# include <tqcolor.h>
# include <tqpalette.h>
# include <tqevent.h>
# include <tqfile.h>
# include <tqguardedptr.h>
# include <tqlayout.h>
# include <tqpoint.h>
# include <tqpopupmenu.h>
# include <tqptrlist.h>
# include <tqstring.h>
# include <tqtextcodec.h>
# include <tqtextstream.h>
# include <tqtimer.h>
# include <tqwidget.h>
# include <tdeaction.h>
# include <tdeapplication.h>
# include <tdeconfig.h>
# include <kdebug.h>
# include <tdeglobal.h>
# include <tdefiledialog.h>
# include <kiconloader.h>
# include <tdelocale.h>
# include <tdemainwindow.h>
# include <tdemessagebox.h>
# include <kstandarddirs.h>
# include <kstdaction.h>
# include <kurl.h>
# include <atlantic/estate.h>
# include <atlantic/player.h>
# include <atlantik/ui/board.h>
# include "boardinfo.h"
# include "editor.h"
# include "designer.h"
AtlanticDesigner : : AtlanticDesigner ( TQWidget * parent , const char * name )
: TDEMainWindow ( parent , name )
{
firstBoard = true ;
estates . setAutoDelete ( true ) ;
isMod = false ;
m_player = 0 ;
copiedEstate = 0 ;
editor = 0 ;
board = 0 ;
layout = 0 ;
( void ) KStdAction : : quit ( this , TQT_SLOT ( close ( ) ) , actionCollection ( ) ) ;
( void ) KStdAction : : open ( this , TQT_SLOT ( open ( ) ) , actionCollection ( ) ) ;
( void ) KStdAction : : openNew ( this , TQT_SLOT ( openNew ( ) ) , actionCollection ( ) ) ;
( void ) KStdAction : : save ( this , TQT_SLOT ( save ( ) ) , actionCollection ( ) ) ;
( void ) KStdAction : : saveAs ( this , TQT_SLOT ( saveAs ( ) ) , actionCollection ( ) ) ;
( void ) new TDEAction ( i18n ( " &Edit Gameboard Info... " ) , CTRL + Key_I , this , TQT_SLOT ( info ( ) ) , actionCollection ( ) , " boardinfo " ) ;
( void ) new TDEAction ( i18n ( " &Edit Groups... " ) , CTRL + Key_G , this , TQT_SLOT ( editGroups ( ) ) , actionCollection ( ) , " groupeditor " ) ;
( void ) new TDEAction ( i18n ( " &Add 4 Squares " ) , " zoom-in " , 0 , this , TQT_SLOT ( larger ( ) ) , actionCollection ( ) , " larger " ) ;
( void ) new TDEAction ( i18n ( " &Remove 4 Squares " ) , " zoom-out " , 0 , this , TQT_SLOT ( smaller ( ) ) , actionCollection ( ) , " smaller " ) ;
( void ) KStdAction : : copy ( this , TQT_SLOT ( copy ( ) ) , actionCollection ( ) ) ;
( void ) KStdAction : : paste ( this , TQT_SLOT ( paste ( ) ) , actionCollection ( ) ) ;
( void ) new TDEAction ( i18n ( " &Up " ) , Key_Up , this , TQT_SLOT ( up ( ) ) , actionCollection ( ) , " up " ) ;
( void ) new TDEAction ( i18n ( " &Down " ) , Key_Down , this , TQT_SLOT ( down ( ) ) , actionCollection ( ) , " down " ) ;
( void ) new TDEAction ( i18n ( " &Left " ) , Key_Left , this , TQT_SLOT ( left ( ) ) , actionCollection ( ) , " left " ) ;
( void ) new TDEAction ( i18n ( " &Right " ) , Key_Right , this , TQT_SLOT ( right ( ) ) , actionCollection ( ) , " right " ) ;
recentAct = KStdAction : : openRecent ( 0 , 0 , actionCollection ( ) ) ;
connect ( recentAct , TQT_SIGNAL ( urlSelected ( const KURL & ) ) , this , TQT_SLOT ( openRecent ( const KURL & ) ) ) ;
recentAct - > loadEntries ( TDEGlobal : : config ( ) , " Designer recent files " ) ;
estateAct = new TDEListAction ( i18n ( " Change Estate " ) , 0 , 0 , 0 , actionCollection ( ) , " estate_num " ) ;
connect ( estateAct , TQT_SIGNAL ( activated ( int ) ) , TQT_SLOT ( changeEstate ( int ) ) ) ;
createGUI ( " atlantikdesignerui.rc " ) ;
TDEConfig * config = kapp - > config ( ) ;
config - > setGroup ( " General " ) ;
TQColor defaultColor = colorGroup ( ) . background ( ) ;
defaultBg = config - > readColorEntry ( " alternateBackground " , & defaultColor ) ;
config - > setGroup ( " WM " ) ;
defaultColor = colorGroup ( ) . dark ( ) ;
defaultFg = config - > readColorEntry ( " activeBackground " , & defaultColor ) ;
// these must match up to the ones in editor.cpp!
// I don't think these are used anymore.
types . append ( " street " ) ;
types . append ( " cards " ) ;
types . append ( " freeparking " ) ;
types . append ( " tojail " ) ;
types . append ( " tax " ) ;
types . append ( " jail " ) ;
openNew ( ) ;
resize ( 350 , 400 ) ;
applyMainWindowSettings ( TDEGlobal : : config ( ) , " DesignerTopLevelWindow " ) ;
}
AtlanticDesigner : : ~ AtlanticDesigner ( )
{
delete m_player ;
}
void AtlanticDesigner : : initMembers ( )
{
estates . clear ( ) ;
cards . clear ( ) ;
groups . clear ( ) ;
boardInfo = BoardInfo ( ) ;
for ( ConfigEstateGroupList : : Iterator it = groups . begin ( ) ; it ! = groups . end ( ) ; + + it )
if ( ( * it ) . name ( ) = = " Default " )
return ;
ConfigEstateGroup defaultGroup ( " Default " ) ;
defaultGroup . setBgColor ( defaultBg ) ;
defaultGroup . setFgColor ( defaultFg ) ;
groups . append ( defaultGroup ) ;
}
void AtlanticDesigner : : initBoard ( )
{
// let her say her prayers (if she's alive)
if ( ! firstBoard )
editor - > aboutToDie ( ) ;
firstBoard = false ;
delete editor ;
delete board ;
delete layout ;
board = new AtlantikBoard ( 0 , max , AtlantikBoard : : Edit , this , " Board " ) ;
setCentralWidget ( board ) ;
layout = new TQVBoxLayout ( board - > centerWidget ( ) ) ;
editor = new EstateEdit ( & groups , & estates , & cards , board - > centerWidget ( ) , " Estate Editor " ) ;
connect ( editor , TQT_SIGNAL ( goChecked ( int ) ) , this , TQT_SLOT ( goChanged ( int ) ) ) ;
connect ( editor , TQT_SIGNAL ( updateBackground ( ) ) , this , TQT_SLOT ( updateBackground ( ) ) ) ;
connect ( editor , TQT_SIGNAL ( resized ( ) ) , board , TQT_SLOT ( slotResizeAftermath ( ) ) ) ;
layout - > addWidget ( editor ) ;
editor - > setReady ( false ) ;
board - > show ( ) ;
editor - > show ( ) ;
initToken ( ) ;
}
void AtlanticDesigner : : initToken ( )
{
if ( ! m_player )
m_player = new Player ( 0 ) ;
else
m_player - > setLocation ( 0 ) ;
board - > addToken ( m_player ) ;
connect ( m_player , TQT_SIGNAL ( changed ( Player * ) ) , board , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
}
void AtlanticDesigner : : openNew ( )
{
if ( warnClose ( ) )
return ;
filename = TQString ( ) ;
max = 40 ;
initMembers ( ) ;
initBoard ( ) ;
for ( int i = 0 ; i < 40 ; + + i )
{
( void ) newEstate ( i ) ;
}
doCaption ( false ) ;
updateJumpMenu ( ) ;
groupsChanged ( ) ;
updateBackground ( ) ;
TQTimer : : singleShot ( 500 , this , TQT_SLOT ( setPlayerAtBeginning ( ) ) ) ;
doCaption ( false ) ;
}
ConfigEstate * AtlanticDesigner : : newEstate ( int i )
{
ConfigEstate * estate = new ConfigEstate ( i ) ;
estate - > setName ( i18n ( " New Estate " ) ) ;
estate - > setPrice ( 100 ) ;
for ( int j = 0 ; j < 6 ; + + j )
estate - > setRent ( j , 10 * ( j + 1 ) ) ;
estate - > setChanged ( false ) ;
estates . insert ( i , estate ) ;
connect ( estate , TQT_SIGNAL ( LMBClicked ( Estate * ) ) , this , TQT_SLOT ( changeEstate ( Estate * ) ) ) ;
connect ( estate , TQT_SIGNAL ( changed ( ) ) , this , TQT_SLOT ( modified ( ) ) ) ;
board - > addEstateView ( estate ) ;
return estate ;
}
bool AtlanticDesigner : : warnClose ( )
{
if ( isMod )
{
int result = KMessageBox : : warningYesNoCancel ( this , i18n ( " There are unsaved changes to gameboard. Save them? " ) , i18n ( " Unsaved Changes " ) , KStdGuiItem : : save ( ) , KStdGuiItem : : discard ( ) , " DiscardAsk " , true ) ;
switch ( result )
{
case KMessageBox : : Yes :
save ( ) ;
// fallthrough
case KMessageBox : : No :
return false ;
case KMessageBox : : Cancel :
return true ;
}
}
return false ;
}
void AtlanticDesigner : : open ( )
{
if ( warnClose ( ) )
return ;
filename = KFileDialog : : getOpenFileName ( ) ;
if ( filename . isNull ( ) )
return ;
openFile ( filename ) ;
recentAct - > addURL ( KURL : : fromPathOrURL ( filename ) ) ;
}
void AtlanticDesigner : : openRecent ( const KURL & url )
{
if ( url . isLocalFile ( ) )
{
filename = url . path ( ) ;
openFile ( filename ) ;
recentAct - > popupMenu ( ) - > setItemChecked ( recentAct - > currentItem ( ) , false ) ;
}
else
{
recentAct - > removeURL ( url ) ;
}
}
void AtlanticDesigner : : openFile ( const TQString & filename )
{
enum ParseMode { Parse_Nothing , Parse_General , Parse_Board , Parse_Cards , Parse_EstateGroups , Parse_Estates } ;
TQFile f ( filename ) ;
if ( ! f . open ( IO_ReadOnly ) )
return ;
initMembers ( ) ;
TQTextStream t ( & f ) ;
t . setCodec ( TQTextCodec : : codecForName ( " utf8 " ) ) ;
TQString s = t . readLine ( ) ;
int parseMode = Parse_Nothing ;
CardStack * curCardStack = 0 ;
int goEstate = 0 ;
int i ;
for ( i = 0 ; ! t . atEnd ( ) ; )
{
s = s . stripWhiteSpace ( ) ;
if ( s . isEmpty ( ) )
{
s = t . readLine ( ) ;
continue ;
}
TQString name ;
if ( s . left ( 1 ) = = " < " )
{
if ( s = = " <General> " )
parseMode = Parse_General ;
else if ( s = = " <Board> " )
parseMode = Parse_Board ;
else if ( s = = " <EstateGroups> " )
parseMode = Parse_EstateGroups ;
else if ( s = = " <Cards> " )
parseMode = Parse_Cards ;
else if ( s = = " <Estates> " )
parseMode = Parse_Estates ;
s = t . readLine ( ) ;
continue ;
}
// this for outside-of-[]-settings
int eqSign = s . find ( " = " ) ;
if ( eqSign > = 0 )
{
TQString key = s . left ( eqSign ) ;
TQString value = s . right ( s . length ( ) - eqSign - 1 ) ;
if ( parseMode = = Parse_Cards )
{
if ( key = = " groupname " )
{
cards . append ( CardStack ( value ) ) ;
curCardStack = & cards . last ( ) ;
}
}
else if ( parseMode = = Parse_General )
{
if ( key = = " name " )
boardInfo . name = value ;
else if ( key = = " description " )
boardInfo . description = value ;
else if ( key = = " version " )
boardInfo . version = value ;
else if ( key = = " url " )
boardInfo . url = value ;
else if ( key = = " authors " )
boardInfo . authors = TQStringList : : split ( " , " , value ) ;
else if ( key = = " credits " )
boardInfo . credits = TQStringList : : split ( " , " , value ) ;
}
else if ( parseMode = = Parse_Board )
{
if ( key = = " go " )
goEstate = value . toInt ( ) ;
else if ( key = = " bgcolor " )
boardInfo . bgColor . setNamedColor ( value ) ;
}
s = t . readLine ( ) ;
continue ;
}
name = s . left ( s . find ( " ] " ) ) ;
name = name . right ( name . length ( ) - name . find ( " [ " ) - 1 ) ;
if ( name . isEmpty ( ) )
name = i18n ( " No Name " ) ;
// for estates
int type = FreeParking ;
TQString group , takeCard ;
int price = - 1 ;
int rent [ 6 ] = { - 1 , - 1 , - 1 , - 1 , - 1 , - 1 } ;
int tax = - 1 ;
int taxPercentage = - 1 ;
int passMoney = - 1 ;
TQColor forceBg ;
// for groups
TQColor color , bgColor ;
TQString rentMath ;
int housePrice = - 1 ;
int globalPrice = - 1 ;
// for cards
TQStringList keys ;
TQValueList < int > values ;
while ( true )
{
if ( t . atEnd ( ) )
break ;
s = t . readLine ( ) . stripWhiteSpace ( ) ;
if ( s . left ( 1 ) = = " [ " | | s . left ( 1 ) = = " < " )
break ;
int eqSign = s . find ( " = " ) ;
if ( eqSign < 0 )
continue ;
TQString key = s . left ( eqSign ) ;
TQString value = s . right ( s . length ( ) - eqSign - 1 ) ;
//////////////////////////////// ESTATES
if ( parseMode = = Parse_Estates )
{
if ( key = = " price " )
price = value . toInt ( ) ;
else if ( key . left ( 4 ) = = " rent " )
{
int houses = key . right ( 1 ) . toInt ( ) ;
if ( houses < 0 | | houses > 5 )
continue ;
rent [ houses ] = value . toInt ( ) ;
}
else if ( key = = " tax " )
{
tax = value . toInt ( ) ;
type = Tax ;
}
else if ( key = = " taxpercentage " )
taxPercentage = value . toInt ( ) ;
else if ( key = = " group " )
{
group = value ;
type = Street ;
}
else if ( key = = " tojail " )
type = ToJail ;
else if ( key = = " jail " )
type = Jail ;
else if ( key = = " freeparking " )
type = FreeParking ;
else if ( key = = " takecard " )
{
takeCard = value ;
type = Cards ;
}
else if ( key = = " bgcolor " )
forceBg = TQColor ( value ) ;
else if ( key = = " passmoney " )
passMoney = value . toInt ( ) ;
}
else if ( parseMode = = Parse_EstateGroups )
{
if ( key = = " color " )
color . setNamedColor ( value ) ;
else if ( key = = " bgcolor " )
bgColor . setNamedColor ( value ) ;
else if ( key = = " houseprice " )
housePrice = value . toInt ( ) ;
else if ( key = = " price " )
globalPrice = value . toInt ( ) ;
else if ( key = = " rentmath " )
rentMath = value ;
}
else if ( parseMode = = Parse_Cards )
{
bool ok ;
int v = value . toInt ( & ok ) ;
if ( ! ok )
continue ;
if ( key = = " pay " & & v < 0 )
{
v * = - 1 ;
key = " collect " ;
}
else if ( key = = " payeach " & & v < 0 )
{
v * = - 1 ;
key = " collecteach " ;
}
else if ( key = = " advance " & & v < 0 )
{
v * = - 1 ;
key = " goback " ;
}
keys . append ( key ) ;
values . append ( v ) ;
}
}
if ( parseMode = = Parse_Estates )
{
ConfigEstate * estate = new ConfigEstate ( i ) ;
estate - > setName ( name ) ;
estate - > setType ( type ) ;
if ( ! group . isEmpty ( ) )
estate - > setGroup ( group ) ;
estate - > setTakeCard ( takeCard ) ;
estate - > setPrice ( price ) ;
for ( int j = 0 ; j < 6 ; j + + )
estate - > setRent ( j , rent [ j ] ) ;
estate - > setTax ( tax ) ;
estate - > setTaxPercentage ( taxPercentage ) ;
estate - > setForceBg ( forceBg ) ;
estate - > setPassMoney ( passMoney ) ;
estates . append ( estate ) ;
connect ( estate , TQT_SIGNAL ( LMBClicked ( Estate * ) ) , this , TQT_SLOT ( changeEstate ( Estate * ) ) ) ;
connect ( estate , TQT_SIGNAL ( changed ( ) ) , this , TQT_SLOT ( modified ( ) ) ) ;
i + + ;
}
else if ( parseMode = = Parse_Cards )
{
Card card ;
card . name = name ;
card . keys = keys ;
card . values = values ;
if ( curCardStack )
curCardStack - > append ( card ) ;
}
else if ( parseMode = = Parse_EstateGroups )
{
bool found = false ;
for ( ConfigEstateGroupList : : Iterator it = groups . begin ( ) ; it ! = groups . end ( ) ; + + it )
{
if ( ( * it ) . name ( ) = = name )
{
found = true ;
break ;
}
}
if ( found )
continue ;
ConfigEstateGroup group ( name ) ;
group . setHousePrice ( housePrice ) ;
group . setGlobalPrice ( globalPrice ) ;
group . setFgColor ( color ) ;
group . setBgColor ( bgColor ) ;
group . setRentMath ( rentMath ) ;
groups . append ( group ) ;
}
}
if ( i < 8 )
{
KMessageBox : : detailedSorry ( this , i18n ( " This board file is invalid; cannot open. " ) , i18n ( " There are only %1 estates specified in this file. " ) . arg ( i ) ) ;
if ( this - > filename . isNull ( ) )
close ( ) ;
return ;
}
max = i ;
initBoard ( ) ;
ConfigEstate * estate = 0 ;
for ( estate = estates . first ( ) ; estate ; estate = estates . next ( ) )
board - > addEstateView ( estate ) ;
if ( goEstate > = 0 & & goEstate < max - 1 )
estates . at ( goEstate ) - > setGo ( true ) ;
groupsChanged ( ) ;
updateBackground ( ) ;
updateJumpMenu ( ) ;
TQTimer : : singleShot ( 500 , this , TQT_SLOT ( setPlayerAtBeginning ( ) ) ) ;
doCaption ( false ) ;
}
void AtlanticDesigner : : updateJumpMenu ( )
{
TQStringList estates ;
for ( int i = 1 ; i < = max ; i + + )
estates . append ( i18n ( " Jump to Estate %1 " ) . arg ( TQString : : number ( i ) ) ) ;
estateAct - > setItems ( estates ) ;
}
void AtlanticDesigner : : setPlayerAtBeginning ( )
{
ConfigEstate * go = 0 ;
for ( go = estates . first ( ) ; go ; go = estates . next ( ) )
if ( go - > go ( ) )
break ;
if ( ! go )
go = estates . first ( ) ;
movePlayer ( go ) ;
editor - > setEstate ( go ) ;
}
void AtlanticDesigner : : saveAs ( )
{
TQString oldfilename = filename ;
filename = TQString ( ) ;
save ( ) ;
if ( filename . isNull ( ) )
{
filename = oldfilename ;
return ;
}
else
recentAct - > addURL ( KURL : : fromPathOrURL ( filename ) ) ;
}
void AtlanticDesigner : : save ( )
{
( void ) editor - > saveEstate ( ) ;
TQString oldfilename = filename ;
if ( filename . isNull ( ) )
filename = KFileDialog : : getOpenFileName ( ) ;
if ( filename . isNull ( ) )
{
filename = oldfilename ;
return ;
}
TQFile f ( filename ) ;
if ( ! f . open ( IO_WriteOnly ) )
return ;
TQTextStream t ( & f ) ;
t . setCodec ( TQTextCodec : : codecForName ( " utf8 " ) ) ;
t < < " <General> " < < endl < < endl ;
if ( ! boardInfo . name . isEmpty ( ) )
t < < " name= " < < boardInfo . name < < endl ;
if ( ! boardInfo . description . isEmpty ( ) )
t < < " description= " < < boardInfo . description < < endl ;
if ( ! boardInfo . url . isEmpty ( ) )
t < < " url= " < < boardInfo . url < < endl ;
if ( ! boardInfo . version . isEmpty ( ) )
t < < " version= " < < boardInfo . version < < endl ;
if ( ! boardInfo . authors . isEmpty ( ) )
t < < " authors= " < < boardInfo . authors . join ( " , " ) < < endl ;
if ( ! boardInfo . credits . isEmpty ( ) )
t < < " credits= " < < boardInfo . credits . join ( " , " ) < < endl ;
// FIXME: make configurable. Hardcoded defaults are still better than
// non-existant entries that would make the saved configs useless.
t < < " minplayers=2 " < < endl ;
t < < " maxplayers=6 " < < endl ;
t < < " houses=32 " < < endl ;
t < < " hotels=16 " < < endl ;
t < < " startmoney=1500 " < < endl ;
t < < endl ;
t < < " <Board> " < < endl < < endl ;
ConfigEstate * estate = 0 ;
bool hasGo = false ;
for ( estate = estates . first ( ) ; estate ; estate = estates . next ( ) )
{
if ( estate - > go ( ) )
{
t < < " go= " < < estate - > id ( ) < < endl ;
hasGo = true ;
break ;
}
}
if ( ! hasGo )
t < < " go= " < < 0 < < endl ;
if ( boardInfo . bgColor . isValid ( ) )
t < < " bgcolor= " < < boardInfo . bgColor . name ( ) < < endl ;
t < < endl < < endl ;
t < < " <EstateGroups> " < < endl ;
// double-prevent duplicates
TQStringList writtenGroups ;
for ( ConfigEstateGroupList : : Iterator it = groups . begin ( ) ; it ! = groups . end ( ) ; + + it )
{
if ( writtenGroups . contains ( ( * it ) . name ( ) ) > 0 )
continue ;
if ( ( * it ) . name ( ) = = " Default " )
{
bool containsDefault = false ;
for ( estate = estates . first ( ) ; estate ; estate = estates . next ( ) )
{
if ( estate - > group ( ) = = " Default " )
{
containsDefault = true ;
break ;
}
}
if ( ! containsDefault )
continue ;
}
writtenGroups . append ( ( * it ) . name ( ) ) ;
t < < endl < < TQString ( " [%1] " ) . arg ( ( * it ) . name ( ) ) < < endl ;
if ( ( * it ) . globalPrice ( ) > 0 )
t < < " price= " < < ( * it ) . globalPrice ( ) < < endl ;
if ( ( * it ) . fgColor ( ) . isValid ( ) )
t < < " color= " < < ( * it ) . fgColor ( ) . name ( ) < < endl ;
if ( ( * it ) . bgColor ( ) . isValid ( ) )
t < < " bgcolor= " < < ( * it ) . bgColor ( ) . name ( ) < < endl ;
if ( ( * it ) . housePrice ( ) > 0 )
t < < " houseprice= " < < ( * it ) . housePrice ( ) < < endl ;
if ( ! ( * it ) . rentMath ( ) . isEmpty ( ) )
t < < " rentmath= " < < ( * it ) . rentMath ( ) < < endl ;
}
// now do the cards
for ( TQValueList < CardStack > : : Iterator it = cards . begin ( ) ; it ! = cards . end ( ) ; + + it )
{
t < < endl < < endl ;
t < < " <Cards> " < < endl < < endl ;
t < < " groupname= " < < ( * it ) . name ( ) < < endl ;
for ( CardStack : : Iterator cit = ( * it ) . begin ( ) ; cit ! = ( * it ) . end ( ) ; + + cit )
{
t < < endl < < " [ " < < ( * cit ) . name < < " ] " < < endl ;
TQValueList < int > : : Iterator vit = ( * cit ) . values . begin ( ) ;
for ( TQStringList : : Iterator it = ( * cit ) . keys . begin ( ) ; it ! = ( * cit ) . keys . end ( ) ; + + it , + + vit )
{
TQString key = ( * it ) ;
int value = ( * vit ) ;
if ( key = = " collect " )
{
value * = - 1 ;
key = " pay " ;
}
else if ( key = = " collecteach " )
{
value * = - 1 ;
key = " payeach " ;
}
else if ( key = = " goback " )
{
value * = - 1 ;
key = " advance " ;
}
if ( key = = " outofjail " | | key = = " tojail " | | key = = " nextrr " | | key = = " nextutil " )
value = 1 ;
if ( key = = " outofjail " )
{
t < < " canbeowned= " < < 1 < < endl ;
}
t < < key < < " = " < < value < < endl ;
}
}
}
t < < endl < < endl ;
t < < " <Estates> " < < endl ;
for ( estate = estates . first ( ) ; estate ; estate = estates . next ( ) )
{
t < < endl < < TQString ( " [%1] " ) . arg ( estate - > name ( ) ) < < endl ;
switch ( estate - > type ( ) )
{
case Street :
if ( ! estate - > group ( ) . isNull ( ) )
t < < " group= " < < estate - > group ( ) < < endl ;
if ( estate - > price ( ) > 0 )
t < < " price= " < < estate - > price ( ) < < endl ;
for ( int i = 0 ; i < 6 ; i + + )
{
if ( estate - > rent ( i ) > 0 )
t < < " rent " < < i < < " = " < < estate - > rent ( i ) < < endl ;
}
break ;
case Tax :
if ( estate - > tax ( ) > 0 )
t < < " tax= " < < estate - > tax ( ) < < endl ;
if ( estate - > taxPercentage ( ) > 0 )
t < < " taxpercentage= " < < estate - > taxPercentage ( ) < < endl ;
break ;
case Jail :
t < < " jail=1 " < < endl ;
if ( estate - > forceBg ( ) . isValid ( ) )
t < < " bgcolor= " < < estate - > forceBg ( ) . name ( ) < < endl ;
break ;
case ToJail :
t < < " tojail=1 " < < endl ;
if ( estate - > forceBg ( ) . isValid ( ) )
t < < " bgcolor= " < < estate - > forceBg ( ) . name ( ) < < endl ;
break ;
case Cards :
t < < " takecard= " < < estate - > takeCard ( ) < < endl ;
break ;
case FreeParking :
t < < " freeparking=1 " < < endl ;
if ( estate - > forceBg ( ) . isValid ( ) )
t < < " bgcolor= " < < estate - > forceBg ( ) . name ( ) < < endl ;
break ;
}
if ( estate - > passMoney ( ) > 0 )
t < < " passmoney= " < < estate - > passMoney ( ) < < endl ;
}
f . flush ( ) ;
doCaption ( false ) ;
}
void AtlanticDesigner : : copy ( )
{
copiedEstate = editor - > theEstate ( ) ;
}
void AtlanticDesigner : : paste ( )
{
ConfigEstate * estate = editor - > theEstate ( ) ;
for ( int i = 0 ; i < 6 ; i + + )
estate - > setRent ( i , copiedEstate - > rent ( i ) ) ;
estate - > setPrice ( copiedEstate - > price ( ) ) ;
estate - > setTax ( copiedEstate - > tax ( ) ) ;
estate - > setTaxPercentage ( copiedEstate - > taxPercentage ( ) ) ;
estate - > setGroup ( copiedEstate - > group ( ) ) ;
estate - > setTakeCard ( copiedEstate - > takeCard ( ) ) ;
estate - > setType ( copiedEstate - > type ( ) ) ;
estate - > setName ( copiedEstate - > name ( ) ) ;
estate - > setPassMoney ( copiedEstate - > passMoney ( ) ) ;
editor - > setEstate ( estate ) ;
groupsChanged ( ) ;
}
void AtlanticDesigner : : closeEvent ( TQCloseEvent * e )
{
if ( warnClose ( ) )
return ;
saveMainWindowSettings ( TDEGlobal : : config ( ) , " DesignerTopLevelWindow " ) ;
recentAct - > saveEntries ( TDEGlobal : : config ( ) , " Designer recent files " ) ;
e - > accept ( ) ;
kapp - > quit ( ) ;
}
void AtlanticDesigner : : changeEstate ( int index )
{
if ( index < 0 | | index > max - 1 )
return ;
changeEstate ( estates . at ( index ) ) ;
}
void AtlanticDesigner : : changeEstate ( Estate * estate )
{
if ( ! estate )
return ;
setFocus ( ) ;
( void ) editor - > saveEstate ( ) ;
editor - > setEstate ( static_cast < ConfigEstate * > ( estate ) ) ;
movePlayer ( estate ) ;
}
void AtlanticDesigner : : movePlayer ( Estate * estate )
{
estateAct - > setCurrentItem ( estate - > id ( ) ) ;
board - > setFocus ( ) ;
m_player - > setLocation ( estate ) ;
m_player - > update ( ) ;
}
// this will add a square to all sides
void AtlanticDesigner : : larger ( )
{
max + = 4 ;
int sideLen = max / 4 ;
initBoard ( ) ;
ConfigEstate * estate = 0 ;
for ( int i = 0 ; i < max ; + + i )
{
estate = estates . at ( i ) ;
estate - > setEstateId ( i ) ;
board - > addEstateView ( estate ) ;
// make a newEstate
if ( ( i % sideLen - 1 ) = = 0 | | i = = 1 )
{
newEstate ( i ) ;
}
}
updateJumpMenu ( ) ;
groupsChanged ( ) ;
updateBackground ( ) ;
TQTimer : : singleShot ( 500 , this , TQT_SLOT ( setPlayerAtBeginning ( ) ) ) ;
doCaption ( true ) ;
}
void AtlanticDesigner : : smaller ( )
{
if ( max < 12 )
return ;
max - = 4 ;
int sideLen = max / 4 ;
initBoard ( ) ;
bool remove = true ;
ConfigEstate * estate = 0 ;
for ( int i = 0 ; i < max ; + + i )
{
// remove estate
if ( ( ( i % sideLen - 1 ) = = 0 | | i = = 1 ) & & remove )
{
estates . remove ( i ) ;
i - - ;
remove = false ;
}
else
{
estate = estates . at ( i ) ;
estate - > setEstateId ( i ) ;
board - > addEstateView ( estate ) ;
remove = true ;
}
}
updateJumpMenu ( ) ;
groupsChanged ( ) ;
updateBackground ( ) ;
TQTimer : : singleShot ( 500 , this , TQT_SLOT ( setPlayerAtBeginning ( ) ) ) ;
doCaption ( true ) ;
}
void AtlanticDesigner : : modified ( )
{
doCaption ( true ) ;
}
void AtlanticDesigner : : doCaption ( bool modified )
{
setCaption ( filename . isNull ( ) ? i18n ( " Atlantik Gameboard Editor " ) : filename , modified ) ;
isMod = modified ;
}
void AtlanticDesigner : : editGroups ( )
{
if ( groupEditor . isNull ( ) )
{
groupEditor = new GroupEditor ( & groups , this ) ;
groupEditor - > show ( ) ;
connect ( groupEditor , TQT_SIGNAL ( changed ( ) ) , this , TQT_SLOT ( modified ( ) ) ) ;
connect ( groupEditor , TQT_SIGNAL ( update ( ) ) , this , TQT_SLOT ( groupsChanged ( ) ) ) ;
connect ( groupEditor , TQT_SIGNAL ( update ( ) ) , editor , TQT_SLOT ( groupsChanged ( ) ) ) ;
}
else
groupEditor - > raise ( ) ;
}
void AtlanticDesigner : : goChanged ( int id )
{
ConfigEstate * curEstate = 0 ;
for ( curEstate = estates . first ( ) ; curEstate ; curEstate = estates . next ( ) )
if ( curEstate - > go ( ) & & curEstate - > id ( ) ! = id )
curEstate - > setGo ( false ) ;
}
void AtlanticDesigner : : groupsChanged ( )
{
ConfigEstate * curEstate = 0 ;
for ( curEstate = estates . first ( ) ; curEstate ; curEstate = estates . next ( ) )
{
for ( ConfigEstateGroupList : : Iterator it = groups . begin ( ) ; it ! = groups . end ( ) ; + + it )
{
if ( ( * it ) . name ( ) = = curEstate - > group ( ) & & curEstate - > type ( ) = = Street )
{
curEstate - > setBgColor ( ( * it ) . bgColor ( ) . isValid ( ) ? ( * it ) . bgColor ( ) : boardInfo . bgColor ) ;
curEstate - > setColor ( ( * it ) . fgColor ( ) ) ;
curEstate - > update ( ) ;
break ;
}
}
}
}
void AtlanticDesigner : : updateBackground ( )
{
ConfigEstate * curEstate = 0 ;
for ( curEstate = estates . first ( ) ; curEstate ; curEstate = estates . next ( ) )
{
if ( curEstate - > type ( ) ! = Street | | ( curEstate - > type ( ) = = Street & & curEstate - > group ( ) . isNull ( ) ) )
{
curEstate - > setColor ( TQColor ( ) ) ;
curEstate - > setBgColor ( boardInfo . bgColor ) ;
}
if ( curEstate - > forceBg ( ) . isValid ( ) & & ( curEstate - > type ( ) = = FreeParking | | curEstate - > type ( ) = = Jail | | curEstate - > type ( ) = = ToJail ) )
{
curEstate - > setBgColor ( curEstate - > forceBg ( ) ) ;
}
curEstate - > update ( ) ;
}
}
void AtlanticDesigner : : info ( )
{
if ( boardInfoDlg . isNull ( ) )
{
// non-modal
boardInfoDlg = new BoardInfoDlg ( true , & boardInfo , this , " Board Information " , false ) ;
boardInfoDlg - > show ( ) ;
connect ( boardInfoDlg , TQT_SIGNAL ( okClicked ( ) ) , this , TQT_SLOT ( updateBackground ( ) ) ) ;
connect ( boardInfoDlg , TQT_SIGNAL ( okClicked ( ) ) , this , TQT_SLOT ( modified ( ) ) ) ;
}
else
boardInfoDlg - > raise ( ) ;
}
// now some fun functions ;)
void AtlanticDesigner : : up ( )
{
if ( editor - > upArrow ( ) )
return ;
int fourth = max / 4 ;
int estateId = editor - > theEstate ( ) - > id ( ) + 1 ;
int dest = estateId - 1 ;
if ( estateId < = 2 * fourth & & estateId > fourth ) // left side
dest + + ;
else if ( estateId > ( 3 * fourth + 1 ) ) // right side
dest - - ;
else if ( estateId = = 1 )
dest = max - 1 ;
changeEstate ( dest ) ;
}
void AtlanticDesigner : : down ( )
{
if ( editor - > downArrow ( ) )
return ;
int fourth = max / 4 ;
int estateId = editor - > theEstate ( ) - > id ( ) + 1 ;
int dest = estateId - 1 ;
if ( estateId < = ( 2 * fourth + 1 ) & & estateId > ( fourth + 1 ) ) // left side
dest - - ;
else if ( estateId > 3 * fourth & & estateId < max ) // right side
dest + + ;
else if ( estateId = = max )
dest = 0 ;
changeEstate ( dest ) ;
}
void AtlanticDesigner : : left ( )
{
if ( editor - > leftArrow ( ) )
return ;
int fourth = max / 4 ;
int estateId = editor - > theEstate ( ) - > id ( ) + 1 ;
int dest = estateId - 1 ;
if ( estateId < = fourth ) // bottom
dest + + ;
else if ( estateId > ( 2 * fourth + 1 ) & & estateId < = ( 3 * fourth + 1 ) ) // top
dest - - ;
changeEstate ( dest ) ;
}
void AtlanticDesigner : : right ( )
{
if ( editor - > rightArrow ( ) )
return ;
int fourth = max / 4 ;
int estateId = editor - > theEstate ( ) - > id ( ) + 1 ;
int dest = estateId - 1 ;
if ( estateId < = ( fourth + 1 ) & & estateId ! = 1 ) // bottom
dest - - ;
else if ( estateId > 2 * fourth & & estateId < = 3 * fourth ) // top
dest + + ;
changeEstate ( dest ) ;
}
# include "designer.moc"