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rosegarden/src/sound/RIFFAudioFile.h

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/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <bownie@bownie.com>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
// Resource Interchange File Formt - a chunk based audio
// file format. Type of chunk varies with specialisation
// of this class - WAV files are a specialisation with just
// a format chunk, BWF has more chunks.
//
//
#ifndef _RIFFAUDIOFILE_H_
#define _RIFFAUDIOFILE_H_
#include <string>
#include <vector>
#include "AudioFile.h"
#include "RealTime.h"
namespace Rosegarden
{
class RIFFAudioFile : public AudioFile
{
public:
RIFFAudioFile(unsigned int id,
const std::string &name,
const std::string &fileName);
RIFFAudioFile(const std::string &fileName,
unsigned int channels,
unsigned int sampleRate,
unsigned int bytesPerSecond,
unsigned int bytesPerFrame,
unsigned int bitsPerSample);
~RIFFAudioFile();
typedef enum {
PCM,
FLOAT
} SubFormat;
// Our main control methods - again keeping abstract at this level
//
//virtual bool open() = 0;
//virtual bool write() = 0;
//virtual void close() = 0;
// Show the information we have on this file
//
virtual void printStats();
// Slightly dodgy code here - we keep these functions here
// because I don't want to duplicate them in PlayableRIFFAudioFile
// and also don't want that class to inherit this one.
//
// Of course the file handle we use in might be pointing to
// any file - for the most part we just assume it's an audio
// file.
//
//
// Move file pointer to relative time in data chunk -
// shouldn't be less than zero. Returns true if the
// scan time was valid and successful.
//
virtual bool scanTo(const RealTime &time);
virtual bool scanTo(std::ifstream *file, const RealTime &time);
// Scan forward in a file by a certain amount of time
//
virtual bool scanForward(const RealTime &time);
virtual bool scanForward(std::ifstream *file, const RealTime &time);
// Return a number of samples - caller will have to
// de-interleave n-channel samples themselves.
//
virtual std::string getSampleFrames(std::ifstream *file,
unsigned int frames);
virtual unsigned int getSampleFrames(std::ifstream *file,
char *buf,
unsigned int frames);
virtual std::string getSampleFrames(unsigned int frames);
// Return a number of (possibly) interleaved samples
// over a time slice from current file pointer position.
//
virtual std::string getSampleFrameSlice(std::ifstream *file,
const RealTime &time);
virtual std::string getSampleFrameSlice(const RealTime &time);
// Append a string of samples to an already open (for writing)
// audio file.
//
virtual bool appendSamples(const std::string &buffer);
virtual bool appendSamples(const char *buf, unsigned int frames);
// Get the length of the sample in Seconds/Microseconds
//
virtual RealTime getLength();
// Accessors
//
virtual unsigned int getBytesPerFrame() { return m_bytesPerFrame; }
unsigned int getBytesPerSecond() { return m_bytesPerSecond; }
// Allow easy identification of wav file type
//
static AudioFileType identifySubType(const std::string &filename);
// Convert a single sample from byte format, given the right
// number of bytes for the sample width
float convertBytesToSample(const unsigned char *bytes);
// Decode and de-interleave the given samples that were retrieved
// from this file or another with the same format as it. Place
// the results in the given float buffer. Return true for
// success. This function does crappy resampling if necessary.
//
virtual bool decode(const unsigned char *sourceData,
size_t sourceBytes,
size_t targetSampleRate,
size_t targetChannels,
size_t targetFrames,
std::vector<float *> &targetData,
bool addToResultBuffers = false) = 0;
protected:
//virtual void parseHeader(const std::string &header);
//virtual void parseBody();
// Find and read in the format chunk of a RIFF file - without
// this chunk we don't actually have a RIFF file.
//
void readFormatChunk();
// Write out the Format chunk from the internal data we have
//
void writeFormatChunk();
SubFormat m_subFormat;
unsigned int m_bytesPerSecond;
unsigned int m_bytesPerFrame;
};
}
#endif // _RIFFAUDIOFILE_H_