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# Translation of kenolaba.po to Low Saxon
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#
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# Manfred Wiese <m.j.wiese@web.de>, 2006.
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# Sönke Dibbern <s_dibbern@web.de>, 2006.
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msgid ""
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msgstr ""
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"Project-Id-Version: kenolaba\n"
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"POT-Creation-Date: 2019-01-13 18:59+0100\n"
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"PO-Revision-Date: 2006-07-29 01:09+0200\n"
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"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
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"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
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"Language: nds\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.11.4\n"
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#: _translatorinfo:1
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Manfred Wiese, Sönke Dibbern"
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#: _translatorinfo:2
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "m.j.wiese@web.de, s_dibbern@web.de"
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#: AbTop.cpp:36
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msgid "&Easy"
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msgstr "&Eenfach"
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#: AbTop.cpp:37
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msgid "&Normal"
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msgstr "&Normaal"
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#: AbTop.cpp:38
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msgid "&Hard"
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msgstr "&Swoor"
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#: AbTop.cpp:39
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msgid "&Challenge"
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msgstr "&Rutföddern"
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#: AbTop.cpp:43
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msgid "&Red"
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msgstr "&Root"
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#: AbTop.cpp:44
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msgid "&Yellow"
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msgstr "&Geel"
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#: AbTop.cpp:45
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msgid "&Both"
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msgstr "&Beed"
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#: AbTop.cpp:46
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msgid "&None"
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msgstr "&Keen"
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#: AbTop.cpp:138
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msgid "&Stop Search"
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msgstr "&Söök anhollen"
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#: AbTop.cpp:141
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msgid "Take &Back"
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msgstr "&Torüchnehmen"
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#: AbTop.cpp:145
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msgid "&Forward"
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msgstr "&Vörwarts"
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#: AbTop.cpp:154
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msgid "&Restore Position"
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msgstr "Positschoon &wedderherstellen"
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#: AbTop.cpp:159
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msgid "&Save Position"
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msgstr "Positschoon &sekern"
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#: AbTop.cpp:166
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msgid "&Network Play"
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msgstr "&Nettwarkspeel"
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#: AbTop.cpp:179
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msgid "&Move Slow"
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msgstr "Langsam &trecken"
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#: AbTop.cpp:183
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msgid "&Render Balls"
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msgstr "Kugeln &utteken"
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#: AbTop.cpp:187
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msgid "&Spy"
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msgstr "&Beluern"
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#: AbTop.cpp:199
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msgid "&Computer Play"
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msgstr "&Reekner speelt"
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#: AbTop.cpp:218 EvalDlg.ui:16
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#, no-c-format
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msgid "Configure Evaluation"
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msgstr "Beweerten instellen"
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#: AbTop.cpp:384 AbTop.cpp:487
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msgid "Press %1 for a new game"
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msgstr "Drück %1 för en nieg Speel"
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#: AbTop.cpp:408 AbTop.cpp:467 AbTop.cpp:471
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#, c-format
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msgid "Move %1"
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msgstr "Tog %1"
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#: AbTop.cpp:427 Spy.cpp:79
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msgid "Spy"
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msgstr "Beluern"
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#: AbTop.cpp:480 AbTop.cpp:499
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msgid "Red"
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msgstr "Root"
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#: AbTop.cpp:481 AbTop.cpp:499
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msgid "Yellow"
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msgstr "Geel"
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#: AbTop.cpp:492
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msgid "Red won"
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msgstr "Root hett wunnen"
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#: AbTop.cpp:492
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msgid "Yellow won"
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msgstr "Geel hett wunnen"
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#: AbTop.cpp:501
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msgid "I am thinking..."
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msgstr "An't Nadenken..."
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#: AbTop.cpp:501
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msgid "It is your turn!"
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msgstr "Du büst an de Reeg!"
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#: BoardWidget.cpp:892 BoardWidget.cpp:933 BoardWidget.cpp:964
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#, c-format
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msgid "Board value: %1"
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msgstr "Speelfeldbeweerten: %1"
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#: EvalDlgImpl.cpp:36
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msgid "Current"
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msgstr "Aktuell"
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#: EvalDlgImpl.cpp:249
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msgid "Name for scheme:"
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msgstr "Naam för't Muster:"
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#: EvalDlgImpl.cpp:250
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msgid "Save Scheme"
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msgstr "Muster sekern"
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#: Move.cpp:22
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msgid "RightDown"
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msgstr "Rechts daal"
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#: Move.cpp:23
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msgid "LeftDown"
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msgstr "Links daal"
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#: Move.cpp:25
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msgid "LeftUp"
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msgstr "Links hooch"
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#: Move.cpp:26
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msgid "RightUp"
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msgstr "Rechts hooch"
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#: Move.cpp:84
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msgid "Out"
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msgstr "Rut"
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#: EvalDlg.ui:294 Move.cpp:85
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#, no-c-format
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msgid "Push"
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msgstr "Schuven"
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#: Spy.cpp:25
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msgid "Actual examined position:"
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msgstr "Aktuell pröövt Positschoon:"
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#: Spy.cpp:50
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msgid "Best move so far:"
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msgstr "Best Tog bet nu:"
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#: kenolaba.cpp:17
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msgid "Board game inspired by Abalone"
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msgstr "Vun Abalone inspireert Brettspeel"
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#: kenolaba.cpp:22
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msgid "Use 'host' for network game"
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msgstr "Reekner <host> för Nettwarkspeel bruken"
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#: kenolaba.cpp:24
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msgid "Use 'port' for network game"
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msgstr "<Port> för Nettwarkspeel bruken"
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#: kenolaba.cpp:41
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msgid "Kenolaba"
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msgstr "Kenolaba"
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#: EvalDlg.ui:39
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#, no-c-format
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msgid "Moves"
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msgstr "Töög"
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#: EvalDlg.ui:270
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#, no-c-format
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msgid "Push Out"
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msgstr "Rutschuven"
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#: EvalDlg.ui:811
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#, no-c-format
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msgid "Normal"
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msgstr "Normaal"
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#: EvalDlg.ui:832
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#, no-c-format
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msgid "For every move possible the given points are added to the Evaluation."
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msgstr "För elk Tog warrt de angeven Pünkt na de Beweerten toföögt."
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#: EvalDlg.ui:860
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#, no-c-format
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msgid "Position"
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msgstr "Positschoon"
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#: EvalDlg.ui:916
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#, no-c-format
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msgid "Inner ring 3:"
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msgstr "Binnenring 3:"
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#: EvalDlg.ui:972
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#, no-c-format
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msgid "Outermost ring:"
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msgstr "Butenring:"
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#: EvalDlg.ui:1028
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#, no-c-format
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msgid "Middle position:"
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msgstr "Middelpositschoon:"
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#: EvalDlg.ui:1068
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#, no-c-format
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msgid "Inner ring 2:"
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msgstr "Binnenring 2:"
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#: EvalDlg.ui:1076 EvalDlg.ui:1084 EvalDlg.ui:1108 EvalDlg.ui:1124
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#, no-c-format
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msgid "+/-"
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msgstr "+/-"
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#: EvalDlg.ui:1116
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#, no-c-format
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msgid "Innermost ring:"
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msgstr "Binnenring 1:"
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#: EvalDlg.ui:1147
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#, no-c-format
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msgid ""
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"For every ball, the given points are added to the evaluation depending on "
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"the balls position. The bonus for a given position is changed randomly in "
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"the +/- range."
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msgstr ""
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"För elk Kugel warrt de angeven Pünkt, afhangen vun ehr Positschoon, na de "
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"Beweerten toföögt. För elk Positschoon warrt en Togaav ut dat \"+/-\"-Rebeet "
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"tofällig utsöcht."
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#: EvalDlg.ui:1175
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#, no-c-format
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msgid "In-A-Row"
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msgstr "Regen"
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#: EvalDlg.ui:1295
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#, no-c-format
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msgid "Three in-a-row:"
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msgstr "Dree in en Reeg:"
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#: EvalDlg.ui:1303
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#, no-c-format
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msgid "Two in-a-row:"
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msgstr "Twee in en Reeg:"
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#: EvalDlg.ui:1311
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#, no-c-format
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msgid "Four in-a-row:"
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msgstr "Veer in en Reeg:"
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#: EvalDlg.ui:1319
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#, no-c-format
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msgid "Five in-a-row:"
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msgstr "Fief in en Reeg:"
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#: EvalDlg.ui:1342
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#, no-c-format
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msgid ""
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"For a number of balls In-a-Row, the given points are added to the evaluation"
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msgstr ""
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"För de Tall vun Kugeln in en Reeg warrt de angeven Pünkt na de Beweerten "
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"toföögt"
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#: EvalDlg.ui:1370
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#, no-c-format
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msgid "Count"
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msgstr "Kugeltall"
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#: EvalDlg.ui:1442
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#, no-c-format
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msgid "4 Balls more:"
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msgstr "Veer Kugeln mehr:"
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#: EvalDlg.ui:1482
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#, no-c-format
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msgid "3 Balls more:"
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msgstr "Dree Kugeln mehr:"
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#: EvalDlg.ui:1490
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#, no-c-format
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msgid "5 Balls more:"
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msgstr "Fief Kugeln mehr:"
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#: EvalDlg.ui:1514
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#, no-c-format
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msgid "2 Balls more:"
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msgstr "Twee Kugeln mehr:"
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#: EvalDlg.ui:1538
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#, no-c-format
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msgid "1 Ball more:"
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msgstr "Een Kugel mehr:"
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#: EvalDlg.ui:1561
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#, no-c-format
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msgid ""
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"For a difference in the number of balls, the given points are added to the "
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"evaluation. A difference of 6 only can be a lost/won game."
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msgstr ""
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"För de Verscheel twischen de Tall vun Kugeln warrt de angeven Pünkt na de "
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"Beweerten toföögt. En Verscheel vun söss kann bloots en verloren/wunnen "
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"Speel bedüden."
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#: EvalDlg.ui:1589
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#, no-c-format
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msgid "Evaluation Schemes"
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msgstr "Beweertenschemas"
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#: EvalDlg.ui:1643
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#, no-c-format
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msgid ""
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"Your evaluation scheme, defined in all other tabs of this dialog, can be "
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"stored here."
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msgstr ""
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"Hier kannst Du Dien Beweertenschema sekern, dat Du in de annern Paneels vun "
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"dissen Dialoog fastleggt hest."
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#: EvalDlg.ui:1686
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#, no-c-format
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msgid "Evaluation of actual position:"
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msgstr "Beweerten vun de aktuelle Verdelen:"
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#: kenolabaui.rc:8
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#, no-c-format
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msgid "&Move"
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msgstr "&Tog"
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#, fuzzy
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#~ msgid "Right"
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#~ msgstr "Rechts hooch"
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#, fuzzy
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#~ msgid "Left"
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#~ msgstr "Links hooch"
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