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257 lines
8.7 KiB
257 lines
8.7 KiB
/* This file is part of the KDE project
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Copyright (C) 2004 Cedric Pasteur <cedric.pasteur@free.fr>
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Copyright (C) 2004 Alexander Dymo <cloudtemple@mskat.net>
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Copyright (C) 2004-2006 Jaroslaw Staniek <js@iidea.pl>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef KPROPERTY_SET_H
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#define KPROPERTY_SET_H
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#include "koproperty_global.h"
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#include <tqobject.h>
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#include <tqasciidict.h>
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namespace KoProperty {
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class Property;
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class SetPrivate;
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/*! \brief Lists holding properties in groups
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\author Cedric Pasteur <cedric.pasteur@free.fr>
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\author Alexander Dymo <cloudtemple@mskat.net>
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\author Jaroslaw Staniek <js@iidea.pl>
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*/
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class KOPROPERTY_EXPORT Set : public TQObject
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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/*! \brief A class to iterate over a Set.
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It behaves like a TQDictIterator. To use it:
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\code for(Set::Iterator it(set); it.current(); ++it) { .... }
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\endcode
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\author Cedric Pasteur <cedric.pasteur@free.fr>
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\author Alexander Dymo <cloudtemple@mskat.net> */
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class KOPROPERTY_EXPORT Iterator {
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public:
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Iterator(const Set &set);
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~Iterator();
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void operator ++();
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Property* operator *() const;
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TQCString currentKey() const;
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Property* current() const;
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private:
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TQAsciiDictIterator<Property> *iterator;
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friend class Set;
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};
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explicit Set(TQObject *parent=0, const TQString &typeName=TQString());
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/*! Constructs a deep copy of \a set.
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The new object will not have a TQObject parent even if \a set has such parent. */
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explicit Set(const Set& set);
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virtual ~Set();
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/*! Adds the property to the set, in the group. You can use any group name, except "common"
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(which is already used for basic group). */
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void addProperty(Property *property, TQCString group = "common");
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/*! Removes property from the set. Emits aboutToDeleteProperty before removing.*/
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void removeProperty(Property *property);
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/*! Removes property with the given name from the set.
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Emits aboutToDeleteProperty() before removing.*/
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void removeProperty(const TQCString &name);
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/*! Removes all properties from the property set and destroys them. */
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virtual void clear();
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/*! \return the number of items in the set. */
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uint count() const;
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/*! \return true if the set is empty, i.e. count() == 0; otherwise returns false. */
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bool isEmpty() const;
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/*! \return true if the set is read-only.
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In read-only property set,
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no property can be modified regardless of read-only flag of any
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property (see Property::isReadOnly()). On the other hand, if Property::isReadOnly()
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is true of a property and Set::isReadOnly() is false, the property is still read-only.
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Read-only property set prevents editing in the property editor.
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By default the set is read-write. */
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bool isReadOnly() const;
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/*! Sets this set to be read-only.
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@see isReadOnly */
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void setReadOnly(bool readOnly);
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/*! \return true if the set contains property names \a name. */
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bool contains(const TQCString &name) const;
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/*! \return property named with \a name. If no such property is found,
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null property (Property::null) is returned. */
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Property& property( const TQCString &name) const;
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/*! Accesses a property by it's name.
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Property reference is returned, so all property modifications are allowed.
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If there is no such property, null property is returned,
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so it's good practice to use contains() is you're unsure if the property exists.
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For example, to set a value of a property, use:
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/code
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Set set;
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...
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if (!set.contains("myProperty")) {
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dosomething;
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}
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set["myProperty"].setValue("My Value");
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/endcode
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\return \ref Property with given name. */
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Property& operator[](const TQCString &name) const;
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/*! Creates a deep copy of \a set and assigns it to this property set. */
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const Set& operator= (const Set &set);
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/*! Change the value of property whose key is \a property to \a value.
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By default, it only calls Property::setValue(). */
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void changeProperty(const TQCString &property, const TQVariant &value);
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/*! Sets the i18n'ed string that will be shown in Editor to represent
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\a group. */
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void setGroupDescription(const TQCString &group, const TQString& desc);
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/*! \return the i18n'ed description string for \a group that will
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be shown in Editor to represent \a group. If there is no special
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description set for the group, \a group is just returned. */
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TQString groupDescription(const TQCString &group) const;
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/*! Sets the icon name \a icon to be displayed for \a group. */
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void setGroupIcon(const TQCString &group, const TQString& icon);
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/*! \return the icons name for \a group. */
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TQString groupIcon(const TQCString &group) const;
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/*! \return a list of all group names. The order is the same as the order
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of creation. */
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const TQValueList<TQCString>& groupNames() const;
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/*! \return a list of all property names. The order is the same as the order
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of creation. */
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const TQValueList<TQCString>& propertyNamesForGroup(const TQCString &group) const;
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/*! Used by property editor to preserve previous selection when this set
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is assigned again. */
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TQCString prevSelection() const;
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void setPrevSelection(const TQCString& prevSelection);
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/*! A name of this property set type, that is usable when
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we want to know if two property set objects have the same type.
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This avoids e.g. reloading of all Editor's contents.
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Also, this allows to know if two property set objects are compatible
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by their property sets.
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For comparing purposes, type names are case insensitive.*/
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TQString typeName() const;
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/*! Prints debug output for this set. */
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void debug();
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protected:
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/*! Constructs a set which owns or does not own it's properties.*/
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Set(bool propertyOwner);
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/*! Adds property to a group.*/
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void addToGroup(const TQCString &group, Property *property);
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/*! Removes property from a group.*/
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void removeFromGroup(Property *property);
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/*! Adds the property to the set, in the group. You can use any group name, except "common"
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(which is already used for basic group). If \a updateSortingKey is true, the sorting key
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will be set automatically to count().
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@internal */
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void addPropertyInternal(Property *property, TQCString group, bool updateSortingKey);
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/*! @internal used to declare that \a property wants to be informed
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that the set has been cleared (all properties are deleted) */
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void informAboutClearing(bool& cleared);
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signals:
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/*! Emitted when the value of the property is changed.*/
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void propertyChanged(KoProperty::Set& set, KoProperty::Property& property);
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/*! @internal Exists to be sure that we emitted it before propertyChanged(),
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so Editor object can handle this. */
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void propertyChangedInternal(KoProperty::Set& set, KoProperty::Property& property);
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/*! Emitted when the value of the property is reset.*/
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void propertyReset(KoProperty::Set& set, KoProperty::Property& property);
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/*! Emitted when property is about to be deleted.*/
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void aboutToDeleteProperty(KoProperty::Set& set, KoProperty::Property& property);
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/*! Emitted when property set object is about to be cleared (using clear()).
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This signal is also emmited from destructor before emitting aboutToBeDeleted(). */
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void aboutToBeCleared();
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/*! Emitted when property set object is about to be deleted.*/
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void aboutToBeDeleted();
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protected:
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SetPrivate *d;
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friend class Iterator;
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friend class Property;
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friend class Buffer;
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};
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/*! \brief
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\todo find a better name to show it's a set that doesn't own property
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\author Cedric Pasteur <cedric.pasteur@free.fr>
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\author Alexander Dymo <cloudtemple@mskat.net>
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\author Adam Treat <treat@kde.org>
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*/
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class KOPROPERTY_EXPORT Buffer : public Set
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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Buffer();
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Buffer(const Set *set);
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/*! Intersects with other Set.*/
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virtual void intersect(const Set *set);
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protected slots:
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void intersectedChanged(KoProperty::Set& set, KoProperty::Property& prop);
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void intersectedReset(KoProperty::Set& set, KoProperty::Property& prop);
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private:
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void initialSet(const Set *set);
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};
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}
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#endif
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