/* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _DEVICE_H_ #define _DEVICE_H_ #include "XmlExportable.h" #include "Instrument.h" #include #include // A Device can query underlying hardware/sound APIs to // generate a list of Instruments. // namespace Rosegarden { typedef unsigned int DeviceId; class Instrument; typedef std::vector InstrumentList; class Device : public XmlExportable { public: typedef enum { Midi, Audio, SoftSynth } DeviceType; // special device ids static const DeviceId NO_DEVICE; static const DeviceId ALL_DEVICES; static const DeviceId CONTROL_DEVICE; Device(DeviceId id, const std::string &name, DeviceType type): m_name(name), m_type(type), m_id(id) { } virtual ~Device() { InstrumentList::iterator it = m_instruments.begin(); for (; it != m_instruments.end(); it++) delete (*it); m_instruments.erase(m_instruments.begin(), m_instruments.end()); } void setType(DeviceType type) { m_type = type; } DeviceType getType() const { return m_type; } void setName(const std::string &name) { m_name = name; } std::string getName() const { return m_name; } void setId(DeviceId id) { m_id = id; } DeviceId getId() const { return m_id; } // Accessing instrument lists - Devices should only // show the world what they want it to see // virtual void addInstrument(Instrument*) = 0; // Two functions - one to return all Instruments on a // Device - one to return all Instruments that a user // is allowed to select (Presentation Instruments). // virtual InstrumentList getAllInstruments() const = 0; virtual InstrumentList getPresentationInstruments() const = 0; std::string getConnection() const { return m_connection; } void setConnection(std::string connection) { m_connection = connection; } protected: InstrumentList m_instruments; std::string m_name; DeviceType m_type; DeviceId m_id; std::string m_connection; }; } #endif // _DEVICE_H_