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soundkonverter/src/conversionoptions.h

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2.2 KiB

#ifndef CONVERSIONOPTIONS_H
#define CONVERSIONOPTIONS_H
#include "outputdirectory.h"
#include <tqstring.h>
/**
* @short Here the options for the conversion process can be stored
* @author Daniel Faust <hessijames@gmail.com>
* @version 0.3
*/
class ConversionOptions
{
public:
struct EncodingOptions {
TQString sFormat; // output format
TQString sQualityMode; // which mode are we using? quality, bitrate, lossless? i18n()!!!
int iQuality; // the encoding quality / bitrate
TQString sBitrateMode; // when using bitrate mode, which? abr, cbr?
bool bBitrateRange; // enable bitrate range?
int iMinBitrate, iMaxBitrate; // when using bitrate range
struct SamplingRateOptions { // special options, when sampling rate is enabled
bool bEnabled;
int iSamplingRate;
} samplingRate;
struct ChannelsOptions { // special options, when channels is enabled
bool bEnabled;
TQString sChannels;
} channels;
struct ReplaygainOptions { // special options, when replaygain is enabled
bool bEnabled;
} replaygain;
TQString sInOutFiles; // could be called 'user defined parameter'
// but it is analog to the in_out_files option in the plugins
};
struct OutputOptions {
OutputDirectory::Mode mode;
TQString directory;
};
/**
* Constructor
*/
ConversionOptions();
/**
* Destructor
*/
virtual ~ConversionOptions();
/**
* Checks whether this ConversionOptions and @p other are equal, except the 'filePathName' and 'outputFilePathName' members
*/
bool nearlyEqual( const ConversionOptions& other );
TQString filePathName; // the path and name of the file
TQString outputFilePathName; // if the user wants to change the output directory/file name per file!
EncodingOptions encodingOptions; // what shall we do with the file?
OutputOptions outputOptions; // where to save the file?
};
#endif // CONVERSIONOPTIONS_H