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qt3/src/network/qsocketdevice.cpp

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/****************************************************************************
**
** Implementation of QSocketDevice class.
**
** Created : 970521
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the network module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qsocketdevice.h"
#ifndef QT_NO_NETWORK
#include "qwindowdefs.h"
#include <string.h>
//#define QSOCKETDEVICE_DEBUG
class QSocketDevicePrivate
{
public:
QSocketDevicePrivate( QSocketDevice::Protocol p )
: protocol(p)
{ }
QSocketDevice::Protocol protocol;
};
/*!
\class QSocketDevice qsocketdevice.h
\brief The QSocketDevice class provides a platform-independent low-level socket API.
\if defined(commercial)
It is part of the <a href="commercialeditions.html">Qt Enterprise Edition</a>.
\endif
\ingroup io
\module network
This class provides a low level API for working with sockets. Users of
this class are assumed to have networking experience. For most users the
QSocket class provides a much easier and high level alternative, but
certain things (like UDP) can't be done with QSocket and if you need a
platform-independent API for those, QSocketDevice is the right choice.
The essential purpose of the class is to provide a QIODevice that
works on sockets, wrapped in a platform-independent API.
When calling connect() or bind(), QSocketDevice detects the
protocol family (IPv4, IPv6) automatically. Passing the protocol
family to QSocketDevice's constructor or to setSocket() forces
creation of a socket device of a specific protocol. If not set, the
protocol will be detected at the first call to connect() or bind().
\sa QSocket, QSocketNotifier, QHostAddress
*/
/*!
\enum QSocketDevice::Protocol
This enum type describes the protocol family of the socket. Possible values
are:
\value IPv4 The socket is an IPv4 socket.
\value IPv6 The socket is an IPv6 socket.
\value Unknown The protocol family of the socket is not known. This can
happen if you use QSocketDevice with an already existing socket; it
tries to determine the protocol family, but this can fail if the
protocol family is not known to QSocketDevice.
\sa protocol() setSocket()
*/
/*!
\enum QSocketDevice::Error
This enum type describes the error states of QSocketDevice.
\value NoError No error has occurred.
\value AlreadyBound The device is already bound, according to bind().
\value Inaccessible The operating system or firewall prohibited
the action.
\value NoResources The operating system ran out of a resource.
\value InternalError An internal error occurred in QSocketDevice.
\value Impossible An attempt was made to do something which makes
no sense. For example:
\code
::close( sd->socket() );
sd->writeBlock( someData, 42 );
\endcode
The libc ::close() closes the socket, but QSocketDevice is not aware
of this. So when you call writeBlock(), the impossible happens.
\value NoFiles The operating system will not let QSocketDevice open
another file.
\value ConnectionRefused A connection attempt was rejected by the
peer.
\value NetworkFailure There is a network failure.
\value UnknownError The operating system did something
unexpected.
*/
/*!
\enum QSocketDevice::Type
This enum type describes the type of the socket:
\value Stream a stream socket (TCP, usually)
\value Datagram a datagram socket (UDP, usually)
*/
/*!
Creates a QSocketDevice object for the existing socket \a socket.
The \a type argument must match the actual socket type; use \c
QSocketDevice::Stream for a reliable, connection-oriented TCP
socket, or \c QSocketDevice::Datagram for an unreliable,
connectionless UDP socket.
*/
QSocketDevice::QSocketDevice( int socket, Type type )
: fd( socket ), t( type ), p( 0 ), pp( 0 ), e( NoError ),
d(new QSocketDevicePrivate(Unknown))
{
#if defined(QSOCKETDEVICE_DEBUG)
qDebug( "QSocketDevice: Created QSocketDevice %p (socket %x, type %d)",
this, socket, type );
#endif
init();
setSocket( socket, type );
}
/*!
Creates a QSocketDevice object for a stream or datagram socket.
The \a type argument must be either \c QSocketDevice::Stream for a
reliable, connection-oriented TCP socket, or \c
QSocketDevice::Datagram for an unreliable UDP socket.
The socket is created as an IPv4 socket.
\sa blocking() protocol()
*/
QSocketDevice::QSocketDevice( Type type )
: fd( -1 ), t( type ), p( 0 ), pp( 0 ), e( NoError ),
d(new QSocketDevicePrivate(IPv4))
{
#if defined(QSOCKETDEVICE_DEBUG)
qDebug( "QSocketDevice: Created QSocketDevice object %p, type %d",
this, type );
#endif
init();
setSocket( createNewSocket(), type );
}
/*!
Creates a QSocketDevice object for a stream or datagram socket.
The \a type argument must be either \c QSocketDevice::Stream for a
reliable, connection-oriented TCP socket, or \c
QSocketDevice::Datagram for an unreliable UDP socket.
The \a protocol indicates whether the socket should be of type IPv4
or IPv6. Passing \c Unknown is not meaningful in this context and you
should avoid using (it creates an IPv4 socket, but your code is not easily
readable).
The argument \a dummy is necessary for compatibility with some
compilers.
\sa blocking() protocol()
*/
QSocketDevice::QSocketDevice( Type type, Protocol protocol, int )
: fd( -1 ), t( type ), p( 0 ), pp( 0 ), e( NoError ),
d(new QSocketDevicePrivate(protocol))
{
#if defined(QSOCKETDEVICE_DEBUG)
qDebug( "QSocketDevice: Created QSocketDevice object %p, type %d",
this, type );
#endif
init();
setSocket( createNewSocket(), type );
}
/*!
Destroys the socket device and closes the socket if it is open.
*/
QSocketDevice::~QSocketDevice()
{
close();
delete d;
d = 0;
#if defined(QSOCKETDEVICE_DEBUG)
qDebug( "QSocketDevice: Destroyed QSocketDevice %p", this );
#endif
}
/*!
Returns TRUE if this is a valid socket; otherwise returns FALSE.
\sa socket()
*/
bool QSocketDevice::isValid() const
{
return fd != -1;
}
/*!
\fn Type QSocketDevice::type() const
Returns the socket type which is either \c QSocketDevice::Stream
or \c QSocketDevice::Datagram.
\sa socket()
*/
QSocketDevice::Type QSocketDevice::type() const
{
return t;
}
/*!
Returns the socket's protocol family, which is one of \c Unknown, \c IPv4,
or \c IPv6.
QSocketDevice either creates a socket with a well known protocol family or
it uses an already existing socket. In the first case, this function
returns the protocol family it was constructed with. In the second case, it
tries to determine the protocol family of the socket; if this fails, it
returns \c Unknown.
\sa Protocol setSocket()
*/
QSocketDevice::Protocol QSocketDevice::protocol() const
{
if ( d->protocol == Unknown )
d->protocol = getProtocol();
return d->protocol;
}
/*!
Returns the socket number, or -1 if it is an invalid socket.
\sa isValid(), type()
*/
int QSocketDevice::socket() const
{
return fd;
}
/*!
Sets the socket device to operate on the existing socket \a
socket.
The \a type argument must match the actual socket type; use \c
QSocketDevice::Stream for a reliable, connection-oriented TCP
socket, or \c QSocketDevice::Datagram for an unreliable,
connectionless UDP socket.
Any existing socket is closed.
\sa isValid(), close()
*/
void QSocketDevice::setSocket( int socket, Type type )
{
if ( fd != -1 ) // close any open socket
close();
#if defined(QSOCKETDEVICE_DEBUG)
qDebug( "QSocketDevice::setSocket: socket %x, type %d", socket, type );
#endif
t = type;
fd = socket;
d->protocol = Unknown;
e = NoError;
setFlags( IO_Sequential );
resetStatus();
open( IO_ReadWrite );
fetchConnectionParameters();
}
/*!
\reimp
Opens the socket using the specified QIODevice file \a mode. This
function is called from the QSocketDevice constructors and from
the setSocket() function. You should not call it yourself.
\sa close().
*/
bool QSocketDevice::open( int mode )
{
if ( isOpen() || !isValid() )
return FALSE;
#if defined(QSOCKETDEVICE_DEBUG)
qDebug( "QSocketDevice::open: mode %x", mode );
#endif
setMode( mode & IO_ReadWrite );
setState( IO_Open );
return TRUE;
}
/*!
\reimp
The current QSocketDevice implementation does not buffer at all,
so this is a no-op.
*/
void QSocketDevice::flush()
{
}
/*!
\reimp
The size is meaningless for a socket, therefore this function returns 0.
*/
QIODevice::Offset QSocketDevice::size() const
{
return 0;
}
/*!
\reimp
The read/write index is meaningless for a socket, therefore this
function returns 0.
*/
QIODevice::Offset QSocketDevice::at() const
{
return 0;
}
/*!
\reimp
The read/write index is meaningless for a socket, therefore this
function does nothing and returns TRUE.
*/
bool QSocketDevice::at( Offset )
{
return TRUE;
}
/*!
\reimp
Returns TRUE if no data is currently available at the socket;
otherwise returns FALSE.
*/
bool QSocketDevice::atEnd() const
{
return bytesAvailable() <= 0;
}
/*!
\reimp
\warning getch() is implemented as a one-byte readBlock(), so it
may be very slow if you call it more than a few times.
\sa putch() readBlock()
*/
int QSocketDevice::getch()
{
char buf[2];
return readBlock(buf,1) == 1 ? buf[0] : -1;
}
/*!
\reimp
\warning putch() is implemented as a one-byte writeBlock(), so it
may be very slow if you call it more than a few times.
\sa getch()
*/
int QSocketDevice::putch( int ch )
{
char buf[2];
buf[0] = ch;
return writeBlock(buf, 1) == 1 ? ch : -1;
}
/*!
\reimp
This implementation of ungetch returns -1 (error). A socket is a
sequential device and does not allow any ungetch operation.
*/
int QSocketDevice::ungetch( int )
{
return -1;
}
/*!
Returns TRUE if the address of this socket can be used by other
sockets at the same time, and FALSE if this socket claims
exclusive ownership.
\sa setAddressReusable()
*/
bool QSocketDevice::addressReusable() const
{
return option( ReuseAddress );
}
/*!
Sets the address of this socket to be usable by other sockets too
if \a enable is TRUE, and to be used exclusively by this socket if
\a enable is FALSE.
When a socket is reusable, other sockets can use the same port
number (and IP address), which is generally useful. Of course
other sockets cannot use the same
(address,port,peer-address,peer-port) 4-tuple as this socket, so
there is no risk of confusing the two TCP connections.
\sa addressReusable()
*/
void QSocketDevice::setAddressReusable( bool enable )
{
setOption( ReuseAddress, enable );
}
/*!
Returns the size of the operating system receive buffer.
\sa setReceiveBufferSize()
*/
int QSocketDevice::receiveBufferSize() const
{
return option( ReceiveBuffer );
}
/*!
Sets the size of the operating system receive buffer to \a size.
The operating system receive buffer size effectively limits two
things: how much data can be in transit at any one moment, and how
much data can be received in one iteration of the main event loop.
The default is operating system-dependent. A socket that receives
large amounts of data is probably best with a buffer size of
49152.
*/
void QSocketDevice::setReceiveBufferSize( uint size )
{
setOption( ReceiveBuffer, size );
}
/*!
Returns the size of the operating system send buffer.
\sa setSendBufferSize()
*/
int QSocketDevice::sendBufferSize() const
{
return option( SendBuffer );
}
/*!
Sets the size of the operating system send buffer to \a size.
The operating system send buffer size effectively limits how much
data can be in transit at any one moment.
The default is operating system-dependent. A socket that sends
large amounts of data is probably best with a buffer size of
49152.
*/
void QSocketDevice::setSendBufferSize( uint size )
{
setOption( SendBuffer, size );
}
/*!
Returns the port number of this socket device. This may be 0 for a
while, but is set to something sensible as soon as a sensible
value is available.
Note that Qt always uses native byte order, i.e. 67 is 67 in Qt;
there is no need to call htons().
*/
Q_UINT16 QSocketDevice::port() const
{
return p;
}
/*!
Returns the address of this socket device. This may be 0.0.0.0 for
a while, but is set to something sensible as soon as a sensible
value is available.
*/
QHostAddress QSocketDevice::address() const
{
return a;
}
/*!
Returns the first error seen.
*/
QSocketDevice::Error QSocketDevice::error() const
{
return e;
}
/*!
Allows subclasses to set the error state to \a err.
*/
void QSocketDevice::setError( Error err )
{
e = err;
}
#endif //QT_NO_NETWORK