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188 lines
4.8 KiB
188 lines
4.8 KiB
# The scripts in this tutorial implement the famous minesweeper game
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# STEP 4
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class(minelabel,label)
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{
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mousePressEvent()
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{
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$$->$parent()->$mineLabelPressed($this)
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}
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}
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class(minesweepermain,widget)
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{
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constructor()
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{
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# This is no longer needed here : we move it to the container widget
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$$->%rows = 10
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$$->%cols = 10
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$$->%mines = 10
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# is there a running game ?
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$$->%bGameRunning = 0
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$$->%layout = $new(layout,$this)
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for(%i = 0;%i < $$->%rows;%i++)
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{
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for(%j = 0;%j < $$->%cols;%j++)
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{
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$$->%label{%i,%j}=$new(minelabel,$this,"%i_%j")
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$$->%label{%i,%j}->%row = %i
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$$->%label{%i,%j}->%col = %j
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# Let's set the minimum size of the labels: they look better this way
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$$->%label{%i,%j}->$setMinimumWidth(26)
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$$->%label{%i,%j}->$setMinimumHeight(26)
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$$->%label{%i,%j}->$setAlignment(HCenter , VCenter)
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$$->%layout->$addWidget($$->%label{%i,%j},%i,%j)
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}
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}
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# We remove this call, $$->$newGame() will be called from the container widget
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#$$->$newGame()
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}
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newGame()
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{
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for(%i = 0;%i < $$->%rows;%i++)
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{
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for(%j = 0;%j < $$->%cols;%j++)
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{
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%l = $$->%label{%i,%j}
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%l->$setFrameStyle(Raised,WinPanel);
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%l->%bIsMine = 0
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%l->%numMines = 0
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%l->%bIsDiscovered = 0
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%l->$setText("")
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# Set enabled !
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%l->$setEnabled(1)
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}
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}
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# drop the mines
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for(%i = 0;%i < $$->%mines;%i++)
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{
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%row = $rand($($$->%rows - 1))
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%col = $rand($($$->%cols - 1))
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while($$->%label{%row,%col}->%bIsMine != 0)
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{
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%row = $rand($($$->%rows - 1))
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%col = $rand($($$->%cols - 1))
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}
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$$->%label{%row,%col}->%bIsMine = 1
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# increase the mine count for the adiacent cells
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if(%row > 0)
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{
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$$->%label{$(%row - 1),%col}->%numMines++
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if(%col > 0)$$->%label{$(%row - 1),$(%col - 1)}->%numMines++
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if(%col < ($$->%cols - 1))$$->%label{$(%row - 1),$(%col + 1)}->%numMines++
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}
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if(%row < ($$->%rows - 1))
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{
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$$->%label{$(%row + 1),%col}->%numMines++
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if(%col > 0)$$->%label{$(%row + 1),$(%col - 1)}->%numMines++
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if(%col < ($$->%cols - 1))$$->%label{$(%row + 1),$(%col + 1)}->%numMines++
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}
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if(%col > 0)$$->%label{%row,$(%col - 1)}->%numMines++
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if(%col < ($$->%cols - 1))$$->%label{%row,$(%col + 1)}->%numMines++
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}
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# A game is running
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$$->%bGameRunning = 1
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}
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mineLabelPressed($0 = mine label object that has been pressed)
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{
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# When the game isn't running we don't care about the mouse press events
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if(!$$->%bGameRunning)return
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if($0->%bIsMine)
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{
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$0->$setFrameStyle(WinPanel,Sunken)
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$0->$setImage(82); # 82 is a bomb
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# We emit the gameOver signal so the container widget knows
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$$->$emit(gameOver)
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# And disable all the cells
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for(%i = 0;%i < $$->%rows;%i++)
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{
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for(%j = 0;%j < $$->%cols;%j++)
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{
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$$->%label{%i,%j}->$setEnabled(0)
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}
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}
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# leave the bomb image enabled :D
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$0->$setEnabled(1)
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# Game finished :(
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$$->%bGameRunning = 0
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} else {
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$$->$discoverCells($0)
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}
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}
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discoverCells($0 = mine label that has to be discovered)
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{
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if($0->%bIsMine)return;
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if($0->%bIsDiscovered)return;
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$0->%bIsDiscovered = 1
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$0->$setFrameStyle(WinPanel,Sunken)
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if($0->%numMines > 0)$0->$setText($0->%numMines)
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else {
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if($0->%row > 0)
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{
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$$->$discoverCells($$->%label{$($0->%row - 1),$0->%col})
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if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col - 1)})
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if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col + 1)})
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}
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if($0->%row < ($$->%rows - 1))
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{
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$$->$discoverCells($$->%label{$($0->%row + 1),$0->%col})
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if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col - 1)})
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if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col + 1)})
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}
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if($0->%col > 0)$$->$discoverCells($$->%label{$0->%row,$($0->%col - 1)})
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if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$0->%row,$($0->%col + 1)})
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}
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}
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}
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# We want a bigger window around our minesweeper widget
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# we want to provide some output and user menus...
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# Thus we create a container widget class , that will be also our new toplevel widget
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class(minesweeper,widget)
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{
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constructor()
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{
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$$->$setCaption("KVIrc's Minesweeper (0.1.0)");
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# we need a layout to manage the children
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$$->%layout = $new(layout,$$)
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$$->%gamepool = $new(minesweepermain,$$)
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$$->%layout->$addWidget($$->%gamepool,1,0)
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connect $$->%gamepool gameOver $$ gameOver
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$$->%output = $new(label,$$)
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$$->%output->$setFrameStyle(WinPanel,Sunken)
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$$->%layout->$addWidget($$->%output,2,0)
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$$->$newGame()
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}
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gameOver()
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{
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$$->%output->$setText("Game Over :(")
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}
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newGame()
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{
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$$->%gamepool->$newGame()
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$$->%output->$setText("Ready")
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}
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}
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#We substitute the old creation call with the new container object creation call
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#%m = $new(minesweepermain)
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%m = $new(minesweeper)
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%m->$show()
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