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98 lines
2.2 KiB
98 lines
2.2 KiB
15 years ago
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/*****************************************************************
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Copyright (c) 2000-2001 the noatun authors. See file AUTHORS.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIAB\ILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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******************************************************************/
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#ifndef _ENGINE_H
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#define _ENGINE_H
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#include <qobject.h>
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#include <kmedia2.h>
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#include <kmediaplayer/player.h>
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#include <kurl.h>
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namespace Arts
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{
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class PlayObject;
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class SoundServerV2;
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}
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/**
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* Handles all playing, connecting to aRts.
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* Does almost everything related to multimedia.
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* Most interfacing should be done with Player
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**/
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class Engine : public QObject
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{
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Q_OBJECT
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public:
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Engine(QObject *parent=0);
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~Engine();
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Arts::PlayObject playObject() const;
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public slots:
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/**
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* Load a file
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**/
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bool load(const KURL &file);
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/**
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* Pause while playing
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**/
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void pause();
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/**
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* Start
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**/
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void play();
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/**
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* stops, and unloads
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**/
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void stop();
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/**
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* skips to a time
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**/
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void seek(unsigned long msec);
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public:
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KMediaPlayer::Player::State state();
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long position(); // NOT unsigned
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unsigned long length();
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/**
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* returns if the current track is seekable
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*/
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bool seekable(void);
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private:
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bool reload(void);
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bool needReload;
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class EnginePrivate;
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EnginePrivate *d;
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};
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#endif
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