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qt3/src/widgets/qeffects.cpp

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16 KiB

/****************************************************************************
**
** Implementation of QEffects functions
**
** Created : 000621
**
** Copyright (C) 2005-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the widgets module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qapplication.h"
#ifndef QT_NO_EFFECTS
#include "qwidget.h"
#include "qeffects_p.h"
#include "qpixmap.h"
#include "qimage.h"
#include "qtimer.h"
#include "qdatetime.h"
#include "qguardedptr.h"
#include "qscrollview.h"
/*
Internal class to get access to protected QWidget-members
*/
class QAccessWidget : public QWidget
{
friend class QAlphaWidget;
friend class QRollEffect;
public:
QAccessWidget( QWidget* parent=0, const char* name=0, WFlags f = 0 )
: QWidget( parent, name, f ) {}
};
/*
Internal class QAlphaWidget.
The QAlphaWidget is shown while the animation lasts
and displays the pixmap resulting from the alpha blending.
*/
class QAlphaWidget: public QWidget, private QEffects
{
Q_OBJECT
public:
QAlphaWidget( QWidget* w, WFlags f = 0 );
void run( int time );
protected:
void paintEvent( QPaintEvent* e );
void closeEvent( QCloseEvent* );
bool eventFilter( QObject* o, QEvent* e );
void alphaBlend();
protected slots:
void render();
private:
QPixmap pm;
double alpha;
QImage back;
QImage front;
QImage mixed;
QGuardedPtr<QAccessWidget> widget;
int duration;
int elapsed;
bool showWidget;
QTimer anim;
QTime checkTime;
};
static QAlphaWidget* q_blend = 0;
/*
Constructs a QAlphaWidget.
*/
QAlphaWidget::QAlphaWidget( QWidget* w, WFlags f )
: QWidget( QApplication::desktop()->screen(QApplication::desktop()->screenNumber(w)),
"qt internal alpha effect widget", f )
{
#if 1 //ndef Q_WS_WIN
setEnabled( FALSE );
#endif
pm.setOptimization( QPixmap::BestOptim );
setBackgroundMode( NoBackground );
widget = (QAccessWidget*)w;
alpha = 0;
}
/*
\reimp
*/
void QAlphaWidget::paintEvent( QPaintEvent* )
{
bitBlt( this, QPoint(0,0), &pm );
}
/*
Starts the alphablending animation.
The animation will take about \a time ms
*/
void QAlphaWidget::run( int time )
{
duration = time;
if ( duration < 0 )
duration = 150;
if ( !widget )
return;
elapsed = 0;
checkTime.start();
showWidget = TRUE;
qApp->installEventFilter( this );
widget->setWState( WState_Visible );
move( widget->geometry().x(),widget->geometry().y() );
resize( widget->size().width(), widget->size().height() );
front = QImage( widget->size(), 32 );
front = QPixmap::grabWidget( widget );
back = QImage( widget->size(), 32 );
back = QPixmap::grabWindow( QApplication::desktop()->winId(),
widget->geometry().x(), widget->geometry().y(),
widget->geometry().width(), widget->geometry().height() );
if ( !back.isNull() && checkTime.elapsed() < duration / 2 ) {
mixed = back.copy();
pm = mixed;
show();
setEnabled(FALSE);
connect( &anim, SIGNAL(timeout()), this, SLOT(render()));
anim.start( 1 );
} else {
duration = 0;
render();
}
}
/*
\reimp
*/
bool QAlphaWidget::eventFilter( QObject* o, QEvent* e )
{
switch ( e->type() ) {
case QEvent::Move:
if ( o != widget )
break;
move( widget->geometry().x(),widget->geometry().y() );
update();
break;
case QEvent::Hide:
case QEvent::Close:
if ( o != widget )
break;
case QEvent::MouseButtonPress:
#ifndef QT_NO_SCROLLVIEW
if ( ::qt_cast<QScrollView*>(o) )
break;
#endif
case QEvent::MouseButtonDblClick:
setEnabled(TRUE);
showWidget = FALSE;
render();
break;
case QEvent::KeyPress:
{
QKeyEvent *ke = (QKeyEvent*)e;
if ( ke->key() == Key_Escape )
showWidget = FALSE;
else
duration = 0;
render();
break;
}
default:
break;
}
return QWidget::eventFilter( o, e );
}
/*
\reimp
*/
void QAlphaWidget::closeEvent( QCloseEvent *e )
{
e->accept();
if ( !q_blend )
return;
showWidget = FALSE;
render();
QWidget::closeEvent( e );
}
/*
Render alphablending for the time elapsed.
Show the blended widget and free all allocated source
if the blending is finished.
*/
void QAlphaWidget::render()
{
int tempel = checkTime.elapsed();
if ( elapsed >= tempel )
elapsed++;
else
elapsed = tempel;
if ( duration != 0 )
alpha = tempel / double(duration);
else
alpha = 1;
if ( alpha >= 1 || !showWidget) {
anim.stop();
qApp->removeEventFilter( this );
if ( widget ) {
if ( !showWidget ) {
#ifdef Q_WS_WIN
setEnabled(TRUE);
setFocus();
#endif
widget->hide();
widget->setWState( WState_ForceHide );
widget->clearWState( WState_Visible );
} else if ( duration ) {
BackgroundMode bgm = widget->backgroundMode();
QColor erc = widget->eraseColor();
const QPixmap *erp = widget->erasePixmap();
widget->clearWState( WState_Visible );
widget->setBackgroundMode( NoBackground );
widget->show();
if ( bgm != FixedColor && bgm != FixedPixmap ) {
widget->clearWState( WState_Visible ); // prevent update in setBackgroundMode
widget->setBackgroundMode( bgm );
widget->setWState( WState_Visible );
}
if ( erc.isValid() ) {
widget->setEraseColor( erc );
} else if ( erp ) {
widget->setErasePixmap( *erp );
}
} else {
widget->clearWState( WState_Visible );
widget->show();
}
}
q_blend = 0;
deleteLater();
} else {
if (widget)
widget->clearWState( WState_ForceHide );
alphaBlend();
pm = mixed;
repaint( FALSE );
}
}
/*
Calculate an alphablended image.
*/
void QAlphaWidget::alphaBlend()
{
const double ia = 1-alpha;
const int sw = front.width();
const int sh = front.height();
switch( front.depth() ) {
case 32:
{
Q_UINT32** md = (Q_UINT32**)mixed.jumpTable();
Q_UINT32** bd = (Q_UINT32**)back.jumpTable();
Q_UINT32** fd = (Q_UINT32**)front.jumpTable();
for (int sy = 0; sy < sh; sy++ ) {
Q_UINT32* bl = ((Q_UINT32*)bd[sy]);
Q_UINT32* fl = ((Q_UINT32*)fd[sy]);
for (int sx = 0; sx < sw; sx++ ) {
Q_UINT32 bp = bl[sx];
Q_UINT32 fp = fl[sx];
((Q_UINT32*)(md[sy]))[sx] = qRgb(int (qRed(bp)*ia + qRed(fp)*alpha),
int (qGreen(bp)*ia + qGreen(fp)*alpha),
int (qBlue(bp)*ia + qBlue(fp)*alpha) );
}
}
}
default:
break;
}
}
/*
Internal class QRollEffect
The QRollEffect widget is shown while the animation lasts
and displays a scrolling pixmap.
*/
class QRollEffect : public QWidget, private QEffects
{
Q_OBJECT
public:
QRollEffect( QWidget* w, WFlags f, DirFlags orient );
void run( int time );
protected:
void paintEvent( QPaintEvent* );
bool eventFilter( QObject*, QEvent* );
void closeEvent( QCloseEvent* );
private slots:
void scroll();
private:
QGuardedPtr<QAccessWidget> widget;
int currentHeight;
int currentWidth;
int totalHeight;
int totalWidth;
int duration;
int elapsed;
bool done;
bool showWidget;
int orientation;
QTimer anim;
QTime checkTime;
QPixmap pm;
};
static QRollEffect* q_roll = 0;
/*
Construct a QRollEffect widget.
*/
QRollEffect::QRollEffect( QWidget* w, WFlags f, DirFlags orient )
: QWidget( QApplication::desktop()->screen(QApplication::desktop()->screenNumber(w)),
"qt internal roll effect widget", f ), orientation(orient)
{
#if 1 //ndef Q_WS_WIN
setEnabled( FALSE );
#endif
widget = (QAccessWidget*) w;
Q_ASSERT( widget );
setBackgroundMode( NoBackground );
if ( widget->testWState( WState_Resized ) ) {
totalWidth = widget->width();
totalHeight = widget->height();
} else {
totalWidth = widget->sizeHint().width();
totalHeight = widget->sizeHint().height();
}
currentHeight = totalHeight;
currentWidth = totalWidth;
if ( orientation & (RightScroll|LeftScroll) )
currentWidth = 0;
if ( orientation & (DownScroll|UpScroll) )
currentHeight = 0;
pm.setOptimization( QPixmap::BestOptim );
pm = QPixmap::grabWidget( widget );
}
/*
\reimp
*/
void QRollEffect::paintEvent( QPaintEvent* )
{
int x = orientation & RightScroll ? QMIN(0, currentWidth - totalWidth) : 0;
int y = orientation & DownScroll ? QMIN(0, currentHeight - totalHeight) : 0;
bitBlt( this, x, y, &pm,
0, 0, pm.width(), pm.height(), CopyROP, TRUE );
}
/*
\reimp
*/
bool QRollEffect::eventFilter( QObject* o, QEvent* e )
{
switch ( e->type() ) {
case QEvent::Move:
if ( o != widget )
break;
move( widget->geometry().x(),widget->geometry().y() );
update();
break;
case QEvent::Hide:
case QEvent::Close:
if ( o != widget || done )
break;
setEnabled(TRUE);
showWidget = FALSE;
done = TRUE;
scroll();
break;
case QEvent::MouseButtonPress:
#ifndef QT_NO_SCROLLVIEW
if ( ::qt_cast<QScrollView*>(o) )
break;
#endif
case QEvent::MouseButtonDblClick:
if ( done )
break;
setEnabled(TRUE);
showWidget = FALSE;
done = TRUE;
scroll();
break;
case QEvent::KeyPress:
{
QKeyEvent *ke = (QKeyEvent*)e;
if ( ke->key() == Key_Escape )
showWidget = FALSE;
done = TRUE;
scroll();
break;
}
default:
break;
}
return QWidget::eventFilter( o, e );
}
/*
\reimp
*/
void QRollEffect::closeEvent( QCloseEvent *e )
{
e->accept();
if ( done )
return;
showWidget = FALSE;
done = TRUE;
scroll();
QWidget::closeEvent( e );
}
/*
Start the animation.
The animation will take about \a time ms, or is
calculated if \a time is negative
*/
void QRollEffect::run( int time )
{
if ( !widget )
return;
duration = time;
elapsed = 0;
if ( duration < 0 ) {
int dist = 0;
if ( orientation & (RightScroll|LeftScroll) )
dist += totalWidth - currentWidth;
if ( orientation & (DownScroll|UpScroll) )
dist += totalHeight - currentHeight;
duration = QMIN( QMAX( dist/3, 50 ), 120 );
}
connect( &anim, SIGNAL(timeout()), this, SLOT(scroll()));
widget->setWState( WState_Visible );
move( widget->geometry().x(),widget->geometry().y() );
resize( QMIN( currentWidth, totalWidth ), QMIN( currentHeight, totalHeight ) );
show();
setEnabled(FALSE);
qApp->installEventFilter( this );
showWidget = TRUE;
done = FALSE;
anim.start( 1 );
checkTime.start();
}
/*
Roll according to the time elapsed.
*/
void QRollEffect::scroll()
{
if ( !done && widget) {
widget->clearWState( WState_ForceHide );
int tempel = checkTime.elapsed();
if ( elapsed >= tempel )
elapsed++;
else
elapsed = tempel;
if ( currentWidth != totalWidth ) {
currentWidth = totalWidth * (elapsed/duration)
+ ( 2 * totalWidth * (elapsed%duration) + duration )
/ ( 2 * duration );
// equiv. to int( (totalWidth*elapsed) / duration + 0.5 )
done = (currentWidth >= totalWidth);
}
if ( currentHeight != totalHeight ) {
currentHeight = totalHeight * (elapsed/duration)
+ ( 2 * totalHeight * (elapsed%duration) + duration )
/ ( 2 * duration );
// equiv. to int( (totalHeight*elapsed) / duration + 0.5 )
done = (currentHeight >= totalHeight);
}
done = ( currentHeight >= totalHeight ) &&
( currentWidth >= totalWidth );
int w = totalWidth;
int h = totalHeight;
int x = widget->geometry().x();
int y = widget->geometry().y();
if ( orientation & RightScroll || orientation & LeftScroll )
w = QMIN( currentWidth, totalWidth );
if ( orientation & DownScroll || orientation & UpScroll )
h = QMIN( currentHeight, totalHeight );
setUpdatesEnabled( FALSE );
if ( orientation & UpScroll )
y = widget->geometry().y() + QMAX( 0, totalHeight - currentHeight );
if ( orientation & LeftScroll )
x = widget->geometry().x() + QMAX( 0, totalWidth - currentWidth );
if ( orientation & UpScroll || orientation & LeftScroll )
move( x, y );
resize( w, h );
setUpdatesEnabled( TRUE );
repaint( FALSE );
}
if ( done ) {
anim.stop();
qApp->removeEventFilter( this );
if ( widget ) {
if ( !showWidget ) {
#ifdef Q_WS_WIN
setEnabled(TRUE);
setFocus();
#endif
widget->hide();
widget->setWState( WState_ForceHide );
widget->clearWState( WState_Visible );
} else {
BackgroundMode bgm = widget->backgroundMode();
QColor erc = widget->eraseColor();
const QPixmap *erp = widget->erasePixmap();
widget->clearWState( WState_Visible );
widget->setBackgroundMode( NoBackground );
widget->show();
if ( bgm != FixedColor && bgm != FixedPixmap ) {
widget->clearWState( WState_Visible ); // prevent update in setBackgroundMode
widget->setBackgroundMode( bgm );
widget->setWState( WState_Visible );
}
if ( erc.isValid() ) {
widget->setEraseColor( erc );
} else if ( erp ) {
widget->setErasePixmap( *erp );
}
}
}
q_roll = 0;
deleteLater();
}
}
/*
Delete this after timeout
*/
#include "qeffects.moc"
/*!
Scroll widget \a w in \a time ms. \a orient may be 1 (vertical), 2
(horizontal) or 3 (diagonal).
*/
void qScrollEffect( QWidget* w, QEffects::DirFlags orient, int time )
{
if ( q_roll ) {
delete q_roll;
q_roll = 0;
}
qApp->sendPostedEvents( w, QEvent::Move );
qApp->sendPostedEvents( w, QEvent::Resize );
#ifdef Q_WS_X11
uint flags = Qt::WStyle_Customize | Qt::WNoAutoErase | Qt::WStyle_StaysOnTop
| (w->isPopup() ? Qt::WType_Popup : (Qt::WX11BypassWM | Qt::WStyle_Tool));
#else
uint flags = Qt::WStyle_Customize | Qt::WType_Popup | Qt::WX11BypassWM | Qt::WNoAutoErase | Qt::WStyle_StaysOnTop;
#endif
// those can popups - they would steal the focus, but are disabled
q_roll = new QRollEffect( w, flags, orient );
q_roll->run( time );
}
/*!
Fade in widget \a w in \a time ms.
*/
void qFadeEffect( QWidget* w, int time )
{
if ( q_blend ) {
delete q_blend;
q_blend = 0;
}
qApp->sendPostedEvents( w, QEvent::Move );
qApp->sendPostedEvents( w, QEvent::Resize );
#ifdef Q_WS_X11
uint flags = Qt::WStyle_Customize | Qt::WNoAutoErase | Qt::WStyle_StaysOnTop
| (w->isPopup() ? Qt::WType_Popup : (Qt::WX11BypassWM | Qt::WStyle_Tool));
#else
uint flags = Qt::WStyle_Customize | Qt::WType_Popup | Qt::WX11BypassWM | Qt::WNoAutoErase | Qt::WStyle_StaysOnTop;
#endif
// those can popups - they would steal the focus, but are disabled
q_blend = new QAlphaWidget( w, flags );
q_blend->run( time );
}
#endif //QT_NO_EFFECTS