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1085 lines
27 KiB
1085 lines
27 KiB
//============================================================================
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//
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// Terence Welsh Screensaver - Euphoria
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// http://www.reallyslick.com/
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//
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// Ported to TDE by Karl Robillard
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//
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/*
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* Copyright (C) 2002 Terence M. Welsh
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*
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* Euphoria is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* Euphoria is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//============================================================================
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include <tqtimer.h>
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#include "Euphoria.h"
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#include "Euphoria.moc"
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#include "EuphoriaTexture.h"
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#define NUMCONSTS 9
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#define PIx2 6.28318530718f
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//----------------------------------------------------------------------------
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#include <sys/time.h>
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#include <unistd.h>
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// Returns the system time, in seconds.
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double timeGetTime()
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{
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struct timeval tp;
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gettimeofday( &tp, 0 );
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return (double)tp.tv_sec + (double)tp.tv_usec / 1000000;
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}
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//----------------------------------------------------------------------------
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class rsVec
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{
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public:
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float v[3];
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rsVec() {}
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rsVec(float xx, float yy, float zz);
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void set(float xx, float yy, float zz);
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float normalize();
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float dot(rsVec);
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void cross(rsVec, rsVec);
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float & operator [] (int i) {return v[i];}
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const float & operator [] (int i) const {return v[i];}
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rsVec & operator = (const rsVec &vec)
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{v[0]=vec[0];v[1]=vec[1];v[2]=vec[2];return *this;};
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rsVec operator + (const rsVec &vec)
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{return(rsVec(v[0]+vec[0], v[1]+vec[1], v[2]+vec[2]));};
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rsVec operator - (const rsVec &vec)
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{return(rsVec(v[0]-vec[0], v[1]-vec[1], v[2]-vec[2]));};
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rsVec operator * (const float &mul)
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{return(rsVec(v[0]*mul, v[1]*mul, v[2]*mul));};
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rsVec operator / (const float &div)
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{float rec = 1.0f/div; return(rsVec(v[0]*rec, v[1]*rec, v[2]*rec));};
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rsVec & operator += (const rsVec &vec)
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{v[0]+=vec[0];v[1]+=vec[1];v[2]+=vec[2];return *this;};
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rsVec & operator -= (const rsVec &vec)
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{v[0]-=vec[0];v[1]-=vec[1];v[2]-=vec[2];return *this;};
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rsVec & operator *= (const rsVec &vec)
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{v[0]*=vec[0];v[1]*=vec[1];v[2]*=vec[2];return *this;};
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rsVec & operator *= (const float &mul)
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{v[0]*=mul;v[1]*=mul;v[2]*=mul;return *this;};
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};
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rsVec::rsVec(float xx, float yy, float zz){
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v[0] = xx;
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v[1] = yy;
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v[2] = zz;
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}
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void rsVec::set(float xx, float yy, float zz){
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v[0] = xx;
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v[1] = yy;
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v[2] = zz;
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}
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float rsVec::normalize(){
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float length = float(sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]));
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if(length == 0.0f){
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v[1] = 1.0f;
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return(0.0f);
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}
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float reciprocal = 1.0f / length;
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v[0] *= reciprocal;
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v[1] *= reciprocal;
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v[2] *= reciprocal;
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// Really freakin' stupid compiler bug fix for VC++ 5.0
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/*v[0] /= length;
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v[1] /= length;
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v[2] /= length;*/
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return(length);
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}
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float rsVec::dot(rsVec vec1){
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return(v[0] * vec1[0] + v[1] * vec1[1] + v[2] * vec1[2]);
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}
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void rsVec::cross(rsVec vec1, rsVec vec2){
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v[0] = vec1[1] * vec2[2] - vec2[1] * vec1[2];
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v[1] = vec1[2] * vec2[0] - vec2[2] * vec1[0];
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v[2] = vec1[0] * vec2[1] - vec2[0] * vec1[1];
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}
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//----------------------------------------------------------------------------
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void hsl2rgb(float h, float s, float l, float &r, float &g, float &b)
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{
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// hue influence
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if(h < 0.166667){ // full red, some green
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r = 1.0;
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g = h * 6.0f;
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b = 0.0;
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}
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else {
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if(h < 0.5){ // full green
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g = 1.0;
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if(h < 0.333333){ // some red
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r = 1.0f - ((h - 0.166667f) * 6.0f);
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b = 0.0;
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}
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else{ // some blue
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b = (h - 0.333333f) * 6.0f;
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r = 0.0;
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}
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}
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else{
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if(h < 0.833333){ // full blue
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b = 1.0;
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if(h < 0.666667){ // some green
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g = 1.0f - ((h - 0.5f) * 6.0f);
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r = 0.0;
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}
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else{ // some red
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r = (h - 0.666667f) * 6.0f;
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g = 0.0;
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}
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}
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else{ // full red, some blue
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r = 1.0;
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b = 1.0f - ((h - 0.833333f) * 6.0f);
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g = 0.0;
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}
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}
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}
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// saturation influence
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r = 1.0f - (s * (1.0f - r));
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g = 1.0f - (s * (1.0f - g));
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b = 1.0f - (s * (1.0f - b));
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// luminosity influence
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r *= l;
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g *= l;
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b *= l;
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}
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// Useful random number macros
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// Don't forget to initialize with srand()
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inline int myRandi(int x){
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return((rand() * x) / RAND_MAX);
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}
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inline float myRandf(float x){
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return(float(rand() * x) / float(RAND_MAX));
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}
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//----------------------------------------------------------------------------
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// Context pointer to allow many instances.
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static EuphoriaWidget* _ec = 0;
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class wisp
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{
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public:
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wisp();
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~wisp();
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void update();
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void draw();
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void drawAsBackground();
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int density;
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float*** vertices;
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float c[NUMCONSTS]; // constants
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float cr[NUMCONSTS]; // constants' radial position
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float cv[NUMCONSTS]; // constants' change velocities
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float hsl[3];
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float rgb[3];
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float hueSpeed;
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float saturationSpeed;
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};
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wisp::wisp()
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{
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int i, j;
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float recHalfDens = 1.0f / (float(_ec->dDensity) * 0.5f);
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density = _ec->dDensity;
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vertices = new float**[density+1];
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for(i=0; i<=density; i++)
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{
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vertices[i] = new float*[density+1];
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for(j=0; j<=density; j++)
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{
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vertices[i][j] = new float[7];
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vertices[i][j][3] = float(i) * recHalfDens - 1.0f; // x position on grid
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vertices[i][j][4] = float(j) * recHalfDens - 1.0f; // y position on grid
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// distance squared from the center
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vertices[i][j][5] = vertices[i][j][3] * vertices[i][j][3]
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+ vertices[i][j][4] * vertices[i][j][4];
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vertices[i][j][6] = 0.0f; // intensity
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}
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}
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// initialize constants
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for(i=0; i<NUMCONSTS; i++)
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{
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c[i] = myRandf(2.0f) - 1.0f;
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cr[i] = myRandf(PIx2);
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cv[i] = myRandf(_ec->dSpeed * 0.03f) + (_ec->dSpeed * 0.001f);
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}
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// pick color
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hsl[0] = myRandf(1.0f);
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hsl[1] = 0.1f + myRandf(0.9f);
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hsl[2] = 1.0f;
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hueSpeed = myRandf(0.1f) - 0.05f;
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saturationSpeed = myRandf(0.04f) + 0.001f;
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}
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wisp::~wisp()
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{
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int i, j;
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for(i=0; i<=density; i++)
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{
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for(j=0; j<=density; j++)
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{
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delete[] vertices[i][j];
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}
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delete[] vertices[i];
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}
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delete[] vertices;
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}
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void wisp::update()
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{
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int i, j;
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rsVec up, right, crossvec;
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// visibility constants
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static float viscon1 = float(_ec->dVisibility) * 0.01f;
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static float viscon2 = 1.0f / viscon1;
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// update constants
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for(i=0; i<NUMCONSTS; i++){
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cr[i] += cv[i] * _ec->elapsedTime;
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if(cr[i] > PIx2)
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cr[i] -= PIx2;
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c[i] = cos(cr[i]);
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}
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// update vertex positions
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for(i=0; i<=density; i++){
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for(j=0; j<=density; j++){
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vertices[i][j][0] = vertices[i][j][3] * vertices[i][j][3] * vertices[i][j][4] * c[0]
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+ vertices[i][j][5] * c[1] + 0.5f * c[2];
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vertices[i][j][1] = vertices[i][j][4] * vertices[i][j][4] * vertices[i][j][5] * c[3]
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+ vertices[i][j][3] * c[4] + 0.5f * c[5];
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vertices[i][j][2] = vertices[i][j][5] * vertices[i][j][5] * vertices[i][j][3] * c[6]
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+ vertices[i][j][4] * c[7] + c[8];
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}
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}
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// update vertex normals for most of mesh
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for(i=1; i<density; i++){
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for(j=1; j<density; j++){
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up.set(vertices[i][j+1][0] - vertices[i][j-1][0],
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vertices[i][j+1][1] - vertices[i][j-1][1],
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vertices[i][j+1][2] - vertices[i][j-1][2]);
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right.set(vertices[i+1][j][0] - vertices[i-1][j][0],
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vertices[i+1][j][1] - vertices[i-1][j][1],
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vertices[i+1][j][2] - vertices[i-1][j][2]);
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up.normalize();
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right.normalize();
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crossvec.cross(right, up);
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// Use depth component of normal to compute intensity
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// This way only edges of wisp are bright
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if(crossvec[2] < 0.0f)
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crossvec[2] *= -1.0f;
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vertices[i][j][6] = viscon2 * (viscon1 - crossvec[2]);
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if(vertices[i][j][6] > 1.0f)
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vertices[i][j][6] = 1.0f;
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if(vertices[i][j][6] < 0.0f)
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vertices[i][j][6] = 0.0f;
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}
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}
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// update color
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hsl[0] += hueSpeed * _ec->elapsedTime;
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if(hsl[0] < 0.0f)
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hsl[0] += 1.0f;
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if(hsl[0] > 1.0f)
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hsl[0] -= 1.0f;
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hsl[1] += saturationSpeed * _ec->elapsedTime;
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if(hsl[1] <= 0.1f){
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hsl[1] = 0.1f;
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saturationSpeed = -saturationSpeed;
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}
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if(hsl[1] >= 1.0f){
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hsl[1] = 1.0f;
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saturationSpeed = -saturationSpeed;
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}
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hsl2rgb(hsl[0], hsl[1], hsl[2], rgb[0], rgb[1], rgb[2]);
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}
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void wisp::draw()
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{
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int i, j;
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glPushMatrix();
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if(_ec->dWireframe)
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{
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for(i=1; i<density; i++){
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glBegin(GL_LINE_STRIP);
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for(j=0; j<=density; j++){
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glColor3f(rgb[0] + vertices[i][j][6] - 1.0f, rgb[1] + vertices[i][j][6] - 1.0f, rgb[2] + vertices[i][j][6] - 1.0f);
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glTexCoord2d(vertices[i][j][3] - vertices[i][j][0], vertices[i][j][4] - vertices[i][j][1]);
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glVertex3fv(vertices[i][j]);
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}
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glEnd();
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}
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for(j=1; j<density; j++){
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glBegin(GL_LINE_STRIP);
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for(i=0; i<=density; i++){
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glColor3f(rgb[0] + vertices[i][j][6] - 1.0f, rgb[1] + vertices[i][j][6] - 1.0f, rgb[2] + vertices[i][j][6] - 1.0f);
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glTexCoord2d(vertices[i][j][3] - vertices[i][j][0], vertices[i][j][4] - vertices[i][j][1]);
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glVertex3fv(vertices[i][j]);
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}
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glEnd();
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}
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}
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else
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{
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for(i=0; i<density; i++){
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glBegin(GL_TRIANGLE_STRIP);
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for(j=0; j<=density; j++){
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glColor3f(rgb[0] + vertices[i+1][j][6] - 1.0f, rgb[1] + vertices[i+1][j][6] - 1.0f, rgb[2] + vertices[i+1][j][6] - 1.0f);
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glTexCoord2d(vertices[i+1][j][3] - vertices[i+1][j][0], vertices[i+1][j][4] - vertices[i+1][j][1]);
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glVertex3fv(vertices[i+1][j]);
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glColor3f(rgb[0] + vertices[i][j][6] - 1.0f, rgb[1] + vertices[i][j][6] - 1.0f, rgb[2] + vertices[i][j][6] - 1.0f);
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glTexCoord2d(vertices[i][j][3] - vertices[i][j][0], vertices[i][j][4] - vertices[i][j][1]);
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glVertex3fv(vertices[i][j]);
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}
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glEnd();
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}
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}
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glPopMatrix();
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}
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void wisp::drawAsBackground()
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{
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int i, j;
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glPushMatrix();
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glTranslatef(c[0] * 0.2f, c[1] * 0.2f, 1.6f);
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if(_ec->dWireframe)
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{
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for(i=1; i<density; i++){
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glBegin(GL_LINE_STRIP);
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for(j=0; j<=density; j++){
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glColor3f(rgb[0] + vertices[i][j][6] - 1.0f, rgb[1] + vertices[i][j][6] - 1.0f, rgb[2] + vertices[i][j][6] - 1.0f);
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glTexCoord2d(vertices[i][j][3] - vertices[i][j][0], vertices[i][j][4] - vertices[i][j][1]);
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glVertex3f(vertices[i][j][3], vertices[i][j][4], vertices[i][j][6]);
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}
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glEnd();
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}
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for(j=1; j<density; j++){
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glBegin(GL_LINE_STRIP);
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for(i=0; i<=density; i++){
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glColor3f(rgb[0] + vertices[i][j][6] - 1.0f, rgb[1] + vertices[i][j][6] - 1.0f, rgb[2] + vertices[i][j][6] - 1.0f);
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glTexCoord2d(vertices[i][j][3] - vertices[i][j][0], vertices[i][j][4] - vertices[i][j][1]);
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glVertex3f(vertices[i][j][3], vertices[i][j][4], vertices[i][j][6]);
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}
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glEnd();
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}
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}
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else
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{
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for(i=0; i<density; i++){
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glBegin(GL_TRIANGLE_STRIP);
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for(j=0; j<=density; j++){
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glColor3f(rgb[0] + vertices[i+1][j][6] - 1.0f, rgb[1] + vertices[i+1][j][6] - 1.0f, rgb[2] + vertices[i+1][j][6] - 1.0f);
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glTexCoord2d(vertices[i+1][j][3] - vertices[i+1][j][0], vertices[i+1][j][4] - vertices[i+1][j][1]);
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glVertex3f(vertices[i+1][j][3], vertices[i+1][j][4], vertices[i+1][j][6]);
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glColor3f(rgb[0] + vertices[i][j][6] - 1.0f, rgb[1] + vertices[i][j][6] - 1.0f, rgb[2] + vertices[i][j][6] - 1.0f);
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glTexCoord2d(vertices[i][j][3] - vertices[i][j][0], vertices[i][j][4] - vertices[i][j][1]);
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glVertex3f(vertices[i][j][3], vertices[i][j][4], vertices[i][j][6]);
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}
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glEnd();
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}
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}
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glPopMatrix();
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}
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//----------------------------------------------------------------------------
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EuphoriaWidget::EuphoriaWidget( TQWidget* parent, const char* name )
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: TQGLWidget(parent, name), texName(0), _wisps(0), _backwisps(0),
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feedbackmap(0), feedbacktex(0)
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{
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setDefaults( Regular );
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_frameTime = 1000 / 60;
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_timer = new TQTimer( this );
|
|
connect( _timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(nextFrame()) );
|
|
}
|
|
|
|
|
|
EuphoriaWidget::~EuphoriaWidget()
|
|
{
|
|
// Free memory
|
|
if ( texName )
|
|
glDeleteTextures( 1, &texName );
|
|
if ( feedbacktex )
|
|
glDeleteTextures( 1, &feedbacktex );
|
|
delete[] _wisps;
|
|
delete[] _backwisps;
|
|
}
|
|
|
|
|
|
void EuphoriaWidget::paintGL()
|
|
{
|
|
int i;
|
|
static double lastTime = timeGetTime();
|
|
|
|
// update time
|
|
elapsedTime = timeGetTime() - lastTime;
|
|
lastTime += elapsedTime;
|
|
|
|
_ec = this;
|
|
|
|
// Update wisps
|
|
for(i=0; i<dWisps; i++)
|
|
_wisps[i].update();
|
|
for(i=0; i<dBackground; i++)
|
|
_backwisps[i].update();
|
|
|
|
|
|
if(dFeedback)
|
|
{
|
|
float feedbackIntensity = float(dFeedback) / 101.0f;
|
|
|
|
// update feedback variables
|
|
for(i=0; i<4; i++)
|
|
{
|
|
fr[i] += elapsedTime * fv[i];
|
|
if(fr[i] > PIx2)
|
|
fr[i] -= PIx2;
|
|
}
|
|
f[0] = 30.0f * cos(fr[0]);
|
|
f[1] = 0.2f * cos(fr[1]);
|
|
f[2] = 0.2f * cos(fr[2]);
|
|
f[3] = 0.8f * cos(fr[3]);
|
|
for(i=0; i<3; i++)
|
|
{
|
|
lr[i] += elapsedTime * lv[i];
|
|
if(lr[i] > PIx2)
|
|
lr[i] -= PIx2;
|
|
l[i] = cos(lr[i]);
|
|
l[i] = l[i] * l[i];
|
|
}
|
|
|
|
// Create drawing area for feedback texture
|
|
glViewport(0, 0, feedbacktexsize, feedbacktexsize);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(30.0, aspectRatio, 0.01f, 20.0f);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
// Draw
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glColor3f(feedbackIntensity, feedbackIntensity, feedbackIntensity);
|
|
glBindTexture(GL_TEXTURE_2D, feedbacktex);
|
|
glPushMatrix();
|
|
glTranslatef(f[1] * l[1], f[2] * l[1], f[3] * l[2]);
|
|
glRotatef(f[0] * l[0], 0, 0, 1);
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glTexCoord2f(-0.5f, -0.5f);
|
|
glVertex3f(-aspectRatio*2.0f, -2.0f, 1.25f);
|
|
glTexCoord2f(1.5f, -0.5f);
|
|
glVertex3f(aspectRatio*2.0f, -2.0f, 1.25f);
|
|
glTexCoord2f(-0.5f, 1.5f);
|
|
glVertex3f(-aspectRatio*2.0f, 2.0f, 1.25f);
|
|
glTexCoord2f(1.5f, 1.5f);
|
|
glVertex3f(aspectRatio*2.0f, 2.0f, 1.25f);
|
|
glEnd();
|
|
glPopMatrix();
|
|
glBindTexture(GL_TEXTURE_2D, texName);
|
|
for(i=0; i<dBackground; i++)
|
|
_backwisps[i].drawAsBackground();
|
|
for(i=0; i<dWisps; i++)
|
|
_wisps[i].draw();
|
|
|
|
// readback feedback texture
|
|
glReadBuffer(GL_BACK);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, feedbacktexsize);
|
|
glBindTexture(GL_TEXTURE_2D, feedbacktex);
|
|
glReadPixels(0, 0, feedbacktexsize, feedbacktexsize, GL_RGB, GL_UNSIGNED_BYTE, feedbackmap);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, feedbacktexsize, feedbacktexsize, GL_RGB, GL_UNSIGNED_BYTE, feedbackmap);
|
|
|
|
// create regular drawing area
|
|
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(20.0, aspectRatio, 0.01f, 20.0f);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
// Draw again
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glColor3f(feedbackIntensity, feedbackIntensity, feedbackIntensity);
|
|
glPushMatrix();
|
|
glTranslatef(f[1] * l[1], f[2] * l[1], f[3] * l[2]);
|
|
glRotatef(f[0] * l[0], 0, 0, 1);
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glTexCoord2f(-0.5f, -0.5f);
|
|
glVertex3f(-aspectRatio*2.0f, -2.0f, 1.25f);
|
|
glTexCoord2f(1.5f, -0.5f);
|
|
glVertex3f(aspectRatio*2.0f, -2.0f, 1.25f);
|
|
glTexCoord2f(-0.5f, 1.5f);
|
|
glVertex3f(-aspectRatio*2.0f, 2.0f, 1.25f);
|
|
glTexCoord2f(1.5f, 1.5f);
|
|
glVertex3f(aspectRatio*2.0f, 2.0f, 1.25f);
|
|
glEnd();
|
|
glPopMatrix();
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texName);
|
|
}
|
|
else
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
//
|
|
for(i=0; i<dBackground; i++)
|
|
_backwisps[i].drawAsBackground();
|
|
for(i=0; i<dWisps; i++)
|
|
_wisps[i].draw();
|
|
|
|
glFlush();
|
|
}
|
|
|
|
|
|
void EuphoriaWidget::resizeGL( int w, int h )
|
|
{
|
|
glViewport(0, 0, w, h );
|
|
|
|
viewport[0] = 0;
|
|
viewport[1] = 0;
|
|
viewport[2] = w;
|
|
viewport[3] = h;
|
|
|
|
aspectRatio = (float) w / (float) h;
|
|
|
|
// setup regular drawing area just in case feedback isn't used
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(20.0, aspectRatio, 0.01, 20);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0.0, 0.0, -5.0);
|
|
}
|
|
|
|
|
|
// Window initialization
|
|
void EuphoriaWidget::initializeGL()
|
|
{
|
|
// Need to call this to setup viewport[] parameters used in
|
|
// the next updateParameters() call
|
|
resizeGL( width(), height() );
|
|
|
|
updateParameters();
|
|
|
|
_timer->start( _frameTime, true );
|
|
}
|
|
|
|
|
|
#ifdef UNIT_TEST
|
|
void EuphoriaWidget::keyPressEvent( TQKeyEvent* e )
|
|
{
|
|
if( e->key() == TQt::Key_0 ) { setDefaults( 0 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_1 ) { setDefaults( 1 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_2 ) { setDefaults( 2 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_3 ) { setDefaults( 3 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_4 ) { setDefaults( 4 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_5 ) { setDefaults( 5 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_6 ) { setDefaults( 6 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_7 ) { setDefaults( 7 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_8 ) { setDefaults( 8 ); updateParameters(); }
|
|
}
|
|
#endif
|
|
|
|
|
|
void EuphoriaWidget::nextFrame()
|
|
{
|
|
updateGL();
|
|
_timer->start( _frameTime, true );
|
|
}
|
|
|
|
|
|
void EuphoriaWidget::updateParameters()
|
|
{
|
|
srand((unsigned)time(NULL));
|
|
rand(); rand(); rand(); rand(); rand();
|
|
|
|
elapsedTime = 0.0f;
|
|
|
|
fr[0] = 0.0f;
|
|
fr[1] = 0.0f;
|
|
fr[2] = 0.0f;
|
|
fr[3] = 0.0f;
|
|
|
|
lr[0] = 0.0f;
|
|
lr[1] = 0.0f;
|
|
lr[2] = 0.0f;
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_ONE, GL_ONE);
|
|
glLineWidth(2.0f);
|
|
|
|
// Commented out because smooth lines and textures don't mix on my TNT.
|
|
// It's like it rendering in software mode
|
|
glEnable(GL_LINE_SMOOTH);
|
|
//glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
|
|
|
if(dTexture)
|
|
{
|
|
int whichtex = dTexture;
|
|
if(whichtex == 4) // random texture
|
|
whichtex = myRandi(3) + 1;
|
|
glEnable(GL_TEXTURE_2D);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
// Initialize texture
|
|
glGenTextures(1, &texName);
|
|
glBindTexture(GL_TEXTURE_2D, texName);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
switch(whichtex){
|
|
case 1:
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, 1, TEXSIZE, TEXSIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, plasmamap);
|
|
break;
|
|
case 2:
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, 1, TEXSIZE, TEXSIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, stringymap);
|
|
break;
|
|
case 3:
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, 1, TEXSIZE, TEXSIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, linesmap);
|
|
}
|
|
} else if ( texName ) {
|
|
glDeleteTextures( 1, &texName );
|
|
texName = 0;
|
|
}
|
|
|
|
if(dFeedback)
|
|
{
|
|
feedbacktexsize = int(pow(2.0, dFeedbacksize));
|
|
while(feedbacktexsize > viewport[2] || feedbacktexsize > viewport[3]){
|
|
dFeedbacksize -= 1;
|
|
feedbacktexsize = int(pow(2.0, dFeedbacksize));
|
|
}
|
|
|
|
// feedback texture setup
|
|
glEnable(GL_TEXTURE_2D);
|
|
delete [] feedbackmap;
|
|
feedbackmap = new unsigned char[feedbacktexsize*feedbacktexsize*3];
|
|
glGenTextures(1, &feedbacktex);
|
|
glBindTexture(GL_TEXTURE_2D, feedbacktex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 3, feedbacktexsize, feedbacktexsize, 0, GL_RGB, GL_UNSIGNED_BYTE, feedbackmap);
|
|
|
|
// feedback velocity variable setup
|
|
fv[0] = float(dFeedbackspeed) * (myRandf(0.025f) + 0.025f);
|
|
fv[1] = float(dFeedbackspeed) * (myRandf(0.05f) + 0.05f);
|
|
fv[2] = float(dFeedbackspeed) * (myRandf(0.05f) + 0.05f);
|
|
fv[3] = float(dFeedbackspeed) * (myRandf(0.1f) + 0.1f);
|
|
lv[0] = float(dFeedbackspeed) * (myRandf(0.0025f) + 0.0025f);
|
|
lv[1] = float(dFeedbackspeed) * (myRandf(0.0025f) + 0.0025f);
|
|
lv[2] = float(dFeedbackspeed) * (myRandf(0.0025f) + 0.0025f);
|
|
} else if ( feedbacktex ) {
|
|
glDeleteTextures( 1, &feedbacktex );
|
|
feedbacktex = 0;
|
|
}
|
|
|
|
// Initialize wisps
|
|
_ec = this;
|
|
delete[] _wisps;
|
|
delete[] _backwisps;
|
|
_wisps = new wisp[dWisps];
|
|
_backwisps = new wisp[dBackground];
|
|
}
|
|
|
|
|
|
/**
|
|
May be called at any time - makes no OpenGL calls.
|
|
*/
|
|
void EuphoriaWidget::setDefaults(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case Grid:
|
|
dWisps = 4;
|
|
dBackground = 1;
|
|
dDensity = 25;
|
|
dVisibility = 70;
|
|
dSpeed = 15;
|
|
dFeedback = 0;
|
|
dFeedbackspeed = 1;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 1;
|
|
dTexture = 0;
|
|
break;
|
|
|
|
case Cubism:
|
|
dWisps = 15;
|
|
dBackground = 0;
|
|
dDensity = 4;
|
|
dVisibility = 15;
|
|
dSpeed = 10;
|
|
dFeedback = 0;
|
|
dFeedbackspeed = 1;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 0;
|
|
dTexture = 0;
|
|
break;
|
|
|
|
case BadMath:
|
|
dWisps = 2;
|
|
dBackground = 2;
|
|
dDensity = 20;
|
|
dVisibility = 40;
|
|
dSpeed = 30;
|
|
dFeedback = 40;
|
|
dFeedbackspeed = 5;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 1;
|
|
dTexture = 2;
|
|
break;
|
|
|
|
case MTheory:
|
|
dWisps = 3;
|
|
dBackground = 0;
|
|
dDensity = 25;
|
|
dVisibility = 15;
|
|
dSpeed = 20;
|
|
dFeedback = 40;
|
|
dFeedbackspeed = 20;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 0;
|
|
dTexture = 0;
|
|
break;
|
|
|
|
case UHFTEM:
|
|
dWisps = 0;
|
|
dBackground = 3;
|
|
dDensity = 35;
|
|
dVisibility = 5;
|
|
dSpeed = 50;
|
|
dFeedback = 0;
|
|
dFeedbackspeed = 1;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 0;
|
|
dTexture = 0;
|
|
break;
|
|
|
|
case Nowhere:
|
|
dWisps = 0;
|
|
dBackground = 3;
|
|
dDensity = 30;
|
|
dVisibility = 40;
|
|
dSpeed = 20;
|
|
dFeedback = 80;
|
|
dFeedbackspeed = 10;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 1;
|
|
dTexture = 3;
|
|
break;
|
|
|
|
case Echo:
|
|
dWisps = 3;
|
|
dBackground = 0;
|
|
dDensity = 25;
|
|
dVisibility = 30;
|
|
dSpeed = 20;
|
|
dFeedback = 85;
|
|
dFeedbackspeed = 30;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 0;
|
|
dTexture = 1;
|
|
break;
|
|
|
|
case Kaleidoscope:
|
|
dWisps = 3;
|
|
dBackground = 0;
|
|
dDensity = 25;
|
|
dVisibility = 40;
|
|
dSpeed = 15;
|
|
dFeedback = 90;
|
|
dFeedbackspeed = 3;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 0;
|
|
dTexture = 0;
|
|
break;
|
|
|
|
case Regular:
|
|
default:
|
|
dWisps = 5;
|
|
dBackground = 0;
|
|
dDensity = 25;
|
|
dVisibility = 35;
|
|
dSpeed = 15;
|
|
dFeedback = 0;
|
|
dFeedbackspeed = 1;
|
|
dFeedbacksize = 8;
|
|
dWireframe = 0;
|
|
dTexture = 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef UNIT_TEST
|
|
#include <tdelocale.h>
|
|
#include <tdeglobal.h>
|
|
#include <tdeconfig.h>
|
|
|
|
|
|
// libtdescreensaver interface
|
|
extern "C"
|
|
{
|
|
TDE_EXPORT const char* kss_applicationName = "keuphoria.kss";
|
|
TDE_EXPORT const char* kss_description = I18N_NOOP( "Euphoria" );
|
|
TDE_EXPORT const char* kss_version = "1.0";
|
|
|
|
TDE_EXPORT KScreenSaver* kss_create( WId id )
|
|
{
|
|
return new KEuphoriaScreenSaver( id );
|
|
}
|
|
|
|
TDE_EXPORT TQDialog* kss_setup()
|
|
{
|
|
return new KEuphoriaSetup;
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
KEuphoriaScreenSaver::KEuphoriaScreenSaver( WId id ) : KScreenSaver( id )
|
|
{
|
|
_effect = new EuphoriaWidget;
|
|
|
|
readSettings();
|
|
|
|
embed( _effect );
|
|
_effect->show();
|
|
}
|
|
|
|
|
|
KEuphoriaScreenSaver::~KEuphoriaScreenSaver()
|
|
{
|
|
}
|
|
|
|
|
|
static int filterRandom( int n )
|
|
{
|
|
if( (n < 0) || (n >= EuphoriaWidget::DefaultModes) )
|
|
{
|
|
srand((unsigned)time(NULL));
|
|
n = rand() % EuphoriaWidget::DefaultModes;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
|
|
void KEuphoriaScreenSaver::readSettings()
|
|
{
|
|
TDEConfig* config = TDEGlobal::config();
|
|
config->setGroup("Settings");
|
|
|
|
_mode = config->readNumEntry( "Mode", EuphoriaWidget::Regular );
|
|
_effect->setDefaults( filterRandom(_mode) );
|
|
}
|
|
|
|
|
|
/**
|
|
Any invalid mode will select one at random.
|
|
*/
|
|
void KEuphoriaScreenSaver::setMode( int id )
|
|
{
|
|
_mode = id;
|
|
_effect->setDefaults( filterRandom(id) );
|
|
_effect->updateParameters();
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#include <tqlayout.h>
|
|
#include <tqlabel.h>
|
|
#include <tqcombobox.h>
|
|
#include <tdemessagebox.h>
|
|
|
|
|
|
static const char* defaultText[] =
|
|
{
|
|
I18N_NOOP( "Regular" ),
|
|
I18N_NOOP( "Grid" ),
|
|
I18N_NOOP( "Cubism" ),
|
|
I18N_NOOP( "Bad Math" ),
|
|
I18N_NOOP( "M-Theory" ),
|
|
I18N_NOOP( "UHFTEM" ), //"ultra high frequency tunneling electron microscope",
|
|
I18N_NOOP( "Nowhere" ),
|
|
I18N_NOOP( "Echo" ),
|
|
I18N_NOOP( "Kaleidoscope" ),
|
|
I18N_NOOP( "(Random)" ),
|
|
0
|
|
};
|
|
|
|
|
|
KEuphoriaSetup::KEuphoriaSetup( TQWidget* parent, const char* name )
|
|
: KDialogBase( parent, name, true, i18n("Setup Euphoria Screen Saver"),
|
|
Ok|Cancel|Help, Ok, true )
|
|
{
|
|
setButtonText( Help, i18n( "A&bout" ) );
|
|
|
|
TQWidget *main = makeMainWidget();
|
|
|
|
TQHBoxLayout* top = new TQHBoxLayout(main, 0, spacingHint());
|
|
TQVBoxLayout* leftCol = new TQVBoxLayout;
|
|
top->addLayout( leftCol );
|
|
|
|
TQLabel* label = new TQLabel( i18n("Mode:"), main );
|
|
leftCol->addWidget( label );
|
|
|
|
modeW = new TQComboBox( main );
|
|
int i = 0;
|
|
while (defaultText[i])
|
|
modeW->insertItem( i18n(defaultText[i++]) );
|
|
leftCol->addWidget( modeW );
|
|
|
|
leftCol->addStretch();
|
|
|
|
// Preview
|
|
TQWidget* preview;
|
|
preview = new TQWidget( main );
|
|
preview->setFixedSize( 220, 170 );
|
|
preview->setBackgroundColor( black );
|
|
preview->show(); // otherwise saver does not get correct size
|
|
_saver = new KEuphoriaScreenSaver( preview->winId() );
|
|
top->addWidget(preview);
|
|
|
|
// Now that we have _saver...
|
|
modeW->setCurrentItem( _saver->mode() ); // set before we connect
|
|
connect( modeW, TQ_SIGNAL(activated(int)), _saver, TQ_SLOT(setMode(int)) );
|
|
|
|
setMinimumSize( sizeHint() );
|
|
}
|
|
|
|
|
|
KEuphoriaSetup::~KEuphoriaSetup()
|
|
{
|
|
delete _saver;
|
|
}
|
|
|
|
|
|
void KEuphoriaSetup::slotHelp()
|
|
{
|
|
KMessageBox::about(this,
|
|
i18n("<h3>Euphoria 1.0</h3>\n<p>Copyright (c) 2002 Terence M. Welsh<br>\n<a href=\"http://www.reallyslick.com/\">http://www.reallyslick.com/</a></p>\n\n<p>Ported to TDE by Karl Robillard</p>"),
|
|
TQString(), KMessageBox::AllowLink);
|
|
}
|
|
|
|
|
|
/**
|
|
Ok pressed - save settings and exit
|
|
*/
|
|
void KEuphoriaSetup::slotOk()
|
|
{
|
|
TDEConfig* config = TDEGlobal::config();
|
|
config->setGroup("Settings");
|
|
|
|
TQString val;
|
|
val.setNum( modeW->currentItem() );
|
|
config->writeEntry("Mode", val );
|
|
|
|
config->sync();
|
|
accept();
|
|
}
|
|
#endif
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#ifdef UNIT_TEST
|
|
// moc Euphoria.h -o Euphoria.moc
|
|
// g++ -g -DUNIT_TEST Euphoria.cpp -I/usr/lib/qt3/include -lqt -L/usr/lib/qt3/lib -lGLU -lGL
|
|
|
|
#include <tqapplication.h>
|
|
|
|
int main( int argc, char** argv )
|
|
{
|
|
TQApplication app( argc, argv );
|
|
|
|
EuphoriaWidget w;
|
|
w.setDefaults( EuphoriaWidget::UHFTEM );
|
|
app.setMainWidget( &w );
|
|
w.show();
|
|
|
|
return app.exec();
|
|
}
|
|
#endif
|
|
|
|
|
|
//EOF
|