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//============================================================================
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//
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// KRotation screen saver for KDE
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//
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// The screen saver displays a physically realistic simulation of a force free
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// rotating asymmetric body. The equations of motion for such a rotation, the
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// Euler equations, are integrated numerically by the Runge-Kutta method.
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//
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// Developed by Georg Drenkhahn, georg-d@users.sourceforge.net
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//
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// $Id$
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//
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/*
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* Copyright (C) 2004 Georg Drenkhahn
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*
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* KRotation is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License version 2 as published by the
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* Free Software Foundation.
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*
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* KRotation is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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* Place, Suite 330, Boston, MA 02110-1301 USA
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*/
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//============================================================================
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// std. C++ headers
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#include <cstdlib>
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// STL
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#include <deque>
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// TQt headers
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#include <tqcheckbox.h>
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#include <tqlineedit.h>
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#include <tqvalidator.h>
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#include <tqtooltip.h>
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// KDE headers
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#include <klocale.h>
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#include <tdeconfig.h>
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#include <kdebug.h>
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#include <kmessagebox.h>
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#include "sspreviewarea.h"
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// rotation.moc includes rotation.h
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#include "rotation.moc"
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/** Version number of this screen saver */
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#define KROTATION_VERSION "1.1"
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// libtdescreensaver interface
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extern "C"
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{
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/** application name for the libtdescreensaver interface */
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KDE_EXPORT const char *kss_applicationName = "krotation.kss";
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/** application description for the libtdescreensaver interface */
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KDE_EXPORT const char *kss_description =
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I18N_NOOP("Simulation of a force free rotating asymmetric body");
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/** application version for the libtdescreensaver interface */
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KDE_EXPORT const char *kss_version = KROTATION_VERSION;
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/** function to create screen saver object */
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KDE_EXPORT KScreenSaver* kss_create(WId id)
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{
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return new KRotationSaver(id);
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}
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/** function to create setup dialog for screen saver */
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KDE_EXPORT TQDialog* kss_setup()
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{
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return new KRotationSetup();
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}
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}
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//-----------------------------------------------------------------------------
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// EulerOdeSolver implementation
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//-----------------------------------------------------------------------------
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EulerOdeSolver::EulerOdeSolver(
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const double &t_,
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const double &dt_,
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const double &A_,
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const double &B_,
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const double &C_,
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std::valarray<double> &y_,
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const double &eps_)
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: RkOdeSolver<double>(t_,y_,dt_,eps_),
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A(A_), B(B_), C(C_)
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{
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}
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std::valarray<double> EulerOdeSolver::f(
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const double &x,
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const std::valarray<double> &y) const
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{
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// unused
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(void)x;
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// vec omega in body coor. sys.: omega_body = (p, q, r)
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const vec3<double> omega_body(y[std::slice(0,3,1)]);
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// body unit vectors in fixed frame coordinates
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const vec3<double> e1(y[std::slice(3,3,1)]);
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const vec3<double> e2(y[std::slice(6,3,1)]);
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const vec3<double> e3(y[std::slice(9,3,1)]);
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// don't use "const vec3<double>&" here because slice_array must be
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// value-copied to vec3<double>.
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// vec omega in global fixed coor. sys.
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vec3<double> omega(
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omega_body[0] * e1
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+ omega_body[1] * e2
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+ omega_body[2] * e3);
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// return vector y'
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std::valarray<double> ypr(y.size());
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// omega_body'
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ypr[0] = -(C-B)/A * omega_body[1] * omega_body[2]; // p'
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ypr[1] = -(A-C)/B * omega_body[2] * omega_body[0]; // q'
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ypr[2] = -(B-A)/C * omega_body[0] * omega_body[1]; // r'
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// e1', e2', e3'
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ypr[std::slice(3,3,1)] = vec3<double>::crossprod(omega, e1);
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ypr[std::slice(6,3,1)] = vec3<double>::crossprod(omega, e2);
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ypr[std::slice(9,3,1)] = vec3<double>::crossprod(omega, e3);
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return ypr;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Rotation: screen saver widget
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//-----------------------------------------------------------------------------
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RotationGLWidget::RotationGLWidget(
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TQWidget* parent, const char* name,
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const vec3<double>& _omega,
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const std::deque<vec3<double> >& e1_,
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const std::deque<vec3<double> >& e2_,
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const std::deque<vec3<double> >& e3_,
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const vec3<double>& J)
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: TQGLWidget(parent, name),
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eyeR(25), eyeTheta(1), eyePhi(M_PI*0.25),
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boxSize(1,1,1),
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fixedAxses(0),
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bodyAxses(0),
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lightR(10), lightTheta(M_PI/4), lightPhi(0),
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bodyAxsesLength(6),
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fixedAxsesLength(8),
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omega(_omega),
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e1(e1_),
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e2(e2_),
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e3(e3_)
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{
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// set up initial rotation matrix as unit matrix, only non-constant elements
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// are set later on
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for (int i=0; i<16; i++)
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rotmat[i] = ((i%5)==0) ? 1:0;
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// Set the box sizes from the momenta of inertia. J is the 3 vector with
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// momenta of inertia with respect to the 3 figure axes.
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// the default values must be valid so that w,h,d are real!
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GLfloat
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x2 = 6.0*(-J[0] + J[1] + J[2]),
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y2 = 6.0*( J[0] - J[1] + J[2]),
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z2 = 6.0*( J[0] + J[1] - J[2]);
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if (x2>=0 && y2>=0 && z2>=0)
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{
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boxSize = vec3<double>(sqrt(x2), sqrt(y2), sqrt(z2));
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}
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else
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{
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kdDebug() << "parameter error" << endl;
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boxSize = vec3<double>(1, 1, 1);
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}
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}
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/* --------- protected methods ----------- */
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void RotationGLWidget::initializeGL(void)
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{
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qglClearColor(TQColor(black)); // set color to clear the background
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glClearDepth(1); // depth buffer setup
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glEnable(GL_DEPTH_TEST); // depth testing
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glDepthFunc(GL_LEQUAL); // type of depth test
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glShadeModel(GL_SMOOTH); // smooth color shading in poygons
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// nice perspective calculation
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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// set up the light
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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// set positon of light0
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GLfloat lightPos[4]=
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{lightR * sin(lightTheta) * sin(lightPhi),
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lightR * sin(lightTheta) * cos(lightPhi),
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lightR * cos(lightTheta), 1.};
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glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
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// enable setting the material colour by glColor()
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glEnable(GL_COLOR_MATERIAL);
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// set up display lists
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if (fixedAxses == 0)
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fixedAxses = glGenLists(1); // list to be returned
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glNewList(fixedAxses, GL_COMPILE);
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// fixed coordinate system axes
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glPushMatrix();
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glLoadIdentity();
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// z-axis, blue
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qglColor(TQColor(blue));
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myGlArrow(fixedAxsesLength, 0.5f, 0.03f, 0.1f);
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// x-axis, red
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qglColor(TQColor(red));
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glRotatef(90, 0, 1, 0);
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myGlArrow(fixedAxsesLength, 0.5f, 0.03f, 0.1f);
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// y-axis, green
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qglColor(TQColor(green));
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glLoadIdentity();
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glRotatef(-90, 1, 0, 0);
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myGlArrow(fixedAxsesLength, 0.5f, 0.03f, 0.1f);
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glPopMatrix();
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glEndList();
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// end of axes object list
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// box and box-axses
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if (bodyAxses == 0)
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bodyAxses = glGenLists(1); // list to be returned
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glNewList(bodyAxses, GL_COMPILE);
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// z-axis, blue
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qglColor(TQColor(blue));
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myGlArrow(bodyAxsesLength, 0.5f, 0.03f, 0.1f);
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// x-axis, red
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qglColor(TQColor(red));
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glPushMatrix();
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glRotatef(90, 0, 1, 0);
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myGlArrow(bodyAxsesLength, 0.5f, 0.03f, 0.1f);
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glPopMatrix();
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// y-axis, green
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qglColor(TQColor(green));
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glPushMatrix();
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glRotatef(-90, 1, 0, 0);
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myGlArrow(bodyAxsesLength, 0.5f, 0.03f, 0.1f);
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glPopMatrix();
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glEndList();
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}
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void RotationGLWidget::draw_traces(void)
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{
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if (e1.size()==0 && e2.size()==0 && e3.size()==0)
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return;
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glPushMatrix();
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glScalef(bodyAxsesLength, bodyAxsesLength, bodyAxsesLength);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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for (int j=0; j<3; ++j)
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{
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const std::deque<vec3<double> >& e =
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j==0 ? e1 : j==1 ? e2 : e3;
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// trace must contain at least 2 elements
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if (e.size() > 1)
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{
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// emission colour
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GLfloat em[4] = {0,0,0,1};
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em[j] = 1; // set either red, green, blue emission colour
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, em);
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glColor4fv(em);
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// set iterator of the tail part
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std::deque<vec3<double> >::const_iterator eit = e.begin();
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std::deque<vec3<double> >::const_iterator tail =
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e.begin() +
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static_cast<std::deque<vec3<double> >::difference_type>
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(0.9*e.size());
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glBegin(GL_LINES);
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for (; eit < e.end()-1; ++eit)
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{
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glVertex3f((*eit)[0], (*eit)[1], (*eit)[2]);
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// decrease transparency for tail section
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if (eit > tail)
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em[3] =
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static_cast<GLfloat>
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(1.0 - double(eit-tail)/(0.1*e.size()));
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glColor4fv(em);
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, em);
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glVertex3f((*(eit+1))[0], (*(eit+1))[1], (*(eit+1))[2]);
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}
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glEnd();
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}
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}
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glDisable(GL_BLEND);
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glPopMatrix();
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}
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void RotationGLWidget::paintGL(void)
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{
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// clear color and depth buffer
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW); // select modelview matrix
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glLoadIdentity();
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GLfloat const em[] = {0,0,0,1};
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, em);
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// omega vector
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vec3<double> rotvec =
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vec3<double>::crossprod(vec3<double>(0,0,1), omega).normalize();
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GLfloat rotdeg =
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180./M_PI * vec3<double>::angle(vec3<double>(0,0,1), omega);
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glPushMatrix();
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glRotatef(rotdeg, rotvec[0], rotvec[1], rotvec[2]);
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qglColor(TQColor(white));
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myGlArrow(7, .5f, .1f, 0.2f);
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glPopMatrix();
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// fixed axes
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glCallList(fixedAxses);
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glPushMatrix();
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// set up variable part of rotation matrix for body
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// set gl body rotation matrix from e1,e2,e3
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const vec3<double>& e1b = e1.front();
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const vec3<double>& e2b = e2.front();
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const vec3<double>& e3b = e3.front();
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rotmat[0] = e1b[0];
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rotmat[1] = e1b[1];
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rotmat[2] = e1b[2];
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rotmat[4] = e2b[0];
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rotmat[5] = e2b[1];
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rotmat[6] = e2b[2];
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rotmat[8] = e3b[0];
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rotmat[9] = e3b[1];
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rotmat[10] = e3b[2];
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glMultMatrixf(rotmat);
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glCallList(bodyAxses);
|
|
|
|
|
|
|
|
glScalef(boxSize[0]/2, boxSize[1]/2, boxSize[2]/2);
|
|
|
|
|
|
|
|
// paint box
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
// front (z)
|
|
|
|
qglColor(TQColor(blue));
|
|
|
|
glNormal3f( 0,0,1);
|
|
|
|
glVertex3f( 1, 1, 1);
|
|
|
|
glVertex3f(-1, 1, 1);
|
|
|
|
glVertex3f(-1, -1, 1);
|
|
|
|
glVertex3f( 1, -1, 1);
|
|
|
|
// back (-z)
|
|
|
|
glNormal3f( 0,0,-1);
|
|
|
|
glVertex3f( 1, 1, -1);
|
|
|
|
glVertex3f(-1, 1, -1);
|
|
|
|
glVertex3f(-1, -1, -1);
|
|
|
|
glVertex3f( 1, -1, -1);
|
|
|
|
// top (y)
|
|
|
|
qglColor(TQColor(green));
|
|
|
|
glNormal3f( 0,1,0);
|
|
|
|
glVertex3f( 1, 1, 1);
|
|
|
|
glVertex3f( 1, 1, -1);
|
|
|
|
glVertex3f(-1, 1, -1);
|
|
|
|
glVertex3f(-1, 1, 1);
|
|
|
|
// bottom (-y)
|
|
|
|
glNormal3f( 0,-1,0);
|
|
|
|
glVertex3f( 1, -1, 1);
|
|
|
|
|
|
|
|
glVertex3f( 1, -1, -1);
|
|
|
|
glVertex3f(-1, -1, -1);
|
|
|
|
glVertex3f(-1, -1, 1);
|
|
|
|
// left (-x)
|
|
|
|
qglColor(TQColor(red));
|
|
|
|
glNormal3f( -1,0,0);
|
|
|
|
glVertex3f(-1, 1, 1);
|
|
|
|
glVertex3f(-1, 1, -1);
|
|
|
|
glVertex3f(-1, -1, -1);
|
|
|
|
glVertex3f(-1, -1, 1);
|
|
|
|
// right (x)
|
|
|
|
glNormal3f( 1,0,0);
|
|
|
|
glVertex3f( 1, 1, 1);
|
|
|
|
glVertex3f( 1, 1, -1);
|
|
|
|
glVertex3f( 1, -1, -1);
|
|
|
|
glVertex3f( 1, -1, 1);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
// traces
|
|
|
|
glPopMatrix();
|
|
|
|
draw_traces ();
|
|
|
|
|
|
|
|
glFlush();
|
|
|
|
}
|
|
|
|
|
|
|
|
void RotationGLWidget::resizeGL(int w, int h)
|
|
|
|
{
|
|
|
|
// Prevent a divide by zero
|
|
|
|
if (h == 0) h = 1;
|
|
|
|
|
|
|
|
// set the new view port
|
|
|
|
glViewport(0, 0, (GLint)w, (GLint)h);
|
|
|
|
|
|
|
|
// set up projection matrix
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
// Perspective view
|
|
|
|
gluPerspective(40.0f, (GLdouble)w/(GLdouble)h, 1.0, 100.0f);
|
|
|
|
|
|
|
|
// Viewing transformation, position for better view
|
|
|
|
// Theta is polar angle 0<Theta<Pi
|
|
|
|
gluLookAt(
|
|
|
|
eyeR * sin(eyeTheta) * sin(eyePhi),
|
|
|
|
eyeR * sin(eyeTheta) * cos(eyePhi),
|
|
|
|
eyeR * cos(eyeTheta),
|
|
|
|
0,0,0,
|
|
|
|
0,0,1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------- privat methods ----------- */
|
|
|
|
|
|
|
|
void RotationGLWidget::myGlArrow(
|
|
|
|
GLfloat total_length, GLfloat head_length,
|
|
|
|
GLfloat base_width, GLfloat head_width)
|
|
|
|
{
|
|
|
|
GLUquadricObj* quadAx = gluNewQuadric();
|
|
|
|
glPushMatrix();
|
|
|
|
gluCylinder(quadAx, base_width, base_width,
|
|
|
|
total_length-head_length, 10, 1);
|
|
|
|
glTranslatef(0, 0, total_length-head_length);
|
|
|
|
gluCylinder(quadAx, head_width, 0, head_length, 10, 1);
|
|
|
|
glPopMatrix();
|
|
|
|
gluDeleteQuadric(quadAx);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// KRotationSaver: screen saver class
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
KRotationSaver::KRotationSaver(WId id)
|
|
|
|
: KScreenSaver(id),
|
|
|
|
J(4,2,3), // fixed box sizes!
|
|
|
|
initEulerPhi(0),
|
|
|
|
initEulerPsi(0),
|
|
|
|
solver(0),
|
|
|
|
glArea(0),
|
|
|
|
timer(0),
|
|
|
|
m_traceLengthSeconds(traceLengthSecondsDefault),
|
|
|
|
m_Lz(LzDefault),
|
|
|
|
m_initEulerTheta(initEulerThetaDefault)
|
|
|
|
{
|
|
|
|
readSettings(); // read global settings
|
|
|
|
initData(); // init e1,e2,e3,omega,solver
|
|
|
|
|
|
|
|
setEraseColor(black);
|
|
|
|
erase(); // erase area
|
|
|
|
glArea = new RotationGLWidget(
|
|
|
|
this, 0, omega, e1, e2, e3, J); // create gl widget
|
|
|
|
embed(glArea); // embed gl widget and resize it
|
|
|
|
glArea->show(); // show gl widget
|
|
|
|
|
|
|
|
timer = new TQTimer(this);
|
|
|
|
timer->start(deltaT, TRUE);
|
|
|
|
connect(timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(doTimeStep()));
|
|
|
|
}
|
|
|
|
|
|
|
|
KRotationSaver::~KRotationSaver()
|
|
|
|
{
|
|
|
|
// time, rotation are automatically deleted with parent KRotationSaver
|
|
|
|
delete solver;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KRotationSaver::initData()
|
|
|
|
{
|
|
|
|
// reset coordiante system
|
|
|
|
vec3<double> e1t(1,0,0), e2t(0,1,0), e3t(0,0,1);
|
|
|
|
// rotation by phi around z = zhat axis
|
|
|
|
e1t.rotate(initEulerPhi*e3t);
|
|
|
|
e2t.rotate(initEulerPhi*e3t);
|
|
|
|
// rotation by theta around new x axis
|
|
|
|
e2t.rotate(m_initEulerTheta*e1t);
|
|
|
|
e3t.rotate(m_initEulerTheta*e1t);
|
|
|
|
// rotation by psi around new z axis
|
|
|
|
e1t.rotate(initEulerPsi*e3t);
|
|
|
|
e2t.rotate(initEulerPsi*e3t);
|
|
|
|
// set first vector in deque
|
|
|
|
e1.clear(); e1.push_front(e1t);
|
|
|
|
e2.clear(); e2.push_front(e2t);
|
|
|
|
e3.clear(); e3.push_front(e3t);
|
|
|
|
|
|
|
|
// calc L in body frame: 1. determine z-axis of fixed frame in body
|
|
|
|
// coordinates, undo the transformations for unit z vector of the body frame
|
|
|
|
|
|
|
|
// calc omega_body from ...
|
|
|
|
vec3<double> e1_body(1,0,0), e3_body(0,0,1);
|
|
|
|
// rotation by -psi along z axis
|
|
|
|
e1_body.rotate(-initEulerPsi*e3_body);
|
|
|
|
// rotation by -theta along new x axis
|
|
|
|
e3_body.rotate(-m_initEulerTheta*e1_body);
|
|
|
|
// omega_body = L_body * J_body^(-1)
|
|
|
|
vec3<double> omega_body = e3_body * m_Lz;
|
|
|
|
omega_body /= J;
|
|
|
|
|
|
|
|
// assemble initial y for solver
|
|
|
|
std::valarray<double> y(12);
|
|
|
|
y[std::slice(0,3,1)] = omega_body;
|
|
|
|
// 3 basis vectors of body system in fixed coordinates
|
|
|
|
y[std::slice(3,3,1)] = e1t;
|
|
|
|
y[std::slice(6,3,1)] = e2t;
|
|
|
|
y[std::slice(9,3,1)] = e3t;
|
|
|
|
|
|
|
|
// initial rotation vector
|
|
|
|
omega
|
|
|
|
= omega_body[0]*e1t
|
|
|
|
+ omega_body[1]*e2t
|
|
|
|
+ omega_body[2]*e3t;
|
|
|
|
|
|
|
|
if (solver!=0) delete solver;
|
|
|
|
// init solver
|
|
|
|
solver = new EulerOdeSolver(
|
|
|
|
0.0, // t
|
|
|
|
0.01, // first dt step size estimation
|
|
|
|
J[0], J[1], J[2], // A,B,C
|
|
|
|
y, // omega_body,e1,e2,e3
|
|
|
|
1e-5); // eps
|
|
|
|
}
|
|
|
|
|
|
|
|
void KRotationSaver::readSettings()
|
|
|
|
{
|
|
|
|
// read configuration settings from config file
|
|
|
|
TDEConfig *config = TDEGlobal::config();
|
|
|
|
config->setGroup("Settings");
|
|
|
|
|
|
|
|
// internal saver parameters are set to stored values or left at their
|
|
|
|
// default values if stored values are out of range
|
|
|
|
setTraceFlag(0, config->readBoolEntry("x trace", traceFlagDefault[0]));
|
|
|
|
setTraceFlag(1, config->readBoolEntry("y trace", traceFlagDefault[1]));
|
|
|
|
setTraceFlag(2, config->readBoolEntry("z trace", traceFlagDefault[2]));
|
|
|
|
setRandomTraces(config->readBoolEntry("random traces", randomTracesDefault));
|
|
|
|
setTraceLengthSeconds(
|
|
|
|
config->readDoubleNumEntry("length", traceLengthSecondsDefault));
|
|
|
|
setLz(
|
|
|
|
config->readDoubleNumEntry("Lz", LzDefault));
|
|
|
|
setInitEulerTheta(
|
|
|
|
config->readDoubleNumEntry("theta", initEulerThetaDefault));
|
|
|
|
}
|
|
|
|
|
|
|
|
void KRotationSaver::setTraceLengthSeconds(const double& t)
|
|
|
|
{
|
|
|
|
if (t >= traceLengthSecondsLimitLower
|
|
|
|
&& t <= traceLengthSecondsLimitUpper)
|
|
|
|
{
|
|
|
|
m_traceLengthSeconds = t;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const double KRotationSaver::traceLengthSecondsLimitLower = 0.0;
|
|
|
|
const double KRotationSaver::traceLengthSecondsLimitUpper = 99.0;
|
|
|
|
const double KRotationSaver::traceLengthSecondsDefault = 3.0;
|
|
|
|
|
|
|
|
const bool KRotationSaver::traceFlagDefault[3] = {false, false, true};
|
|
|
|
|
|
|
|
void KRotationSaver::setLz(const double& Lz)
|
|
|
|
{
|
|
|
|
if (Lz >= LzLimitLower && Lz <= LzLimitUpper)
|
|
|
|
{
|
|
|
|
m_Lz = Lz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const double KRotationSaver::LzLimitLower = 0.0;
|
|
|
|
const double KRotationSaver::LzLimitUpper = 500.0;
|
|
|
|
const double KRotationSaver::LzDefault = 10.0;
|
|
|
|
|
|
|
|
void KRotationSaver::setInitEulerTheta(const double& theta)
|
|
|
|
{
|
|
|
|
if (theta >= initEulerThetaLimitLower
|
|
|
|
&& theta <= initEulerThetaLimitUpper)
|
|
|
|
{
|
|
|
|
m_initEulerTheta = theta;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const double KRotationSaver::initEulerThetaLimitLower = 0.0;
|
|
|
|
const double KRotationSaver::initEulerThetaLimitUpper = 180.0;
|
|
|
|
const double KRotationSaver::initEulerThetaDefault = 0.03;
|
|
|
|
|
|
|
|
// public slots
|
|
|
|
|
|
|
|
void KRotationSaver::doTimeStep()
|
|
|
|
{
|
|
|
|
// integrate a step ahead
|
|
|
|
solver->integrate(0.001*deltaT);
|
|
|
|
|
|
|
|
// read new y
|
|
|
|
std::valarray<double> y = solver->Y();
|
|
|
|
|
|
|
|
std::deque<vec3<double> >::size_type
|
|
|
|
max_vec_length =
|
|
|
|
static_cast<std::deque<vec3<double> >::size_type>
|
|
|
|
( m_traceLengthSeconds/(0.001*deltaT) );
|
|
|
|
|
|
|
|
for (int j=0; j<3; ++j)
|
|
|
|
{
|
|
|
|
std::deque<vec3<double> >& e =
|
|
|
|
j==0 ? e1 :
|
|
|
|
j==1 ? e2 : e3;
|
|
|
|
|
|
|
|
// read out new body coordinate system
|
|
|
|
if (m_traceFlag[j] == true
|
|
|
|
&& max_vec_length > 0)
|
|
|
|
{
|
|
|
|
e.push_front(y[std::slice(3*j+3, 3, 1)]);
|
|
|
|
while (e.size() > max_vec_length)
|
|
|
|
{
|
|
|
|
e.pop_back();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// only set the 1. element
|
|
|
|
e.front() = y[std::slice(3*j+3, 3, 1)];
|
|
|
|
// and delete all other emements
|
|
|
|
if (e.size() > 1)
|
|
|
|
e.resize(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// current rotation vector omega
|
|
|
|
omega = y[0]*e1.front() + y[1]*e2.front() + y[2]*e3.front();
|
|
|
|
|
|
|
|
// set new random traces every 10 seconds
|
|
|
|
if (m_randomTraces==true)
|
|
|
|
{
|
|
|
|
static unsigned int counter=0;
|
|
|
|
++counter;
|
|
|
|
if (counter > unsigned(10.0/(0.001*deltaT)))
|
|
|
|
{
|
|
|
|
counter=0;
|
|
|
|
for (int i=0; i<3; ++i)
|
|
|
|
m_traceFlag[i] = rand()%2==1 ? true : false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glArea->updateGL();
|
|
|
|
timer->start(deltaT, TRUE); // restart timer
|
|
|
|
}
|
|
|
|
|
|
|
|
// public slot of KRotationSaver, forward resize event to public slot of glArea
|
|
|
|
// to allow the resizing of the gl area withing the setup dialog
|
|
|
|
void KRotationSaver::resizeGlArea(TQResizeEvent* e)
|
|
|
|
{
|
|
|
|
glArea->resize(e->size());
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// KRotationSetup: dialog to setup screen saver parameters
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
KRotationSetup::KRotationSetup(TQWidget* parent, const char* name)
|
|
|
|
: KRotationSetupUi(parent, name),
|
|
|
|
// create ssaver and give it the WinID of the preview area
|
|
|
|
saver(new KRotationSaver(preview->winId()))
|
|
|
|
{
|
|
|
|
// the dialog should block, no other control center input should be possible
|
|
|
|
// until the dialog is closed
|
|
|
|
setModal(TRUE);
|
|
|
|
|
|
|
|
lengthEdit->setValidator(
|
|
|
|
new TQDoubleValidator(
|
|
|
|
KRotationSaver::traceLengthSecondsLimitLower,
|
|
|
|
KRotationSaver::traceLengthSecondsLimitUpper,
|
|
|
|
3, lengthEdit));
|
|
|
|
LzEdit->setValidator(
|
|
|
|
new TQDoubleValidator(
|
|
|
|
KRotationSaver::LzLimitLower,
|
|
|
|
KRotationSaver::LzLimitUpper,
|
|
|
|
3, LzEdit));
|
|
|
|
thetaEdit->setValidator(
|
|
|
|
new TQDoubleValidator(
|
|
|
|
KRotationSaver::initEulerThetaLimitLower,
|
|
|
|
KRotationSaver::initEulerThetaLimitUpper,
|
|
|
|
3, thetaEdit));
|
|
|
|
|
|
|
|
// set tool tips of editable fields
|
|
|
|
TQToolTip::add(
|
|
|
|
lengthEdit,
|
|
|
|
i18n("Length of traces in seconds of visibility.\nValid values from %1 to %2.")
|
|
|
|
.arg(KRotationSaver::traceLengthSecondsLimitLower, 0, 'f', 2)
|
|
|
|
.arg(KRotationSaver::traceLengthSecondsLimitUpper, 0, 'f', 2));
|
|
|
|
TQToolTip::add(
|
|
|
|
LzEdit,
|
|
|
|
i18n("Angular momentum in z direction in arbitrary units.\nValid values from %1 to %2.")
|
|
|
|
.arg(KRotationSaver::LzLimitLower, 0, 'f', 2)
|
|
|
|
.arg(KRotationSaver::LzLimitUpper, 0, 'f', 2));
|
|
|
|
TQToolTip::add(
|
|
|
|
thetaEdit,
|
|
|
|
i18n("Gravitational constant in arbitrary units.\nValid values from %1 to %2.")
|
|
|
|
.arg(KRotationSaver::initEulerThetaLimitLower, 0, 'f', 2)
|
|
|
|
.arg(KRotationSaver::initEulerThetaLimitUpper, 0, 'f', 2));
|
|
|
|
|
|
|
|
// init preview area
|
|
|
|
preview->setBackgroundColor(black);
|
|
|
|
preview->show(); // otherwise saver does not get correct size
|
|
|
|
|
|
|
|
// read settings from saver and update GUI elements with these values, saver
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// has read settings in its constructor
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// set editable fields with stored values as defaults
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xTrace->setChecked(saver->traceFlag(0));
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yTrace->setChecked(saver->traceFlag(1));
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zTrace->setChecked(saver->traceFlag(2));
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randTraces->setChecked(saver->randomTraces());
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TQString text;
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text.setNum(saver->traceLengthSeconds());
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lengthEdit->validateAndSet(text,0,0,0);
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text.setNum(saver->Lz());
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LzEdit->validateAndSet(text,0,0,0);
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text.setNum(saver->initEulerTheta());
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thetaEdit->validateAndSet(text,0,0,0);
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// if the preview area is resized it emmits the resized() event which is
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// caught by the saver. The embedded GlArea is resized to fit into the
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// preview area.
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connect(preview, TQT_SIGNAL(resized(TQResizeEvent*)),
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saver, TQT_SLOT(resizeGlArea(TQResizeEvent*)));
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}
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KRotationSetup::~KRotationSetup()
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{
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delete saver;
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}
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// Ok pressed - save settings and exit
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void KRotationSetup::okButtonClickedSlot(void)
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{
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TDEConfig* config = TDEGlobal::config();
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config->setGroup("Settings");
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config->writeEntry("x trace", saver->traceFlag(0));
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config->writeEntry("y trace", saver->traceFlag(1));
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config->writeEntry("z trace", saver->traceFlag(2));
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config->writeEntry("random traces", saver->randomTraces());
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config->writeEntry("length", saver->traceLengthSeconds());
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config->writeEntry("Lz", saver->Lz());
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config->writeEntry("theta", saver->initEulerTheta());
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config->sync();
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accept();
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}
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void KRotationSetup::aboutButtonClickedSlot(void)
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{
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KMessageBox::about(this, i18n("\
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<h3>KRotation Screen Saver for KDE</h3>\
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<p>Simulation of a force free rotating asymmetric body</p>\
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<p>Copyright (c) Georg Drenkhahn 2004</p>\
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<p><tt>georg-d@users.sourceforge.net</tt></p>"));
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}
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void KRotationSetup::xTraceToggled(bool state)
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|
{
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saver->setTraceFlag(0, state);
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}
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void KRotationSetup::yTraceToggled(bool state)
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|
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|
{
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|
saver->setTraceFlag(1, state);
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|
}
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void KRotationSetup::zTraceToggled(bool state)
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|
|
|
{
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|
saver->setTraceFlag(2, state);
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|
}
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void KRotationSetup::randomTracesToggled(bool state)
|
|
|
|
{
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|
|
saver->setRandomTraces(state);
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|
|
if (state==false)
|
|
|
|
{
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|
|
|
// restore settings from gui if random traces are turned off
|
|
|
|
saver->setTraceFlag(0, xTrace->isChecked());
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|
saver->setTraceFlag(1, yTrace->isChecked());
|
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|
|
saver->setTraceFlag(2, zTrace->isChecked());
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|
}
|
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|
}
|
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|
|
void KRotationSetup::lengthEnteredSlot(const TQString& s)
|
|
|
|
{
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|
|
|
saver->setTraceLengthSeconds(s.toDouble());
|
|
|
|
}
|
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|
|
void KRotationSetup::LzEnteredSlot(const TQString& s)
|
|
|
|
{
|
|
|
|
saver->setLz(s.toDouble());
|
|
|
|
if (saver!=0) saver->initData();
|
|
|
|
}
|
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|
|
void KRotationSetup::thetaEnteredSlot(const TQString& s)
|
|
|
|
{
|
|
|
|
saver->setInitEulerTheta(s.toDouble());
|
|
|
|
if (saver!=0) saver->initData();
|
|
|
|
}
|