/* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include #include #include #include #include #include "MappedCommon.h" #include "Instrument.h" #include "Device.h" #include "AudioPluginInstance.h" // for PluginPort::PortDisplayHint //!!!??? #ifndef _MAPPEDSTUDIO_H_ #define _MAPPEDSTUDIO_H_ // A sequencer-side representation of certain elements in the // gui that enables us to control outgoing or incoming audio // and MIDI with run-time only persistence. Placeholders for // our Studio elements on the sequencer. namespace Rosegarden { class SoundDriver; // Types are in MappedCommon.h // class MappedObject { public: // Some common properties // static const MappedObjectProperty Name; static const MappedObjectProperty Instrument; static const MappedObjectProperty Position; // The object we can create // typedef enum { Studio, AudioFader, // connectable fader - interfaces with devices AudioBuss, // connectable buss - inferfaces with faders AudioInput, // connectable record input PluginSlot, PluginPort } MappedObjectType; MappedObject(MappedObject *parent, const std::string &name, MappedObjectType type, MappedObjectId id): m_type(type), m_id(id), m_name(name), m_parent(parent) {;} virtual ~MappedObject() {;} MappedObjectId getId() { return m_id; } MappedObjectType getType() { return m_type; } std::string getName() { return m_name; } void setName(const std::string &name) { m_name= name; } // Get and set properties // virtual MappedObjectPropertyList getPropertyList(const MappedObjectProperty &property) = 0; virtual bool getProperty(const MappedObjectProperty &property, MappedObjectValue &value) = 0; // Only relevant to objects that have string properties // virtual bool getProperty(const MappedObjectProperty &/* property */, TQString &/* value */) { return false; } virtual void setProperty(const MappedObjectProperty &property, MappedObjectValue value) = 0; // Only relevant to objects that have string properties // virtual void setProperty(const MappedObjectProperty &/* property */, TQString /* value */) { } // Only relevant to objects that have list properties // virtual void setPropertyList(const MappedObjectProperty &/* property */, const MappedObjectPropertyList &/* values */) { } // Ownership // MappedObject* getParent() { return m_parent; } const MappedObject* getParent() const { return m_parent; } void setParent(MappedObject *parent) { m_parent = parent; } // Get a list of child ids - get a list of a certain type // MappedObjectPropertyList getChildren(); MappedObjectPropertyList getChildren(MappedObjectType type); // Child management // void addChild(MappedObject *mO); void removeChild(MappedObject *mO); // Destruction // void destroy(); void destroyChildren(); std::vector getChildObjects() { return m_children; } protected: MappedObjectType m_type; MappedObjectId m_id; std::string m_name; MappedObject *m_parent; std::vector m_children; }; class MappedAudioFader; class MappedAudioBuss; class MappedAudioInput; // Works as a factory and virtual plug-board for all our other // objects whether they be MIDI or audio. // // // class MappedStudio : public MappedObject { public: MappedStudio(); ~MappedStudio(); // Create a new slider of a certain type for a certain // type of device. // MappedObject* createObject(MappedObjectType type); // And create an object with a specified id // MappedObject* createObject(MappedObjectType type, MappedObjectId id); bool connectObjects(MappedObjectId mId1, MappedObjectId mId2); bool disconnectObjects(MappedObjectId mId1, MappedObjectId mId2); bool disconnectObject(MappedObjectId mId); // Destroy a MappedObject by ID // bool destroyObject(MappedObjectId id); // Get an object by ID only // MappedObject* getObjectById(MappedObjectId); // Get an object by ID and type. (Returns 0 if the ID does not // exist or exists but is not of the correct type.) This is // faster than getObjectById if you know the type already. // MappedObject* getObjectByIdAndType(MappedObjectId, MappedObjectType); // Get an arbitrary object of a given type - to see if any exist // MappedObject* getObjectOfType(MappedObjectType type); // Find out how many objects there are of a certain type // unsigned int getObjectCount(MappedObjectType type); // iterators MappedObject* getFirst(MappedObjectType type); MappedObject* getNext(MappedObject *object); std::vector getObjectsOfType(MappedObjectType type); // Empty the studio of everything // void clear(); // Clear a MappedObject reference from the Studio // bool clearObject(MappedObjectId id); // Property list // virtual MappedObjectPropertyList getPropertyList( const MappedObjectProperty &property); virtual bool getProperty(const MappedObjectProperty &property, MappedObjectValue &value); virtual void setProperty(const MappedObjectProperty &property, MappedObjectValue value); // Get an audio fader for an InstrumentId. Convenience function. // MappedAudioFader *getAudioFader(InstrumentId id); MappedAudioBuss *getAudioBuss(int bussNumber); // not buss no., not object id MappedAudioInput *getAudioInput(int inputNumber); // likewise // Return the object vector // //std::vector* getObjects() const { return &m_objects; } // DCOP streaming // /* dunno if we need this friend TQDataStream& operator>>(TQDataStream &dS, MappedStudio *mS); friend TQDataStream& operator<<(TQDataStream &dS, MappedStudio *mS); friend TQDataStream& operator>>(TQDataStream &dS, MappedStudio &mS); friend TQDataStream& operator<<(TQDataStream &dS, const MappedStudio &mS); */ // Set the driver object so that we can do things like // initialise plugins etc. // SoundDriver* getSoundDriver() { return m_soundDriver; } const SoundDriver* getSoundDriver() const { return m_soundDriver; } void setSoundDriver(SoundDriver *driver) { m_soundDriver = driver; } protected: private: // We give everything we create a unique MappedObjectId for // this session. So store the running total in here. // MappedObjectId m_runningObjectId; // All of our mapped (virtual) studio resides in this container as // well as having all their parent/child relationships. Because // some things are just blobs with no connections we need to // maintain both - don't forget about this. // // Note that object IDs are globally unique, not just unique within // a category. // typedef std::map MappedObjectCategory; typedef std::map MappedObjectMap; MappedObjectMap m_objects; // Driver object // SoundDriver *m_soundDriver; }; // A connectable AudioObject that provides a connection framework // for MappedAudioFader and MappedAudioBuss (for example). An // abstract base class. // // n input connections and m output connections - subclasses // can do the cleverness if n != m // class MappedConnectableObject : public MappedObject { public: static const MappedObjectProperty ConnectionsIn; static const MappedObjectProperty ConnectionsOut; typedef enum { In, Out } ConnectionDirection; MappedConnectableObject(MappedObject *parent, const std::string &name, MappedObjectType type, MappedObjectId id); ~MappedConnectableObject(); void setConnections(ConnectionDirection dir, MappedObjectValueList conns); void addConnection(ConnectionDirection dir, MappedObjectId id); void removeConnection(ConnectionDirection dir, MappedObjectId id); MappedObjectValueList getConnections (ConnectionDirection dir); protected: // Which audio connections we have // MappedObjectValueList m_connectionsIn; MappedObjectValueList m_connectionsOut; }; // Audio fader // class MappedAudioFader : public MappedConnectableObject { public: static const MappedObjectProperty Channels; // properties // static const MappedObjectProperty FaderLevel; static const MappedObjectProperty FaderRecordLevel; static const MappedObjectProperty Pan; static const MappedObjectProperty InputChannel; MappedAudioFader(MappedObject *parent, MappedObjectId id, MappedObjectValue channels = 2); // stereo default ~MappedAudioFader(); virtual MappedObjectPropertyList getPropertyList( const MappedObjectProperty &property); virtual bool getProperty(const MappedObjectProperty &property, MappedObjectValue &value); virtual void setProperty(const MappedObjectProperty &property, MappedObjectValue value); InstrumentId getInstrument() const { return m_instrumentId; } protected: MappedObjectValue m_level; MappedObjectValue m_recordLevel; InstrumentId m_instrumentId; // Stereo pan (-1.0 to +1.0) // MappedObjectValue m_pan; // How many channels we carry // MappedObjectValue m_channels; // If we have an input, which channel we take from it (if we are // a mono fader at least) // MappedObjectValue m_inputChannel; }; class MappedAudioBuss : public MappedConnectableObject { public: // A buss is much simpler than an instrument fader. It's always // stereo, and just has a level and pan associated with it. The // level may be a submaster fader level or a send mix level, it // depends on what the purpose of the buss is. At the moment we // just have a 1-1 relationship between busses and submasters, and // no send channels. static const MappedObjectProperty BussId; static const MappedObjectProperty Pan; static const MappedObjectProperty Level; MappedAudioBuss(MappedObject *parent, MappedObjectId id); ~MappedAudioBuss(); virtual MappedObjectPropertyList getPropertyList( const MappedObjectProperty &property); virtual bool getProperty(const MappedObjectProperty &property, MappedObjectValue &value); virtual void setProperty(const MappedObjectProperty &property, MappedObjectValue value); MappedObjectValue getBussId() { return m_bussId; } // super-convenience function: retrieve the ids of the instruments // connected to this buss std::vector getInstruments(); protected: int m_bussId; MappedObjectValue m_level; MappedObjectValue m_pan; }; class MappedAudioInput : public MappedConnectableObject { public: // An input is simpler still -- no properties at all, apart from // the input number, otherwise just the connections static const MappedObjectProperty InputNumber; MappedAudioInput(MappedObject *parent, MappedObjectId id); ~MappedAudioInput(); virtual MappedObjectPropertyList getPropertyList( const MappedObjectProperty &property); virtual bool getProperty(const MappedObjectProperty &property, MappedObjectValue &value); virtual void setProperty(const MappedObjectProperty &property, MappedObjectValue value); MappedObjectValue getInputNumber() { return m_inputNumber; } protected: MappedObjectValue m_inputNumber; }; class MappedPluginSlot : public MappedObject { public: static const MappedObjectProperty Identifier; static const MappedObjectProperty PluginName; static const MappedObjectProperty Label; static const MappedObjectProperty Author; static const MappedObjectProperty Copyright; static const MappedObjectProperty Category; static const MappedObjectProperty PortCount; static const MappedObjectProperty Ports; static const MappedObjectProperty Program; static const MappedObjectProperty Programs; // list property static const MappedObjectProperty Instrument; static const MappedObjectProperty Position; static const MappedObjectProperty Bypassed; static const MappedObjectProperty Configuration; // list property MappedPluginSlot(MappedObject *parent, MappedObjectId id); ~MappedPluginSlot(); virtual MappedObjectPropertyList getPropertyList( const MappedObjectProperty &property); virtual bool getProperty(const MappedObjectProperty &property, MappedObjectValue &value); virtual bool getProperty(const MappedObjectProperty &property, TQString &value); virtual void setProperty(const MappedObjectProperty &property, MappedObjectValue value); virtual void setProperty(const MappedObjectProperty &property, TQString value); virtual void setPropertyList(const MappedObjectProperty &, const MappedObjectPropertyList &); void setPort(unsigned long portNumber, float value); float getPort(unsigned long portNumber); InstrumentId getInstrument() const { return m_instrument; } int getPosition() const { return m_position; } TQString getProgram(int bank, int program); unsigned long getProgram(TQString name); // rv is bank << 16 + program protected: TQString m_identifier; TQString m_name; TQString m_label; TQString m_author; TQString m_copyright; TQString m_category; unsigned long m_portCount; InstrumentId m_instrument; int m_position; bool m_bypassed; std::map m_configuration; }; class MappedPluginPort : public MappedObject { public: static const MappedObjectProperty PortNumber; static const MappedObjectProperty Name; static const MappedObjectProperty Minimum; static const MappedObjectProperty Maximum; static const MappedObjectProperty Default; static const MappedObjectProperty DisplayHint; static const MappedObjectProperty Value; MappedPluginPort(MappedObject *parent, MappedObjectId id); ~MappedPluginPort(); virtual MappedObjectPropertyList getPropertyList( const MappedObjectProperty &property); virtual bool getProperty(const MappedObjectProperty &property, MappedObjectValue &value); virtual bool getProperty(const MappedObjectProperty &property, TQString &value); virtual void setProperty(const MappedObjectProperty &property, MappedObjectValue value); virtual void setProperty(const MappedObjectProperty &property, TQString value); void setValue(MappedObjectValue value); MappedObjectValue getValue() const; int getPortNumber() const { return m_portNumber; } protected: int m_portNumber; TQString m_name; MappedObjectValue m_minimum; MappedObjectValue m_maximum; MappedObjectValue m_default; PluginPort::PortDisplayHint m_displayHint; }; } #endif // _MAPPEDSTUDIO_H_