hei height
* @param blur_kerns blur kernels, ending with a NULL, guaranteed to have at
* least one kernel
* @param reg_clip a clipping region to be applied on intermediate buffers
*
* @return true if successful, false otherwise
*/
static bool
xr_blur_dst(session_t *ps, Picture tgt_buffer,
int x, int y, int wid, int hei, XFixed **blur_kerns,
XserverRegion reg_clip) {
assert(blur_kerns[0]);
// Directly copying from tgt_buffer to it does not work, so we create a
// Picture in the middle.
Picture tmp_picture = xr_build_picture(ps, wid, hei, NULL);
if (!tmp_picture) {
printf_errf("(): Failed to build intermediate Picture.");
return false;
}
if (reg_clip && tmp_picture)
XFixesSetPictureClipRegion(ps->dpy, tmp_picture, reg_clip, 0, 0);
Picture src_pict = tgt_buffer, dst_pict = tmp_picture;
for (int i = 0; blur_kerns[i]; ++i) {
assert(i < MAX_BLUR_PASS - 1);
XFixed *convolution_blur = blur_kerns[i];
int kwid = XFixedToDouble(convolution_blur[0]),
khei = XFixedToDouble(convolution_blur[1]);
bool rd_from_tgt = (tgt_buffer == src_pict);
// Copy from source picture to destination. The filter must
// be applied on source picture, to get the nearby pixels outside the
// window.
XRenderSetPictureFilter(ps->dpy, src_pict, XRFILTER_CONVOLUTION,
convolution_blur, kwid * khei + 2);
XRenderComposite(ps->dpy, PictOpSrc, src_pict, None, dst_pict,
(rd_from_tgt ? x: 0), (rd_from_tgt ? y: 0), 0, 0,
(rd_from_tgt ? 0: x), (rd_from_tgt ? 0: y), wid, hei);
xrfilter_reset(ps, src_pict);
{
XserverRegion tmp = src_pict;
src_pict = dst_pict;
dst_pict = tmp;
}
}
if (src_pict != tgt_buffer)
XRenderComposite(ps->dpy, PictOpSrc, src_pict, None, tgt_buffer,
0, 0, 0, 0, x, y, wid, hei);
free_picture(ps, &tmp_picture);
return true;
}
/**
* Blur the background of a window.
*/
@ -1321,46 +1394,63 @@ win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
switch (ps->o.backend) {
case BKEND_XRENDER:
{
// Directly copying from tgt_buffer does not work, so we create a
// Picture in the middle.
Picture tmp_picture = win_build_picture(ps, w, NULL);
// Normalize blur kernels
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
XFixed *kern_src = ps->o.blur_kerns[i];
XFixed *kern_dst = ps->blur_kerns_cache[i];
assert(i < MAX_BLUR_PASS);
if (!kern_src) {
assert(!kern_dst);
break;
}
assert(!kern_dst
|| (kern_src[0] == kern_dst[0] && kern_src[1] == kern_dst[1]));
// Skip for fixed factor_center if the cache exists already
if (ps->o.blur_background_fixed && kern_dst) continue;
int kwid = XFixedToDouble(kern_src[0]),
khei = XFixedToDouble(kern_src[1]);
if (!tmp_picture)
return;
// Allocate cache space if needed
if (!kern_dst) {
kern_dst = malloc((kwid * khei + 2) * sizeof(XFixed));
if (!kern_dst) {
printf_errf("(): Failed to allocate memory for blur kernel.");
return;
}
ps->blur_kerns_cache[i] = kern_dst;
}
XFixed *convolution_blur = ps->o.blur_kern;
int kwid = XFixedToDouble((ps->o.blur_kern[0])),
khei = XFixedToDouble((ps->o.blur_kern[1]));
// Modify the factor of the center pixel
kern_src[2 + (khei / 2) * kwid + kwid / 2] =
XDoubleToFixed(factor_center);
// Modify the factor of the center pixel
convolution_blur[2 + (khei / 2) * kwid + kwid / 2] = XDoubleToFixed(factor_center);
// Copy over
memcpy(kern_dst, kern_src, (kwid * khei + 2) * sizeof(XFixed));
normalize_conv_kern(kwid, khei, kern_dst + 2);
}
// Minimize the region we try to blur, if the window itself is not
// opaque, only the frame is.
if (WMODE_SOLID == w->mode && w->frame_opacity) {
XserverRegion reg_noframe = None;
if (WMODE_SOLID == w->mode) {
XserverRegion reg_all = border_size(ps, w, false);
XserverRegion reg_noframe = win_get_region_noframe(ps, w, false);
reg_noframe = win_get_region_noframe(ps, w, false);
XFixesSubtractRegion(ps->dpy, reg_noframe, reg_all, reg_noframe);
XFixesSetPictureClipRegion(ps->dpy, tmp_picture, reg_noframe, 0, 0);
free_region(ps, &reg_all);
free_region(ps, &reg_noframe);
}
// Copy the content to tmp_picture, then copy back. The filter must
// be applied on tgt_buffer, to get the nearby pixels outside the
// window.
XRenderSetPictureFilter(ps->dpy, tgt_buffer, XRFILTER_CONVOLUTION, convolution_blur, kwid * khei + 2);
XRenderComposite(ps->dpy, PictOpSrc, tgt_buffer, None, tmp_picture, x, y, 0, 0, 0, 0, wid, hei);
xrfilter_reset(ps, tgt_buffer);
XRenderComposite(ps->dpy, PictOpSrc, tmp_picture, None, tgt_buffer, 0, 0, 0, 0, x, y, wid, hei);
free_picture(ps, &tmp_picture);
xr_blur_dst(ps, tgt_buffer, x, y, wid, hei, ps->blur_kerns_cache,
reg_noframe);
free_region(ps, &reg_noframe);
}
break;
#ifdef CONFIG_VSYNC_OPENGL
#ifdef CONFIG_VSYNC_OPENGL_GLSL
case BKEND_GLX:
// TODO: Handle frame opacity
glx_blur_dst(ps, x, y, wid, hei, ps->glx_z - 0.5, factor_center,
reg_paint, pcache_reg);
reg_paint, pcache_reg, &w->glx_blur_cache);
break;
#endif
default:
@ -1447,7 +1537,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
// Invert window color, if required
if (BKEND_XRENDER == ps->o.backend && w->invert_color) {
Picture newpict = win_build_picture(ps, w, w->pictfmt);
Picture newpict = xr_build_picture(ps, wid, hei, w->pictfmt);
if (newpict) {
// Apply clipping region to save some CPU
if (reg_paint) {
@ -1993,14 +2083,8 @@ map_win(session_t *ps, Window id) {
win_determine_shadow(ps, w);
// Set fading state
w->in_openclose = false;
if (ps->o.no_fading_openclose) {
set_fade_callback(ps, w, finish_map_win, true);
w->in_openclose = true;
}
else {
set_fade_callback(ps, w, NULL, true);
}
w->in_openclose = true;
set_fade_callback(ps, w, finish_map_win, true);
win_determine_fade(ps, w);
win_determine_blur_background(ps, w);
@ -2066,9 +2150,7 @@ unmap_win(session_t *ps, win *w) {
// Fading out
w->flags |= WFLAG_OPCT_CHANGE;
set_fade_callback(ps, w, unmap_callback, false);
if (ps->o.no_fading_openclose) {
w->in_openclose = true;
}
w->in_openclose = true;
win_determine_fade(ps, w);
// Validate pixmap if we have to do fading
@ -2195,7 +2277,9 @@ calc_dim(session_t *ps, win *w) {
*/
static void
win_determine_fade(session_t *ps, win *w) {
if ((ps->o.no_fading_openclose && w->in_openclose)
if (UNSET != w->fade_force)
w->fade = w->fade_force;
else if ((ps->o.no_fading_openclose && w->in_openclose)
|| win_match(ps, w, ps->o.fade_blacklist, &w->cache_fblst))
w->fade = false;
else
@ -2593,6 +2677,7 @@ add_win(session_t *ps, Window id, Window prev) {
.opacity_prop_client = OPAQUE,
.fade = false,
.fade_force = UNSET,
.fade_callback = NULL,
.frame_opacity = 0.0,
@ -3418,6 +3503,19 @@ win_set_shadow_force(session_t *ps, win *w, switch_t val) {
if (val != w->shadow_force) {
w->shadow_force = val;
win_determine_shadow(ps, w);
ps->ev_received = true;
}
}
/**
* Set w->fade_force of a window.
*/
void
win_set_fade_force(session_t *ps, win *w, switch_t val) {
if (val != w->fade_force) {
w->fade_force = val;
win_determine_fade(ps, w);
ps->ev_received = true;
}
}
@ -3429,6 +3527,7 @@ win_set_focused_force(session_t *ps, win *w, switch_t val) {
if (val != w->focused_force) {
w->focused_force = val;
win_update_focused(ps, w);
ps->ev_received = true;
}
}
@ -3440,6 +3539,7 @@ win_set_invert_color_force(session_t *ps, win *w, switch_t val) {
if (val != w->invert_color_force) {
w->invert_color_force = val;
win_determine_invert_color(ps, w);
ps->ev_received = true;
}
}
@ -3465,6 +3565,20 @@ opts_init_track_focus(session_t *ps) {
// Recheck focus
recheck_focus(ps);
}
/**
* Set no_fading_openclose option.
*/
void
opts_set_no_fading_openclose(session_t *ps, bool newval) {
if (newval != ps->o.no_fading_openclose) {
ps->o.no_fading_openclose = newval;
for (win *w = ps->list; w; w = w->next)
win_determine_fade(ps, w);
ps->ev_received = true;
}
}
//!@}
#endif
@ -4222,6 +4336,8 @@ usage(int ret) {
" --blur-background-fixed.\n"
" A 7x7 Guassian blur kernel looks like:\n"
" --blur-kern '7,7,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.001723,0.059106,0.493069,0.493069,0.059106,0.001723,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003'\n"
" Up to 4 blur kernels may be specified, separated with semicolon, for\n"
" multi-pass blur.\n"
" May also be one the predefined kernels: 3x3box (default), 5x5box,\n"
" 7x7box, 3x3gaussian, 5x5gaussian, 7x7gaussian, 9x9gaussian,\n"
" 11x11gaussian.\n"
@ -4419,7 +4535,7 @@ parse_matrix_readnum(const char *src, double *dest) {
* Parse a matrix.
*/
static inline XFixed *
parse_matrix(session_t *ps, const char *src) {
parse_matrix(session_t *ps, const char *src, const char **endptr) {
int wid = 0, hei = 0;
const char *pc = NULL;
XFixed *matrix = NULL;
@ -4481,12 +4597,28 @@ parse_matrix(session_t *ps, const char *src) {
}
// Detect trailing characters
for ( ;*pc; ++pc)
for ( ;*pc && ';' != *pc; ++pc)
if (!isspace(*pc) && ',' != *pc) {
printf_errf("(): Trailing characters in matrix string.");
goto parse_matrix_err;
}
// Jump over spaces after ';'
if (';' == *pc) {
++pc;
while (*pc && isspace(*pc))
++pc;
}
// Require an end of string if endptr is not provided, otherwise
// copy end pointer to endptr
if (endptr)
*endptr = pc;
else if (*pc) {
printf_errf("(): Only one matrix expected.");
goto parse_matrix_err;
}
// Fill in width and height
matrix[0] = XDoubleToFixed(wid);
matrix[1] = XDoubleToFixed(hei);
@ -4502,7 +4634,12 @@ parse_matrix_err:
* Parse a convolution kernel.
*/
static inline XFixed *
parse_conv_kern(session_t *ps, const char *src) {
parse_conv_kern(session_t *ps, const char *src, const char **endptr) {
return parse_matrix(ps, src, endptr);
}
static bool
parse_conv_kern_lst(session_t *ps, const char *src, XFixed **dest, int max) {
static const struct {
const char *name;
const char *kern_str;
@ -4519,8 +4656,30 @@ parse_conv_kern(session_t *ps, const char *src) {
for (int i = 0;
i < sizeof(CONV_KERN_PREDEF) / sizeof(CONV_KERN_PREDEF[0]); ++i)
if (!strcmp(CONV_KERN_PREDEF[i].name, src))
return parse_matrix(ps, CONV_KERN_PREDEF[i].kern_str);
return parse_matrix(ps, src);
return parse_conv_kern_lst(ps, CONV_KERN_PREDEF[i].kern_str, dest, max);
int i = 0;
const char *pc = src;
// Free old kernels
for (i = 0; i < max; ++i) {
free(dest[i]);
dest[i] = NULL;
}
// Continue parsing until the end of source string
i = 0;
while (pc && *pc && i < max - 1) {
if (!(dest[i++] = parse_conv_kern(ps, pc, &pc)))
return false;
}
if (*pc) {
printf_errf("(): Too many blur kernels!");
return false;
}
return true;
}
#ifdef CONFIG_LIBCONFIG
@ -5115,9 +5274,9 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
break;
case 301:
// --blur-kern
free(ps->o.blur_kern);
if (!(ps->o.blur_kern = parse_conv_kern(ps, optarg)))
if (!parse_conv_kern_lst(ps, optarg, ps->o.blur_kerns, MAX_BLUR_PASS))
exit(1);
break;
case 302:
// --resize-damage
ps->o.resize_damage = atoi(optarg);
@ -5187,7 +5346,7 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
}
// Fill default blur kernel
if (ps->o.blur_background && !ps->o.blur_kern) {
if (ps->o.blur_background && !ps->o.blur_kerns[0]) {
// Convolution filter parameter (box blur)
// gaussian or binomial filters are definitely superior, yet looks
// like they aren't supported as of xorg-server-1.13.0
@ -5200,12 +5359,12 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1),
XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1),
};
ps->o.blur_kern = malloc(sizeof(convolution_blur));
if (!ps->o.blur_kern) {
ps->o.blur_kerns[0] = malloc(sizeof(convolution_blur));
if (!ps->o.blur_kerns[0]) {
printf_errf("(): Failed to allocate memory for convolution kernel.");
exit(1);
}
memcpy(ps->o.blur_kern, &convolution_blur, sizeof(convolution_blur));
memcpy(ps->o.blur_kerns[0], &convolution_blur, sizeof(convolution_blur));
}
}
@ -5536,6 +5695,19 @@ vsync_opengl_oml_wait(session_t *ps) {
return 0;
}
static void
vsync_opengl_swc_deinit(session_t *ps) {
// The standard says it doesn't accept 0, but in fact it probably does
if (ps->glx_context && ps->glXSwapIntervalProc)
ps->glXSwapIntervalProc(0);
}
static void
vsync_opengl_mswc_deinit(session_t *ps) {
if (ps->glx_context && ps->glXSwapIntervalMESAProc)
ps->glXSwapIntervalMESAProc(0);
}
#endif
/**
@ -5564,6 +5736,16 @@ vsync_wait(session_t *ps) {
VSYNC_FUNCS_WAIT[ps->o.vsync](ps);
}
/**
* Deinitialize current VSync method.
*/
void
vsync_deinit(session_t *ps) {
if (ps->o.vsync && VSYNC_FUNCS_DEINIT[ps->o.vsync])
VSYNC_FUNCS_DEINIT[ps->o.vsync](ps);
ps->o.vsync = VSYNC_NONE;
}
/**
* Pregenerate alpha pictures.
*/
@ -6030,7 +6212,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
.blur_background_frame = false,
.blur_background_fixed = false,
.blur_background_blacklist = NULL,
.blur_kern = NULL,
.blur_kerns = { NULL },
.inactive_dim = 0.0,
.inactive_dim_fixed = false,
.invert_color_list = NULL,
@ -6096,12 +6278,6 @@ session_init(session_t *ps_old, int argc, char **argv) {
.glXWaitVideoSyncSGI = NULL,
.glXGetSyncValuesOML = NULL,
.glXWaitForMscOML = NULL,
#ifdef CONFIG_VSYNC_OPENGL_GLSL
.glx_prog_blur_unifm_offset_x = -1,
.glx_prog_blur_unifm_offset_y = -1,
.glx_prog_blur_unifm_factor_center = -1,
#endif
#endif
.xfixes_event = 0,
@ -6151,6 +6327,14 @@ session_init(session_t *ps_old, int argc, char **argv) {
// Allocate a session and copy default values into it
session_t *ps = malloc(sizeof(session_t));
memcpy(ps, &s_def, sizeof(session_t));
#ifdef CONFIG_VSYNC_OPENGL_GLSL
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
glx_blur_pass_t *ppass = &ps->glx_blur_passes[i];
ppass->unifm_factor_center = -1;
ppass->unifm_offset_x = -1;
ppass->unifm_offset_y = -1;
}
#endif
ps_g = ps;
ps->ignore_tail = &ps->ignore_head;
gettimeofday(&ps->time_start, NULL);
@ -6513,7 +6697,10 @@ session_destroy(session_t *ps) {
free(ps->o.display);
free(ps->o.logpath);
free(ps->o.config_file);
free(ps->o.blur_kern);
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
free(ps->o.blur_kerns[i]);
free(ps->blur_kerns_cache[i]);
}
free(ps->pfds_read);
free(ps->pfds_write);
free(ps->pfds_except);

@ -231,6 +231,9 @@ free_win_res(session_t *ps, win *w) {
free(w->class_instance);
free(w->class_general);
free(w->role);
#ifdef CONFIG_VSYNC_OPENGL_GLSL
free_glx_bc(ps, &w->glx_blur_cache);
#endif
}
/**
@ -594,6 +597,24 @@ set_tgt_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
}
}
static bool
xr_blur_dst(session_t *ps, Picture tgt_buffer,
int x, int y, int wid, int hei, XFixed **blur_kerns,
XserverRegion reg_clip);
/**
* Normalize a convolution kernel.
*/
static inline void
normalize_conv_kern(int wid, int hei, XFixed *kern) {
double sum = 0.0;
for (int i = 0; i < wid * hei; ++i)
sum += XFixedToDouble(kern[i]);
double factor = 1.0 / sum;
for (int i = 0; i < wid * hei; ++i)
kern[i] = XDoubleToFixed(XFixedToDouble(kern[i]) * factor);
}
static void
paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t);
@ -1095,6 +1116,12 @@ vsync_opengl_wait(session_t *ps);
static int
vsync_opengl_oml_wait(session_t *ps);
static void
vsync_opengl_swc_deinit(session_t *ps);
static void
vsync_opengl_mswc_deinit(session_t *ps);
#endif
static void

@ -717,6 +717,7 @@ cdbus_process_win_get(session_t *ps, DBusMessage *msg) {
cdbus_m_win_get_do(wmwin, cdbus_reply_bool);
cdbus_m_win_get_do(leader, cdbus_reply_wid);
cdbus_m_win_get_do(focused_real, cdbus_reply_bool);
cdbus_m_win_get_do(fade_force, cdbus_reply_enum);
cdbus_m_win_get_do(shadow_force, cdbus_reply_enum);
cdbus_m_win_get_do(focused_force, cdbus_reply_enum);
cdbus_m_win_get_do(invert_color_force, cdbus_reply_enum);
@ -770,8 +771,6 @@ cdbus_process_win_set(session_t *ps, DBusMessage *msg) {
return true;
}
ps->ev_received = true;
#define cdbus_m_win_set_do(tgt, type, real_type) \
if (!strcmp(MSTR(tgt), target)) { \
real_type val; \
@ -789,6 +788,14 @@ cdbus_process_win_set(session_t *ps, DBusMessage *msg) {
goto cdbus_process_win_set_success;
}
if (!strcmp("fade_force", target)) {
cdbus_enum_t val = UNSET;
if (!cdbus_msg_get_arg(msg, 2, CDBUS_TYPE_ENUM, &val))
return false;
win_set_fade_force(ps, w, val);
goto cdbus_process_win_set_success;
}
if (!strcmp("focused_force", target)) {
cdbus_enum_t val = UNSET;
if (!cdbus_msg_get_arg(msg, 2, CDBUS_TYPE_ENUM, &val))
@ -912,6 +919,11 @@ cdbus_process_opts_get(session_t *ps, DBusMessage *msg) {
cdbus_m_opts_get_do(shadow_opacity, cdbus_reply_double);
cdbus_m_opts_get_do(clear_shadow, cdbus_reply_bool);
cdbus_m_opts_get_do(fade_delta, cdbus_reply_int32);
cdbus_m_opts_get_do(fade_in_step, cdbus_reply_int32);
cdbus_m_opts_get_do(fade_out_step, cdbus_reply_int32);
cdbus_m_opts_get_do(no_fading_openclose, cdbus_reply_bool);
cdbus_m_opts_get_do(blur_background, cdbus_reply_bool);
cdbus_m_opts_get_do(blur_background_frame, cdbus_reply_bool);
cdbus_m_opts_get_do(blur_background_fixed, cdbus_reply_bool);
@ -961,6 +973,42 @@ cdbus_process_opts_set(session_t *ps, DBusMessage *msg) {
goto cdbus_process_opts_set_success; \
}
// fade_delta
if (!strcmp("fade_delta", target)) {
int32_t val = 0.0;
if (!cdbus_msg_get_arg(msg, 1, DBUS_TYPE_INT32, &val))
return false;
ps->o.fade_delta = max_i(val, 1);
goto cdbus_process_opts_set_success;
}
// fade_in_step
if (!strcmp("fade_in_step", target)) {
double val = 0.0;
if (!cdbus_msg_get_arg(msg, 1, DBUS_TYPE_DOUBLE, &val))
return false;
ps->o.fade_in_step = normalize_d(val) * OPAQUE;
goto cdbus_process_opts_set_success;
}
// fade_out_step
if (!strcmp("fade_out_step", target)) {
double val = 0.0;
if (!cdbus_msg_get_arg(msg, 1, DBUS_TYPE_DOUBLE, &val))
return false;
ps->o.fade_out_step = normalize_d(val) * OPAQUE;
goto cdbus_process_opts_set_success;
}
// no_fading_openclose
if (!strcmp("no_fading_openclose", target)) {
dbus_bool_t val = FALSE;
if (!cdbus_msg_get_arg(msg, 1, DBUS_TYPE_BOOLEAN, &val))
return false;
opts_set_no_fading_openclose(ps, val);
goto cdbus_process_opts_set_success;
}
// unredir_if_possible
if (!strcmp("unredir_if_possible", target)) {
dbus_bool_t val = FALSE;
@ -1002,6 +1050,7 @@ cdbus_process_opts_set(session_t *ps, DBusMessage *msg) {
const char * val = NULL;
if (!cdbus_msg_get_arg(msg, 1, DBUS_TYPE_STRING, &val))
return false;
vsync_deinit(ps);
if (!parse_vsync(ps, val)) {
printf_errf("(): " CDBUS_ERROR_BADARG_S, 1, "Value invalid.");
cdbus_reply_err(ps, msg, CDBUS_ERROR_BADARG, CDBUS_ERROR_BADARG_S, 1, "Value invalid.");

@ -160,10 +160,13 @@ void
glx_destroy(session_t *ps) {
#ifdef CONFIG_VSYNC_OPENGL_GLSL
// Free GLSL shaders/programs
if (ps->glx_frag_shader_blur)
glDeleteShader(ps->glx_frag_shader_blur);
if (ps->glx_prog_blur)
glDeleteProgram(ps->glx_prog_blur);
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
glx_blur_pass_t *ppass = &ps->glx_blur_passes[i];
if (ppass->frag_shader)
glDeleteShader(ppass->frag_shader);
if (ppass->prog)
glDeleteProgram(ppass->prog);
}
#endif
// Free FBConfigs
@ -199,8 +202,28 @@ glx_on_root_change(session_t *ps) {
*/
bool
glx_init_blur(session_t *ps) {
assert(ps->o.blur_kerns[0]);
// Allocate PBO if more than one blur kernel is present
if (ps->o.blur_kerns[1]) {
#ifdef CONFIG_VSYNC_OPENGL_FBO
// Try to generate a framebuffer
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
if (!fbo) {
printf_errf("(): Failed to generate Framebuffer. Cannot do "
"multi-pass blur with GLX backend.");
return false;
}
glDeleteFramebuffers(1, &fbo);
#else
printf_errf("(): FBO support not compiled in. Cannot do multi-pass blur "
"with GLX backend.");
return false;
#endif
}
#ifdef CONFIG_VSYNC_OPENGL_GLSL
// Build shader
{
static const char *FRAG_SHADER_BLUR_PREFIX =
"#version 110\n"
@ -235,73 +258,81 @@ glx_init_blur(session_t *ps) {
shader_add = FRAG_SHADER_BLUR_ADD_GPUSHADER4;
}
int wid = XFixedToDouble(ps->o.blur_kern[0]),
hei = XFixedToDouble(ps->o.blur_kern[1]);
int nele = wid * hei - 1;
int len = strlen(FRAG_SHADER_BLUR_PREFIX) + strlen(sampler_type) + strlen(extension) + (strlen(shader_add) + strlen(texture_func) + 42) * nele + strlen(FRAG_SHADER_BLUR_SUFFIX) + strlen(texture_func) + 12 + 1;
char *shader_str = calloc(len, sizeof(char));
if (!shader_str) {
printf_errf("(): Failed to allocate %d bytes for shader string.", len);
return false;
}
{
char *pc = shader_str;
sprintf(pc, FRAG_SHADER_BLUR_PREFIX, extension, sampler_type);
pc += strlen(pc);
assert(strlen(shader_str) < len);
double sum = 0.0;
for (int i = 0; i < hei; ++i) {
for (int j = 0; j < wid; ++j) {
if (hei / 2 == i && wid / 2 == j)
continue;
double val = XFixedToDouble(ps->o.blur_kern[2 + i * wid + j]);
if (0.0 == val)
continue;
sum += val;
sprintf(pc, shader_add, val, texture_func, j - wid / 2, i - hei / 2);
for (int i = 0; i < MAX_BLUR_PASS && ps->o.blur_kerns[i]; ++i) {
XFixed *kern = ps->o.blur_kerns[i];
if (!kern)
break;
glx_blur_pass_t *ppass = &ps->glx_blur_passes[i];
// Build shader
{
int wid = XFixedToDouble(kern[0]), hei = XFixedToDouble(kern[1]);
int nele = wid * hei - 1;
int len = strlen(FRAG_SHADER_BLUR_PREFIX) + strlen(sampler_type) + strlen(extension) + (strlen(shader_add) + strlen(texture_func) + 42) * nele + strlen(FRAG_SHADER_BLUR_SUFFIX) + strlen(texture_func) + 12 + 1;
char *shader_str = calloc(len, sizeof(char));
if (!shader_str) {
printf_errf("(): Failed to allocate %d bytes for shader string.", len);
return false;
}
{
char *pc = shader_str;
sprintf(pc, FRAG_SHADER_BLUR_PREFIX, extension, sampler_type);
pc += strlen(pc);
assert(strlen(shader_str) < len);
double sum = 0.0;
for (int j = 0; j < hei; ++j) {
for (int k = 0; k < wid; ++k) {
if (hei / 2 == j && wid / 2 == k)
continue;
double val = XFixedToDouble(kern[2 + j * wid + k]);
if (0.0 == val)
continue;
sum += val;
sprintf(pc, shader_add, val, texture_func, k - wid / 2, j - hei / 2);
pc += strlen(pc);
assert(strlen(shader_str) < len);
}
}
sprintf(pc, FRAG_SHADER_BLUR_SUFFIX, texture_func, sum);
assert(strlen(shader_str) < len);
}
ppass->frag_shader = glx_create_shader(GL_FRAGMENT_SHADER, shader_str);
free(shader_str);
}
sprintf(pc, FRAG_SHADER_BLUR_SUFFIX, texture_func, sum);
assert(strlen(shader_str) < len);
#ifdef DEBUG_GLX_GLSL
fputs(shader_str, stdout);
fflush(stdout);
#endif
}
ps->glx_frag_shader_blur = glx_create_shader(GL_FRAGMENT_SHADER, shader_str);
free(extension);
free(shader_str);
}
if (!ps->glx_frag_shader_blur) {
printf_errf("(): Failed to create fragment shader.");
return false;
}
if (!ppass->frag_shader) {
printf_errf("(): Failed to create fragment shader %d.", i);
return false;
}
ps->glx_prog_blur = glx_create_program(&ps->glx_frag_shader_blur, 1);
if (!ps->glx_prog_blur) {
printf_errf("(): Failed to create GLSL program.");
return false;
}
// Build program
ppass->prog = glx_create_program(&ppass->frag_shader, 1);
if (!ppass->prog) {
printf_errf("(): Failed to create GLSL program.");
return false;
}
// Get uniform addresses
#define P_GET_UNIFM_LOC(name, target) { \
ps->target = glGetUniformLocation(ps->glx_prog_blur, name); \
if (ps->target < 0) { \
printf_errf("(): Failed to get location of uniform '" name "'. Might be troublesome."); \
} \
}
ppass->target = glGetUniformLocation(ppass->prog, name); \
if (ppass->target < 0) { \
printf_errf("(): Failed to get location of %d-th uniform '" name "'. Might be troublesome.", i); \
} \
}
P_GET_UNIFM_LOC("factor_center", glx_prog_blur_unifm_factor_center);
if (!ps->o.glx_use_gpushader4) {
P_GET_UNIFM_LOC("offset_x", glx_prog_blur_unifm_offset_x);
P_GET_UNIFM_LOC("offset_y", glx_prog_blur_unifm_offset_y);
P_GET_UNIFM_LOC("factor_center", unifm_factor_center);
if (!ps->o.glx_use_gpushader4) {
P_GET_UNIFM_LOC("offset_x", unifm_offset_x);
P_GET_UNIFM_LOC("offset_y", unifm_offset_y);
}
#undef P_GET_UNIFM_LOC
}
free(extension);
}
#undef P_GET_UNIFM_LOC
#ifdef DEBUG_GLX_ERR
glx_check_err(ps);
@ -841,9 +872,9 @@ glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
} \
glBegin(GL_QUADS); \
\
for (int i = 0; i < nrects; ++i) { \
for (int ri = 0; ri < nrects; ++ri) { \
XRectangle crect; \
rect_crop(&crect, &rects[i], &rec_all); \
rect_crop(&crect, &rects[ri], &rec_all); \
\
if (!crect.width || !crect.height) \
continue; \
@ -856,21 +887,69 @@ glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
cxfree(rects); \
free_region(ps, &reg_new); \
static inline GLuint
glx_gen_texture(session_t *ps, GLenum tex_tgt, int width, int height) {
GLuint tex = 0;
glGenTextures(1, &tex);
if (!tex) return 0;
glEnable(tex_tgt);
glBindTexture(tex_tgt, tex);
glTexParameteri(tex_tgt, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(tex_tgt, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(tex_tgt, 0, GL_RGB, width, height, 0, GL_RGB,
GL_UNSIGNED_BYTE, NULL);
glBindTexture(tex_tgt, 0);
return tex;
}
static inline void
glx_copy_region_to_tex(session_t *ps, GLenum tex_tgt, int basex, int basey,
int dx, int dy, int width, int height) {
if (width > 0 && height > 0)
glCopyTexSubImage2D(tex_tgt, 0, dx - basex, dy - basey,
dx, ps->root_height - dy - height, width, height);
}
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/**
* Blur contents in a particular region.
*/
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
// Read destination pixels into a texture
GLuint tex_scr = 0;
glGenTextures(1, &tex_scr);
if (!tex_scr) {
printf_errf("(): Failed to allocate texture.");
return false;
}
GLfloat factor_center,
XserverRegion reg_tgt, const reg_data_t *pcache_reg,
glx_blur_cache_t *pbc) {
assert(ps->glx_blur_passes[0].prog);
const bool more_passes = ps->glx_blur_passes[1].prog;
const bool have_scissors = glIsEnabled(GL_SCISSOR_TEST);
const bool have_stencil = glIsEnabled(GL_STENCIL_TEST);
bool ret = false;
// Calculate copy region size
glx_blur_cache_t ibc = { .width = 0, .height = 0 };
if (!pbc)
pbc = &ibc;
int mdx = dx, mdy = dy, mwidth = width, mheight = height;
#ifdef DEBUG_GLX
printf_dbgf("(): %d, %d, %d, %d\n", mdx, mdy, mwidth, mheight);
#endif
/*
if (ps->o.resize_damage > 0) {
int inc_x = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[0]) / 2),
inc_y = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[1]) / 2);
int inc_x = 0, inc_y = 0;
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
XFixed *kern = ps->o.blur_kerns[i];
if (!kern) break;
inc_x += XFixedToDouble(kern[0]) / 2;
inc_y += XFixedToDouble(kern[1]) / 2;
}
inc_x = min_i(ps->o.resize_damage, inc_x);
inc_y = min_i(ps->o.resize_damage, inc_y);
mdx = max_i(dx - inc_x, 0);
mdy = max_i(dy - inc_y, 0);
int mdx2 = min_i(dx + width + inc_x, ps->root_width),
@ -878,24 +957,57 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
mwidth = mdx2 - mdx;
mheight = mdy2 - mdy;
}
*/
GLenum tex_tgt = GL_TEXTURE_RECTANGLE;
if (ps->glx_has_texture_non_power_of_two)
tex_tgt = GL_TEXTURE_2D;
glEnable(tex_tgt);
glBindTexture(tex_tgt, tex_scr);
glTexParameteri(tex_tgt, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(tex_tgt, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(tex_tgt, 0, GL_RGB, mwidth, mheight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glCopyTexSubImage2D(tex_tgt, 0, 0, 0, mdx, ps->root_height - mdy - mheight, mwidth, mheight);
// Free textures if size inconsistency discovered
if (mwidth != pbc->width || mheight != pbc->height)
free_glx_bc_resize(ps, pbc);
// Generate FBO and textures if needed
if (!pbc->textures[0])
pbc->textures[0] = glx_gen_texture(ps, tex_tgt, mwidth, mheight);
GLuint tex_scr = pbc->textures[0];
if (more_passes && !pbc->textures[1])
pbc->textures[1] = glx_gen_texture(ps, tex_tgt, mwidth, mheight);
pbc->width = mwidth;
pbc->height = mheight;
GLuint tex_scr2 = pbc->textures[1];
#ifdef CONFIG_VSYNC_OPENGL_FBO
if (more_passes && !pbc->fbo)
glGenFramebuffers(1, &pbc->fbo);
const GLuint fbo = pbc->fbo;
#endif
#ifdef DEBUG_GLX
printf_dbgf("(): %d, %d, %d, %d\n", mdx, ps->root_height - mdy - mheight, mwidth, mheight);
if (!tex_scr || (more_passes && !tex_scr2)) {
printf_errf("(): Failed to allocate texture.");
goto glx_blur_dst_end;
}
#ifdef CONFIG_VSYNC_OPENGL_FBO
if (more_passes && !fbo) {
printf_errf("(): Failed to allocate framebuffer.");
goto glx_blur_dst_end;
}
#endif
// Read destination pixels into a texture
glEnable(tex_tgt);
glBindTexture(tex_tgt, tex_scr);
glx_copy_region_to_tex(ps, tex_tgt, mdx, mdy, mdx, mdy, mwidth, mheight);
/*
if (tex_scr2) {
glBindTexture(tex_tgt, tex_scr2);
glx_copy_region_to_tex(ps, tex_tgt, mdx, mdy, mdx, mdy, mwidth, dx - mdx);
glx_copy_region_to_tex(ps, tex_tgt, mdx, mdy, mdx, dy + height,
mwidth, mdy + mheight - dy - height);
glx_copy_region_to_tex(ps, tex_tgt, mdx, mdy, mdx, dy, dx - mdx, height);
glx_copy_region_to_tex(ps, tex_tgt, mdx, mdy, dx + width, dy,
mdx + mwidth - dx - width, height);
} */
// Texture scaling factor
GLfloat texfac_x = 1.0f, texfac_y = 1.0f;
if (GL_TEXTURE_2D == tex_tgt) {
@ -904,67 +1016,130 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
}
// Paint it back
// Color negation for testing...
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
// glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
// glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR);
if (more_passes) {
glDisable(GL_STENCIL_TEST);
glDisable(GL_SCISSOR_TEST);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
#ifdef CONFIG_VSYNC_OPENGL_GLSL
glUseProgram(ps->glx_prog_blur);
if (ps->glx_prog_blur_unifm_offset_x >= 0)
glUniform1f(ps->glx_prog_blur_unifm_offset_x, texfac_x);
if (ps->glx_prog_blur_unifm_offset_y >= 0)
glUniform1f(ps->glx_prog_blur_unifm_offset_y, texfac_y);
if (ps->glx_prog_blur_unifm_factor_center >= 0)
glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
bool last_pass = false;
for (int i = 0; !last_pass; ++i) {
last_pass = !ps->glx_blur_passes[i + 1].prog;
assert(i < MAX_BLUR_PASS - 1);
const glx_blur_pass_t *ppass = &ps->glx_blur_passes[i];
assert(ppass->prog);
assert(tex_scr);
glBindTexture(tex_tgt, tex_scr);
#ifdef CONFIG_VSYNC_OPENGL_FBO
if (!last_pass) {
static const GLenum DRAWBUFS[2] = { GL_COLOR_ATTACHMENT0 };
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_scr2, 0);
glDrawBuffers(1, DRAWBUFS);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER)
!= GL_FRAMEBUFFER_COMPLETE) {
printf_errf("(): Framebuffer attachment failed.");
goto glx_blur_dst_end;
}
}
else {
static const GLenum DRAWBUFS[2] = { GL_BACK };
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDrawBuffers(1, DRAWBUFS);
if (have_scissors)
glEnable(GL_SCISSOR_TEST);
if (have_stencil)
glEnable(GL_STENCIL_TEST);
}
#endif
{
P_PAINTREG_START();
// Color negation for testing...
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
// glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
// glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glUseProgram(ppass->prog);
if (ppass->unifm_offset_x >= 0)
glUniform1f(ppass->unifm_offset_x, texfac_x);
if (ppass->unifm_offset_y >= 0)
glUniform1f(ppass->unifm_offset_y, texfac_y);
if (ppass->unifm_factor_center >= 0)
glUniform1f(ppass->unifm_factor_center, factor_center);
{
const GLfloat rx = (crect.x - mdx) * texfac_x;
const GLfloat ry = (mheight - (crect.y - mdy)) * texfac_y;
const GLfloat rxe = rx + crect.width * texfac_x;
const GLfloat rye = ry - crect.height * texfac_y;
const GLfloat rdx = crect.x;
const GLfloat rdy = ps->root_height - crect.y;
const GLfloat rdxe = rdx + crect.width;
const GLfloat rdye = rdy - crect.height;
P_PAINTREG_START();
{
const GLfloat rx = (crect.x - mdx) * texfac_x;
const GLfloat ry = (mheight - (crect.y - mdy)) * texfac_y;
const GLfloat rxe = rx + crect.width * texfac_x;
const GLfloat rye = ry - crect.height * texfac_y;
GLfloat rdx = crect.x - mdx;
GLfloat rdy = mheight - crect.y + mdy;
GLfloat rdxe = rdx + crect.width;
GLfloat rdye = rdy - crect.height;
if (last_pass) {
rdx = crect.x;
rdy = ps->root_height - crect.y;
rdxe = rdx + crect.width;
rdye = rdy - crect.height;
}
#ifdef DEBUG_GLX
printf_dbgf("(): %f, %f, %f, %f -> %d, %d, %d, %d\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
printf_dbgf("(): %f, %f, %f, %f -> %f, %f, %f, %f\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
#endif
glTexCoord2f(rx, ry);
glVertex3f(rdx, rdy, z);
glTexCoord2f(rx, ry);
glVertex3f(rdx, rdy, z);
glTexCoord2f(rxe, ry);
glVertex3f(rdxe, rdy, z);
glTexCoord2f(rxe, ry);
glVertex3f(rdxe, rdy, z);
glTexCoord2f(rxe, rye);
glVertex3f(rdxe, rdye, z);
glTexCoord2f(rxe, rye);
glVertex3f(rdxe, rdye, z);
glTexCoord2f(rx, rye);
glVertex3f(rdx, rdye, z);
glTexCoord2f(rx, rye);
glVertex3f(rdx, rdye, z);
}
P_PAINTREG_END();
}
glUseProgram(0);
// Swap tex_scr and tex_scr2
{
GLuint tmp = tex_scr2;
tex_scr2 = tex_scr;
tex_scr = tmp;
}
P_PAINTREG_END();
}
#ifdef CONFIG_VSYNC_OPENGL_GLSL
glUseProgram(0);
ret = true;
glx_blur_dst_end:
#ifdef CONFIG_VSYNC_OPENGL_FBO
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(tex_tgt, 0);
glDeleteTextures(1, &tex_scr);
glDisable(tex_tgt);
if (have_scissors)
glEnable(GL_SCISSOR_TEST);
if (have_stencil)
glEnable(GL_STENCIL_TEST);
if (&ibc == pbc) {
free_glx_bc(ps, pbc);
}
#ifdef DEBUG_GLX_ERR
glx_check_err(ps);
#endif
return true;
return ret;
}
#endif
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
@ -1156,7 +1331,7 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
}
#ifdef DEBUG_GLX
printf_dbgf("(): Rect %d: %f, %f, %f, %f -> %d, %d, %d, %d\n", i, rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
printf_dbgf("(): Rect %d: %f, %f, %f, %f -> %d, %d, %d, %d\n", ri, rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
#endif
#define P_TEXCOORD(cx, cy) { \
@ -1318,6 +1493,11 @@ glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg) {
#ifdef CONFIG_VSYNC_OPENGL_GLSL
GLuint
glx_create_shader(GLenum shader_type, const char *shader_str) {
#ifdef DEBUG_GLX_GLSL
printf("glx_create_shader(): ===\n%s\n===\n", shader_str);
fflush(stdout);
#endif
bool success = false;
GLuint shader = glCreateShader(shader_type);
if (!shader) {

Loading…
Cancel
Save