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270 lines
9.9 KiB
270 lines
9.9 KiB
14 years ago
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/****************************************************************************
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**
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** Qt/Mac documentation
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**
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** Copyright (C) 2002-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the Qt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free Qt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.QPL
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** included in the packaging of this file. Licensees holding valid Qt
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** Commercial licenses may use this file in accordance with the Qt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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/*!
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\page mac-differences.html
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\title Qt/Mac Issues
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This file will outline known issues and possible workarounds for
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limitations on Mac OS X with Qt. This list will not always be complete, so
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please contact Trolltech support with issues you find to be missing.
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See also the document \link qtmac-as-native.html Qt/Mac is Mac OS X
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Native\endlink.
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\tableofcontents
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\section1 GUI Applications
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GUI Applications must be run out of a bundle (something like widgets.app/)
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or using the open(1) command. Mac OS X needs this to dispatch events correctly,
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as well as gaining access to the menubar. If using GDB you must run with the
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full path to the executable.
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\section1 QCursor
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Due to Mac OS X having only 16x16 custom cursors QCursor is limited by this
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as well. For now the only workaround to this problem is to use a small
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cursor (16x16).
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\section1 Anti-aliased text
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Qt/Mac (starting with 3.0.5) has introduced some support for smooth text as
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suggested by Apple's Aqua Style Guildelines. This support is limited to Mac
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OS X >10.1.4, when this version is not detected it will fallback to the old
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text rendering library.
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\section1 Library Support
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\section2 Bundle-based Libraries
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If you want to incorporate dynamic libraries as part of your Mac OS X
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application bundle (the application directory), then you place these into a
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directory called Frameworks, a subdirectory of the application bundle.
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The application finds these dynamic libraries if the libraries have an
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install name of "@executable_path/../Frameworks/libname.dylib.
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If you use qmake and Makefiles, use the QMAKE_LFFLAGS_SONAME setting:
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\code
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QMAKE_LFLAGS_SONAME = -Wl,-install_name,@executable_path/../Frameworks/
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\endcode
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In case of Project Builder, you set the Library targets to have their
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install path (in the Build Settings of the target) set to
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"@executable_path/.../Frameworks". You also need to add a custom build
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setting called "SKIP_INSTALL" and set this to YES. In the Application
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target you need to add a Copy Files build phase that will copy the library
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product into the applications wrapper's Framework sub-folder.
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Note that DYLD_LIBRARY_PATH environment variables will override these
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settings, same with any other default paths such as a lookup of dynamic
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libraries inside /usr/lib and similar default locations.
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We still strongly recommend to build static applications where the library
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code is incorporated into the Mac OS X binary. However, in case you ship
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applications that require plugin support,then you need to use dynamic
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libraries as part of your application.
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\section2 Combining Libraries
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If you want to build a new dynamic library combining the Qt 3.1 dynamic
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libraries, you need to introduce the ld -r flag so that relocation information
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is stored in the the output file, so that this file could be the subject of
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another ld run. This is done by setting the -r flag in the .pro file, and the
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LFLAGS settings.
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\section2 Initialization Order
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dyld(1) will call global static initializers in the order in which
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they are linked into your application. If a library links against Qt
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and references globals in Qt (from global initializers in your own
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library) you should be sure to link against Qt before your library,
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otherwise the result will be undefined (as Qt's global initializers
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have not been called yet).
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\section2 Plugin Support
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Note that it is not possible to build Qt plugins using Project Builder
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or Xcode. Use \link qmake-manual.book qmake\endlink to configure and
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build plugins.
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\section1 Compiler Settings
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\section2 Compile-time Flags
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If you want to wrap any specific Mac OS X code in a define, use the Q_OS_MACX
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flag, as in:
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\code
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#if defined(Q_OS_MACX)
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// the code used
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#endif
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\endcode
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Note that when you build under Mac OS X 10.2, then the MACOSX_102 flag is
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automatically included in the make builds.
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\section1 Building and Configuring Qt/Mac
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\section2 Problems building a static configuration
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If a static build fails with the following error messages during the
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designer make phase:
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\code
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QWidget::sizeHint() const referenced from libqui expected to be defined in @executable_path/../Frameworks/libqt-mt.3.dylib
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non-virtual thunk [nv:-40] to QWidget::metric(int) const referenced from libqui
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expected to be defined in @executable_path/../Frameworks/libqt-mt.3.dylib
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\endcode
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then ensure that your library path does not have libqui libraries or
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symbolic links. If you remove these, then the build will continue.
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\section1 Macintosh Native API Access
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\section2 Accessing the Bundle Path
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The Macintosh application is actually a directory (ending with .app). This
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directory has various other sub-directories and sources. In case you want
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to place for example the plugin directory inside this bundle, then you need
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to find out where the bundle resides on the disk. The following code will
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do this:
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\code
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CFURLRef pluginRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFStringRef macPath = CFURLCopyFileSystemPath(pluginRef,
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kCFURLPOSIXPathStyle);
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const char *pathPtr = CFStringGetCStringPtr(macPath,
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CFStringGetSystemEncoding());
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qDebug("Path = %s", pathPtr);
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CFRelease(pluginRef);
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CFRelease(macPath);
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\endcode
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Do not forget to enclosure this in an #if defined(Q_OS_MACX) macro statement.
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\section2 Translating the Application Menu and native dialogs
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You need to do a little extra to get the Application Menu and native dialogs
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localized. This is a requirement of Mac OS X and not of Qt.
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First, you must add a localized resource folder inside the Bundle see:
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http://developer.apple.com/documentation/CoreFoundation/Conceptual/CFBundles/index.html
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And look for the heading: Adding Localized Resources
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The main thing you need to do is create a file called locversion.plist.
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Here is an example one for Norwegian:
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\code
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN"
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"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>LprojCompatibleVersion</key>
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<string>123</string>
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<key>LprojLocale</key>
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<string>no</string>
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<key>LprojRevisionLevel</key>
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<string>1</string>
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<key>LprojVersion</key>
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<string>123</string>
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</dict>
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</plist>
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\endcode
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Then when you run the application with your preferred language set to Norwegian
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you should see menu items like "Avslutt" instead of "Quit"
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\section1 User Interface
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\section2 Right-Mouse Clicks
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If you want to provide right-mouse click support for Mac OS X, use the
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QContextMenuEvent class. This will map to a context menu event, in other
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words a menu that will display a popup selection. This is the most common
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use of right-mouse clicks, and maps to a control-click with the Mac OS X
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one-button mouse support.
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\section2 Menubar
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Qt/Mac will automatically detect your menubars for you and turn them
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into Mac native menubars. Fitting this into your existing Qt application
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will normally be automatic, however, if you have special needs the Qt/Mac
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implementation currently selects a menubar by starting at the active window
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(ie QApplication::activeWindow()), and applying:
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1) If the window has a QMenuBar then it is used.
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2) If the window is a modal then its menubar is used. If no menubar is
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specified then a default menubar is used (as documented below)
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3) If the window has no parent then the default menubar is used (as documented below).
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The above 3 steps are applied all the way up the parent window chain until
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one of the above are satisifed. If all else fails a default menubar will be
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created, the default menubar on Qt/Mac is an empty menubar, however you can
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create a different default menubar by creating a parentless QMenuBar, the
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first one created will thus be designated the default menubar, and will be
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used whenever a default menubar is needed.
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\section1 Limitations
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\section2 MenuItems
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\list
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\i QCustomMenuItems are not supported in Mac native menubars, they are supported
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in popupmenus that are not in the Mac native menubar.
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\i Items with accelerators that have more than one keystroke
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(QKeySequence) will not be honored, and the first key will be used.
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\endlist
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\section2 Unsupported Native Widgets
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Qt/Mac 3.x has no support for sheets or drawers. Support for these types of windows is provided in Qt/Mac 4.x.
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*/
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