GBLENDER_CHANNEL_VARS(blender,r,g,b); int h = blit->height; const unsigned char* src_line = blit->src_line; int src_pitch = blit->src_pitch; unsigned char* dst_line = blit->dst_line; do { const unsigned char* src = src_line + blit->src_x; unsigned char* dst = dst_line + blit->dst_x*GDST_INCR; int w = blit->width; do { int ar = GBLENDER_SHADE_INDEX(src[0]); int ag = GBLENDER_SHADE_INDEX(src[src_pitch]); int ab = GBLENDER_SHADE_INDEX(src[src_pitch << 1]); GBlenderPixel aa = ((GBlenderPixel)ar << 16) | (ag << 8) | ab; if ( aa == 0 ) { /* nothing */ } else if ( aa == ((GBLENDER_SHADE_COUNT << 16) | (GBLENDER_SHADE_COUNT << 8) | (GBLENDER_SHADE_COUNT) ) ) { GDST_COPY(dst); } else { GBlenderPixel back; int pix_r, pix_g, pix_b; GDST_READ(dst,back); { int back_r = (back >> 16) & 255; GBLENDER_LOOKUP_R( blender, back_r ); pix_r = _grcells[ar]; } { int back_g = (back >> 8) & 255; GBLENDER_LOOKUP_G( blender, back_g ); pix_g = _ggcells[ag]; } { int back_b = (back) & 255; GBLENDER_LOOKUP_B( blender, back_b ); pix_b = _gbcells[ab]; } GDST_STOREC(dst,pix_r,pix_g,pix_b); } src += 1; dst += GDST_INCR; } while (--w > 0); src_line += blit->src_pitch*3; dst_line += blit->dst_pitch; } while (--h > 0); GBLENDER_CHANNEL_CLOSE(blender);