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99 lines
4.4 KiB
99 lines
4.4 KiB
14 years ago
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/opengl/qgl.cpp:61 -->
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>QGL Class</title>
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--></style>
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<td valign=center>
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<a href="index.html">
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<font color="#004faf">Home</font></a>
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<font color="#004faf">All Classes</font></a>
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<font color="#004faf">Main Classes</font></a>
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<font color="#004faf">Annotated</font></a>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QGL Class Reference<br><small>[<a href="opengl.html">OpenGL module</a>]</small></h1>
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<p>The QGL class is a namespace for miscellaneous identifiers
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in the Qt OpenGL module.
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<a href="#details">More...</a>
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<p><tt>#include <<a href="qgl-h.html">qgl.h</a>></tt>
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<p>Inherited by <a href="qglformat.html">QGLFormat</a>, <a href="qglcontext.html">QGLContext</a>, and <a href="qglwidget.html">QGLWidget</a>.
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<p><a href="qgl-members.html">List of all member functions.</a>
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<h2>Public Members</h2>
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<ul>
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<li class=fn>enum <a href="#FormatOption-enum"><b>FormatOption</b></a> { DoubleBuffer = 0x0001, DepthBuffer = 0x0002, Rgba = 0x0004, AlphaChannel = 0x0008, AccumBuffer = 0x0010, StencilBuffer = 0x0020, StereoBuffers = 0x0040, DirectRendering = 0x0080, HasOverlay = 0x0100, SingleBuffer = DoubleBuffer<<16, NoDepthBuffer = DepthBuffer<<16, ColorIndex = Rgba<<16, NoAlphaChannel = AlphaChannel<<16, NoAccumBuffer = AccumBuffer<<16, NoStencilBuffer = StencilBuffer<<16, NoStereoBuffers = StereoBuffers<<16, IndirectRendering = DirectRendering<<16, NoOverlay = HasOverlay<<16 }</li>
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</ul>
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<hr><a name="details"></a><h2>Detailed Description</h2>
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The QGL class is a namespace for miscellaneous identifiers
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in the Qt OpenGL module.
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<p>
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<p> Normally you can ignore this class. <a href="qglwidget.html">QGLWidget</a> and the other
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OpenGL<sup>*</sup> module classes inherit it, so when you make your
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own QGLWidget subclass you can use the identifiers in the QGL
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namespace without qualification.
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<p> However, you may occasionally find yourself in situations where you
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need to refer to these identifiers from outside the QGL namespace's
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scope, e.g. in static functions. In such cases, simply write e.g. <a href="#FormatOption-enum">QGL::DoubleBuffer</a> instead of just <a href="#FormatOption-enum">DoubleBuffer</a>.
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<p> <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the
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United States and other countries.
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<p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>.
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<hr><h2>Member Type Documentation</h2>
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<h3 class=fn><a name="FormatOption-enum"></a>QGL::FormatOption</h3>
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<p> This enum specifies the format options.
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<ul>
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<li><tt>QGL::DoubleBuffer</tt>
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<li><tt>QGL::DepthBuffer</tt>
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<li><tt>QGL::Rgba</tt>
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<li><tt>QGL::AlphaChannel</tt>
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<li><tt>QGL::AccumBuffer</tt>
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<li><tt>QGL::StencilBuffer</tt>
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<li><tt>QGL::StereoBuffers</tt>
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<li><tt>QGL::DirectRendering</tt>
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<li><tt>QGL::HasOverlay</tt>
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<li><tt>QGL::SingleBuffer</tt>
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<li><tt>QGL::NoDepthBuffer</tt>
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<li><tt>QGL::ColorIndex</tt>
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<li><tt>QGL::NoAlphaChannel</tt>
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<li><tt>QGL::NoAccumBuffer</tt>
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<li><tt>QGL::NoStencilBuffer</tt>
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<li><tt>QGL::NoStereoBuffers</tt>
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<li><tt>QGL::IndirectRendering</tt>
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<li><tt>QGL::NoOverlay</tt>
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</ul>
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<!-- eof -->
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<hr><p>
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This file is part of the <a href="index.html">Qt toolkit</a>.
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Copyright © 1995-2007
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<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>Qt 3.3.8</div>
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</table></div></address></body>
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