/* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _PLAYABLE_AUDIO_FILE_H_ #define _PLAYABLE_AUDIO_FILE_H_ #include "Instrument.h" #include "RingBuffer.h" #include "AudioFile.h" #include "AudioCache.h" #include #include namespace Rosegarden { class RingBufferPool; class PlayableAudioFile { public: typedef float sample_t; PlayableAudioFile(InstrumentId instrumentId, AudioFile *audioFile, const RealTime &startTime, const RealTime &startIndex, const RealTime &duration, size_t bufferSize = 4096, size_t smallFileSize = 131072, int targetChannels = -1, // default same as file int targetSampleRate = -1); // default same as file ~PlayableAudioFile(); static void setRingBufferPoolSizes(size_t n, size_t nframes); void setStartTime(const RealTime &time) { m_startTime = time; } RealTime getStartTime() const { return m_startTime; } void setDuration(const RealTime &time) { m_duration = time; } RealTime getDuration() const { return m_duration; } RealTime getEndTime() const { return m_startTime + m_duration; } void setStartIndex(const RealTime &time) { m_startIndex = time; } RealTime getStartIndex() const { return m_startIndex; } bool isSmallFile() const { return m_isSmallFile; } // Get audio file for interrogation // AudioFile* getAudioFile() const { return m_audioFile; } // Get instrument ID - we need to be able to map back // at the GUI. // InstrumentId getInstrument() const { return m_instrumentId; } // Return the number of frames currently buffered. The next call // to getSamples on any channel is guaranteed to return at least // this many samples. // size_t getSampleFramesAvailable(); // Read samples from the given channel on the file and add them // into the destination. // // If insufficient frames are available, this will leave the // excess samples unchanged. // // Returns the actual number of samples written. // // If offset is non-zero, the samples will be written starting at // offset frames from the start of the target block. // size_t addSamples(std::vector &target, size_t channels, size_t nframes, size_t offset = 0); unsigned int getSourceChannels(); unsigned int getTargetChannels(); unsigned int getSourceSampleRate(); unsigned int getTargetSampleRate(); unsigned int getBitsPerSample(); unsigned int getBytesPerFrame(); // Clear out and refill the ring buffer for immediate // (asynchronous) play. // void fillBuffers(); // Clear out and refill the ring buffer (in preparation for // playback) according to the proposed play time. // // This call and updateBuffers are not thread-safe (for // performance reasons). They should be called for all files // sequentially within a single thread. // bool fillBuffers(const RealTime ¤tTime); void clearBuffers(); // Update the buffer during playback. // // This call and fillBuffers are not thread-safe (for performance // reasons). They should be called for all files sequentially // within a single thread. // bool updateBuffers(); // Has fillBuffers been called and completed yet? // bool isBuffered() const { return m_currentScanPoint > m_startIndex; } // Has all the data in this file now been read into the buffers? // bool isFullyBuffered() const { return m_isSmallFile || m_fileEnded; } // Stop playing this file. // void cancel() { m_fileEnded = true; } // Segment id that allows us to crosscheck against playing audio // segments. // int getRuntimeSegmentId() const { return m_runtimeSegmentId; } void setRuntimeSegmentId(int id) { m_runtimeSegmentId = id; } // Auto fading of a playable audio file // bool isAutoFading() const { return m_autoFade; } void setAutoFade(bool value) { m_autoFade = value; } RealTime getFadeInTime() const { return m_fadeInTime; } void setFadeInTime(const RealTime &time) { m_fadeInTime = time; } RealTime getFadeOutTime() const { return m_fadeOutTime; } void setFadeOutTime(const RealTime &time) { m_fadeOutTime = time; } protected: void initialise(size_t bufferSize, size_t smallFileSize); void checkSmallFileCache(size_t smallFileSize); bool scanTo(const RealTime &time); void returnRingBuffers(); RealTime m_startTime; RealTime m_startIndex; RealTime m_duration; // Performance file handle - must open non-blocking to // allow other potential PlayableAudioFiles access to // the same file. // std::ifstream *m_file; // AudioFile handle // AudioFile *m_audioFile; // Originating Instrument Id // InstrumentId m_instrumentId; int m_targetChannels; int m_targetSampleRate; bool m_fileEnded; bool m_firstRead; static size_t m_xfadeFrames; int m_runtimeSegmentId; static AudioCache m_smallFileCache; bool m_isSmallFile; static std::vector m_workBuffers; static size_t m_workBufferSize; static char *m_rawFileBuffer; static size_t m_rawFileBufferSize; RingBuffer **m_ringBuffers; static RingBufferPool *m_ringBufferPool; RealTime m_currentScanPoint; size_t m_smallFileScanFrame; bool m_autoFade; RealTime m_fadeInTime; RealTime m_fadeOutTime; private: PlayableAudioFile(const PlayableAudioFile &pAF); // not provided }; } #endif