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tdeaddons/atlantikdesigner/designer/designer.cpp

1100 lines
24 KiB

#include <qcolor.h>
#include <qpalette.h>
#include <qevent.h>
#include <qfile.h>
#include <qguardedptr.h>
#include <qlayout.h>
#include <qpoint.h>
#include <qpopupmenu.h>
#include <qptrlist.h>
#include <qstring.h>
#include <qtextcodec.h>
#include <qtextstream.h>
#include <qtimer.h>
#include <qwidget.h>
#include <kaction.h>
#include <kapplication.h>
#include <kconfig.h>
#include <kdebug.h>
#include <kglobal.h>
#include <kfiledialog.h>
#include <kiconloader.h>
#include <klocale.h>
#include <kmainwindow.h>
#include <kmessagebox.h>
#include <kstandarddirs.h>
#include <kstdaction.h>
#include <kurl.h>
#include <atlantic/estate.h>
#include <atlantic/player.h>
#include <atlantik/ui/board.h>
#include "boardinfo.h"
#include "editor.h"
#include "designer.h"
AtlanticDesigner::AtlanticDesigner(QWidget *parent, const char *name)
: KMainWindow(parent, name)
{
firstBoard = true;
estates.setAutoDelete(true);
isMod = false;
m_player = 0;
copiedEstate = 0;
editor = 0;
board = 0;
layout = 0;
(void) KStdAction::quit(this, SLOT(close()), actionCollection());
(void) KStdAction::open(this, SLOT(open()), actionCollection());
(void) KStdAction::openNew(this, SLOT(openNew()), actionCollection());
(void) KStdAction::save(this, SLOT(save()), actionCollection());
(void) KStdAction::saveAs(this, SLOT(saveAs()), actionCollection());
(void) new KAction(i18n("&Edit Gameboard Info..."), CTRL+Key_I, this, SLOT(info()), actionCollection(), "boardinfo");
(void) new KAction(i18n("&Edit Groups..."), CTRL+Key_G, this, SLOT(editGroups()), actionCollection(), "groupeditor");
(void) new KAction(i18n("&Add 4 Squares"), "viewmag+", 0, this, SLOT(larger()), actionCollection(), "larger");
(void) new KAction(i18n("&Remove 4 Squares"), "viewmag-", 0, this, SLOT(smaller()), actionCollection(), "smaller");
(void) KStdAction::copy(this, SLOT(copy()), actionCollection());
(void) KStdAction::paste(this, SLOT(paste()), actionCollection());
(void) new KAction(i18n("&Up"), Key_Up, this, SLOT(up()), actionCollection(), "up");
(void) new KAction(i18n("&Down"), Key_Down, this, SLOT(down()), actionCollection(), "down");
(void) new KAction(i18n("&Left"), Key_Left, this, SLOT(left()), actionCollection(), "left");
(void) new KAction(i18n("&Right"), Key_Right, this, SLOT(right()), actionCollection(), "right");
recentAct = KStdAction::openRecent(0, 0, actionCollection());
connect(recentAct, SIGNAL(urlSelected(const KURL &)), this, SLOT(openRecent(const KURL &)));
recentAct->loadEntries(KGlobal::config(), "Designer recent files");
estateAct = new KListAction(i18n("Change Estate"), 0, 0, 0, actionCollection(), "estate_num");
connect(estateAct, SIGNAL(activated(int)), SLOT(changeEstate(int)));
createGUI("atlantikdesignerui.rc");
KConfig *config = kapp->config();
config->setGroup("General");
QColor defaultColor = colorGroup().background();
defaultBg = config->readColorEntry("alternateBackground", &defaultColor);
config->setGroup("WM");
defaultColor = colorGroup().dark();
defaultFg = config->readColorEntry("activeBackground", &defaultColor);
// these must match up to the ones in editor.cpp!
// I don't think these are used anymore.
types.append("street");
types.append("cards");
types.append("freeparking");
types.append("tojail");
types.append("tax");
types.append("jail");
openNew();
resize(350, 400);
applyMainWindowSettings(KGlobal::config(), "DesignerTopLevelWindow");
}
AtlanticDesigner::~AtlanticDesigner()
{
delete m_player;
}
void AtlanticDesigner::initMembers()
{
estates.clear();
cards.clear();
groups.clear();
boardInfo = BoardInfo();
for (ConfigEstateGroupList::Iterator it = groups.begin(); it != groups.end(); ++it)
if ((*it).name() == "Default")
return;
ConfigEstateGroup defaultGroup("Default");
defaultGroup.setBgColor(defaultBg);
defaultGroup.setFgColor(defaultFg);
groups.append(defaultGroup);
}
void AtlanticDesigner::initBoard()
{
// let her say her prayers (if she's alive)
if (!firstBoard)
editor->aboutToDie();
firstBoard = false;
delete editor;
delete board;
delete layout;
board = new AtlantikBoard(0, max, AtlantikBoard::Edit, this, "Board");
setCentralWidget(board);
layout = new QVBoxLayout(board->centerWidget());
editor = new EstateEdit(&groups, &estates, &cards, board->centerWidget(), "Estate Editor");
connect(editor, SIGNAL(goChecked(int)), this, SLOT(goChanged(int)));
connect(editor, SIGNAL(updateBackground()), this, SLOT(updateBackground()));
connect(editor, SIGNAL(resized()), board, SLOT(slotResizeAftermath()));
layout->addWidget(editor);
editor->setReady(false);
board->show();
editor->show();
initToken();
}
void AtlanticDesigner::initToken()
{
if (!m_player)
m_player = new Player(0);
else
m_player->setLocation(0);
board->addToken(m_player);
connect(m_player, SIGNAL(changed(Player *)), board, SLOT(playerChanged(Player *)));
}
void AtlanticDesigner::openNew()
{
if (warnClose())
return;
filename = QString::null;
max = 40;
initMembers();
initBoard();
for (int i = 0; i < 40; ++i)
{
(void) newEstate(i);
}
doCaption(false);
updateJumpMenu();
groupsChanged();
updateBackground();
QTimer::singleShot(500, this, SLOT(setPlayerAtBeginning()));
doCaption(false);
}
ConfigEstate *AtlanticDesigner::newEstate(int i)
{
ConfigEstate *estate = new ConfigEstate(i);
estate->setName(i18n("New Estate"));
estate->setPrice(100);
for (int j = 0; j < 6; ++j)
estate->setRent(j, 10 * (j + 1));
estate->setChanged(false);
estates.insert(i, estate);
connect(estate, SIGNAL(LMBClicked(Estate *)), this, SLOT(changeEstate(Estate *)));
connect(estate, SIGNAL(changed()), this, SLOT(modified()));
board->addEstateView(estate);
return estate;
}
bool AtlanticDesigner::warnClose()
{
if (isMod)
{
int result = KMessageBox::warningYesNoCancel(this, i18n("There are unsaved changes to gameboard. Save them?"), i18n("Unsaved Changes"), KStdGuiItem::save(), KStdGuiItem::discard(), "DiscardAsk", true);
switch(result)
{
case KMessageBox::Yes:
save();
// fallthrough
case KMessageBox::No:
return false;
case KMessageBox::Cancel:
return true;
}
}
return false;
}
void AtlanticDesigner::open()
{
if (warnClose())
return;
filename = KFileDialog::getOpenFileName();
if (filename.isNull())
return;
openFile(filename);
recentAct->addURL(KURL::fromPathOrURL( filename ));
}
void AtlanticDesigner::openRecent(const KURL &url)
{
if (url.isLocalFile())
{
filename = url.path();
openFile(filename);
recentAct->popupMenu()->setItemChecked(recentAct->currentItem(), false);
}
else
{
recentAct->removeURL(url);
}
}
void AtlanticDesigner::openFile(const QString &filename)
{
enum ParseMode { Parse_Nothing, Parse_General, Parse_Board, Parse_Cards, Parse_EstateGroups, Parse_Estates };
QFile f(filename);
if (!f.open(IO_ReadOnly))
return;
initMembers();
QTextStream t(&f);
t.setCodec(QTextCodec::codecForName("utf8"));
QString s = t.readLine();
int parseMode = Parse_Nothing;
CardStack *curCardStack = 0;
int goEstate = 0;
int i;
for (i = 0; !t.atEnd();)
{
s = s.stripWhiteSpace();
if (s.isEmpty())
{
s = t.readLine();
continue;
}
QString name;
if (s.left(1) == "<")
{
if (s == "<General>")
parseMode = Parse_General;
else if (s == "<Board>")
parseMode = Parse_Board;
else if (s == "<EstateGroups>")
parseMode = Parse_EstateGroups;
else if (s == "<Cards>")
parseMode = Parse_Cards;
else if (s == "<Estates>")
parseMode = Parse_Estates;
s = t.readLine();
continue;
}
// this for outside-of-[]-settings
int eqSign = s.find("=");
if (eqSign >= 0)
{
QString key = s.left(eqSign);
QString value = s.right(s.length() - eqSign - 1);
if (parseMode == Parse_Cards)
{
if (key == "groupname")
{
cards.append(CardStack(value));
curCardStack = &cards.last();
}
}
else if (parseMode == Parse_General)
{
if (key == "name")
boardInfo.name = value;
else if (key == "description")
boardInfo.description = value;
else if (key == "version")
boardInfo.version = value;
else if (key == "url")
boardInfo.url = value;
else if (key == "authors")
boardInfo.authors = QStringList::split(",", value);
else if (key == "credits")
boardInfo.credits = QStringList::split(",", value);
}
else if (parseMode == Parse_Board)
{
if (key == "go")
goEstate = value.toInt();
else if (key == "bgcolor")
boardInfo.bgColor.setNamedColor(value);
}
s = t.readLine();
continue;
}
name = s.left(s.find("]"));
name = name.right(name.length() - name.find("[") - 1);
if (name.isEmpty())
name = i18n("No Name");
// for estates
int type = FreeParking;
QString group, takeCard;
int price = -1;
int rent[6] = {-1, -1, -1, -1, -1, -1};
int tax = -1;
int taxPercentage = -1;
int passMoney = -1;
QColor forceBg;
// for groups
QColor color, bgColor;
QString rentMath;
int housePrice = -1;
int globalPrice = -1;
// for cards
QStringList keys;
QValueList<int> values;
while (true)
{
if (t.atEnd())
break;
s = t.readLine().stripWhiteSpace();
if (s.left(1) == "[" || s.left(1) == "<")
break;
int eqSign = s.find("=");
if (eqSign < 0)
continue;
QString key = s.left(eqSign);
QString value = s.right(s.length() - eqSign - 1);
//////////////////////////////// ESTATES
if (parseMode == Parse_Estates)
{
if (key == "price")
price = value.toInt();
else if (key.left(4) == "rent")
{
int houses = key.right(1).toInt();
if (houses < 0 || houses > 5)
continue;
rent[houses] = value.toInt();
}
else if (key == "tax")
{
tax = value.toInt();
type = Tax;
}
else if (key == "taxpercentage")
taxPercentage = value.toInt();
else if (key == "group")
{
group = value;
type = Street;
}
else if (key == "tojail")
type = ToJail;
else if (key == "jail")
type = Jail;
else if (key == "freeparking")
type = FreeParking;
else if (key == "takecard")
{
takeCard = value;
type = Cards;
}
else if (key == "bgcolor")
forceBg = QColor(value);
else if (key == "passmoney")
passMoney = value.toInt();
}
else if (parseMode == Parse_EstateGroups)
{
if (key == "color")
color.setNamedColor(value);
else if (key == "bgcolor")
bgColor.setNamedColor(value);
else if (key == "houseprice")
housePrice = value.toInt();
else if (key == "price")
globalPrice = value.toInt();
else if (key == "rentmath")
rentMath = value;
}
else if (parseMode == Parse_Cards)
{
bool ok;
int v = value.toInt(&ok);
if (!ok)
continue;
if (key == "pay" && v < 0)
{
v *= -1;
key = "collect";
}
else if (key == "payeach" && v < 0)
{
v *= -1;
key = "collecteach";
}
else if (key == "advance" && v < 0)
{
v *= -1;
key = "goback";
}
keys.append(key);
values.append(v);
}
}
if (parseMode == Parse_Estates)
{
ConfigEstate *estate = new ConfigEstate(i);
estate->setName(name);
estate->setType(type);
if (!group.isEmpty())
estate->setGroup(group);
estate->setTakeCard(takeCard);
estate->setPrice(price);
for (int j = 0; j < 6; j++)
estate->setRent(j, rent[j]);
estate->setTax(tax);
estate->setTaxPercentage(taxPercentage);
estate->setForceBg(forceBg);
estate->setPassMoney(passMoney);
estates.append(estate);
connect(estate, SIGNAL(LMBClicked(Estate *)), this, SLOT(changeEstate(Estate *)));
connect(estate, SIGNAL(changed()), this, SLOT(modified()));
i++;
}
else if (parseMode == Parse_Cards)
{
Card card;
card.name = name;
card.keys = keys;
card.values = values;
if (curCardStack)
curCardStack->append(card);
}
else if (parseMode == Parse_EstateGroups)
{
bool found = false;
for (ConfigEstateGroupList::Iterator it = groups.begin(); it != groups.end(); ++it)
{
if ((*it).name() == name)
{
found = true;
break;
}
}
if (found)
continue;
ConfigEstateGroup group(name);
group.setHousePrice(housePrice);
group.setGlobalPrice(globalPrice);
group.setFgColor(color);
group.setBgColor(bgColor);
group.setRentMath(rentMath);
groups.append(group);
}
}
if (i < 8)
{
KMessageBox::detailedSorry(this, i18n("This board file is invalid; cannot open."), i18n("There are only %1 estates specified in this file.").arg(i));
if (this->filename.isNull())
close();
return;
}
max = i;
initBoard();
ConfigEstate *estate = 0;
for (estate = estates.first(); estate; estate = estates.next())
board->addEstateView(estate);
if (goEstate >= 0 && goEstate < max - 1)
estates.at(goEstate)->setGo(true);
groupsChanged();
updateBackground();
updateJumpMenu();
QTimer::singleShot(500, this, SLOT(setPlayerAtBeginning()));
doCaption(false);
}
void AtlanticDesigner::updateJumpMenu()
{
QStringList estates;
for (int i = 1; i <= max; i++)
estates.append(i18n("Jump to Estate %1").arg(QString::number(i)));
estateAct->setItems(estates);
}
void AtlanticDesigner::setPlayerAtBeginning()
{
ConfigEstate *go = 0;
for (go = estates.first(); go; go = estates.next())
if (go->go())
break;
if (!go)
go = estates.first();
movePlayer(go);
editor->setEstate(go);
}
void AtlanticDesigner::saveAs()
{
QString oldfilename = filename;
filename = QString::null;
save();
if (filename.isNull())
{
filename = oldfilename;
return;
}
else
recentAct->addURL(KURL::fromPathOrURL( filename ));
}
void AtlanticDesigner::save()
{
(void) editor->saveEstate();
QString oldfilename = filename;
if (filename.isNull())
filename = KFileDialog::getOpenFileName();
if (filename.isNull())
{
filename = oldfilename;
return;
}
QFile f(filename);
if (!f.open(IO_WriteOnly))
return;
QTextStream t(&f);
t.setCodec(QTextCodec::codecForName("utf8"));
t << "<General>" << endl << endl;
if (!boardInfo.name.isEmpty())
t << "name=" << boardInfo.name << endl;
if (!boardInfo.description.isEmpty())
t << "description=" << boardInfo.description << endl;
if (!boardInfo.url.isEmpty())
t << "url=" << boardInfo.url << endl;
if (!boardInfo.version.isEmpty())
t << "version=" << boardInfo.version << endl;
if (!boardInfo.authors.isEmpty())
t << "authors=" << boardInfo.authors.join(",") << endl;
if (!boardInfo.credits.isEmpty())
t << "credits=" << boardInfo.credits.join(",") << endl;
// FIXME: make configurable. Hardcoded defaults are still better than
// non-existant entries that would make the saved configs useless.
t << "minplayers=2" << endl;
t << "maxplayers=6" << endl;
t << "houses=32" << endl;
t << "hotels=16" << endl;
t << "startmoney=1500" << endl;
t << endl;
t << "<Board>" << endl << endl;
ConfigEstate *estate = 0;
bool hasGo = false;
for (estate = estates.first(); estate; estate = estates.next())
{
if (estate->go())
{
t << "go=" << estate->id() << endl;
hasGo = true;
break;
}
}
if (!hasGo)
t << "go=" << 0 << endl;
if (boardInfo.bgColor.isValid())
t << "bgcolor=" << boardInfo.bgColor.name() << endl;
t << endl << endl;
t << "<EstateGroups>" << endl;
// double-prevent duplicates
QStringList writtenGroups;
for (ConfigEstateGroupList::Iterator it = groups.begin(); it != groups.end(); ++it)
{
if (writtenGroups.contains((*it).name()) > 0)
continue;
if ((*it).name() == "Default")
{
bool containsDefault = false;
for (estate = estates.first(); estate; estate = estates.next())
{
if (estate->group() == "Default")
{
containsDefault = true;
break;
}
}
if (!containsDefault)
continue;
}
writtenGroups.append((*it).name());
t << endl << QString("[%1]").arg((*it).name()) << endl;
if ((*it).globalPrice() > 0)
t << "price=" << (*it).globalPrice() << endl;
if ((*it).fgColor().isValid())
t << "color=" << (*it).fgColor().name() << endl;
if ((*it).bgColor().isValid())
t << "bgcolor=" << (*it).bgColor().name() << endl;
if ((*it).housePrice() > 0)
t << "houseprice=" << (*it).housePrice() << endl;
if (!(*it).rentMath().isEmpty())
t << "rentmath=" << (*it).rentMath() << endl;
}
// now do the cards
for (QValueList<CardStack>::Iterator it = cards.begin(); it != cards.end(); ++it)
{
t << endl << endl;
t << "<Cards>" << endl << endl;
t << "groupname=" << (*it).name() << endl;
for (CardStack::Iterator cit = (*it).begin(); cit != (*it).end(); ++cit)
{
t << endl << "[" << (*cit).name << "]" << endl;
QValueList<int>::Iterator vit = (*cit).values.begin();
for (QStringList::Iterator it = (*cit).keys.begin(); it != (*cit).keys.end(); ++it, ++vit)
{
QString key = (*it);
int value = (*vit);
if (key == "collect")
{
value *= -1;
key = "pay";
}
else if (key == "collecteach")
{
value *= -1;
key = "payeach";
}
else if (key == "goback")
{
value *= -1;
key = "advance";
}
if (key == "outofjail" || key == "tojail" || key == "nextrr" || key == "nextutil")
value = 1;
if (key == "outofjail")
{
t << "canbeowned=" << 1 << endl;
}
t << key << "=" << value << endl;
}
}
}
t << endl << endl;
t << "<Estates>" << endl;
for (estate = estates.first(); estate; estate = estates.next())
{
t << endl << QString("[%1]").arg(estate->name()) << endl;
switch (estate->type())
{
case Street:
if (!estate->group().isNull())
t << "group=" << estate->group() << endl;
if (estate->price() > 0)
t << "price=" << estate->price() << endl;
for (int i = 0; i < 6; i++)
{
if (estate->rent(i) > 0)
t << "rent" << i << "=" << estate->rent(i) << endl;
}
break;
case Tax:
if (estate->tax() > 0)
t << "tax=" << estate->tax() << endl;
if (estate->taxPercentage() > 0)
t << "taxpercentage=" << estate->taxPercentage() << endl;
break;
case Jail:
t << "jail=1" << endl;
if (estate->forceBg().isValid())
t << "bgcolor=" << estate->forceBg().name() << endl;
break;
case ToJail:
t << "tojail=1" << endl;
if (estate->forceBg().isValid())
t << "bgcolor=" << estate->forceBg().name() << endl;
break;
case Cards:
t << "takecard=" << estate->takeCard() << endl;
break;
case FreeParking:
t << "freeparking=1" << endl;
if (estate->forceBg().isValid())
t << "bgcolor=" << estate->forceBg().name() << endl;
break;
}
if (estate->passMoney() > 0)
t << "passmoney=" << estate->passMoney() << endl;
}
f.flush();
doCaption(false);
}
void AtlanticDesigner::copy()
{
copiedEstate = editor->theEstate();
}
void AtlanticDesigner::paste()
{
ConfigEstate *estate = editor->theEstate();
for (int i = 0; i < 6; i++)
estate->setRent(i, copiedEstate->rent(i));
estate->setPrice(copiedEstate->price());
estate->setTax(copiedEstate->tax());
estate->setTaxPercentage(copiedEstate->taxPercentage());
estate->setGroup(copiedEstate->group());
estate->setTakeCard(copiedEstate->takeCard());
estate->setType(copiedEstate->type());
estate->setName(copiedEstate->name());
estate->setPassMoney(copiedEstate->passMoney());
editor->setEstate(estate);
groupsChanged();
}
void AtlanticDesigner::closeEvent(QCloseEvent *e)
{
if (warnClose())
return;
saveMainWindowSettings(KGlobal::config(), "DesignerTopLevelWindow");
recentAct->saveEntries(KGlobal::config(), "Designer recent files");
e->accept();
kapp->quit();
}
void AtlanticDesigner::changeEstate(int index)
{
if (index < 0 || index > max - 1)
return;
changeEstate(estates.at(index));
}
void AtlanticDesigner::changeEstate(Estate *estate)
{
if (!estate)
return;
setFocus();
(void) editor->saveEstate();
editor->setEstate(static_cast<ConfigEstate *>(estate));
movePlayer(estate);
}
void AtlanticDesigner::movePlayer(Estate *estate)
{
estateAct->setCurrentItem(estate->id());
board->setFocus();
m_player->setLocation(estate);
m_player->update();
}
// this will add a square to all sides
void AtlanticDesigner::larger()
{
max += 4;
int sideLen = max/4;
initBoard();
ConfigEstate *estate = 0;
for (int i = 0; i < max; ++i)
{
estate = estates.at(i);
estate->setEstateId(i);
board->addEstateView(estate);
// make a newEstate
if ((i % sideLen - 1) == 0 || i == 1)
{
newEstate(i);
}
}
updateJumpMenu();
groupsChanged();
updateBackground();
QTimer::singleShot(500, this, SLOT(setPlayerAtBeginning()));
doCaption(true);
}
void AtlanticDesigner::smaller()
{
if (max < 12)
return;
max -= 4;
int sideLen = max/4;
initBoard();
bool remove = true;
ConfigEstate *estate = 0;
for (int i = 0; i < max; ++i)
{
// remove estate
if (((i % sideLen - 1) == 0 || i == 1) && remove)
{
estates.remove(i);
i--;
remove = false;
}
else
{
estate = estates.at(i);
estate->setEstateId(i);
board->addEstateView(estate);
remove = true;
}
}
updateJumpMenu();
groupsChanged();
updateBackground();
QTimer::singleShot(500, this, SLOT(setPlayerAtBeginning()));
doCaption(true);
}
void AtlanticDesigner::modified()
{
doCaption(true);
}
void AtlanticDesigner::doCaption(bool modified)
{
setCaption(filename.isNull()? i18n("Atlantik Gameboard Editor") : filename, modified);
isMod = modified;
}
void AtlanticDesigner::editGroups()
{
if (groupEditor.isNull())
{
groupEditor = new GroupEditor(&groups, this);
groupEditor->show();
connect(groupEditor, SIGNAL(changed()), this, SLOT(modified()));
connect(groupEditor, SIGNAL(update()), this, SLOT(groupsChanged()));
connect(groupEditor, SIGNAL(update()), editor, SLOT(groupsChanged()));
}
else
groupEditor->raise();
}
void AtlanticDesigner::goChanged(int id)
{
ConfigEstate *curEstate = 0;
for (curEstate = estates.first(); curEstate; curEstate = estates.next())
if (curEstate->go() && curEstate->id() != id)
curEstate->setGo(false);
}
void AtlanticDesigner::groupsChanged()
{
ConfigEstate *curEstate = 0;
for (curEstate = estates.first(); curEstate; curEstate = estates.next())
{
for (ConfigEstateGroupList::Iterator it = groups.begin(); it != groups.end(); ++it)
{
if ((*it).name() == curEstate->group() && curEstate->type() == Street)
{
curEstate->setBgColor((*it).bgColor().isValid()? (*it).bgColor() : boardInfo.bgColor);
curEstate->setColor((*it).fgColor());
curEstate->update();
break;
}
}
}
}
void AtlanticDesigner::updateBackground()
{
ConfigEstate *curEstate = 0;
for (curEstate = estates.first(); curEstate; curEstate = estates.next())
{
if (curEstate->type() != Street || (curEstate->type() == Street && curEstate->group().isNull()))
{
curEstate->setColor(QColor());
curEstate->setBgColor(boardInfo.bgColor);
}
if (curEstate->forceBg().isValid() && (curEstate->type() == FreeParking || curEstate->type() == Jail || curEstate->type() == ToJail))
{
curEstate->setBgColor(curEstate->forceBg());
}
curEstate->update();
}
}
void AtlanticDesigner::info()
{
if (boardInfoDlg.isNull())
{
// non-modal
boardInfoDlg = new BoardInfoDlg(true, &boardInfo, this, "Board Information", false);
boardInfoDlg->show();
connect(boardInfoDlg, SIGNAL(okClicked()), this, SLOT(updateBackground()));
connect(boardInfoDlg, SIGNAL(okClicked()), this, SLOT(modified()));
}
else
boardInfoDlg->raise();
}
// now some fun functions ;)
void AtlanticDesigner::up()
{
if (editor->upArrow())
return;
int fourth = max / 4;
int estateId = editor->theEstate()->id() + 1;
int dest = estateId - 1;
if (estateId <= 2*fourth && estateId > fourth) // left side
dest++;
else if (estateId > (3*fourth + 1)) // right side
dest--;
else if (estateId == 1)
dest = max - 1;
changeEstate(dest);
}
void AtlanticDesigner::down()
{
if (editor->downArrow())
return;
int fourth = max / 4;
int estateId = editor->theEstate()->id() + 1;
int dest = estateId - 1;
if (estateId <= (2*fourth + 1) && estateId > (fourth + 1)) // left side
dest--;
else if (estateId > 3*fourth && estateId < max) // right side
dest++;
else if (estateId == max)
dest = 0;
changeEstate(dest);
}
void AtlanticDesigner::left()
{
if (editor->leftArrow())
return;
int fourth = max / 4;
int estateId = editor->theEstate()->id() + 1;
int dest = estateId - 1;
if (estateId <= fourth) // bottom
dest++;
else if (estateId > (2*fourth + 1) && estateId <= (3*fourth + 1)) // top
dest--;
changeEstate(dest);
}
void AtlanticDesigner::right()
{
if (editor->rightArrow())
return;
int fourth = max / 4;
int estateId = editor->theEstate()->id() + 1;
int dest = estateId - 1;
if (estateId <= (fourth + 1) && estateId != 1) // bottom
dest--;
else if (estateId > 2*fourth && estateId <= 3*fourth) // top
dest++;
changeEstate(dest);
}
#include "designer.moc"