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qt3/src/kernel/qeventloop.cpp

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/****************************************************************************
**
** Implementation of QEventLoop class
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qeventloop_p.h" // includes qplatformdefs.h
#include "qeventloop.h"
#include "qapplication.h"
#include "qdatetime.h"
#ifdef QT_THREAD_SUPPORT
# include "qthread.h"
# include "private/qthreadinstance_p.h"
#endif
/*!
\class QEventLoop
\brief The QEventLoop class manages the event queue.
\ingroup application
\ingroup events
It receives events from the window system and other sources. It
then sends them to QApplication for processing and delivery.
QEventLoop allows the application programmer to have more control
over event delivery. Programs that perform long operations can
call either processOneEvent() or processEvents() with various
ProcessEvent values OR'ed together to control which events should
be delivered.
QEventLoop also allows the integration of an external event loop
with the Qt event loop. The Motif Extension included with Qt
includes a reimplementation of QEventLoop for merging Qt and Motif
events together.
To use your own instance of QEventLoop or QEventLoop subclass create
it before you create the QApplication object.
*/
/*! \enum QEventLoop::ProcessEvents
This enum controls the types of events processed by the
processEvents() functions.
\value AllEvents - All events are processed
\value ExcludeUserInput - Do not process user input events.
( ButtonPress, KeyPress, etc. )
\value ExcludeSocketNotifiers - Do not process socket notifier
events.
\value WaitForMore - Wait for events if no pending events
are available.
\sa processEvents()
*/
/*! \enum QEventLoop::ProcessEventsFlags
A \c typedef to allow various ProcessEvents values to be OR'ed together.
\sa ProcessEvents
*/
/*!
Creates a QEventLoop object, this object becomes the global event loop object.
There can only be one event loop object. The QEventLoop is usually constructed
by calling QApplication::eventLoop(). To create your own event loop object create
it before you instantiate the QApplication object.
The \a parent and \a name arguments are passed on to the QObject constructor.
*/
QEventLoop::QEventLoop( QObject *parent, const char *name )
: QObject( parent, name )
{
#if defined(QT_CHECK_STATE)
if ( QApplication::currentEventLoop() )
qFatal( "QEventLoop: there must be only one event loop object per thread. \nIf this is supposed to be the main GUI event loop, construct it before QApplication." );
if (!QThread::currentThreadObject()) {
qFatal( "QEventLoop: this object can only be used in threads constructed via QThread." );
}
#endif // QT_CHECK_STATE
d = new QEventLoopPrivate;
init();
#ifdef QT_THREAD_SUPPORT
QThread* thread = QThread::currentThreadObject();
if (thread) {
if (thread->d) {
thread->d->eventLoop = this;
}
}
#else
QApplication::eventloop = this;
#endif
}
/*!
Destructs the QEventLoop object.
*/
QEventLoop::~QEventLoop()
{
cleanup();
delete d;
#ifdef QT_THREAD_SUPPORT
QThread* thread = QThread::currentThreadObject();
if (thread) {
if (thread->d) {
thread->d->eventLoop = 0;
}
}
#else
QApplication::eventloop = 0;
#endif
}
/*!
Enters the main event loop and waits until exit() is called, and
returns the value that was set to exit().
It is necessary to call this function to start event handling. The
main event loop receives events from the window system and
dispatches these to the application widgets.
Generally speaking, no user interaction can take place before
calling exec(). As a special case, modal widgets like QMessageBox
can be used before calling exec(), because modal widgets call
exec() to start a local event loop.
To make your application perform idle processing, i.e. executing a
special function whenever there are no pending events, use a
QTimer with 0 timeout. More advanced idle processing schemes can
be achieved using processEvents().
\sa QApplication::quit(), exit(), processEvents()
*/
int QEventLoop::exec()
{
d->reset();
enterLoop();
// cleanup
d->looplevel = 0;
d->quitnow = FALSE;
d->exitloop = FALSE;
d->shortcut = FALSE;
// don't reset quitcode!
return d->quitcode;
}
/*! \fn void QEventLoop::exit( int retcode = 0 )
Tells the event loop to exit with a return code.
After this function has been called, the event loop returns from
the call to exec(). The exec() function returns \a retcode.
By convention, a \a retcode of 0 means success, and any non-zero
value indicates an error.
Note that unlike the C library function of the same name, this
function \e does return to the caller -- it is event processing that
stops.
\sa QApplication::quit(), exec()
*/
void QEventLoop::exit( int retcode )
{
if ( d->quitnow ) // preserve existing quitcode
return;
d->quitcode = retcode;
d->quitnow = TRUE;
d->exitloop = TRUE;
d->shortcut = TRUE;
}
/*! \fn int QEventLoop::enterLoop()
This function enters the main event loop (recursively). Do not call
it unless you really know what you are doing.
*/
int QEventLoop::enterLoop()
{
// save the current exitloop state
bool old_exitloop = d->exitloop;
d->exitloop = FALSE;
d->shortcut = FALSE;
d->looplevel++;
while ( ! d->exitloop ) {
processEvents( AllEvents | WaitForMore );
}
d->looplevel--;
// restore the exitloop state, but if quitnow is TRUE, we need to keep
// exitloop set so that all other event loops drop out.
d->exitloop = old_exitloop || d->quitnow;
d->shortcut = d->quitnow;
if ( d->looplevel < 1 ) {
d->quitnow = FALSE;
d->exitloop = FALSE;
d->shortcut = FALSE;
emit qApp->aboutToQuit();
// send deferred deletes
QApplication::sendPostedEvents( 0, QEvent::DeferredDelete );
}
return d->looplevel;
}
/*! \fn void QEventLoop::exitLoop()
This function exits from a recursive call to the main event loop.
Do not call it unless you really know what you are doing.
*/
void QEventLoop::exitLoop()
{
d->exitloop = TRUE;
d->shortcut = TRUE;
}
/*! \fn void QEventLoop::loopLevel() const
Returns the current loop level.
*/
int QEventLoop::loopLevel() const
{
return d->looplevel;
}
/*!
Process pending events that match \a flags for a maximum of \a
maxTime milliseconds, or until there are no more events to
process, which ever is shorter.
This function is especially useful if you have a long running
operation and want to show its progress without allowing user
input, i.e. by using the \c ExcludeUserInput flag.
NOTE: This function will not process events continuously; it
returns after all available events are processed.
NOTE: Specifying the \c WaitForMore flag makes no sense and will
be ignored.
*/
void QEventLoop::processEvents( ProcessEventsFlags flags, int maxTime )
{
QTime start = QTime::currentTime();
QTime now;
while ( ! d->quitnow && processEvents( flags & ~WaitForMore ) ) {
now = QTime::currentTime();
if ( start.msecsTo( now ) > maxTime )
break;
}
}
/*!
\fn bool QEventLoop::processEvents( ProcessEventsFlags flags )
\overload
Processes pending events that match \a flags until there are no
more events to process.
This function is especially useful if you have a long running
operation and want to show its progress without allowing user
input, i.e. by using the \c ExcludeUserInput flag.
If the \c WaitForMore flag is set in \a flags, the behavior of
this function is as follows:
\list
\i If events are available, this function returns after processing
them.
\i If no events are available, this function will wait until more
are available and return after processing newly available events.
\endlist
If the \c WaitForMore flag is \e not set in \a flags, and no
events are available, this function will return immediately.
NOTE: This function will not process events continuously; it
returns after all available events are processed.
This function returns TRUE if an event was processed; otherwise it
returns FALSE.
\sa ProcessEvents hasPendingEvents()
*/
/*! \fn bool QEventLoop::hasPendingEvents() const
Returns TRUE if there is an event waiting, otherwise it returns FALSE.
*/
/*! \fn void QEventLoop::registerSocketNotifier( QSocketNotifier *notifier )
Registers \a notifier with the event loop. Subclasses need to
reimplement this method to tie a socket notifier into another
event loop. Reimplementations \e MUST call the base
implementation.
*/
/*! \fn void QEventLoop::unregisterSocketNotifier( QSocketNotifier *notifier )
Unregisters \a notifier from the event loop. Subclasses need to
reimplement this method to tie a socket notifier into another
event loop. Reimplementations \e MUST call the base
implementation.
*/
/*! \fn void QEventLoop::setSocketNotifierPending( QSocketNotifier *notifier )
Marks \a notifier as pending. The socket notifier will be
activated the next time activateSocketNotifiers() is called.
*/
/*! \fn int QEventLoop::activateSocketNotifiers()
Activates all pending socket notifiers and returns the number of
socket notifiers that were activated.
*/
/*! \fn int QEventLoop::activateTimers()
Activates all Qt timers and returns the number of timers that were
activated.
QEventLoop subclasses that do their own timer handling need to
call this after the time returned by timeToWait() has elapsed.
Note: This function is only useful on systems where \c select() is
used to block the eventloop. On Windows, this function always
returns 0. On MacOS X, this function always returns 0 when the
GUI is enabled. On MacOS X, this function returns the documented
value when the GUI is disabled.
*/
/*! \fn int QEventLoop::timeToWait() const
Returns the number of milliseconds that Qt needs to handle its
timers or -1 if there are no timers running.
QEventLoop subclasses that do their own timer handling need to use
this to make sure that Qt's timers continue to work.
Note: This function is only useful on systems where \c select() is
used to block the eventloop. On Windows, this function always
returns -1. On MacOS X, this function always returns -1 when the
GUI is enabled. On MacOS X, this function returns the documented
value when the GUI is disabled.
*/
/*! \fn void QEventLoop::wakeUp()
\threadsafe
Wakes up the event loop.
\sa awake()
*/
/*! \fn void QEventLoop::awake()
This signal is emitted after the event loop returns from a
function that could block.
\sa wakeUp() aboutToBlock()
*/
/*! \fn void QEventLoop::aboutToBlock()
This signal is emitted before the event loop calls a function that
could block.
\sa awake()
*/
#if !defined(Q_WS_X11)
void QEventLoop::appStartingUp(){}
void QEventLoop::appClosingDown(){}
#endif // Q_WS_X11