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/*
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* hextile.c
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*
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* Routines to implement Hextile Encoding
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*/
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/*
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* OSXvnc Copyright (C) 2001 Dan McGuirk <mcguirk@incompleteness.net>.
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* Original Xvnc code Copyright (C) 1999 AT&T Laboratories Cambridge.
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* All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include <rfb/rfb.h>
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static rfbBool sendHextiles8(rfbClientPtr cl, int x, int y, int w, int h);
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static rfbBool sendHextiles16(rfbClientPtr cl, int x, int y, int w, int h);
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static rfbBool sendHextiles32(rfbClientPtr cl, int x, int y, int w, int h);
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/*
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* rfbSendRectEncodingHextile - send a rectangle using hextile encoding.
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*/
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rfbBool
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rfbSendRectEncodingHextile(cl, x, y, w, h)
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rfbClientPtr cl;
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int x, y, w, h;
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{
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rfbFramebufferUpdateRectHeader rect;
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if (cl->ublen + sz_rfbFramebufferUpdateRectHeader > UPDATE_BUF_SIZE) {
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if (!rfbSendUpdateBuf(cl))
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return FALSE;
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}
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rect.r.x = Swap16IfLE(x);
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rect.r.y = Swap16IfLE(y);
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rect.r.w = Swap16IfLE(w);
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rect.r.h = Swap16IfLE(h);
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rect.encoding = Swap32IfLE(rfbEncodingHextile);
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memcpy(&cl->updateBuf[cl->ublen], (char *)&rect,
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sz_rfbFramebufferUpdateRectHeader);
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cl->ublen += sz_rfbFramebufferUpdateRectHeader;
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cl->rectanglesSent[rfbEncodingHextile]++;
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cl->bytesSent[rfbEncodingHextile] += sz_rfbFramebufferUpdateRectHeader;
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switch (cl->format.bitsPerPixel) {
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case 8:
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return sendHextiles8(cl, x, y, w, h);
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case 16:
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return sendHextiles16(cl, x, y, w, h);
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case 32:
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return sendHextiles32(cl, x, y, w, h);
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}
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rfbLog("rfbSendRectEncodingHextile: bpp %d?\n", cl->format.bitsPerPixel);
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return FALSE;
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}
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#define PUT_PIXEL8(pix) (cl->updateBuf[cl->ublen++] = (pix))
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#define PUT_PIXEL16(pix) (cl->updateBuf[cl->ublen++] = ((char*)&(pix))[0], \
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cl->updateBuf[cl->ublen++] = ((char*)&(pix))[1])
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#define PUT_PIXEL32(pix) (cl->updateBuf[cl->ublen++] = ((char*)&(pix))[0], \
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cl->updateBuf[cl->ublen++] = ((char*)&(pix))[1], \
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cl->updateBuf[cl->ublen++] = ((char*)&(pix))[2], \
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cl->updateBuf[cl->ublen++] = ((char*)&(pix))[3])
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#define DEFINE_SEND_HEXTILES(bpp) \
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\
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\
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static rfbBool subrectEncode##bpp(rfbClientPtr cli, uint##bpp##_t *data, int w, int h, \
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uint##bpp##_t bg, uint##bpp##_t fg, rfbBool mono); \
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static void testColours##bpp(uint##bpp##_t *data, int size, rfbBool *mono, \
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rfbBool *solid, uint##bpp##_t *bg, uint##bpp##_t *fg); \
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\
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\
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/* \
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* rfbSendHextiles \
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*/ \
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\
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static rfbBool \
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sendHextiles##bpp(cl, rx, ry, rw, rh) \
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rfbClientPtr cl; \
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int rx, ry, rw, rh; \
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{ \
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int x, y, w, h; \
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int startUblen; \
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char *fbptr; \
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uint##bpp##_t bg = 0, fg = 0, newBg, newFg; \
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rfbBool mono, solid; \
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rfbBool validBg = FALSE; \
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rfbBool validFg = FALSE; \
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uint##bpp##_t clientPixelData[16*16*(bpp/8)]; \
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\
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for (y = ry; y < ry+rh; y += 16) { \
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for (x = rx; x < rx+rw; x += 16) { \
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w = h = 16; \
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if (rx+rw - x < 16) \
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w = rx+rw - x; \
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if (ry+rh - y < 16) \
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h = ry+rh - y; \
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\
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if ((cl->ublen + 1 + (2 + 16 * 16) * (bpp/8)) > \
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UPDATE_BUF_SIZE) { \
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if (!rfbSendUpdateBuf(cl)) \
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return FALSE; \
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} \
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\
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fbptr = (cl->screen->frameBuffer + (cl->screen->paddedWidthInBytes * y) \
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+ (x * (cl->screen->bitsPerPixel / 8))); \
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\
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(*cl->translateFn)(cl->translateLookupTable, &(cl->screen->serverFormat), \
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&cl->format, fbptr, (char *)clientPixelData, \
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cl->screen->paddedWidthInBytes, w, h); \
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\
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startUblen = cl->ublen; \
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cl->updateBuf[startUblen] = 0; \
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cl->ublen++; \
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\
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testColours##bpp(clientPixelData, w * h, \
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&mono, &solid, &newBg, &newFg); \
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\
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if (!validBg || (newBg != bg)) { \
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validBg = TRUE; \
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bg = newBg; \
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cl->updateBuf[startUblen] |= rfbHextileBackgroundSpecified; \
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PUT_PIXEL##bpp(bg); \
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} \
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\
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if (solid) { \
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cl->bytesSent[rfbEncodingHextile] += cl->ublen - startUblen; \
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continue; \
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} \
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\
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cl->updateBuf[startUblen] |= rfbHextileAnySubrects; \
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\
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if (mono) { \
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if (!validFg || (newFg != fg)) { \
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validFg = TRUE; \
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fg = newFg; \
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cl->updateBuf[startUblen] |= rfbHextileForegroundSpecified; \
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PUT_PIXEL##bpp(fg); \
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} \
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} else { \
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validFg = FALSE; \
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cl->updateBuf[startUblen] |= rfbHextileSubrectsColoured; \
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} \
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\
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if (!subrectEncode##bpp(cl, clientPixelData, w, h, bg, fg, mono)) { \
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/* encoding was too large, use raw */ \
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validBg = FALSE; \
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validFg = FALSE; \
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cl->ublen = startUblen; \
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cl->updateBuf[cl->ublen++] = rfbHextileRaw; \
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(*cl->translateFn)(cl->translateLookupTable, \
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&(cl->screen->serverFormat), &cl->format, fbptr, \
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(char *)clientPixelData, \
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cl->screen->paddedWidthInBytes, w, h); \
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\
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memcpy(&cl->updateBuf[cl->ublen], (char *)clientPixelData, \
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w * h * (bpp/8)); \
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\
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cl->ublen += w * h * (bpp/8); \
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} \
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\
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cl->bytesSent[rfbEncodingHextile] += cl->ublen - startUblen; \
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} \
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} \
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\
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return TRUE; \
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} \
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\
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\
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static rfbBool \
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subrectEncode##bpp(rfbClientPtr cl, uint##bpp##_t *data, int w, int h, \
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uint##bpp##_t bg, uint##bpp##_t fg, rfbBool mono) \
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{ \
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uint##bpp##_t cl2; \
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int x,y; \
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int i,j; \
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int hx=0,hy,vx=0,vy; \
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int hyflag; \
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uint##bpp##_t *seg; \
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uint##bpp##_t *line; \
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int hw,hh,vw,vh; \
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int thex,they,thew,theh; \
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int numsubs = 0; \
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int newLen; \
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int nSubrectsUblen; \
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\
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nSubrectsUblen = cl->ublen; \
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cl->ublen++; \
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\
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for (y=0; y<h; y++) { \
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line = data+(y*w); \
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for (x=0; x<w; x++) { \
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if (line[x] != bg) { \
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cl2 = line[x]; \
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hy = y-1; \
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hyflag = 1; \
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for (j=y; j<h; j++) { \
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seg = data+(j*w); \
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if (seg[x] != cl2) {break;} \
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i = x; \
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while ((seg[i] == cl2) && (i < w)) i += 1; \
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i -= 1; \
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if (j == y) vx = hx = i; \
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if (i < vx) vx = i; \
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if ((hyflag > 0) && (i >= hx)) { \
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hy += 1; \
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} else { \
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hyflag = 0; \
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} \
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} \
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vy = j-1; \
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\
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/* We now have two possible subrects: (x,y,hx,hy) and \
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* (x,y,vx,vy). We'll choose the bigger of the two. \
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*/ \
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hw = hx-x+1; \
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hh = hy-y+1; \
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vw = vx-x+1; \
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vh = vy-y+1; \
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\
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thex = x; \
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they = y; \
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\
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if ((hw*hh) > (vw*vh)) { \
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thew = hw; \
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theh = hh; \
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} else { \
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thew = vw; \
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theh = vh; \
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} \
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\
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if (mono) { \
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newLen = cl->ublen - nSubrectsUblen + 2; \
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} else { \
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newLen = cl->ublen - nSubrectsUblen + bpp/8 + 2; \
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} \
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\
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if (newLen > (w * h * (bpp/8))) \
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return FALSE; \
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\
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numsubs += 1; \
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\
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if (!mono) PUT_PIXEL##bpp(cl2); \
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\
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cl->updateBuf[cl->ublen++] = rfbHextilePackXY(thex,they); \
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cl->updateBuf[cl->ublen++] = rfbHextilePackWH(thew,theh); \
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\
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/* \
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* Now mark the subrect as done. \
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*/ \
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for (j=they; j < (they+theh); j++) { \
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for (i=thex; i < (thex+thew); i++) { \
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data[j*w+i] = bg; \
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} \
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} \
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} \
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} \
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} \
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\
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cl->updateBuf[nSubrectsUblen] = numsubs; \
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\
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return TRUE; \
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} \
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\
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\
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/* \
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* testColours() tests if there are one (solid), two (mono) or more \
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* colours in a tile and gets a reasonable guess at the best background \
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* pixel, and the foreground pixel for mono. \
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*/ \
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\
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static void \
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testColours##bpp(data,size,mono,solid,bg,fg) \
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uint##bpp##_t *data; \
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int size; \
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rfbBool *mono; \
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rfbBool *solid; \
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uint##bpp##_t *bg; \
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uint##bpp##_t *fg; \
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{ \
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uint##bpp##_t colour1 = 0, colour2 = 0; \
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int n1 = 0, n2 = 0; \
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*mono = TRUE; \
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*solid = TRUE; \
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\
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for (; size > 0; size--, data++) { \
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\
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if (n1 == 0) \
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colour1 = *data; \
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\
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if (*data == colour1) { \
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n1++; \
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continue; \
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} \
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\
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if (n2 == 0) { \
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*solid = FALSE; \
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colour2 = *data; \
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} \
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\
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if (*data == colour2) { \
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n2++; \
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continue; \
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} \
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\
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*mono = FALSE; \
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break; \
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} \
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\
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if (n1 > n2) { \
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*bg = colour1; \
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*fg = colour2; \
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} else { \
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*bg = colour2; \
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*fg = colour1; \
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} \
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}
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DEFINE_SEND_HEXTILES(8)
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DEFINE_SEND_HEXTILES(16)
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DEFINE_SEND_HEXTILES(32)
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