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koffice/kivio/kiviopart/kiviosdk/kivio_connector_point.h

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/*
* Kivio - Visual Modelling and Flowcharting
* Copyright (C) 2000-2001 theKompany.com & Dave Marotti
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef KIVIO_CONNECTOR_POINT_H
#define KIVIO_CONNECTOR_POINT_H
#include <tqdom.h>
#include <KoPoint.h>
#include <koffice_export.h>
class KivioConnectorTarget;
class KivioStencil;
class KIVIO_EXPORT KivioConnectorPoint
{
protected:
// The position of this connector point
KoPoint m_pos;
// The target this connector is connected to
KivioConnectorTarget *m_pTarget;
// The stencil this point belongs to
KivioStencil *m_pStencil;
int m_targetId;
bool m_connectable;
public:
KivioConnectorPoint( KivioStencil *, bool conn=true );
KivioConnectorPoint();
virtual ~KivioConnectorPoint();
bool loadXML( const TQDomElement & );
TQDomElement saveXML( TQDomDocument & );
KivioConnectorTarget *target() const { return m_pTarget; }
void setTarget( KivioConnectorTarget * );
KivioStencil *stencil() const { return m_pStencil; }
void setStencil( KivioStencil *p ) { m_pStencil=p; }
void setTargetId( int i ) { m_targetId = i; }
int targetId() const { return m_targetId; }
double x() const { return m_pos.x(); }
double y() const { return m_pos.y(); }
KoPoint position() const { return m_pos; }
void setX( double, bool updateStencil = true );
void setY( double, bool updateStencil = true );
void setPosition( double, double, bool updateStencil = true );
void moveBy( double _x, double _y, bool updateStencil = true );
bool connectable() const { return m_connectable; }
void setConnectable( bool b ) { m_connectable = b; if( b==false ) { disconnect(); } }
void disconnect(bool removeFromTargetList = true);
bool isConnected();
};
#endif