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/***************************************************************************
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* Copyright Brian Ledbetter 2001-2003 <brian@shadowcom.net> *
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* Copyright Ravikiran Rajagopal 2003 *
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* ravi@ee.eng.ohio-state.edu *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License (version 2) as *
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* published by the Free Software Foundation. (The original KSplash/ML *
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* codebase (upto version 0.95.3) is BSD-licensed.) *
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* *
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***************************************************************************/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <tdeapplication.h>
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#include <kcursor.h>
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#include <kdebug.h>
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#include <kdebug.h>
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#include <tdeglobalsettings.h>
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#include <twin.h>
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#include <tqdesktopwidget.h>
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#include <tqhbox.h>
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#include <tqlabel.h>
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#include <tqpixmap.h>
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#include <tqpoint.h>
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#include <tqtimer.h>
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#include <tqwidget.h>
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#include "wndicon.h"
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#include "wndicon.moc"
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WndIcon::WndIcon(
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unsigned int icon_num,
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unsigned int icon_std_width,
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unsigned int status_height,
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int xineramaScreen,
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const KPixmap& pix,
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const TQString& text,
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Position icon_position,
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bool statusAtTop,
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bool iconsJumping )
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:TQHBox( 0, "wndSplash", (WFlags)(WStyle_Customize|WX11BypassWM) ),
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mStatusText(text), mIconPos(icon_position), mXineramaScreen( xineramaScreen ), mPosX(0), mPosY(0), mGroundX(0), mGroundY(0),
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mVelocity(8.0), mInitialVelocity(8.0), mGravity(0.8),
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mIconNum(icon_num), mStatusHeight(status_height), mIconSize(icon_std_width), mStatusAtTop(statusAtTop),
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mStopJump(false), mIconJumping(iconsJumping)
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{
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setFrameStyle( TQFrame::NoFrame );
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TQLabel *w = new TQLabel( this );
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w->setFixedSize( pix.width(), pix.height() );
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w->setPixmap( pix );
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if(pix.mask())
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{
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setMask(*pix.mask());
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w->setMask(*pix.mask());
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}
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resize( pix.width(), pix.height() );
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// Set initial position of icon, and ground.
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TQPoint p = determinePosition();
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mGroundX = mPosX = p.x();
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mGroundY = mPosY = p.y();
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move( p + kapp->desktop()->screenGeometry( mXineramaScreen ).topLeft() );
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if( mIconJumping )
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{
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TQTimer *t = new TQTimer( this );
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connect(t, TQT_SIGNAL(timeout()), TQT_SLOT(slotJump()));
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t->start( 50, false );
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}
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}
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void WndIcon::show()
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{
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emit setStatusText( mStatusText );
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TQHBox::show();
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}
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// Emit our EXTRA signal without becoming visible.
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void WndIcon::noshow()
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{
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emit setStatusText( mStatusText );
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}
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/*
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* WndIcon::determinePosition(): Based on the information we've
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* stored within us, determine where we should be placed on the
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* screen. This is placed in its own function due to the massive
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* complexity required by the variables involved.
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*/
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TQPoint WndIcon::determinePosition()
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{
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int DW, DH, SBH, wid, X, Y, x, y, nSlot, topshift, bottomshift;
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bottomshift = topshift = 0;
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const TQRect srect = kapp->desktop()->screenGeometry( mXineramaScreen );
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// TDEGlobalSettings::splashScreenDesktopGeometry(); cannot be used here.
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DW = srect.width();
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DH = srect.height();
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SBH = mStatusHeight;
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wid = mIconSize;
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x = mIconNum;
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y = 1;
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if(mStatusAtTop)
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topshift = mStatusHeight;
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else
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bottomshift = mStatusHeight;
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// Different starting positions require different positioning
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// rules. The horizontal rules and the vertical rules can be
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// grouped together, as they are innately similar.
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switch( mIconPos )
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{
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// HORIZONTAL: Top Left -> Top Right
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case( WndIcon::HTopLeft ):
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nSlot = ( DW / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (3) + ((x - 1) * wid);
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Y = topshift + 3 + ( (y-1) * wid );
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break;
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// HORIZONTAL: Bottom Left -> Bottom Right
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case( WndIcon::HBottomLeft ):
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nSlot = ( DW / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (3) + ((x - 1) * wid);
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Y = (DH-3) - (y * wid) - bottomshift;
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break;
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// HORIZONTAL: Top Right -> Top Left
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case( WndIcon::HTopRight ):
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nSlot = ( DW / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (DW - 3) - (( x ) * wid );
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Y = topshift + (3) + ( (y-1) * wid );
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break;
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// HORIZONTAL: Bottom Right -> Bottom Left
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case( WndIcon::HBottomRight ):
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nSlot = ( DW / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (DW - 3) - (( x ) * wid );
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Y = (DH-3) - (y * wid) - bottomshift;
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break;
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// VERTICAL: Top Left -> Bottom Left
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case( WndIcon::VTopLeft ):
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nSlot = ( DH / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (3) + (( y - 1 ) * wid );
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Y = topshift + (3) + ((x-1) * wid);
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break;
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// VERTICAL: Top Right -> Bottom Right
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case( WndIcon::VTopRight ):
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nSlot = ( DH / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (DW - 3) - (( y ) * wid );
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Y = topshift + (3) + ((x-1) * wid);
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break;
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// VERTICAL: Bottom Left -> Top Left
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case( WndIcon::VBottomLeft ):
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nSlot = ( DH / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (3) + (( y - 1 ) * wid );
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Y = (DH-3) - (x * wid) - bottomshift;
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break;
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// VERTICAL: Bottom Right -> Top Right
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case( WndIcon::VBottomRight ):
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nSlot = ( DH / wid );
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while( x > nSlot )
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{
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x = TQMAX(0,x-nSlot);
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y++;
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}
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X = (DW - 3) - (( y ) * wid );
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Y = (DH-3) - (x * wid) - bottomshift;
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break;
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// Unknown Condition. Reconfigure variable and
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// retry. Recursively, of course! ;)
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default:
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mIconPos = HBottomLeft;
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return(determinePosition());
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break;
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}
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return( TQPoint( X, Y ) );
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}
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// Make the icons jump in a macosx-like way (Thanks, Jone!:)
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void WndIcon::slotJump()
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{
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// Based on our position, bounce around.
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switch( mIconPos )
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{
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// LEFT
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case( WndIcon::VTopLeft ):
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case( WndIcon::VBottomLeft ):
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mVelocity -= mGravity;
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if( mStopJump )
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{
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if( mPosX <= mGroundX )
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{
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mPosX = mGroundX;
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mVelocity = mGravity = 0.0;
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}
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}
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else
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if( mPosX <= mGroundX )
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mVelocity = mInitialVelocity;
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mPosX = (int)((float)mPosX + mVelocity);
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break;
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// RIGHT
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case( WndIcon::VTopRight ):
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case( WndIcon::VBottomRight ):
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mVelocity -= mGravity;
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if( mStopJump )
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{
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if( mPosX >= mGroundX )
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{
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mPosX = mGroundX;
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mVelocity = mGravity = 0.0;
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}
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}
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else
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if( mPosX >= mGroundX )
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mVelocity = mInitialVelocity;
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mPosX = (int)((float)mPosX - mVelocity);
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break;
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// TOP
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case( WndIcon::HTopLeft ):
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case( WndIcon::HTopRight ):
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mVelocity -= mGravity;
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if( mStopJump )
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{
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if( mPosY <= mGroundY )
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{
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mPosY = mGroundY;
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mVelocity = mGravity = 0.0;
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}
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}
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else
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if( mPosY <= mGroundY )
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mVelocity = mInitialVelocity;
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mPosY = (int)((float)mPosY + mVelocity );
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break;
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// BOTTOM
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case( WndIcon::HBottomLeft ):
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case( WndIcon::HBottomRight ): default:
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mVelocity -= mGravity;
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if( mStopJump )
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{
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if( mPosY >= mGroundY )
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{
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mPosY = mGroundY;
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mVelocity = mGravity = 0.0;
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}
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}
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else
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if( mPosY >= mGroundY )
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mVelocity = mInitialVelocity;
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mPosY = (int)((float)mPosY - mVelocity );
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break;
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}
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move( TQPoint( mPosX, mPosY ) + kapp->desktop()->screenGeometry( mXineramaScreen ).topLeft() );
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}
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void WndIcon::slotStopJumping()
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{
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mStopJump = true;
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}
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