//============================================================================
//
// Terence Welsh Screensaver - Solar Winds
// http://www.reallyslick.com/
//
// Ported to TDE by Karl Robillard
//
/*
* Copyright ( C ) 2002 Terence M . Welsh
*
* Solar Winds is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation .
*
* Solar Winds is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA
*/
//============================================================================
# include <stdio.h>
# include <math.h>
# include <stdlib.h>
# include <time.h>
# include <tqtimer.h>
# include "SolarWinds.h"
# include "SolarWinds.moc"
# define NUMCONSTS 9
# define PIx2 6.28318530718f
# define DEG2RAD 0.0174532925f
// Useful random number macro
// Don't forget to initialize with srand()
// This is the original myRandf() which does not work on Linux.
// I grabed the inline version from Flux.cpp.
//#define myRandf(x) (float(rand()) * (x * 0.0000305185095f))
inline float myRandf ( float x ) {
return ( float ( rand ( ) * x ) / float ( RAND_MAX ) ) ;
}
// Context pointer to allow many instances.
static SWindsWidget * _ec = 0 ;
struct Emitter
{
float x , y , z ;
} ;
struct Particle
{
float x , y , z ;
float r , g , b ;
} ;
class wind
{
public :
wind ( ) ;
~ wind ( ) ;
void update ( ) ;
Emitter * emitters ;
Particle * particles ;
int * * linelist ;
int * lastparticle ;
int whichparticle ;
int partCount ;
int emitCount ;
bool useLines ;
float c [ NUMCONSTS ] ;
float ct [ NUMCONSTS ] ;
float cv [ NUMCONSTS ] ;
} ;
wind : : wind ( )
{
int i ;
partCount = _ec - > dParticles ;
emitCount = _ec - > dEmitters ;
useLines = ( _ec - > dGeometry = = 2 ) ;
emitters = new Emitter [ emitCount ] ;
for ( i = 0 ; i < emitCount ; i + + )
{
emitters [ i ] . x = myRandf ( 60.0f ) - 30.0f ;
emitters [ i ] . y = myRandf ( 60.0f ) - 30.0f ;
emitters [ i ] . z = myRandf ( 30.0f ) - 15.0f ;
}
particles = new Particle [ partCount ] ;
for ( i = 0 ; i < partCount ; i + + )
{
particles [ i ] . x = 0.0f ;
particles [ i ] . y = 0.0f ;
particles [ i ] . z = 100.0f ; // start particles behind viewer
}
whichparticle = 0 ;
if ( useLines )
{
linelist = new int * [ partCount ] ;
for ( i = 0 ; i < partCount ; i + + )
{
linelist [ i ] = new int [ 2 ] ;
linelist [ i ] [ 0 ] = - 1 ;
linelist [ i ] [ 1 ] = - 1 ;
}
lastparticle = new int [ emitCount ] ;
for ( i = 0 ; i < emitCount ; i + + )
lastparticle [ i ] = i ;
}
float windspeed = ( float ) ( _ec - > dWindspeed ) ;
for ( i = 0 ; i < NUMCONSTS ; i + + )
{
ct [ i ] = myRandf ( PIx2 ) ;
cv [ i ] = myRandf ( 0.00005f * windspeed * windspeed )
+ 0.00001f * windspeed * windspeed ;
//printf( "KR ct %g cv %g\n", ct[i], cv[i] );
}
}
wind : : ~ wind ( )
{
delete [ ] emitters ;
delete [ ] particles ;
if ( useLines )
{
int i ;
for ( i = 0 ; i < partCount ; i + + )
delete [ ] linelist [ i ] ;
delete [ ] linelist ;
delete [ ] lastparticle ;
}
}
void wind : : update ( )
{
int i ;
float x , y , z ;
float temp ;
float particleSpeed = ( float ) _ec - > dParticlespeed ;
float evel = float ( _ec - > dEmitterspeed ) * 0.01f ;
float pvel = particleSpeed * 0.01f ;
float pointsize = 0.04f * _ec - > dSize ;
float linesize = 0.005f * _ec - > dSize ;
// update constants
for ( i = 0 ; i < NUMCONSTS ; i + + )
{
ct [ i ] + = cv [ i ] ;
if ( ct [ i ] > PIx2 )
ct [ i ] - = PIx2 ;
c [ i ] = cos ( ct [ i ] ) ;
}
// calculate emissions
for ( i = 0 ; i < emitCount ; i + + )
{
emitters [ i ] . z + = evel ; // emitter moves toward viewer
if ( emitters [ i ] . z > 15.0f )
{
// reset emitter
emitters [ i ] . x = myRandf ( 60.0f ) - 30.0f ;
emitters [ i ] . y = myRandf ( 60.0f ) - 30.0f ;
emitters [ i ] . z = - 15.0f ;
}
particles [ whichparticle ] . x = emitters [ i ] . x ;
particles [ whichparticle ] . y = emitters [ i ] . y ;
particles [ whichparticle ] . z = emitters [ i ] . z ;
if ( useLines )
{
// link particles to form lines
if ( linelist [ whichparticle ] [ 0 ] > = 0 )
linelist [ linelist [ whichparticle ] [ 0 ] ] [ 1 ] = - 1 ;
linelist [ whichparticle ] [ 0 ] = - 1 ;
if ( emitters [ i ] . z = = - 15.0f )
linelist [ whichparticle ] [ 1 ] = - 1 ;
else
linelist [ whichparticle ] [ 1 ] = lastparticle [ i ] ;
linelist [ lastparticle [ i ] ] [ 0 ] = whichparticle ;
lastparticle [ i ] = whichparticle ;
}
whichparticle + + ;
if ( whichparticle > = partCount )
whichparticle = 0 ;
}
// calculate particle positions and colors
// first modify constants that affect colors
c [ 6 ] * = 9.0f / particleSpeed ;
c [ 7 ] * = 9.0f / particleSpeed ;
c [ 8 ] * = 9.0f / particleSpeed ;
// then update each particle
for ( i = 0 ; i < partCount ; i + + )
{
Particle * part = particles + i ;
// store old positions
x = part - > x ;
y = part - > y ;
z = part - > z ;
// make new positins
part - > x = x + ( c [ 0 ] * y + c [ 1 ] * z ) * pvel ;
part - > y = y + ( c [ 2 ] * z + c [ 3 ] * x ) * pvel ;
part - > z = z + ( c [ 4 ] * x + c [ 5 ] * y ) * pvel ;
// calculate colors
part - > r = fabs ( ( part - > x - x ) * c [ 6 ] ) ;
part - > g = fabs ( ( part - > y - y ) * c [ 7 ] ) ;
part - > b = fabs ( ( part - > z - z ) * c [ 8 ] ) ;
// clamp colors
if ( part - > r > 1.0f )
part - > r = 1.0f ;
if ( part - > g > 1.0f )
part - > g = 1.0f ;
if ( part - > b > 1.0f )
part - > b = 1.0f ;
}
// draw particles
switch ( _ec - > dGeometry )
{
case 0 : // lights
for ( i = 0 ; i < partCount ; i + + )
{
glColor3fv ( & particles [ i ] . r ) ;
glPushMatrix ( ) ;
glTranslatef ( particles [ i ] . x , particles [ i ] . y , particles [ i ] . z ) ;
glCallList ( 1 ) ;
glPopMatrix ( ) ;
#if 0
if ( i = = 0 )
printf ( " KR %d %g %g %g \n " , i ,
particles [ i ] . x , particles [ i ] . y , particles [ i ] . z ) ;
# endif
}
break ;
case 1 : // points
for ( i = 0 ; i < partCount ; i + + )
{
temp = particles [ i ] . z + 40.0f ;
if ( temp < 0.01f )
temp = 0.01f ;
glPointSize ( pointsize * temp ) ;
glBegin ( GL_POINTS ) ;
glColor3fv ( & particles [ i ] . r ) ;
glVertex3fv ( & particles [ i ] . x ) ;
glEnd ( ) ;
}
break ;
case 2 : // lines
for ( i = 0 ; i < partCount ; i + + )
{
temp = particles [ i ] . z + 40.0f ;
if ( temp < 0.01f )
temp = 0.01f ;
glLineWidth ( linesize * temp ) ;
glBegin ( GL_LINES ) ;
if ( linelist [ i ] [ 1 ] > = 0 )
{
glColor3fv ( & particles [ i ] . r ) ;
if ( linelist [ i ] [ 0 ] = = - 1 )
glColor3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3fv ( & particles [ i ] . x ) ;
glColor3fv ( & particles [ linelist [ i ] [ 1 ] ] . r ) ;
if ( linelist [ linelist [ i ] [ 1 ] ] [ 1 ] = = - 1 )
glColor3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3fv ( & particles [ linelist [ i ] [ 1 ] ] . x ) ;
}
glEnd ( ) ;
}
}
}
//----------------------------------------------------------------------------
SWindsWidget : : SWindsWidget ( TQWidget * parent , const char * name )
: TQGLWidget ( parent , name ) , _winds ( 0 )
{
setDefaults ( Regular ) ;
_frameTime = 1000 / 60 ;
_timer = new TQTimer ( this ) ;
connect ( _timer , TQ_SIGNAL ( timeout ( ) ) , this , TQ_SLOT ( nextFrame ( ) ) ) ;
}
SWindsWidget : : ~ SWindsWidget ( )
{
// Free memory
delete [ ] _winds ;
}
void SWindsWidget : : paintGL ( )
{
glLoadIdentity ( ) ;
if ( ! dBlur )
{
glClear ( GL_COLOR_BUFFER_BIT ) ;
}
else
{
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
glColor4f ( 0.0f , 0.0f , 0.0f , 0.5f - ( float ( dBlur ) * 0.0049f ) ) ;
glBegin ( GL_QUADS ) ;
glVertex3f ( - 40.0f , - 17.0f , 0.0f ) ;
glVertex3f ( 40.0f , - 17.0f , 0.0f ) ;
glVertex3f ( 40.0f , 17.0f , 0.0f ) ;
glVertex3f ( - 40.0f , 17.0f , 0.0f ) ;
glEnd ( ) ;
if ( ! dGeometry )
glBlendFunc ( GL_ONE , GL_ONE ) ;
else
glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ; // Necessary for point and line smoothing (I don't know why)
// Maybe it's just my video card...
}
// You should need to draw twice if using blur, once to each buffer.
// But wglSwapLayerBuffers appears to copy the back to the
// front instead of just switching the pointers to them. It turns
// out that both NVidia and 3dfx prefer to use PFD_SWAP_COPY instead
// of PFD_SWAP_EXCHANGE in the PIXELFORMATDESCRIPTOR. I don't know why...
// So this may not work right on other platforms or all video cards.
// Update surfaces
if ( _winds )
{
_ec = this ;
int i ;
for ( i = 0 ; i < dWinds ; i + + )
_winds [ i ] . update ( ) ;
}
glFlush ( ) ;
}
void SWindsWidget : : resizeGL ( int w , int h )
{
glViewport ( 0 , 0 , w , h ) ;
glMatrixMode ( GL_PROJECTION ) ;
glLoadIdentity ( ) ;
gluPerspective ( 90.0 , ( float ) w / ( float ) h , 1.0 , 10000 ) ;
glTranslatef ( 0.0 , 0.0 , - 15.0 ) ;
glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
}
// Window initialization
void SWindsWidget : : initializeGL ( )
{
updateParameters ( ) ;
_timer - > start ( _frameTime , true ) ;
}
# ifdef UNIT_TEST
void SWindsWidget : : keyPressEvent ( TQKeyEvent * e )
{
if ( e - > key ( ) = = TQt : : Key_0 ) { setDefaults ( 0 ) ; updateParameters ( ) ; }
if ( e - > key ( ) = = TQt : : Key_1 ) { setDefaults ( 1 ) ; updateParameters ( ) ; }
if ( e - > key ( ) = = TQt : : Key_2 ) { setDefaults ( 2 ) ; updateParameters ( ) ; }
if ( e - > key ( ) = = TQt : : Key_3 ) { setDefaults ( 3 ) ; updateParameters ( ) ; }
if ( e - > key ( ) = = TQt : : Key_4 ) { setDefaults ( 4 ) ; updateParameters ( ) ; }
if ( e - > key ( ) = = TQt : : Key_5 ) { setDefaults ( 5 ) ; updateParameters ( ) ; }
}
# endif
void SWindsWidget : : nextFrame ( )
{
updateGL ( ) ;
_timer - > start ( _frameTime , true ) ;
}
void SWindsWidget : : updateParameters ( )
{
int i , j ;
float x , y , temp ;
srand ( ( unsigned ) time ( NULL ) ) ;
rand ( ) ; rand ( ) ; rand ( ) ; rand ( ) ; rand ( ) ;
glClearColor ( 0.0f , 0.0f , 0.0f , 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
if ( ! dGeometry )
glBlendFunc ( GL_ONE , GL_ONE ) ;
else
glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ; // Necessary for point and line smoothing (I don't know why)
glEnable ( GL_BLEND ) ;
if ( ! dGeometry )
{
// Init lights
for ( i = 0 ; i < LIGHTSIZE ; i + + )
{
for ( j = 0 ; j < LIGHTSIZE ; j + + )
{
x = float ( i - LIGHTSIZE / 2 ) / float ( LIGHTSIZE / 2 ) ;
y = float ( j - LIGHTSIZE / 2 ) / float ( LIGHTSIZE / 2 ) ;
temp = 1.0f - float ( sqrt ( ( x * x ) + ( y * y ) ) ) ;
if ( temp > 1.0f )
temp = 1.0f ;
if ( temp < 0.0f )
temp = 0.0f ;
lightTexture [ i ] [ j ] = ( unsigned char ) ( 255.0f * temp ) ;
}
}
glEnable ( GL_TEXTURE_2D ) ;
glBindTexture ( GL_TEXTURE_2D , 1 ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_MODULATE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , 1 , LIGHTSIZE , LIGHTSIZE , 0 ,
GL_LUMINANCE , GL_UNSIGNED_BYTE , lightTexture ) ;
temp = 0.02f * dSize ;
glNewList ( 1 , GL_COMPILE ) ;
glBindTexture ( GL_TEXTURE_2D , 1 ) ;
glBegin ( GL_TRIANGLE_STRIP ) ;
glTexCoord2f ( 0.0f , 0.0f ) ;
glVertex3f ( - temp , - temp , 0.0f ) ;
glTexCoord2f ( 1.0f , 0.0f ) ;
glVertex3f ( temp , - temp , 0.0f ) ;
glTexCoord2f ( 0.0f , 1.0f ) ;
glVertex3f ( - temp , temp , 0.0f ) ;
glTexCoord2f ( 1.0f , 1.0f ) ;
glVertex3f ( temp , temp , 0.0f ) ;
glEnd ( ) ;
glEndList ( ) ;
}
else if ( dGeometry = = 1 )
{
// init point smoothing
glEnable ( GL_POINT_SMOOTH ) ;
glHint ( GL_POINT_SMOOTH_HINT , GL_NICEST ) ;
glDisable ( GL_TEXTURE_2D ) ;
}
else if ( dGeometry = = 2 )
{
// init line smoothing
glEnable ( GL_LINE_SMOOTH ) ;
glHint ( GL_LINE_SMOOTH_HINT , GL_NICEST ) ;
glDisable ( GL_TEXTURE_2D ) ;
}
// Initialize surfaces
_ec = this ;
delete [ ] _winds ;
_winds = new wind [ dWinds ] ;
}
/**
May be called at any time - makes no OpenGL calls .
*/
void SWindsWidget : : setDefaults ( int which )
{
switch ( which )
{
case CosmicStrings :
dWinds = 1 ;
dEmitters = 50 ;
dParticles = 3000 ;
dGeometry = 2 ;
dSize = 20 ;
dWindspeed = 10 ;
dEmitterspeed = 10 ;
dParticlespeed = 10 ;
dBlur = 10 ;
break ;
case ColdPricklies :
dWinds = 1 ;
dEmitters = 300 ;
dParticles = 3000 ;
dGeometry = 2 ;
dSize = 5 ;
dWindspeed = 20 ;
dEmitterspeed = 100 ;
dParticlespeed = 15 ;
dBlur = 70 ;
break ;
case SpaceFur :
dWinds = 2 ;
dEmitters = 400 ;
dParticles = 1600 ;
dGeometry = 2 ;
dSize = 15 ;
dWindspeed = 20 ;
dEmitterspeed = 15 ;
dParticlespeed = 10 ;
dBlur = 0 ;
break ;
case Jiggly :
dWinds = 1 ;
dEmitters = 40 ;
dParticles = 1200 ;
dGeometry = 1 ;
dSize = 20 ;
dWindspeed = 100 ;
dEmitterspeed = 20 ;
dParticlespeed = 4 ;
dBlur = 50 ;
break ;
case Undertow :
dWinds = 1 ;
dEmitters = 400 ;
dParticles = 1200 ;
dGeometry = 0 ;
dSize = 40 ;
dWindspeed = 20 ;
dEmitterspeed = 1 ;
dParticlespeed = 100 ;
dBlur = 50 ;
break ;
case Regular :
default :
dWinds = 1 ;
dEmitters = 30 ;
dParticles = 2000 ;
dGeometry = 0 ;
dSize = 50 ;
dWindspeed = 20 ;
dEmitterspeed = 15 ;
dParticlespeed = 10 ;
dBlur = 40 ;
break ;
}
}
//----------------------------------------------------------------------------
# ifndef UNIT_TEST
# include <tdelocale.h>
# include <tdeglobal.h>
# include <tdeconfig.h>
// libtdescreensaver interface
extern " C "
{
KDE_EXPORT const char * kss_applicationName = " ksolarwinds.kss " ;
KDE_EXPORT const char * kss_description = I18N_NOOP ( " Solar Winds " ) ;
KDE_EXPORT const char * kss_version = " 1.0 " ;
KDE_EXPORT KScreenSaver * kss_create ( WId id )
{
return new KSWindsScreenSaver ( id ) ;
}
KDE_EXPORT TQDialog * kss_setup ( )
{
return new KSWindsSetup ;
}
}
//----------------------------------------------------------------------------
KSWindsScreenSaver : : KSWindsScreenSaver ( WId id ) : KScreenSaver ( id )
{
_flux = new SWindsWidget ;
readSettings ( ) ;
embed ( _flux ) ;
_flux - > show ( ) ;
}
KSWindsScreenSaver : : ~ KSWindsScreenSaver ( )
{
}
static int filterRandom ( int n )
{
if ( ( n < 0 ) | | ( n > = SWindsWidget : : DefaultModes ) )
{
srand ( ( unsigned ) time ( NULL ) ) ;
n = rand ( ) % SWindsWidget : : DefaultModes ;
}
return n ;
}
void KSWindsScreenSaver : : readSettings ( )
{
TDEConfig * config = TDEGlobal : : config ( ) ;
config - > setGroup ( " Settings " ) ;
_mode = config - > readNumEntry ( " Mode " , SWindsWidget : : Regular ) ;
_flux - > setDefaults ( filterRandom ( _mode ) ) ;
}
/**
Any invalid mode will select one at random .
*/
void KSWindsScreenSaver : : setMode ( int id )
{
_mode = id ;
_flux - > setDefaults ( filterRandom ( id ) ) ;
_flux - > updateParameters ( ) ;
}
//----------------------------------------------------------------------------
# include <tqlayout.h>
# include <tqlabel.h>
# include <tqcombobox.h>
# include <tdemessagebox.h>
static const char * defaultText [ ] =
{
I18N_NOOP ( " Regular " ) ,
I18N_NOOP ( " Cosmic Strings " ) ,
I18N_NOOP ( " Cold Pricklies " ) ,
I18N_NOOP ( " Space Fur " ) ,
I18N_NOOP ( " Jiggly " ) ,
I18N_NOOP ( " Undertow " ) ,
I18N_NOOP ( " (Random) " ) ,
0
} ;
KSWindsSetup : : KSWindsSetup ( TQWidget * parent , const char * name )
: KDialogBase ( parent , name , true , i18n ( " Setup Solar Wind " ) ,
Ok | Cancel | Help , Ok , true )
{
setButtonText ( Help , i18n ( " A&bout " ) ) ;
TQWidget * main = makeMainWidget ( ) ;
TQHBoxLayout * top = new TQHBoxLayout ( main , 0 , spacingHint ( ) ) ;
TQVBoxLayout * leftCol = new TQVBoxLayout ;
top - > addLayout ( leftCol ) ;
TQLabel * label = new TQLabel ( i18n ( " Mode: " ) , main ) ;
leftCol - > addWidget ( label ) ;
modeW = new TQComboBox ( main ) ;
int i = 0 ;
while ( defaultText [ i ] )
modeW - > insertItem ( i18n ( defaultText [ i + + ] ) ) ;
leftCol - > addWidget ( modeW ) ;
leftCol - > addStretch ( ) ;
// Preview
TQWidget * preview ;
preview = new TQWidget ( main ) ;
preview - > setFixedSize ( 220 , 165 ) ;
preview - > setBackgroundColor ( black ) ;
preview - > show ( ) ; // otherwise saver does not get correct size
_saver = new KSWindsScreenSaver ( preview - > winId ( ) ) ;
top - > addWidget ( preview ) ;
// Now that we have _saver...
modeW - > setCurrentItem ( _saver - > mode ( ) ) ; // set before we connect
connect ( modeW , TQ_SIGNAL ( activated ( int ) ) , _saver , TQ_SLOT ( setMode ( int ) ) ) ;
}
KSWindsSetup : : ~ KSWindsSetup ( )
{
delete _saver ;
}
void KSWindsSetup : : slotHelp ( )
{
KMessageBox : : about ( this ,
i18n ( " <h3>Solar Winds 1.0</h3> \n <p>Copyright (c) 2002 Terence M. Welsh<br> \n <a href= \" http://www.reallyslick.com/ \" >http://www.reallyslick.com/</a></p> \n \n <p>Ported to TDE by Karl Robillard</p> " ) ,
TQString ( ) , KMessageBox : : AllowLink ) ;
}
/**
Ok pressed - save settings and exit
*/
void KSWindsSetup : : slotOk ( )
{
TDEConfig * config = TDEGlobal : : config ( ) ;
config - > setGroup ( " Settings " ) ;
TQString val ;
val . setNum ( modeW - > currentItem ( ) ) ;
config - > writeEntry ( " Mode " , val ) ;
config - > sync ( ) ;
accept ( ) ;
}
# endif
//----------------------------------------------------------------------------
# ifdef UNIT_TEST
// moc SolarWinds.h -o SolarWinds.moc
// g++ -g -DUNIT_TEST SolarWinds.cpp -I/usr/lib/qt3/include -lqt -L/usr/lib/qt3/lib -lGLU -lGL
# include <tqapplication.h>
int main ( int argc , char * * argv )
{
TQApplication app ( argc , argv ) ;
SWindsWidget w ;
app . setMainWidget ( & w ) ;
w . show ( ) ;
return app . exec ( ) ;
}
# endif
//EOF