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koffice/karbon/render/vqpainter.cpp

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/* This file is part of the KDE project
Copyright (C) 2001, The Karbon Developers
Copyright (C) 2002, The Karbon Developers
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
// qpainter wrapper
#include "vqpainter.h"
#include "vstroke.h"
#include "vcolor.h"
#include "vfill.h"
#include <tqpainter.h>
#include <tqpaintdevice.h>
#include <tqpen.h>
#include <KoPoint.h>
#include <kdebug.h>
VTQPainter::VTQPainter( TQPaintDevice *target, unsigned int w, unsigned int h ) : VPainter( target, w, h ), m_painter( 0L ), m_target( target ), m_width( w ), m_height( h )
{
m_zoomFactor = 1;
m_index = 0;
m_painter = new TQPainter( target );
}
VTQPainter::~VTQPainter()
{
delete m_painter;
}
void
VTQPainter::resize( unsigned int w, unsigned int h )
{
m_width = w;
m_height = h;
}
void
VTQPainter::blit( const KoRect & )
{
end();
}
void
VTQPainter::clear( const TQColor &c )
{
m_painter->setBackgroundColor( c );
m_painter->eraseRect( 0, 0, m_width, m_height );
}
void
VTQPainter::begin()
{
if( !m_painter->isActive() )
{
m_painter->begin( m_target );
m_painter->eraseRect( 0, 0, m_width, m_height );
}
}
void
VTQPainter::end()
{
m_painter->end();
}
const TQWMatrix
VTQPainter::worldMatrix()
{
return m_painter->worldMatrix();
}
void
VTQPainter::setWorldMatrix( const TQWMatrix& mat )
{
m_painter->setWorldMatrix( mat );
}
void
VTQPainter::setZoomFactor( double zoomFactor )
{
m_zoomFactor = zoomFactor;
/*TQWMatrix mat;
mat.scale( zoomFactor, zoomFactor );
m_painter->setWorldMatrix( mat );*/
}
void
VTQPainter::moveTo( const KoPoint &p )
{
//m_index = 0;
if( m_pa.size() <= m_index )
m_pa.resize( m_index + 10 );
m_pa.setPoint( m_index, static_cast<int>(p.x() * m_zoomFactor), static_cast<int>(p.y() * m_zoomFactor) );
m_index++;
}
void
VTQPainter::lineTo( const KoPoint &p )
{
if( m_pa.size() <= m_index )
m_pa.resize( m_index + 10 );
m_pa.setPoint( m_index, static_cast<int>(p.x() * m_zoomFactor), static_cast<int>(p.y() * m_zoomFactor) );
m_index++;
}
void
VTQPainter::curveTo( const KoPoint &p1, const KoPoint &p2, const KoPoint &p3 )
{
// calculate cubic bezier using a temp TQPointArray
TQPointArray pa( 4 );
pa.setPoint( 0, m_pa.point( m_index - 1 ).x(), m_pa.point( m_index - 1 ).y() );
pa.setPoint( 1, static_cast<int>(p1.x() * m_zoomFactor), static_cast<int>(p1.y() * m_zoomFactor) );
pa.setPoint( 2, static_cast<int>(p2.x() * m_zoomFactor), static_cast<int>(p2.y() * m_zoomFactor) );
pa.setPoint( 3, static_cast<int>(p3.x() * m_zoomFactor), static_cast<int>(p3.y() * m_zoomFactor) );
TQPointArray pa2( pa.cubicBezier() );
m_pa.resize( m_index + pa2.size() );
m_pa.putPoints( m_index, pa2.size(), pa2 );
m_index += pa2.size();
}
void
VTQPainter::newPath()
{
m_index = 0;
}
void
VTQPainter::fillPath()
{
// we probably dont need filling for qpainter
//m_index = 0;
m_painter->drawPolygon( m_pa, FALSE, 0, m_index );
}
void
VTQPainter::strokePath()
{
m_painter->drawPolyline( m_pa, 0, m_index );
m_index = 0;
}
void
VTQPainter::setPen( const VStroke &stroke )
{
TQPen pen;
// color + linewidth
pen.setColor( stroke.color() );
pen.setWidth( static_cast<int>(stroke.lineWidth()) );
// caps
if( stroke.lineCap() == VStroke::capButt )
pen.setCapStyle( TQt::FlatCap );
else if( stroke.lineCap() == VStroke::capRound )
pen.setCapStyle( TQt::RoundCap );
else if( stroke.lineCap() == VStroke::capSquare )
pen.setCapStyle( TQt::SquareCap );
m_painter->setPen( pen );
}
void
VTQPainter::setBrush( const VFill &fill )
{
switch( fill.type() )
{
case VFill::none:
m_painter->setBrush( TQt::NoBrush );
break;
case VFill::solid:
m_painter->setBrush( TQBrush( fill.color(), TQt::SolidPattern ) );
break;
case VFill::grad:
// gradients are nor supported by qpainter
m_painter->setBrush( TQt::NoBrush );
break;
case VFill::patt:
// pixmap brushes not supported for printing
m_painter->setBrush( TQBrush( fill.color(), fill.pattern().pixmap() ) );
break;
default:
break;
}
}
void
VTQPainter::setPen( const TQColor &c )
{
m_painter->setPen( c );
}
void
VTQPainter::setPen( TQt::PenStyle style )
{
m_painter->setPen( style );
}
void
VTQPainter::setBrush( const TQColor &c )
{
m_painter->setBrush( c );
}
void
VTQPainter::setBrush( TQt::BrushStyle style )
{
m_painter->setBrush( style );
}
void
VTQPainter::save()
{
m_painter->save();
}
void
VTQPainter::restore()
{
m_painter->restore();
}
void
VTQPainter::setRasterOp( TQt::RasterOp r )
{
m_painter->setRasterOp( r );
}
void
VTQPainter::drawNode( const KoPoint &p, int width )
{
m_painter->drawRect( TQRect( int( p.x() * m_zoomFactor ) - width, int( p.y() * m_zoomFactor ) - width,
2 * width + 1, 2 * width + 1 ) );
}
void
VTQPainter::drawRect( const KoRect &rect )
{
m_painter->drawRect( TQRect( int( rect.x() ), int( rect.y() ), int( rect.width() ), int( rect.height() ) ) );
}
void
VTQPainter::drawImage( const TQImage &image, const TQWMatrix &affine )
{
TQWMatrix matrix = m_painter->worldMatrix();
double m11 = affine.m11() * matrix.m11() * m_zoomFactor + affine.m12() * matrix.m21();
double m12 = (affine.m11() * matrix.m12() + affine.m12() * matrix.m22() ) * m_zoomFactor;
double m21 = (affine.m21() * matrix.m11() + affine.m22() * matrix.m21() ) * m_zoomFactor;
double m22 = affine.m22() * matrix.m22() * m_zoomFactor + affine.m21() * matrix.m12();
double dx = matrix.dx() + affine.dx() * m_zoomFactor;
double dy = matrix.dy() - affine.dy() * m_zoomFactor;
TQWMatrix world( m11, m12, m21, m22, dx, dy );
m_painter->setWorldMatrix( world );
m_painter->drawImage( TQPoint( 0, 0 ), image );
// restore old world matrix
m_painter->setWorldMatrix( matrix );
}