/* * Copyright (c) 2003 Patrick Julien * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KIS_CANVAS_OBSERVER_H_ #define KIS_CANVAS_OBSERVER_H_ class KisCanvasSubject; /** * This is the base interface plugins use to implement the Observer * design pattern. Observer can register themselves with an implementation * of KisCanvasSubject. The KisCanvasSubject will then call update() * on all registered observers whenever something interesting has happened. * * (This is something my predecessor should have done with signals and slots, * I think...) */ class KisCanvasObserver { public: KisCanvasObserver() {}; virtual ~KisCanvasObserver() {}; public: /** * Implement this function to query the KisCanvasSubject implementation * about state that may be interesting, such as current paint color and * so on. * * @param subject the KisCanvasSubject that may know something that's * interesting for us. */ virtual void update(KisCanvasSubject *subject) = 0; private: KisCanvasObserver(const KisCanvasObserver&); KisCanvasObserver& operator=(const KisCanvasObserver&); }; #endif // KIS_CANVAS_OBSERVER_H_