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111 lines
2.3 KiB
111 lines
2.3 KiB
/*****************************************************************
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Copyright (c) 2000-2001 the noatun authors. See file AUTHORS.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIAB\ILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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******************************************************************/
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#ifndef SDLSCOPE_H
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#define SDLSCOPE_H
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#include <noatun/plugin.h>
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#include <string.h>
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extern "C"
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{
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#include <SDL.h>
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#include <fcntl.h>
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#include <unistd.h>
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}
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class SDLScope : public MonoScope, public Plugin
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{
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NOATUNPLUGIND
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public:
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SDLScope();
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virtual ~SDLScope();
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void init();
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protected:
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virtual void scopeEvent(float *data, int bands);
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private:
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int mOutFd;
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};
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struct SDL_Surface;
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template<class Pixel> class Bitmap
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{
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public:
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int width, height, extra;
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Pixel *data;
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Bitmap(int e=0) : extra(e), data(0) { }
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~Bitmap() { delete[] data; }
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inline void addPixel(int x, int y, int bright1, int bright2);
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void addVertLine(int x, int y, int y2, int br1, int br2);
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void fadeStar();
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void size(int w,int h)
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{
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delete[] data;
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width = w;
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height = h;
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data = new Pixel[w*h+extra];
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clear();
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}
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void clear()
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{
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memset(data,0,sizeof(Pixel)*(width*height+extra));
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}
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};
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class SDLView
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{
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public:
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SDLView(int in);
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~SDLView();
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protected:
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void startVideo();
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void checkInput();
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void setupPalette(double dummy=0.0);
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void repaint();
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private:
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int mFd;
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SDL_Surface *surface;
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Bitmap<unsigned short> outputBmp;
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bool fullscreen;
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int width;
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int height;
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};
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#endif
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