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120 lines
3.0 KiB
120 lines
3.0 KiB
/*
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Rosegarden
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A MIDI and audio sequencer and musical notation editor.
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This program is Copyright 2000-2008
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Guillaume Laurent <glaurent@telegraph-road.org>,
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Chris Cannam <cannam@all-day-breakfast.com>,
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Richard Bown <richard.bown@ferventsoftware.com>
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The moral rights of Guillaume Laurent, Chris Cannam, and Richard
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Bown to claim authorship of this work have been asserted.
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Other copyrights also apply to some parts of this work. Please
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see the AUTHORS file and individual file headers for details.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version. See the file
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COPYING included with this distribution for more information.
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*/
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#ifndef _RG_NOTATIONVLAYOUT_H_
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#define _RG_NOTATIONVLAYOUT_H_
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#include "base/FastVector.h"
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#include "base/LayoutEngine.h"
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#include "gui/general/ProgressReporter.h"
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#include <map>
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#include "base/Event.h"
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#include "NotationElement.h"
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class SlurList;
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class TQObject;
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namespace Rosegarden
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{
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class Staff;
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class Quantizer;
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class Composition;
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class NotePixmapFactory;
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class NotationStaff;
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class NotationProperties;
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class Composition;
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/**
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* Vertical notation layout
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*
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* computes the Y coordinate of notation elements
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*/
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class NotationVLayout : public ProgressReporter,
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public VerticalLayoutEngine
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{
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public:
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NotationVLayout(Composition *c, NotePixmapFactory *npf,
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const NotationProperties &properties,
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TQObject* parent, const char* name = 0);
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virtual ~NotationVLayout();
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void setNotePixmapFactory(NotePixmapFactory *npf) {
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m_npf = npf;
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}
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/**
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* Resets internal data stores for all staffs
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*/
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virtual void reset();
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/**
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* Resets internal data stores for a specific staff
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*/
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virtual void resetStaff(Staff &,
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timeT = 0,
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timeT = 0);
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/**
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* Lay out a single staff.
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*/
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virtual void scanStaff(Staff &,
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timeT = 0,
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timeT = 0);
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/**
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* Do any layout dependent on more than one staff. As it
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* happens, we have none, but we do have some layout that
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* depends on the final results from the horizontal layout
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* (for slurs), so we should do that here
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*/
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virtual void finishLayout(timeT = 0,
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timeT = 0);
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private:
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void positionSlur(NotationStaff &staff, NotationElementList::iterator i);
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typedef FastVector<NotationElementList::iterator> SlurList;
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typedef std::map<Staff *, SlurList> SlurListMap;
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//--------------- Data members ---------------------------------
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SlurListMap m_slurs;
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SlurList &getSlurList(Staff &);
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Composition *m_composition;
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NotePixmapFactory *m_npf;
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const Quantizer *m_notationQuantizer;
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const NotationProperties &m_properties;
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};
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}
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#endif
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