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/****************************************************************************
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**
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** ...
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the Qt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free Qt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.QPL
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** included in the packaging of this file. Licensees holding valid Qt
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** Commercial licenses may use this file in accordance with the Qt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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/*!
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\page plugins-howto.html
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\title Qt Plugins HOWTO
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Qt provides a simple plugin interface which makes it easy to create
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custom database drivers, image formats, text codecs, styles and
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widgets as stand-alone components.
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\footnote Qt 3.0.5 introduces changes into some aspects of plugins, in
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particular regarding loading, path handling and library versions. As
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a result of this change, <b>\e{no}</b> plugins compiled with Qt 3.0.4 and
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earlier will work with Qt 3.0.5 and later: they must be recompiled.
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\endfootnote
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Writing a plugin is achieved by subclassing the appropriate plugin
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base clase, implementing a few functions, and adding a macro.
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There are five plugin base classes. Derived plugins are stored
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by default in the standard plugin directory.
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\table
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\header
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\i Base Class
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\i Default Path
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\row
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\i \l QImageFormatPlugin
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\i \c{pluginsbase/imageformats} <sup>*</sup>
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\row
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\i \l QSqlDriverPlugin
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\i \c{pluginsbase/sqldrivers} <sup>*</sup>
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\row
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\i \l QStylePlugin
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\i \c{pluginsbase/styles} <sup>*</sup>
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\row
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\i \l QTextCodecPlugin
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\i \c{pluginsbase/codecs} <sup>*</sup>
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\row
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\i \l QWidgetPlugin
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\i \c{pluginsbase/designer} <sup>*</sup>
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\endtable
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But where is the \c{pluginsbase} directory? When the application is
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run, Qt will first treat the application's executable directory as the
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\c{pluginsbase}. For example if the application is in \c{C:\Program
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Files\MyApp} and has a style plugin, Qt will look in \c{C:\Program
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Files\MyApp\styles}. (See \l{QApplication::applicationDirPath()} for
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how to find out where the application's executable is.) Qt will also
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look in the directory given by \c{qInstallPathPlugins()}. If you want
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Qt to look in additional places you can add as many paths as you need
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with calls to \c{QApplication::addLibraryPath()}. And if you want to
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set your own path or paths you can use
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\c{QApplication::setLibraryPaths()}.
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Suppose that you have a new style class called 'MyStyle' that you want
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to make available as a plugin. The required code is straightforward:
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\code
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class MyStylePlugin : public QStylePlugin
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{
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public:
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MyStylePlugin() {}
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~MyStylePlugin() {}
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QStringList keys() const {
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return QStringList() << "mystyle";
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}
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QStyle* create( const QString& key ) {
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if ( key == "mystyle" )
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return new MyStyle;
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return 0;
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}
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};
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Q_EXPORT_PLUGIN( MyStylePlugin )
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\endcode
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(Note that QStyleFactory is case-insensitive, and the lower case
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version of the key is used; other factories, e.g. QWidgetFactory, are
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case sensitive.)
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The constructor and destructor do not need to do anything, so are left
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empty. There are only two virtual functions that must be implemented.
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The first is keys() which returns a string list of the classes
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implemented in the plugin. (We've just implemented one class in the
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example above.) The second is a function that returns an object of the
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required class (or 0 if the plugin is asked to create an object of a
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class that it doesn't implement). For QStylePlugin, this second
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function is called create().
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It is possible to implement any number of plugin subclasses in a
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single plugin, providing they are all derived from the same base
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class, e.g. QStylePlugin.
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For database drivers, image formats, custom widgets and text codecs,
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no explicit object creation is required. Qt will find and create them
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as required. Styles are an exception, since you might want to set a
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style explicitly in code. To apply a style, use code like this:
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\code
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QApplication::setStyle( QStyleFactory::create( "MyStyle" ) );
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\endcode
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Some plugin classes require additional functions to be implemented.
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See the \link designer-manual.book Qt Designer manual's\endlink,
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'Creating Custom Widgets' section in the 'Creating Custom Widgets'
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chapter, for a complete example of a QWidgetPlugin, which implements
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extra functions to integrate the plugin into \e{Qt Designer}. The
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\l QWidgetFactory class provides additional information on
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QWidgetPlugins.
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See the class documentation for details of the virtual functions that
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must be reimplemented for each type of plugin.
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Qt applications automatically know which plugins are available,
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because plugins are stored in the standard plugin subdirectories.
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Because of this applications don't require any code to find and load
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plugins, since Qt handles them automatically.
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The default directory for plugins is \c{QTDIR/plugins}<sup>*</sup>,
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with each type of plugin in a subdirectory for that type, e.g. \c
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styles. If you want your applications to use plugins and you don't
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want to use the standard plugins path, have your installation process
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determine the path you want to use for the plugins, and save the path,
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e.g. using QSettings, for the application to read when it runs. The
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application can then call QApplication::addLibraryPath() with this
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path and your plugins will be available to the application. Note that
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the final part of the path, i.e. \c styles, \c widgets, etc., cannot
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be changed.
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The normal way to include a plugin with an application is either to
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compile it in with the application, or to compile it into a \c DLL (or
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\c so or other platform specific library type) and use it like any
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other library. If you want the plugin to be loadable then one approach
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is to create a subdirectory under the application, e.g. \c
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appdir/plugins/designer, and place the plugin in that directory.
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For \link designer-manual.book Qt Designer\endlink, you may need to
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call QApplication::addLibraryPath("QTDIR/plugins/designer") to load
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your \link designer-manual.book Qt Designer\endlink plugins.
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<sup>*</sup><small> All references to \c{QTDIR} refer to the path
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where Qt was installed. </small>
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\section1 Loading and Verifying Plugins
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When loading plugins, the Qt library does some sanity checking to
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determine whether or not the plugin can be loaded and used. This
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provides the ability to have multiple versions and configurations of
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the Qt library installed side by side.
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\list
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\i Plugins linked with a Qt library that has a higher major and/or
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minor version number will not be loaded by a library with a lower
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major and/or minor version number.
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\e Rationale:
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A plugin linked against a newer Qt library may use new
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features that are not available in older versions. Trolltech
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has a policy of adding new features and APIs only between minor
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releases, which is why this test only looks at the major and minor
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version numbers, and not at the patchlevel version number.
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\i Plugins linked against a Qt library \e with thread support can only be
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loaded by libraries that are built \e with thread support.
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\e Rationale:
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The threaded and non-threaded Qt libraries have different names.
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A library \e with thread support that loads a plugin linked against a
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Qt library \e without thread support will cause two versions of the same
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library to be in memory at the same time. On UNIX systems, this
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causes the non-threaded Qt library to be loaded. When this
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happens, the constructors for all static objects in the Qt library
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will be called a second time, but they will operate on the objects
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already in memory. There is no way to work around this, as this is
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a feature of the object binary format: the static symbols already
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defined by the threaded Qt library cannot be replaced or copied
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when the non-threaded Qt library is loaded.
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\i Plugins linked against a Qt library \e without thread support can only
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be loaded by libraries that are built \e without thread support.
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\e Rationale:
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See the Rationale above.
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\i Starting with Qt 3.0.5, both the Qt library and all plugins are
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built using a \e {build key}. The build key in the Qt library is
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examined against the build key in the plugin, and if they match,
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the plugin is loaded. If the build keys do not match, then the Qt
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library refuses to load the plugin.
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\e Rationale:
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See the Rationale for the build key below.
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\endlist
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\section1 The Build Key
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The build key contains the following information:
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\list
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\i Architecture, operating system and compiler.
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\e Rationale:
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In cases where different versions of the same compiler do not
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produce binary compatible code, the version of the compiler is
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also present in the build key.
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\i Configuration of the Qt library. The configuration is a list
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of the missing features that affect the available API in the
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library.
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\e Rationale:
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Two different configurations of the same version of
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the Qt library are not binary compatible. The Qt library that
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loads the plugin uses the list of (missing) features to
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determine if the plugin is binary compatible.
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\e Note: There are cases where a plugin can use features that are
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available in two different configurations. However, the
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developer writing plugins would need to know which features are
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in use, both in their plugin and internally by the utility
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classes in Qt. The Qt library would require complex feature
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and dependency queries and verification when loading plugins.
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Requiring this would place an unnecessary burden on the developer, and
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increase the overhead of loading a plugin. To reduce both
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development time and application runtime costs, a simple string
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comparision of the build keys is used.
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\i Optionally, an extra string may be specified on the configure
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script command line.
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\e Rationale:
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When distributing binaries of the Qt library with an
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application, this provides a way for developers to write
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plugins that can only be loaded by the library with which the
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plugins were linked.
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\endlist
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\section1 Plugins and Threaded Applications
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If you want to build a plugin which you want to use with a threaded Qt
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library (whether or not the plugin itself uses threads) you must use a
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threaded environment. Specifically, you must link the plugin with a
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threaded Qt library, and you must build \link designer-manual.book Qt
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Designer\endlink with that library. Your \c{.pro} file for your plugin
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must include the line:
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\code
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CONFIG += thread
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\endcode
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\warning Do not mix the normal Qt library and the threaded Qt library in
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an application. If your application uses the threaded Qt library, you
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should not link your plugin with the normal Qt library. Nor should you
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dynamically load the normal Qt library or dynamically load another library,
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e.g. a plugin, that depends on the normal Qt library. On some systems,
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mixing threaded and non-threaded libraries or plugins will corrupt the
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static data used in the Qt library.
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*/
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