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93 lines
4.0 KiB
93 lines
4.0 KiB
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HOW TO USE X11 OVERLAYS WITH THE QT OPENGL EXTENSION
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X11 overlays is a powerful mechanism that allows one to draw
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annotations etc. on top of an image without destroying it, thus saving
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significant image rendering time. For more information, consult the
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highly recommended book "OpenGL Programming for the X Window System"
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(Mark Kilgard, Addison Wesley Developers Press 1996).
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UPDATE: From version 5.0 onwards, the Qt OpenGL Extension includes
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direct support for use of OpenGL overlays. For many uses of overlays,
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this makes the technique described below redundant. See the 'overlay'
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example program. The following is a discussion on how to use non-QGL
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widgets in overlay planes.
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-----------------------------------------------------------------------
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In the typical case, X11 overlays can easily be used together with the
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current version of Qt and the Qt OpenGL Extension. The following
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requirements apply:
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1) Your X server and graphics card/hardware must support overlays (of
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course). For many X servers, overlay support can be turned on with
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a configuration option; consult your X server installation
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documentation.
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2) Your X server must (be configured to) use an overlay visual as the
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default visual. Most modern X servers do this, since this has the
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added advantage that pop-up menus, overlapping windows etc. will
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not destroy underlying images in the main plane, saving expensive
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redraws.
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3) The best (deepest) visual for OpenGL rendering is in the main
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plane. This is the normal case. Typically, X servers that support
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overlays provide a 24 bit deep TrueColor visuals in the main plane,
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and an 8 bit PseudoColor (default) visual in the overlay plane.
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The provided example program "overlayrubber" will check for all this
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and tell you what is wrong, if anything. See "About X11 Visuals" below
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for more information.
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How it works:
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-------------
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Given the above, a QGLWidget will by default use the main plane
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visual, while all other widgets will use the overlay visual. Thus, one
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can place a normal widget on top of the QGLWidget, and do drawing in
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it, without destroying the image in the OpenGL window. In other words,
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one can use all the drawing capabilities of QPainter to draw the
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annotations, rubberbands, whatever. For the typical use of overlays,
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this is much easier than using OpenGL for rendering the annotations.
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An overlay plane has a specific color called the transparent
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color. Pixels drawn in this color will not be visible, instead the
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underlying OpenGL image will show through. In the example program
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"overlayrubber", the file main.cpp contains a routine that returns a
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QColor containing the transparent color. For the overlay widget, one
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will typically want to set the background color to the transparent
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color, so that the OpenGL image shows through except where explicitly
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overpainted.
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Note: To use this technique, you must not use the "ManyColor" or
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"TrueColor" ColorSpec for the QApplication, because this will force
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the normal Qt widgets to use a TrueColor visual, which will typically
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be in the main plane, not in the overlay plane as desired.
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About X11 visuals:
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------------------
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The utilities directory contains two small programs that can help you
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determine the capabilities of your X server. These programs are from
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the OpenGL book mentioned above, see utilities/NOTICE for copyright
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information. The full set of example programs from this book is
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available at ftp://ftp.sgi.com/pub/opengl/opengl_for_x/
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"glxvisuals" will list all the GL-capable visuals the X server provides,
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together with the depth and other GL-specific information for
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each. Note especially the column "lvl"; a number in this column means
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the visual is in an overlay plane.
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"sovinfo" will list all available visuals, and provides special
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transparency information for overlay visuals.
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The overlayrubber example program will output what visual is used for
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the normal Qt widgets, and what visual is used by the QGLWidget.
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Comments are welcome at info@trolltech.com.
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