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80 lines
1.5 KiB
C++
80 lines
1.5 KiB
C++
/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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#ifndef __KAST_TOPLEVEL_H__
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#define __KAST_TOPLEVEL_H__
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#include <qmainwindow.h>
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#include <qdict.h>
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#include <qmap.h>
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#include "view.h"
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class KALedMeter;
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class QLCDNumber;
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class KAstTopLevel : public QMainWindow
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{
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Q_OBJECT
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public:
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KAstTopLevel( QWidget *parent=0, const char *name=0 );
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virtual ~KAstTopLevel();
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private:
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void playSound( const char *snd );
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void readSoundMapping();
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void doStats();
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protected:
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virtual void showEvent( QShowEvent * );
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virtual void hideEvent( QHideEvent * );
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virtual void keyPressEvent( QKeyEvent *event );
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virtual void keyReleaseEvent( QKeyEvent *event );
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private slots:
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void slotNewGame();
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void slotShipKilled();
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void slotRockHit( int size );
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void slotRocksRemoved();
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void slotUpdateVitals();
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private:
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KAsteroidsView *view;
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QLCDNumber *scoreLCD;
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QLCDNumber *levelLCD;
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QLCDNumber *shipsLCD;
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QLCDNumber *teleportsLCD;
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// QLCDNumber *bombsLCD;
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QLCDNumber *brakesLCD;
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QLCDNumber *shieldLCD;
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QLCDNumber *shootLCD;
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KALedMeter *powerMeter;
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bool sound;
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QDict<QString> soundDict;
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// waiting for user to press Enter to launch a ship
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bool waitShip;
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bool isPaused;
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int shipsRemain;
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int score;
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int level;
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bool showHiscores;
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enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
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Brake, Shield, Pause, NewGame };
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QMap<int,Action> actions;
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};
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#endif
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